Oh! What if when the wall smashes down in this imaginary hall the whole thing loses structure and chunks of the ceiling fall! Pick fight or flight, either way you're dodging rubble.
I'd like to see a quest in which a NPC you get attached to earlier on in the game dies to the hands of a powerful demon, maybe one of the act bosses. Then when you make it to hell you're forced to battle the reanimated remains or the corrupted soul of the NPC you've grown to love.
I'd like to see a quest in which a NPC you get attached to earlier on in the game dies to the hands of a powerful demon, maybe one of the act bosses. Then when you make it to hell you're forced to battle the reanimated remains or the corrupted soul of the NPC you've grown to love.
I think that'd be kind of neat.
Yes I got quotes of a character just like that look at teh quotes from the character and i havent even played the game yet "Stay a while and listen" DUN DUN DUN
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
You enter a dungeon in a few feet of water, with gagged people tied upside-down on wooden stakes so that their nose are just above the water line. You see a cultist dropping rocks into the pool, causing the water to go down the prisoners noses, drowning them. You run in and try to cut as many loose as possible before they drown. You could get a reward (think Qual Khek) for each one you save.
You encounter some mercenaries who hire you to accompany them to find an old chest that was lost in the jungle, and his being held by dark cultists. After you find it, and return to town, the mercenaries rush inside their home and shut the door. A few seconds later, there is a flash of light, but no sound. You can attack the door to open it, and inside you see the mercenaries clothes on the floor, with their empty skins inside them, but no skeletons. The box has disappeared.
*Yay for cheesy "horror" writing!!*:rolleyes:
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D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
Arg wtf did I dooooooo!?~>!<!>?!?! I had such a kick ass storyline with all kinds of nice monster descriptions and callbacks to D2. If I knew it wa going to be that long before I started...:mad:Hopefuly I'll remember this tomorrow, idk i'm pretty high and listening to a loop of electric avenue.:confused:
DOES THAT BOSS LIKE BARB SANDVICHES?
:confused::O:D:cool:
Suggestion 3: I want a corrupt angel to take over the pandemonium fortress and plot a seige of heaven. You become aware of this and Cain tells you that the only way to enter the fortress would be to find the master waypoint control and use it to unlock the pandemonium waypoint. Cain tells you that this waypoint control is under the ruins of arreat in an underground sanctuary. You travel there thinking that it would be sparsely gaurded but you find that the corrupt angel has forseen his weakness and is trying to find the master waypoint in order to bind it with a spell. You fight your way to the bottom of the arreat crater where there is an opening in the roof of the underground sanctuary. The monsters you encounter are the product of a corrupted angel. The armor of these monsters closely resmbles the ornate armor that angels wear, but they are in fact demons. One would be the monster in my 2nd suggestion. Another would be a spell/sword user that enchants his weapons with tricky spells. Another would be a speedy mage that runs around leaving an elemental wake. A poison mage would leave a poison cloud in his wake that can be blewn away by certain attacks. A cold mage would leave a wall of ice that can either be smashed or melted. A fire mage would leave a wake of fire that can be blewn out or iced. A lightning mage would leave a static cloud that causes a chain lightning attack when you get to close. When you finally reach the master waypoint the corrupt angel is casting a binding spell on it. The angel retreats through the waypoint into the pandemonium fortress and leaves you to fight his subordinate corrupt angels. They each take the form of a worldly creature. The first is a Fire spitting toad that can leap across the screen and whip you with his fire tounge. The second is a time stopping battle steed that has lightning enchanted hooves and a giant maul growing out of its head (like a mutant unicorn). The final angel takes the form of a tree that stands in front of the master waypoint, when you draw close the earth shudders and its acid covered roots rise from the earth and start smacking you in the face. You hack and slash your way through the roots only to find that the tree can freeze you solid and throw you back into the thicket of roots. Its branches cast different type spells depending on which side of the tree you are on. When the angels are defeated you travel to the pandemonium fortress and do battle with the corrupt angel and the cursed zombieish verions of halbu and jamella.
I just wanted to expand on the (corridors) of hell to kill the ancient evil within post. I could easily see this being done in cut scenes, possibly hoof sounds echoing down the hallways, where the cut scenes would take place. I imagine a kind of labyrinth with large forums and multiple hallways, every 2 or so on the right path que a cut scene where you either walk into the room of eviscerated demons or you hear sounds echoing down the hall as your char takes a cautious look around.
I think the perfect end for finally finding the correct path would be a pitch black room you enter after the last cut scene. You meander your character through the room all the while hearing a kind of chewing / gnashing sound. At this point your character has noted a FOUL stench coming from the dungeon several times, each scene it gets stronger. Eventually you find a torch or some mechanism to turn on lights and you hear an unearthly scream / howl only to see Ashtarot (Astaroth) mowing down on some powerful demons entrails (perhaps very hard demons you fought earlier in hell). He charges you with a wreckless fury and you must now defend yourself against him, being a very difficult miniboss because of his strength AND speed. Maybe environment can play into the fight itself, like getting him entangled in chains on the floor to hinder his movement.
My personal favorite would be a quest chain like event. You pick up a scroll or something off of a dark cultist and return it to a magic user NPC in town. This sets you on a quest chain to find out what the cultists / summoners are doing. It eventually leads you to finding a lair of casters / summoners. As you enter the final forum you see a MASS of them (easily 30+, think mephistos' lair big) in some dark ritual, and you are too late. What do they summon?
CTHULHU. GIANT CTHULHU. It mercilessly rips all the cultists apart with its tentacles and its back turned toward you. Then it slowly turns around and sets its gaze on you. You begin the fight with fear cast on you and your character runs back down the hall. As a side note, the Cthulhu is not "agroed" to you unless you re enter the room, allowing you to say "forget that" if you want. It should be a return event in my mind, so that when you get there to do it, on normal, let's say level 20, he will be a monster level of 40 or so, making it NO easy task to defeat him unless you come back later on in the game. I smell replay value.
I can see him having the fear spell, whether he cast it or have a % chance to work aura on him causing it.
Anything to add to this?
Edit: For lore reasons, the initial scroll is returned to Deckard. The last quest opens up a chat or waypoint option for "lost city" (wink) which will bring you to the dungeon. The cultists will be surrounding a portal like object which is actually the essence of Cthulhu, warping and shifting into his shape in the cut scene. Cthulhites (beholders) could spawn from the cultists bodies to drop hp orbs when killed seeing as melee classes would be gimped against this melee bus hitter and his fear.
just kidding but that would suck. I think a monster with the ability to copy you would be cool. It would have a cool attack that "steals" your abilities or captures you and makes clones of you that you have to fight. If you were in a party it would be harder as they would use your powerful skill combinations against you! I don't know how it would work into a quest I can think of it later and post it another day.
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I can't believe hair metal used to be cool...
[SIGPIC][/SIGPIC]
YUCK!
just kidding but that would suck. I think a monster with the ability to copy you would be cool. It would have a cool attack that "steals" your abilities or captures you and makes clones of you that you have to fight. If you were in a party it would be harder as they would use your powerful skill combinations against you! I don't know how it would work into a quest I can think of it later and post it another day.
Yea a boss of mirrors. He runs into a room summosn mirrors and evil side of you steps out he uses the same move as you do. Example:You do a reguler attack he does a reguler attack. You attack the enemys barb he attacks your teams barb. that would be awesome and require alot of thinking.
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
A fast paced gameplay is one of the most important things for them, and from what i see Diablo's strategy lies within skills, items and stats.
(Not stats anymore but they were pretty simple anyway. Items and skills are good. Think of skill runes...)
Nonsense there is never to much stradegy for Diablo
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
i would like to see a quest where you have to battle monsters for like 10minutes while you wait for back up. no going to town, just a total blood bath to see if you can survive the onslaught.
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"I'd rather chop off my ding-dong than admit that booze ain't food!"
Well, since Leoric are back (I think that was him). I hope they bring back the Butcher. And instead of confine him to a small room, make a whole level for him in epic proportion. At the same time scale him up to be humongous (while still keep his terrifying speed).
i wish to fight diablo in an environment that u actually feel the fear and torture ur mind... like the atmosphere in silent hill. For i.e. when u enter the one level and back to the previous level, it changed completely, mayb full or corpses or filled with many disgusting body parts of man and monster... i sort of like the dev team to create a 'dejavu' experience when fighting act boss in the game that will sort of twist ur mind that u actually feel the effect from the environment...
oh... i'm thinking of fighting ur mirror evil self will be cool too...sort of like in the nightmare vision...like pk urself!!!
You know what would be scary? Make the boss battle against Act bosses take place in a fog fill area. You can't see anything further than the light radius of D1/2. And when the boss is near, there are warning noise like tormented scream or something. lol, imagine Diablo pop up out of nowhere, ooh, now that would be scary.
If you want Blizzard to see your ideas, you really ought to be posting in the Battle.net forums. I doubt they probe this forum for ideas.
I agree that Hell ought to be ridiculously difficult. It should stop being the place where "everyone levels". It really ought to be so intimidating that players prefer to play in Nightmare.
To me, Nightmare was always the easiest difficulty. Of course it is harder than Normal, but relative to its position in the game, Nightmare was always a much faster run than Normal was. As I begin Nightmare, I have the necessary batch of mid-level and high-level skills to absolutely ruin everything in my path. In other words, I never felt that Nightmare scaled properly. It never felt that difficult. Hell is definitely a large step up from Nightmare, but Hell was still doable in the long run.
I want Nightmare to be difficult in a fun way; I want Hell to be difficult in an almost frustrating way. The game should really test your skill by that point; it should really scare off the players who lack a solid background in Diablo games.
Beware ye who enter here! lol, make it so when you enter Act Boss battle, you can't leave, at all, until the battle over (either you or boss have to die). No town portal, none of that.
A cool miniquest idea would be for you to get sent on this quest to defeat this fiend that has been terrorizing this nearby village. When you track down the lair of the beast you enter into a dark and dank tunnel with very little light to see by. As you wonder on, you hear very little noise when suddenly a mob of creatures literally come out of the wall to attack you (think Aliens). As you continue through these encounters, you begin to see increasing light ahead and reach a throne with a lone imp sitting on it with bodies scattered around. The imp begins hurling body parts at you, when you enter the throne room, the floor gives way below you dropping you into a pit of blood with humans in various states of torture along with a hulking brute with a meat cleaver in one hand and a net in the other.
He would obviously attack you with the meat cleaver, but the more dangerous aspect would be the net. If he caught you with the net, you would obviously be immobilized, and loosing life from the net cutting into you, but he would run over and go to work on you with the meat cleaver. Literally getting life from you while hacking you up.
At the same time, during the battle, he can randomly kill the humans in the pit with you to get more life. So you would need to either kill him quickly or free the humans to deny him his sustenance.
If you manage to defeat him, the imp on the throne dissappears saying his master will not be happy to lose such a prized servant.
Oh, and the number of humans you save would directly impact the loot drop by the monster. ie: let them all die- no drop save most of them decent drop save all of them quest drop
To be continued....
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[SIGPIC][/SIGPIC]"Fool! You have just ensured the doom of this world. You cannot even begin to imagine what you've set in motion this day. Go to the Temple of Light, in the eastern ciry of Kurast. There you will find the gate to Hell opened before you. You must find the courage to step through that gate Marius. Take the stone you hold to the Hellforge, where it will be destroyed. Now run! Take the stone and run!"
You return with the news that you did kill this creature, but he didn't seem to be in charge. The person who initially gave you the quest directs you to speak with the local knight marshal regarding events while you were gone. The knight marshall tells of a missing child that he and his men are going to look for if you wish to come.
The 5 of you venture off into the nearby swamp looking for the child. After fighting through an ever thickening fog you discover a clearing with a group of dead cultest laying around and a cloaked man raising a massive hammer over the unconcious child. The knight marshall and you attack driving him back and killing the man. You turn to check on the girl and the knight says he will return her to the Church in the town. Meanwhile he asks you to inspect the area and make sure there are no survivors and to see if you can discover what was happening here.
You turn around to find the cloaked mans body missing, following the trail you kill several more groups of cultest and happen upon a ritual at its completion of possessing the cloaked mans body with a demon. After defeating it and the rest of the cultests, you search the body only to discover the cloaked man was a paladin charged with destroying the cultest in the area. Why was a Paladin going to harm a child....
To be continued.....
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[SIGPIC][/SIGPIC]"Fool! You have just ensured the doom of this world. You cannot even begin to imagine what you've set in motion this day. Go to the Temple of Light, in the eastern ciry of Kurast. There you will find the gate to Hell opened before you. You must find the courage to step through that gate Marius. Take the stone you hold to the Hellforge, where it will be destroyed. Now run! Take the stone and run!"
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I think that'd be kind of neat.
Yes I got quotes of a character just like that look at teh quotes from the character and i havent even played the game yet "Stay a while and listen" DUN DUN DUN
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
You encounter some mercenaries who hire you to accompany them to find an old chest that was lost in the jungle, and his being held by dark cultists. After you find it, and return to town, the mercenaries rush inside their home and shut the door. A few seconds later, there is a flash of light, but no sound. You can attack the door to open it, and inside you see the mercenaries clothes on the floor, with their empty skins inside them, but no skeletons. The box has disappeared.
*Yay for cheesy "horror" writing!!*:rolleyes:
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
It's the decisions you make when you have no time to make them that define who you are.
DOES THAT BOSS LIKE BARB SANDVICHES?
:confused::O:D:cool:
Fuck you, I'm a dragon.
I want a corrupt angel to take over the pandemonium fortress and plot a seige of heaven. You become aware of this and Cain tells you that the only way to enter the fortress would be to find the master waypoint control and use it to unlock the pandemonium waypoint. Cain tells you that this waypoint control is under the ruins of arreat in an underground sanctuary. You travel there thinking that it would be sparsely gaurded but you find that the corrupt angel has forseen his weakness and is trying to find the master waypoint in order to bind it with a spell. You fight your way to the bottom of the arreat crater where there is an opening in the roof of the underground sanctuary. The monsters you encounter are the product of a corrupted angel. The armor of these monsters closely resmbles the ornate armor that angels wear, but they are in fact demons. One would be the monster in my 2nd suggestion. Another would be a spell/sword user that enchants his weapons with tricky spells. Another would be a speedy mage that runs around leaving an elemental wake. A poison mage would leave a poison cloud in his wake that can be blewn away by certain attacks. A cold mage would leave a wall of ice that can either be smashed or melted. A fire mage would leave a wake of fire that can be blewn out or iced. A lightning mage would leave a static cloud that causes a chain lightning attack when you get to close. When you finally reach the master waypoint the corrupt angel is casting a binding spell on it. The angel retreats through the waypoint into the pandemonium fortress and leaves you to fight his subordinate corrupt angels. They each take the form of a worldly creature. The first is a Fire spitting toad that can leap across the screen and whip you with his fire tounge. The second is a time stopping battle steed that has lightning enchanted hooves and a giant maul growing out of its head (like a mutant unicorn). The final angel takes the form of a tree that stands in front of the master waypoint, when you draw close the earth shudders and its acid covered roots rise from the earth and start smacking you in the face. You hack and slash your way through the roots only to find that the tree can freeze you solid and throw you back into the thicket of roots. Its branches cast different type spells depending on which side of the tree you are on. When the angels are defeated you travel to the pandemonium fortress and do battle with the corrupt angel and the cursed zombieish verions of halbu and jamella.
Fuck you, I'm a dragon.
I think the perfect end for finally finding the correct path would be a pitch black room you enter after the last cut scene. You meander your character through the room all the while hearing a kind of chewing / gnashing sound. At this point your character has noted a FOUL stench coming from the dungeon several times, each scene it gets stronger. Eventually you find a torch or some mechanism to turn on lights and you hear an unearthly scream / howl only to see Ashtarot (Astaroth) mowing down on some powerful demons entrails (perhaps very hard demons you fought earlier in hell). He charges you with a wreckless fury and you must now defend yourself against him, being a very difficult miniboss because of his strength AND speed. Maybe environment can play into the fight itself, like getting him entangled in chains on the floor to hinder his movement.
My personal favorite would be a quest chain like event. You pick up a scroll or something off of a dark cultist and return it to a magic user NPC in town. This sets you on a quest chain to find out what the cultists / summoners are doing. It eventually leads you to finding a lair of casters / summoners. As you enter the final forum you see a MASS of them (easily 30+, think mephistos' lair big) in some dark ritual, and you are too late. What do they summon?
CTHULHU. GIANT CTHULHU. It mercilessly rips all the cultists apart with its tentacles and its back turned toward you. Then it slowly turns around and sets its gaze on you. You begin the fight with fear cast on you and your character runs back down the hall. As a side note, the Cthulhu is not "agroed" to you unless you re enter the room, allowing you to say "forget that" if you want. It should be a return event in my mind, so that when you get there to do it, on normal, let's say level 20, he will be a monster level of 40 or so, making it NO easy task to defeat him unless you come back later on in the game. I smell replay value.
I can see him having the fear spell, whether he cast it or have a % chance to work aura on him causing it.
Anything to add to this?
Edit: For lore reasons, the initial scroll is returned to Deckard. The last quest opens up a chat or waypoint option for "lost city" (wink) which will bring you to the dungeon. The cultists will be surrounding a portal like object which is actually the essence of Cthulhu, warping and shifting into his shape in the cut scene. Cthulhites (beholders) could spawn from the cultists bodies to drop hp orbs when killed seeing as melee classes would be gimped against this melee bus hitter and his fear.
just kidding but that would suck. I think a monster with the ability to copy you would be cool. It would have a cool attack that "steals" your abilities or captures you and makes clones of you that you have to fight. If you were in a party it would be harder as they would use your powerful skill combinations against you! I don't know how it would work into a quest I can think of it later and post it another day.
[SIGPIC][/SIGPIC]
YUCK!
Yea a boss of mirrors. He runs into a room summosn mirrors and evil side of you steps out he uses the same move as you do. Example:You do a reguler attack he does a reguler attack. You attack the enemys barb he attacks your teams barb. that would be awesome and require alot of thinking.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Nonsense there is never to much stradegy for Diablo
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
oh... i'm thinking of fighting ur mirror evil self will be cool too...sort of like in the nightmare vision...like pk urself!!!
I agree that Hell ought to be ridiculously difficult. It should stop being the place where "everyone levels". It really ought to be so intimidating that players prefer to play in Nightmare.
To me, Nightmare was always the easiest difficulty. Of course it is harder than Normal, but relative to its position in the game, Nightmare was always a much faster run than Normal was. As I begin Nightmare, I have the necessary batch of mid-level and high-level skills to absolutely ruin everything in my path. In other words, I never felt that Nightmare scaled properly. It never felt that difficult. Hell is definitely a large step up from Nightmare, but Hell was still doable in the long run.
I want Nightmare to be difficult in a fun way; I want Hell to be difficult in an almost frustrating way. The game should really test your skill by that point; it should really scare off the players who lack a solid background in Diablo games.
http://www.petitiononline.com/LANSC2/petition.html
He would obviously attack you with the meat cleaver, but the more dangerous aspect would be the net. If he caught you with the net, you would obviously be immobilized, and loosing life from the net cutting into you, but he would run over and go to work on you with the meat cleaver. Literally getting life from you while hacking you up.
At the same time, during the battle, he can randomly kill the humans in the pit with you to get more life. So you would need to either kill him quickly or free the humans to deny him his sustenance.
If you manage to defeat him, the imp on the throne dissappears saying his master will not be happy to lose such a prized servant.
Oh, and the number of humans you save would directly impact the loot drop by the monster. ie: let them all die- no drop save most of them decent drop save all of them quest drop
To be continued....
You return with the news that you did kill this creature, but he didn't seem to be in charge. The person who initially gave you the quest directs you to speak with the local knight marshal regarding events while you were gone. The knight marshall tells of a missing child that he and his men are going to look for if you wish to come.
The 5 of you venture off into the nearby swamp looking for the child. After fighting through an ever thickening fog you discover a clearing with a group of dead cultest laying around and a cloaked man raising a massive hammer over the unconcious child. The knight marshall and you attack driving him back and killing the man. You turn to check on the girl and the knight says he will return her to the Church in the town. Meanwhile he asks you to inspect the area and make sure there are no survivors and to see if you can discover what was happening here.
You turn around to find the cloaked mans body missing, following the trail you kill several more groups of cultest and happen upon a ritual at its completion of possessing the cloaked mans body with a demon. After defeating it and the rest of the cultests, you search the body only to discover the cloaked man was a paladin charged with destroying the cultest in the area. Why was a Paladin going to harm a child....
To be continued.....