Losing one party member in a 4 player game is to lose 25% of your strength, and perhaps a vital member such as a tank.
Losing one party member in a 8 player game is to lose 12.5% of your strength, which isn't going to affect you much at all, you can just continue on.
Just as losing a member in a 2 ppl party is a 50% reduce of strength and a major problem for the remaining member.
Losing a member in a 20 game is a 5% strength loss, which is essentially nothing. The single player has no importance for the team, which isn't to encourage cooperative play.
Exactly.
Rollback Post to RevisionRollBack
Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
Losing one party member in a 4 player game is to lose 25% of your strength, and perhaps a vital member such as a tank.
Losing one party member in a 8 player game is to lose 12.5% of your strength, which isn't going to affect you much at all, you can just continue on.
Just as losing a member in a 2 ppl party is a 50% reduce of strength and a major problem for the remaining member.
Losing a member in a 20 game is a 5% strength loss, which is essentially nothing. The single player has no importance for the team, which isn't to encourage cooperative play.
And the control thing, which has nothing to do with balance really.
When players leave or join the monsters scale accordingly tho. So if you lose 50% of your party or 12.5% or 1% does it really matter if the monsters scale the instant that happens to accommodate for that loss? no it dont....its not like wow where a boss requires a certain amount of dps tanks and healers to down.
I am going to have to pick 4. To me I like to enough small group tactics over slam feasts that could be disorientating, spells flying, Dead body's everywhere, voip is constantly being nailed, chat bar is being filled. D3 to me is going to be a fast pass game, with 8 people there isn't really going to be a whole lot of team work IMO. But I don't like just four players I would rather have 5, pushing it would be 6.
That being said I haven't played the game, so my opinion is void. Can not draw a conclusion yet. (I let you know when a demo/beta "if" comes out
If people die then thats there fault for sucking I guess....whats that have to do with anything....if they make the player cap for games higher then 8 or w/e you can still lower it in games you create and play however you wish if it bothers you that much.
We really don't know what's gonna be in D3 and some multiplayer mechanics are not yet announced. I prefer 4-6 players to 8 players, it's more screen friendly when everyone is spamming skills.
Because it would not be optimal. More people is always better, difficulty can't compensate for it.
I think you mis understood me. I was talking about if someone really wants to only play with 4 people they should make it so their game, that they create, has 4 player slots.
I think that there should rather be an option creater which allows you to choose how many players you want in a game like from 2-8 rather than setting a definite amount of maximun players. This way all the people for 4s and those for 8s would get what they want.
I am thinking that the max is 8, but the "recommended" is 4.
Yea, as of a 2008 interview between Jay Wilson and Joystiq, the max is 8, though apparently they may increase it?
Quote from Joystiq.com »
In terms of the engine and its current state, where do you see the maximum number of co-op joint players?
Right now we support the same number as Diablo 2, which is 8. We can actually do more if we wanted -- it's not a technical problem, it's a gameplay issue. What we've found is that the game is actually better with a smaller number of players, even smaller than 8. When we play, we have the most fun with about 4 -- and that's because of the camera and the nature of the game. So we're gearing towards that and really trying to encourage that. But whether we enforce it or not [with a strict limit on the number of players] ... it's hard for us to say at this point.
Nice find, Link, =). That sounds exactly like what I heard at the BlizzCon08, I must've just missed the first sentence.
Personally, i'd like to see an 8 player limit again.. It leaves enough room for one of each class within the game and an extra spot (after the expansion with +2 classes). If we decide that we want to restrict our games to 4 players (like the option on Battle.net in D2), then so be it, ;).
But yea, I think that the games on Bnet of D3 will most likely be almost all 8 players. If you remember, when you install D2, the default is 4 players. And nobody plays with 4 players. :/
The recent gameplay monk video shows 4 players playing together. It seems to get pretty crazy with all the spell casting and number of mobs on a single screen. I think 4 is good enough, but I voted for 8 players max because I have a lot of friends and we try to play together. Also if the D3 team does come up with a guild system, I hope they can figure out something that wont limit guild members playing with one another. Simply 4 players per game just isn't enough for guilds Maybe special games can be made for guilds or GvGing/PVPing with increased number of max players per game.
I think they did the 4 player limit to get a truly polished game with balance.
It's the decisions you make when you have no time to make them that define who you are.
I find that hard to believe unless they were using a resolution of 800x600.
It's the decisions you make when you have no time to make them that define who you are.
Exactly.
Which emphasizes the need for 4 players, to actually function as a team.
It's the decisions you make when you have no time to make them that define who you are.
When players leave or join the monsters scale accordingly tho. So if you lose 50% of your party or 12.5% or 1% does it really matter if the monsters scale the instant that happens to accommodate for that loss? no it dont....its not like wow where a boss requires a certain amount of dps tanks and healers to down.
That being said I haven't played the game, so my opinion is void. Can not draw a conclusion yet. (I let you know when a demo/beta "if" comes out
If people die then thats there fault for sucking I guess....whats that have to do with anything....if they make the player cap for games higher then 8 or w/e you can still lower it in games you create and play however you wish if it bothers you that much.
♣Strength and Honor♣
I think you mis understood me. I was talking about if someone really wants to only play with 4 people they should make it so their game, that they create, has 4 player slots.
8 players should be the max.
♣Strength and Honor♣
Diablo III Analyst
SC2Mapster
Yea, as of a 2008 interview between Jay Wilson and Joystiq, the max is 8, though apparently they may increase it?
Personally, i'd like to see an 8 player limit again.. It leaves enough room for one of each class within the game and an extra spot (after the expansion with +2 classes). If we decide that we want to restrict our games to 4 players (like the option on Battle.net in D2), then so be it, ;).
Diablo III Analyst
SC2Mapster
But yea, I think that the games on Bnet of D3 will most likely be almost all 8 players. If you remember, when you install D2, the default is 4 players. And nobody plays with 4 players. :/
Be my Buddy =^.^=