Not going to happen. Seriously, why would Blizzard produce two MMORPGs? Why do you think they moved Warcraft to MMORPG? Because it competed with Starcraft. Not to mention if they do make another MMORPG, it will be the unnanouced project they have, which won't be Diablo considering its probably going to be released a year after D3 (going by the 1 game a year for the next 3 years deal)
If someone start a game - game become server ... but it only point to the real server, where it's started actually ... and it register itself as a server , and everyone can join it, but without limit of players ( or about 50 people at least .. )
Then by definition, that's not an MMO.
Quote from "sonicpld" »
You see - 4 people per game is not very interesting ...
LAMER element will be main problem to solve with unknown players.
and this element will take more time to be solved than to play.
That's why MMO games have guilds, and quality players only play with people they know.
Hey man - "World of Diablo" in my imaginations have nothing to do with "world of Warcraft"
If it has nothing to do with World of Warcraft, why does the name imply that it does?
Quote from "sonicpld" »
I imagine WoD like a MMORPG which shall be really hard to complete , and mush have a serious army to fight all the monsters.
So are we talking a serious army as in an RTS Starcraft style...or a serious army as in a group of players WoW style? Either way, I don't see how it follows the Diablo style, how is it going to be scary when you're hanging out with 50 other people?
A Diablo-based MMO could be a massive isometric hack and slash game. It wouldn't have to be a big intimidating RPG game aka WoW, so don't worry.
I still think it's not going to happen either way.
Quote from "winstonthe4th" »
So are we talking a serious army as in an RTS Starcraft style...or a serious army as in a group of players WoW style? Either way, I don't see how it follows the Diablo style, how is it going to be scary when you're hanging out with 50 other people?
And how is it scary when you are hanging with 8 people? They could still limit the party size to 5 or so people.
And how is it scary when you are hanging with 8 people? They could still limit the party size to 5 or so people.
But at least you could do it by yourself in D2. In an MMO Diablo, that would not be an option. And restricting the party size is kind of redundant for an MMO. Why would you need an MMO if there's a limit on the number of people you can interact with? Just look at the name Massive Multiplayer Online.
And if it were to.. it would be called World of Sanctuary or Sanctuary.
Tbh I think it would be stupid to continue with the "World of..." at the beginning of it.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
Not going to happen. Seriously, why would Blizzard produce two MMORPGs? Why do you think they moved Warcraft to MMORPG? Because it competed with Starcraft. Not to mention if they do make another MMORPG, it will be the unnanouced project they have, which won't be Diablo considering its probably going to be released a year after D3 (going by the 1 game a year for the next 3 years deal)
I don't understand a fascination for the idea of being able to solo every boss in the game. You meet up with other quality players, kill a boss that week, take the loot. If every boss is soloable then there's no strategy required. What is a one-man strategy? If every idiot can farm items on his own, that eliminates the competitive element of the game that is the single most driving factor for people to go on playing the same MMO game for years.
Quote from "winstonthe4th" »
In an MMO Diablo, that would not be an option. And restricting the party size is kind of redundant for an MMO. Why would you need an MMO if there's a limit on the number of people you can interact with? Just look at the name Massive Multiplayer Online.
Because there needs to be a balance. You can't just put a hundred idiots and let them see if they can kill a boss if they spam their skills fast enough. Normal party size in WoW is 5 people. Raid groups are balanced for 10 and 25 people for different content.
Im actually hoping that the new mmo will not be based on any of the existing universes. Theres only so much story to be told about each universe and I want to see if Blizzard hasnt lost their creativeness.
Well, we already know it won't.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
as i read in your posts - you really defend Blizzard.
anyway - some "ppl" toughts should be taken really carefully , and with try to find the point inside it.
I am defending Blizzard? What the hell are you talking about.
there will be no world of diablo, there is no need for it
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Even if one takes every reefer madness allegation of the prohibitionists at face value, marijuana prohibition has done far more harm to far more people than marijuana ever could
I don't understand a fascination for the idea of being able to solo every boss in the game.
Unfortunate, but I like games that I can play single player as well. I guess that's why a Diablo MMO is so unappealing to me.
Quote from "Dimebog" »
Because there needs to be a balance. You can't just put a hundred idiots and let them see if they can kill a boss if they spam their skills fast enough. Normal party size in WoW is 5 people. Raid groups are balanced for 10 and 25 people for different content.
So putting a 5 person restriction creates a balance? How is that going to make a Diablo MMO worthwhile and not suck?
Quote from "sonicpld" »
Dimebog
as i read in your posts - you really defend Blizzard.
anyway - some "ppl" toughts should be taken really carefully , and with try to find the point inside it.
Unfortunate, but I like games that I can play single player as well. I guess that's why a Diablo MMO is so unappealing to me.
That's understandable. MMO's don't have single player.
Quote from "winstonthe4th" »
So putting a 5 person restriction creates a balance? How is that going to make a Diablo MMO worthwhile and not suck?
It's not a 'restriction', that's just how it is designed to be. Would you call 8 people per game in D2 a restriction? I wonder why are they restricting D2 so much and how does that restriction not make it suck... Were you making a point or something?
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its only a mater of time.
1,2,3 years? any guesses.
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That's why MMO games have guilds, and quality players only play with people they know.
So are we talking a serious army as in an RTS Starcraft style...or a serious army as in a group of players WoW style? Either way, I don't see how it follows the Diablo style, how is it going to be scary when you're hanging out with 50 other people?
I still think it's not going to happen either way.
And how is it scary when you are hanging with 8 people? They could still limit the party size to 5 or so people.
Won't happen.
And if it were to.. it would be called World of Sanctuary or Sanctuary.
Tbh I think it would be stupid to continue with the "World of..." at the beginning of it.
Because there needs to be a balance. You can't just put a hundred idiots and let them see if they can kill a boss if they spam their skills fast enough. Normal party size in WoW is 5 people. Raid groups are balanced for 10 and 25 people for different content.
yea which is why i said another mmorpg would be that unannounced project, not something diablo based.
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Well, we already know it won't.
Their new MMO is "The Sin War"
I don't think they would name their games from their books...
It's not taken from books. It's taken from the game. The Sin War is Diablo series' main story...
So putting a 5 person restriction creates a balance? How is that going to make a Diablo MMO worthwhile and not suck?
I have no idea what you're trying to say.
It's not a 'restriction', that's just how it is designed to be. Would you call 8 people per game in D2 a restriction? I wonder why are they restricting D2 so much and how does that restriction not make it suck... Were you making a point or something?