I made this post in a thread on diii.net. I know diablo devs read both forums, so I wanted to get something started here about ideas to make gold the main currency:
You need different types of goldsinks in a game in order to make gold effective. First of all you need "necessary" ones, that force everyone that plays Diablo 3 to spend gold. This can include repairing items, or resurrecting your merc, things like that. These aren't necessarily "fun" goldsinks but they are ones to guarantee that gold is moving out of the economy and it doesn't build up much.
Now there are some goldsinks in the category I just mentioned that are too extreme, and should not be in the game, or perhaps in the game to a lesser extent. The best example I can think of is from Diablo 2... losing thousands upon THOUSANDS of gold everytime you die. This discourages players from trading gold because death is so easy to come by in Diablo 2. You can lose gold when dying, but not to orders of that magnitude. You don't lose your runes when you die, therefore people traded runes. Makes perfect sense, I won't trade for gold which I could lose in the next 3 minutes. Also the maximum gold cap needs to be COMPLETELY removed.
In addition to these above sinks which aren't considered "fun", you do need to add ways to spend gold that get the player involved and having fun, such as respeccing skills, enhancing items, crafting, adding sockets to items, etc. all for a payment of gold. Don't just allow socketing and enhancing items once per difficulty level as in Diablo 2. Allow players to do these fun things, but have to pay for them.
The "fun" goldsinks need to be things that ALOT of people will get involved in. In Diablo 2, there was gambling. The chance of gambling and getting a worthwhile item was SO low that most players never gambled. Therefore it wasn't an effective goldsink, think about these things blizzard. Gambling is fine, but you need more.
Auction houses help to a large extent, because it allows for easy interaction and trade of items and money. It's simply convenient. However, the diablo 3 devs have to be careful with this because unfortunately it ruins the player interaction of trading which is a staple of the Diablo series.
Also, it doesn't make much sense that every blue piece of armor above splint mail sold for the max gold cost. And also any wand/staff/class specific that had a couple +2 to any skills.
And I think blizz is allowing you to spend gold on guild cities, siege weaponry, and mounts, along with the respecs
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Whatever is most useful, most rare and most wanted (SOJ, Runes, Skulls) will turn into our main source of trade, something that you can get easily will never be a source of currency of a game.
The only way to turn gold into a effective trade is probably to add a world of warcraft style system to it and break it down into copper, silver and gold and make it so you have to really work your butt off to have high amounts of it.
Problem with that system however is over time gold will become useless, its happening in world of warcraft now with gold become more an more useless to the player base at higher levels cause they realize that all they need it for is the repair there gear and buy a few things.
The rest of it now is just quest, raid and you'll be right.
Personally you can never make a effective economy that won't have its highs or lows, all you can do is try and make a balanced economy and leave it to the players to sort out how they wish to trade there items, be it gold or other items.
Note: Yes you could introduce a bop/boe system but in this style of game it would really peeve a lot of people off
One poster has a signature of having dueling antes. I think that would a fan-fuckin'-tastic idea in Diablo 3. That would encourage people to use gold more :).
Gold was worthless in Diablo 2 because it was so easily obtainable. That's like saying let's use rocks for currency. The only way for gold to be an accepted form of currency is if it's scarce and people want it. I don't like gold as a currency because bartering is more fun. Anyway... Sojs>Gold anyday.
I am not a fan of gold as a common currency. However I do agree it should be more useful in d3 than it was in d2.
Why?
1. Makes trading less fun.
2. People will not trade items for items anymore.
3. It makes it easy for gold farmers. (Example: WoW)
I am a fan of a ISO trade system that forces you to interact with the buyer/trader. Basically a giant list of items for sale/trade that players can search through rather than spamming for hours in a trade channel. The postings in this list would not show a price as everyone will look up the item they are selling to see what the average price is which will set standard prices for everything and allow people to monopolize the market. However you could make comments in the item you are listing, like what things you are ISO. This will force everyone to interact with the buyer/seller which will keep trading fun but not to tedious.
All goldsinks should be 'fun' goldsinks no game should have ones that take away from gameplay like durability.
The ones like durability are in WoW just to slow down the rate of inflation really. Inflation is still inevitable though, it just slows the process a bit. If put in D3
Whatever is most useful, most rare and most wanted (SOJ, Runes, Skulls) will turn into our main source of trade, something that you can get easily will never be a source of currency of a game.
The only way to turn gold into a effective trade is probably to add a world of warcraft style system to it and break it down into copper, silver and gold and make it so you have to really work your butt off to have high amounts of it.
Problem with that system however is over time gold will become useless, its happening in world of warcraft now with gold become more an more useless to the player base at higher levels cause they realize that all they need it for is the repair there gear and buy a few things.
The rest of it now is just quest, raid and you'll be right.
Personally you can never make a effective economy that won't have its highs or lows, all you can do is try and make a balanced economy and leave it to the players to sort out how they wish to trade there items, be it gold or other items.
Note: Yes you could introduce a bop/boe system but in this style of game it would really peeve a lot of people off
Gold bailouts by blizzard? WE need MOAR regulation!
Gold was worthless in Diablo 2 because it was so easily obtainable. That's like saying let's use rocks for currency. The only way for gold to be an accepted form of currency is if it's scarce and people want it. I don't like gold as a currency because bartering is more fun. Anyway... Sojs>Gold anyday.
Yes gold needs to be scarce and we need gold to have more uses. How about repairs, gambling (for potentially good stuff), maybe lodging in the middle of the wilderness, food, water. Yea! There should be food and water items when your off questing in the wilderness or dungeons for a long time!
I agree...thats my biggest peeve with D2...u play for ever and still dont hav a reasonable chance of godly items...that would be solved if said items (or pieces of the item) could be purchased...but then again isnt that why we still play d2?
I agree...thats my biggest peeve with D2...u play for ever and still dont hav a reasonable chance of godly items...that would be solved if said items (or pieces of the item) could be purchased...but then again isnt that why we still play d2?
You don't get godly items by chance. You have to make your own luck by learning the economy and using some brainpower. Anyone can get godly items legit without spending too much time if you can do those 2 things.
Yes gold needs to be scarce and we need gold to have more uses. How about repairs, gambling (for potentially good stuff), maybe lodging in the middle of the wilderness, food, water. Yea! There should be food and water items when your off questing in the wilderness or dungeons for a long time!
Whoa whoa stop right there. Lodging? Food? NONONO!! As if repairs aren't bad enough now you want to make us buy food and water?? That would heavily impede on the gaming experience. Say you're in the middle of fighting a boss and then oh crap your character is dying of thirst and you have no choice but to go back and get more. What the crap? That's like getting gaming blueballs!
Gold should only be used for THREE things.
1) A medium for trading
2) Gambling cuz it's fun
3) A death penalty to encourage strategic playing as opposed to reckless button smashing and to act as a "gold sink" to prevent inflation.
Whatever is most useful, most rare and most wanted (SOJ, Runes, Skulls) will turn into our main source of trade, something that you can get easily will never be a source of currency of a game.
The only way to turn gold into a effective trade is probably to add a world of warcraft style system to it and break it down into copper, silver and gold and make it so you have to really work your butt off to have high amounts of it.
Problem with that system however is over time gold will become useless, its happening in world of warcraft now with gold become more an more useless to the player base at higher levels cause they realize that all they need it for is the repair there gear and buy a few things.
The rest of it now is just quest, raid and you'll be right.
Personally you can never make a effective economy that won't have its highs or lows, all you can do is try and make a balanced economy and leave it to the players to sort out how they wish to trade there items, be it gold or other items.
Note: Yes you could introduce a bop/boe system but in this style of game it would really peeve a lot of people off
Very good point, If you ask me we should tell the top economists to stop focusing on the U.S. economy and start thinking about DIII
well the gold probably wont be the curency.
it will just have more value
there ill still be bartering so thatwill be incorporated into the economy
and i bet runes will have a decent value too
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You need different types of goldsinks in a game in order to make gold effective. First of all you need "necessary" ones, that force everyone that plays Diablo 3 to spend gold. This can include repairing items, or resurrecting your merc, things like that. These aren't necessarily "fun" goldsinks but they are ones to guarantee that gold is moving out of the economy and it doesn't build up much.
Now there are some goldsinks in the category I just mentioned that are too extreme, and should not be in the game, or perhaps in the game to a lesser extent. The best example I can think of is from Diablo 2... losing thousands upon THOUSANDS of gold everytime you die. This discourages players from trading gold because death is so easy to come by in Diablo 2. You can lose gold when dying, but not to orders of that magnitude. You don't lose your runes when you die, therefore people traded runes. Makes perfect sense, I won't trade for gold which I could lose in the next 3 minutes. Also the maximum gold cap needs to be COMPLETELY removed.
In addition to these above sinks which aren't considered "fun", you do need to add ways to spend gold that get the player involved and having fun, such as respeccing skills, enhancing items, crafting, adding sockets to items, etc. all for a payment of gold. Don't just allow socketing and enhancing items once per difficulty level as in Diablo 2. Allow players to do these fun things, but have to pay for them.
The "fun" goldsinks need to be things that ALOT of people will get involved in. In Diablo 2, there was gambling. The chance of gambling and getting a worthwhile item was SO low that most players never gambled. Therefore it wasn't an effective goldsink, think about these things blizzard. Gambling is fine, but you need more.
Auction houses help to a large extent, because it allows for easy interaction and trade of items and money. It's simply convenient. However, the diablo 3 devs have to be careful with this because unfortunately it ruins the player interaction of trading which is a staple of the Diablo series.
And I think blizz is allowing you to spend gold on guild cities, siege weaponry, and mounts, along with the respecs
The only way to turn gold into a effective trade is probably to add a world of warcraft style system to it and break it down into copper, silver and gold and make it so you have to really work your butt off to have high amounts of it.
Problem with that system however is over time gold will become useless, its happening in world of warcraft now with gold become more an more useless to the player base at higher levels cause they realize that all they need it for is the repair there gear and buy a few things.
The rest of it now is just quest, raid and you'll be right.
Personally you can never make a effective economy that won't have its highs or lows, all you can do is try and make a balanced economy and leave it to the players to sort out how they wish to trade there items, be it gold or other items.
Note: Yes you could introduce a bop/boe system but in this style of game it would really peeve a lot of people off
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
Why?
1. Makes trading less fun.
2. People will not trade items for items anymore.
3. It makes it easy for gold farmers. (Example: WoW)
I am a fan of a ISO trade system that forces you to interact with the buyer/trader. Basically a giant list of items for sale/trade that players can search through rather than spamming for hours in a trade channel. The postings in this list would not show a price as everyone will look up the item they are selling to see what the average price is which will set standard prices for everything and allow people to monopolize the market. However you could make comments in the item you are listing, like what things you are ISO. This will force everyone to interact with the buyer/seller which will keep trading fun but not to tedious.
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The ones like durability are in WoW just to slow down the rate of inflation really. Inflation is still inevitable though, it just slows the process a bit. If put in D3
Gold bailouts by blizzard? WE need MOAR regulation!
Yes gold needs to be scarce and we need gold to have more uses. How about repairs, gambling (for potentially good stuff), maybe lodging in the middle of the wilderness, food, water. Yea! There should be food and water items when your off questing in the wilderness or dungeons for a long time!
You don't get godly items by chance. You have to make your own luck by learning the economy and using some brainpower. Anyone can get godly items legit without spending too much time if you can do those 2 things.
Whoa whoa stop right there. Lodging? Food? NONONO!! As if repairs aren't bad enough now you want to make us buy food and water?? That would heavily impede on the gaming experience. Say you're in the middle of fighting a boss and then oh crap your character is dying of thirst and you have no choice but to go back and get more. What the crap? That's like getting gaming blueballs!
Gold should only be used for THREE things.
1) A medium for trading
2) Gambling cuz it's fun
3) A death penalty to encourage strategic playing as opposed to reckless button smashing and to act as a "gold sink" to prevent inflation.
Very good point, If you ask me we should tell the top economists to stop focusing on the U.S. economy and start thinking about DIII
it will just have more value
there ill still be bartering so thatwill be incorporated into the economy
and i bet runes will have a decent value too