at about 3.40-3.55 the Barb, Witch Doc, and Wizard are fighting a large mob. Once downed the "Leader" of the mob drops "ONE" large health orb which heals the entire team.
Yeah that sounds stupid i know but can everyone have a look and give me some feedback would be appreciated thanks :thumbsup:
EDIT : ok the Barb also picks up a health orb, but that still leaves the witch doctor who does not pick up anything and is still healed. ***Also throughout the video one player picks up one health orb and the rest are healed***
But now doesn't that mean if we are playing co-op we will just have people downing weaker mobs to obtain health orbs and have other players fighting off boss?
But now doesn't that mean if we are playing co-op we will just have people downing weaker mobs to obtain health orbs and have other players fighting off boss?
np.
Well what they said about boss fights, many of them are designed to have some add monsters that come when you are fighting a boss. The idea is to kill them off and they might drop some health globes. Then you pick them up and go on to the boss again. So it is not like D2 tp to town and heal and buy more potions
i love the idea of no more potions but i dont think im a fan of the one health globe heals the whole team makes the game to easy. But then again the drop rate of health globes is it every mob drops or random ?
Yeah, it could be like 1-2 globes for one pack of monsters that could be around 10-20 monsters. So you clear the pack of monsters and lose some health there and then you pick up a globe to heal the whole team. If the droprate was high a solo player would get lots of globes.
Also the way it works that you activate/drink the globe when you touch it a guy with only 5hp lost could take the globe when another player could need it more. So that system kinda removes all the hassle where you might have to type to chat that "hey I take the next globe" or "don't take it i'm on low hp" etc. So we can really focus on killing things
Man you are starting a thread that's totally obsolete. The TeamHeal red glove system was confirmed by Blizz a while back. It's logic, promotes team play and with Blizz meticulously going through every detail of the game most definately won't screw this critical system up. I'm 100% assured that they will balance the drops of health gloves to the difficulty level of the game.
Just try to keep up to date with Blizz news or look around the forums before starting threads!
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Sounds lame to me and probably most hardcore players, the 1 life hardcore that is. I mean the randomness is what kept the game fun, as it is they sound like they are making a 100% balanced game that is always gonna be too easy. Whats the point of hardcore if eveything is meticulously balanced by your level and character? And where does it get so hard that the orb drops become more frusterating than they are worth? Thats my concern..
The system will be more of an inbetween as far as teamwork goes. If someone gets real low, someone has to step in and try to take damage or lure around the boss. While the low man runs around avoiding damage. Someone else tries to knock a globe out of a smaller enemy. Certainly more teamwork than D2, but less than if they made it so globes only healed the person getting it, because then you would have to figure out on the fly who should pick it up. Too much teamwork creates frustration, especially when playing with random people.
Sounds lame to me and probably most hardcore players, the 1 life hardcore that is. I mean the randomness is what kept the game fun, as it is they sound like they are making a 100% balanced game that is always gonna be too easy. Whats the point of hardcore if eveything is meticulously balanced by your level and character? And where does it get so hard that the orb drops become more frusterating than they are worth? Thats my concern..
Balance doesn't at all have anything to do with simplify or easy. When we use the term balance we usually mean:
1) Unlikely to get abused and ruin gameplay
2) Very unlikely to make the game seem too easy or impossible to play.
3) Ideal implementation in order to create a challenge for the player while giving him a fighting chance.
This is balance. What you are talking about is the opposite, if the game became too easy then it wouldn't be 100% balanced, it would be unbalanced. Put it this way, if D1 and D2 had been using the health orbs feature since the beginning challenging the player to fight for his life and all of a sudden Blizzard announced that they were getting rid of the orbs to give the player a chance to buy unlimited ammounts of potions in Diablo 3. I think in this situation I would be agreeing with you on them making the game too easy. I'll have to go with Masterim on this one and agree that it will promote teamwork without making it too complicated and frustrating by trying to figure out who's the next to use the orb. When everyone gets a small bonus it takes out the (greedy) factor in the game and replaces it with strategy and teamwork.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Don't forget though that potions will still exist in Diablo 3, pretty sure I read that somewhere.
Boss battles are going to be a lot more interesting. However, as far as we know when you enter a game you are automatically inserted in a team. What if you are team'ed up with some kid who doesn't understand things or a jerk who "wastes" the health orbs. People will probably say just lock the game or play only with friends but I think we all know that we'll all be in a random public game sooner or later.
Ionno...just something to think about...hope Blizzard considers this as well with seasoned vets versus new players (and jerks) to Diablo.
Rollback Post to RevisionRollBack
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
Don't forget though that potions will still exist in Diablo 3, pretty sure I read that somewhere.
Boss battles are going to be a lot more interesting. However, as far as we know when you enter a game you are automatically inserted in a team. What if you are team'ed up with some kid who doesn't understand things or a jerk who "wastes" the health orbs. People will probably say just lock the game or play only with friends but I think we all know that we'll all be in a random public game sooner or later.
Ionno...just something to think about...hope Blizzard considers this as well with seasoned vets versus new players (and jerks) to Diablo.
Like any other game, you will 'pub' sometimes and you will play with friends sometimes. Sometimes in those public games you will find a good/cool person that you will friend. Relying on random people is something that is done almost every multiplayer game ever...taking from my own experience WC3 random team, Halo 3, WoW...sometimes people backstab you on purpose, sometimes they just plain suck, but sometimes they are good. The people you play with should affect the outcome of the game, otherwise why are you playing multiplayer.
This is true, you take the bad and the good. And sometimes, in some weird way, when you encounter those you don't like teaming up with you appreciate your friends a little more.
Makes me think of when I play CS:S in pubs, am I really playing as a team or off somewhere AWPing solo. Sometimes it works to team up and sometimes it doesn't. But once our chars get some nice uniques I foresee lots of people soloing. And this is not necessarily a bad thing.
These health orbs also make me think of Super Mario World when you'd get the mobs thrown at you in the Koopa fight, they aren't 100% necessary but a way to defeat him.
Rollback Post to RevisionRollBack
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
Playing the demo, at least in playing a Wizard, I found it a lot easier to take damage than to find orbs and heal up.
The orbs didn't heal me early game the way potions heal you early game in D2 (full hp pretty quickly) and quickly made me choose to be more conservative about whether I picked people off as a Wizard with magic missile or disintegrate or dived into a group to do some frost nova or that ethereal blade thing aoe.
Personally, it made me think more, which is great, cause you really didn't have to think much to play D2, and it's cause the orb drops weren't that frequent nor that crazy in how quickly / how much hp is restored.
Rollback Post to RevisionRollBack
"Beware! Beyond lies mortal danger for the likes of you"
To post a comment, please login or register a new account.
This find might be wrong and might already of been found out but give me some feedback because i havn't seen anything about it.
http://hellforge.gameriot.com/blogs/Hellforge/New-Class-Revealed-The-Wizard
at about 3.40-3.55 the Barb, Witch Doc, and Wizard are fighting a large mob. Once downed the "Leader" of the mob drops "ONE" large health orb which heals the entire team.
Yeah that sounds stupid i know but can everyone have a look and give me some feedback would be appreciated thanks :thumbsup:
EDIT : ok the Barb also picks up a health orb, but that still leaves the witch doctor who does not pick up anything and is still healed. ***Also throughout the video one player picks up one health orb and the rest are healed***
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
But now doesn't that mean if we are playing co-op we will just have people downing weaker mobs to obtain health orbs and have other players fighting off boss?
Well what they said about boss fights, many of them are designed to have some add monsters that come when you are fighting a boss. The idea is to kill them off and they might drop some health globes. Then you pick them up and go on to the boss again. So it is not like D2 tp to town and heal and buy more potions
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
i love the idea of no more potions but i dont think im a fan of the one health globe heals the whole team makes the game to easy. But then again the drop rate of health globes is it every mob drops or random ?
Also the way it works that you activate/drink the globe when you touch it a guy with only 5hp lost could take the globe when another player could need it more. So that system kinda removes all the hassle where you might have to type to chat that "hey I take the next globe" or "don't take it i'm on low hp" etc. So we can really focus on killing things
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
no one has, ppl need to stop making assumptions, and the little demo at blizzcon is the "tip of the iceberg" when it comes to a real boss/fight
They will have something probably similar to D2, where if more people are in the game, monsters have more hitpoints.
They have said that item drops will be individual, but health globe drops may be team-only, and still be the same as if playing single player
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Just try to keep up to date with Blizz news or look around the forums before starting threads!
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Balance doesn't at all have anything to do with simplify or easy. When we use the term balance we usually mean:
1) Unlikely to get abused and ruin gameplay
2) Very unlikely to make the game seem too easy or impossible to play.
3) Ideal implementation in order to create a challenge for the player while giving him a fighting chance.
This is balance. What you are talking about is the opposite, if the game became too easy then it wouldn't be 100% balanced, it would be unbalanced. Put it this way, if D1 and D2 had been using the health orbs feature since the beginning challenging the player to fight for his life and all of a sudden Blizzard announced that they were getting rid of the orbs to give the player a chance to buy unlimited ammounts of potions in Diablo 3. I think in this situation I would be agreeing with you on them making the game too easy. I'll have to go with Masterim on this one and agree that it will promote teamwork without making it too complicated and frustrating by trying to figure out who's the next to use the orb. When everyone gets a small bonus it takes out the (greedy) factor in the game and replaces it with strategy and teamwork.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Boss battles are going to be a lot more interesting. However, as far as we know when you enter a game you are automatically inserted in a team. What if you are team'ed up with some kid who doesn't understand things or a jerk who "wastes" the health orbs. People will probably say just lock the game or play only with friends but I think we all know that we'll all be in a random public game sooner or later.
Ionno...just something to think about...hope Blizzard considers this as well with seasoned vets versus new players (and jerks) to Diablo.
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
Fuck you, I'm a dragon.
Like any other game, you will 'pub' sometimes and you will play with friends sometimes. Sometimes in those public games you will find a good/cool person that you will friend. Relying on random people is something that is done almost every multiplayer game ever...taking from my own experience WC3 random team, Halo 3, WoW...sometimes people backstab you on purpose, sometimes they just plain suck, but sometimes they are good. The people you play with should affect the outcome of the game, otherwise why are you playing multiplayer.
Makes me think of when I play CS:S in pubs, am I really playing as a team or off somewhere AWPing solo. Sometimes it works to team up and sometimes it doesn't. But once our chars get some nice uniques I foresee lots of people soloing. And this is not necessarily a bad thing.
These health orbs also make me think of Super Mario World when you'd get the mobs thrown at you in the Koopa fight, they aren't 100% necessary but a way to defeat him.
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
The orbs didn't heal me early game the way potions heal you early game in D2 (full hp pretty quickly) and quickly made me choose to be more conservative about whether I picked people off as a Wizard with magic missile or disintegrate or dived into a group to do some frost nova or that ethereal blade thing aoe.
Personally, it made me think more, which is great, cause you really didn't have to think much to play D2, and it's cause the orb drops weren't that frequent nor that crazy in how quickly / how much hp is restored.