I am pretty sure this will NOT happen, because:
- nobody want that kind of stuff in diablo3 (except me)
- nobody from Blizzard will read this...
but here is what I wish: more entertaining bosses!!
I am getting tired of RPG games where you are just staring at your health bar while pressing the attack button.
Here are some examples.
One boss is a minion master. He always creates up to 20 laughing skeletons anywhere on the screen. The skeletons carry a deadly bomb that will explode on contact and do area damage. It is possible to destroy a pack of skeletons by just blowing up just one skeleton. Range attacks, run and teleport/leaping are your best friend. This will be entertaining as everyone is running all over the place =)
One boss is a warrior who can run faster and leap further than creature in the game. Once he sees a party, he will scream for a few seconds, and then hunt someone down for 2 minutes. He can knockdown and make someone dizzy. Skills that can slow him down are the best defense. If nobody can slow him down, it is going fun to watch someone running all over the place for his life, and everyone else chasing the boss. In hard mode, you get to fight 2 of them at the same time.
One boss is a healer and an illusionist!! Every 5 minutes, he will revive/heal every monsters on the map. He will also creates multiple illusions of himself. Because he moves around, it is hard to remember where is the “real” boss while trying to defend yourself from other monsters.
One boss is tiny ranger type. It is frustrating to find him as he likes to hide and run away while shooting bows. He also has the ability to change his own resistance. If he turns white, he can ONLY be hurt by regular weapon. If he is blue, only magical weapons can hurt. If he is yellow, only spells can hurt him. If he is green, only arrows can hurt him. Any attack that cannot hurt him will heal him and will not affect his action and movements. Therefore it is not possible to knockdown that boss with a hammer when he is yellow. However he has a weak health.
One boss is a spirit!! Yep... a spirit. The spirit will take over the body of one hero, and control only his movement and skills for 4 minutes. Any damage to the hero is split between the hero and the spirit. After 4 minutes, the spirit will take over someone else. Only a party of 2+ can defeat him...
One boss is a half warrior/half mage. Once a while, he will pull every casters next to him, and push back any melee class. His axe does great damage to multiple targets. His bow is not as dangerous as his axe, but his arrows are poisoned... He also has a funny tendency to STEAL potions from heroes. One solution could be to drop the potions out of his view before attacking or... to give them all to a warrior and ask him to stay away from the boss.
One boss is a very dangerous warlock. His main spell does: 100 points of damages AND 20% percentage damage (i.e. you lose 20% of your life on top of 100 dmg). Before he casts his main spell, his eyes turn red for 2 seconds, and a circle of flame appear from his hands and propagate to the rest of the screen. The only way to avoid that circle of fire is to... use walls, JUMP, or teleport. He can also create several pools of magma (that slow down movements, and do more damage the longer you stay inside). Finally, he can teleport once a while.
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Thread: Diablo III Release "still a long way to go" #205 08-30-2009, 02:38 AM
yes4me: it is probably going to take until 2012 or 2013 Thread: Will D3 Make History? #44 11-12-2009, 07:26 PM
yes4me: "will make history and will join the rank of famous games like "Daikatana" or "Duke Nuken Forever"
These ideas aren't so far fetched. They are actually pretty good, I too would like to see more interesting and involved boss fights. I like the spirit idea.
I'd be amused to see an Addiction system for potions as a check and balance against pot spamming.
ya id like to see that as well as a solution instead of those health orbs
*i dislike the op's suggestions however because so many games resemble that. find the weakness then time it properly and then its easy as hell. for example in gear of war 2 some sea monster attacks your ship and then after you get the rythm down and find the weakness it gets easy, boring, and repetitive. i definitely would not want to go against these bosses over and over especially if they had the same retarded way to be killed.
What I want is a Boss that will actually come at you with all he's got. Most RPG bosses hold back or have predictable attack patterns. I think Diablo III should move away from that formula and make a more spontaneous boss that wont hold back and will actually make chase after you if you try to escape.
My biggest fear of all is that Diablo III will have those button pressing sequences that appear a lot in GoW games.
ya id like to see that as well as a solution instead of those health orbs
*i dislike the op's suggestions however because so many games resemble that. find the weakness then time it properly and then its easy as hell. for example in gear of war 2 some sea monster attacks your ship and then after you get the rythm down and find the weakness it gets easy, boring, and repetitive. i definitely would not want to go against these bosses over and over especially if they had the same retarded way to be killed.
argh... Tell me whats the fun on going over and over in D2 bosses?
D2 are all retard and the only thing you must to do is get a good RES vs. his spells and spam your most effectve skill upon him. Tell me how this is more fun then have to use a cool strategy, like the illusionist/healer boss ?
Also JW have allready said that the inspiration for D3's boss fight are those three games: Zelda, God of War and World of Warcraft. Based on those i believe th OP's wish will problably come true.
I agree with Illuvatar on the spirit boss. Blizzard will never make a fight that you will not be able to kill in single player. Yes, the game will be more geared towards co-op play but you will never be penalized for playing single.
As for bosses that chase you around if you try to run away, I think all boss fights should take place in a confined area/room. As it is with WoW boss fights, if you run away, the boss can reset but there are some bosses you can not run away from because they are in a room that closes once you pull the boss, so you either kill or be killed. No more going back and forth to fight the boss and lowering his health a few percent each time.
Then again if there are no confined areas for boss fights, and you can run all over the place, I would rather not have a boss run after you anywhere on the map. The boss should just reset. If you are not able to kill the boss and have the luck of being able to get away I think thats ok, its not like im going to kill him if he keeps resetting and I will not be stalked by a boss all over the map.
I would also like to add that a boss could have different abilities/strats depending on how many people you play with. So for the spirit boss this could very well be the case for 2+ players, but for a single player he would have some other type of attacks.
Regarding the next 2 classes, I wish for a ranger/shapeshifter/trapper.
As a ranger, he would be the expert in range weapons and wears a leather armor. If several monsters are closing in, he could:
- drop a trap, change into an eagle and run a little away before changing back to ranger and use his magical bow
- change into a bear to fight to death
- change into a wolf and gain good running/dodge skills and try to run pass all the monsters
Like runes, there are different upgraded level of shapes. For example, you could start as a eagle and the last rank could be a phoenix. For "heavyweight" animals, you start as a bear and end up as a minotaur. For "middleweight" animals, you start as a wolf and level up as a giant sabercat. Finally there must have some restrictions to make sure people don't abuse one shape. As long as the ranger stays in animal shape, his mana keeps deteriorating (at various speed based on the shape).
Now we have "2 weapons" classes (warrior and ranger) and "2 magical" classes (doctor and wizard). So how about an engineer ritualist who use drops to make "spirits/totems/robots". So each time you kill anything, you end up having to balance what to do with the drops. Improve the look of the drops to sell for more money or use it? Should you make a totem to defend yourself from a horde of monsters, or maybe a robot to carry more stuff/crap, or improve your equipments of your party for several minutes...
PS: Yeah I know it is not going to happen... hence why this opinion is here.
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Thread: Diablo III Release "still a long way to go" #205 08-30-2009, 02:38 AM
yes4me: it is probably going to take until 2012 or 2013 Thread: Will D3 Make History? #44 11-12-2009, 07:26 PM
yes4me: "will make history and will join the rank of famous games like "Daikatana" or "Duke Nuken Forever"
Regarding the next 2 classes, I wish for a ranger/shapeshifter/trapper.
As a ranger, he would be the expert in range weapons and wears a leather armor. If several monsters are closing in, he could:
- drop a trap, change into an eagle and run a little away before changing back to ranger and use his magical bow
- change into a bear to fight to death
- change into a wolf and gain good running/dodge skills and try to run pass all the monsters
Like runes, there are different upgraded level of shapes. For example, you could start as a eagle and the last rank could be a phoenix. For "heavyweight" animals, you start as a bear and end up as a minotaur. For "middleweight" animals, you start as a wolf and level up as a giant sabercat. Finally there must have some restrictions to make sure people don't abuse one shape. As long as the ranger stays in animal shape, his mana keeps deteriorating (at various speed based on the shape).
Now we have "2 weapons" classes (warrior and ranger) and "2 magical" classes (doctor and wizard). So how about an engineer ritualist who use drops to make "spirits/totems/robots". So each time you kill anything, you end up having to balance what to do with the drops. Improve the look of the drops to sell for more money or use it? Should you make a totem to defend yourself from a horde of monsters, or maybe a robot to carry more stuff/crap, or improve your equipments of your party for several minutes...
PS: Yeah I know it is not going to happen... hence why this opinion is here.
wtf robots and totem sin the smae class ?! lol you got creativity XD
Oh boy, thats really a ''wish that will unlikely happen in Diablo3''.
My unlikely wish would be high level dungeons and quests, that would appear after you killed the last boss, distributed in all four acts. So ppl would get levels in all those different places. This way we all will enjoy more different areas and monsters instead of keep farming the same monsters in the same dungeons from lvl7x to 9x.
Some of these would be interesting, but would only work for multiplayer, I and I'm sure some others will be playing single. As said above blizz will make boss battles better, hopefully they come up with great ideas that aren't too repetitive.
High level dungeons sound like a good idea, for the same reason stated.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
All this talk about puzzle-bosses be easy after you kno the strategy is purely nonsense. It would happen IF the boss was just a puzzle, wich would suck for a action game...
If they make the boss with a nice strategy and this strategy is dificult to be done, then you got a really good boss. And as you guys said it seens that you wanna kill the same thing 6.000 times O.o man this way everything in life gets boring, even sex !
i liked most of it except the spirit one since im a hardcore player not softcore it would suck if my char was possessed then what happens if u exit the game while possessed? I would hate to have to be the one who loses a char bc the rest of my party wants the quest and say someone is being rushed and the spirit takes control of the higher lvl char and owns the lower lvls haha that would be terrible specially in hardcore
As far as boss fights go I would love to see some "smarter" bosses. For the most part all you need to do in D2 is stand in one spot and launch off your attacks. I would like to see bosses that played more intuitively and reacted like another player would. Bosses that tried to get behind you or that used walls and columns to dodge your attacks or something. I could see that being a lot of fun.
Also give bosses an array of attacks similar to what a hero would have. Instead of them having 5 attacks or so give them 15. Let them have different attacks to counter your resistances and such. For example a boss could have fire, ice, and lightning attacks and would through the course of the fight develop a strategy against you by using the attacks that were most effective.
It would be so much more fun to have "smart" bosses than the old fashioned "stand and attack" bosses.
That's why I hate hard-core. They have to tune the game to be playable by sissies who never want to die. Meaning - making an easy and unchallenging game. Just to be fair to the HCers...
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- nobody want that kind of stuff in diablo3 (except me)
- nobody from Blizzard will read this...
but here is what I wish: more entertaining bosses!!
I am getting tired of RPG games where you are just staring at your health bar while pressing the attack button.
Here are some examples.
One boss is a minion master. He always creates up to 20 laughing skeletons anywhere on the screen. The skeletons carry a deadly bomb that will explode on contact and do area damage. It is possible to destroy a pack of skeletons by just blowing up just one skeleton. Range attacks, run and teleport/leaping are your best friend. This will be entertaining as everyone is running all over the place =)
One boss is a warrior who can run faster and leap further than creature in the game. Once he sees a party, he will scream for a few seconds, and then hunt someone down for 2 minutes. He can knockdown and make someone dizzy. Skills that can slow him down are the best defense. If nobody can slow him down, it is going fun to watch someone running all over the place for his life, and everyone else chasing the boss. In hard mode, you get to fight 2 of them at the same time.
One boss is a healer and an illusionist!! Every 5 minutes, he will revive/heal every monsters on the map. He will also creates multiple illusions of himself. Because he moves around, it is hard to remember where is the “real” boss while trying to defend yourself from other monsters.
One boss is tiny ranger type. It is frustrating to find him as he likes to hide and run away while shooting bows. He also has the ability to change his own resistance. If he turns white, he can ONLY be hurt by regular weapon. If he is blue, only magical weapons can hurt. If he is yellow, only spells can hurt him. If he is green, only arrows can hurt him. Any attack that cannot hurt him will heal him and will not affect his action and movements. Therefore it is not possible to knockdown that boss with a hammer when he is yellow. However he has a weak health.
One boss is a spirit!! Yep... a spirit. The spirit will take over the body of one hero, and control only his movement and skills for 4 minutes. Any damage to the hero is split between the hero and the spirit. After 4 minutes, the spirit will take over someone else. Only a party of 2+ can defeat him...
One boss is a half warrior/half mage. Once a while, he will pull every casters next to him, and push back any melee class. His axe does great damage to multiple targets. His bow is not as dangerous as his axe, but his arrows are poisoned... He also has a funny tendency to STEAL potions from heroes. One solution could be to drop the potions out of his view before attacking or... to give them all to a warrior and ask him to stay away from the boss.
One boss is a very dangerous warlock. His main spell does: 100 points of damages AND 20% percentage damage (i.e. you lose 20% of your life on top of 100 dmg). Before he casts his main spell, his eyes turn red for 2 seconds, and a circle of flame appear from his hands and propagate to the rest of the screen. The only way to avoid that circle of fire is to... use walls, JUMP, or teleport. He can also create several pools of magma (that slow down movements, and do more damage the longer you stay inside). Finally, he can teleport once a while.
yes4me: it is probably going to take until 2012 or 2013
Thread: Will D3 Make History? #44 11-12-2009, 07:26 PM
yes4me: "will make history and will join the rank of famous games like "Daikatana" or "Duke Nuken Forever"
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
ya id like to see that as well as a solution instead of those health orbs
*i dislike the op's suggestions however because so many games resemble that. find the weakness then time it properly and then its easy as hell. for example in gear of war 2 some sea monster attacks your ship and then after you get the rythm down and find the weakness it gets easy, boring, and repetitive. i definitely would not want to go against these bosses over and over especially if they had the same retarded way to be killed.
What I want is a Boss that will actually come at you with all he's got. Most RPG bosses hold back or have predictable attack patterns. I think Diablo III should move away from that formula and make a more spontaneous boss that wont hold back and will actually make chase after you if you try to escape.
My biggest fear of all is that Diablo III will have those button pressing sequences that appear a lot in GoW games.
argh... Tell me whats the fun on going over and over in D2 bosses?
D2 are all retard and the only thing you must to do is get a good RES vs. his spells and spam your most effectve skill upon him. Tell me how this is more fun then have to use a cool strategy, like the illusionist/healer boss ?
Also JW have allready said that the inspiration for D3's boss fight are those three games: Zelda, God of War and World of Warcraft. Based on those i believe th OP's wish will problably come true.
As for bosses that chase you around if you try to run away, I think all boss fights should take place in a confined area/room. As it is with WoW boss fights, if you run away, the boss can reset but there are some bosses you can not run away from because they are in a room that closes once you pull the boss, so you either kill or be killed. No more going back and forth to fight the boss and lowering his health a few percent each time.
Then again if there are no confined areas for boss fights, and you can run all over the place, I would rather not have a boss run after you anywhere on the map. The boss should just reset. If you are not able to kill the boss and have the luck of being able to get away I think thats ok, its not like im going to kill him if he keeps resetting and I will not be stalked by a boss all over the map.
I would also like to add that a boss could have different abilities/strats depending on how many people you play with. So for the spirit boss this could very well be the case for 2+ players, but for a single player he would have some other type of attacks.
As a ranger, he would be the expert in range weapons and wears a leather armor. If several monsters are closing in, he could:
- drop a trap, change into an eagle and run a little away before changing back to ranger and use his magical bow
- change into a bear to fight to death
- change into a wolf and gain good running/dodge skills and try to run pass all the monsters
Like runes, there are different upgraded level of shapes. For example, you could start as a eagle and the last rank could be a phoenix. For "heavyweight" animals, you start as a bear and end up as a minotaur. For "middleweight" animals, you start as a wolf and level up as a giant sabercat. Finally there must have some restrictions to make sure people don't abuse one shape. As long as the ranger stays in animal shape, his mana keeps deteriorating (at various speed based on the shape).
Now we have "2 weapons" classes (warrior and ranger) and "2 magical" classes (doctor and wizard). So how about an engineer ritualist who use drops to make "spirits/totems/robots". So each time you kill anything, you end up having to balance what to do with the drops. Improve the look of the drops to sell for more money or use it? Should you make a totem to defend yourself from a horde of monsters, or maybe a robot to carry more stuff/crap, or improve your equipments of your party for several minutes...
PS: Yeah I know it is not going to happen... hence why this opinion is here.
yes4me: it is probably going to take until 2012 or 2013
Thread: Will D3 Make History? #44 11-12-2009, 07:26 PM
yes4me: "will make history and will join the rank of famous games like "Daikatana" or "Duke Nuken Forever"
wtf robots and totem sin the smae class ?! lol you got creativity XD
Oh boy, thats really a ''wish that will unlikely happen in Diablo3''.
My unlikely wish would be high level dungeons and quests, that would appear after you killed the last boss, distributed in all four acts. So ppl would get levels in all those different places. This way we all will enjoy more different areas and monsters instead of keep farming the same monsters in the same dungeons from lvl7x to 9x.
High level dungeons sound like a good idea, for the same reason stated.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
WTF. A robot? REALLY.
If they make the boss with a nice strategy and this strategy is dificult to be done, then you got a really good boss. And as you guys said it seens that you wanna kill the same thing 6.000 times O.o man this way everything in life gets boring, even sex !
Also give bosses an array of attacks similar to what a hero would have. Instead of them having 5 attacks or so give them 15. Let them have different attacks to counter your resistances and such. For example a boss could have fire, ice, and lightning attacks and would through the course of the fight develop a strategy against you by using the attacks that were most effective.
It would be so much more fun to have "smart" bosses than the old fashioned "stand and attack" bosses.