Sorry but I just had to say something.
This guy must be living in a cave.
What is money? You know, cold hard cash. You can't really eat it, drink it, play with it, it's just money. However, the value goods are measured in money. Therefore, by trading something for money, it enables you to buy something else with money.
This basic principle is what I imagine the "new use" for gold.
To sum it all up, "gold" = "equivalent concept of US dollar"
Even better, you can think of that Diablo II site which has forum gold as their currency. The only thing blizzard would be doing is bypassing this 3rd party and creating their own currency in the form of gold in-game.
PS: I did not read any other threads. I saw this one and raged.
In the real world you make money by contributing something to society. With forum gold you contribute items to that "society". With in-game gold you can farm worthless gold from worthless mobs and expect to buy something good. Reminds me of Monty Python and the Holy Grail...everyone will be out in the fields gathering and stacking filth.
Hey I've seen that picture on the D3 website artbook page a few times. The thing is I've never seen any definitive answer on what the hell it is. Neither did I find any speculation about the subject. Does anyone have a clue what this "gem/gold mine" is? I mean we all know what a mine is but what would it mean in terms of D3.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Hey I've seen that picture on the D3 website artbook page a few times. The thing is I've never seen any definitive answer on what the hell it is. Neither did I find any speculation about the subject. Does anyone have a clue what this "gem/gold mine" is? I mean we all know what a mine is but what would it mean in terms of D3.
I hope we delve into a mine to fight demons. I don't want to grab a pickaxe and go mining, if I did I would design and play "Old Willy's Mining Adventure".
Hey I've seen that picture on the D3 website artbook page a few times. The thing is I've never seen any definitive answer on what the hell it is. Neither did I find any speculation about the subject. Does anyone have a clue what this "gem/gold mine" is? I mean we all know what a mine is but what would it mean in terms of D3.
Probably a dungeon...nothing more......altho maybe it has something to do with possible professions?
They can find other gold sinks to make gold valuable. Make an auction system were only gold is accepted. Allow for the purchase of extra inventory space, such as a vault. Maybe even make socketing a very expensive service you could pay a blacksmith for. It won't be hard for the to make gold valuable. It works in the real world every day.
Sorry but I just had to say something.
This guy must be living in a cave.
What is money? You know, cold hard cash. You can't really eat it, drink it, play with it, it's just money. However, the value goods are measured in money. Therefore, by trading something for money, it enables you to buy something else with money.
This basic principle is what I imagine the "new use" for gold.
To sum it all up, "gold" = "equivalent concept of US dollar"
Even better, you can think of that Diablo II site which has forum gold as their currency. The only thing blizzard would be doing is bypassing this 3rd party and creating their own currency in the form of gold in-game.
PS: I did not read any other threads. I saw this one and raged.
FALSE. the us dollar is a representation of a giant stash of gold somewhere in for dix or nox or one of those places. for each dollar you can receive a certin amount of gold.
Rollback Post to RevisionRollBack
DIABLO = DEVIL its not supposed to be a nice game autostats are rediclous lack of pots is not welcome if it aint broke dont fix it! (diablo2)
Sorry but I just had to say something.
This guy must be living in a cave.
What is money? You know, cold hard cash. You can't really eat it, drink it, play with it, it's just money. However, the value goods are measured in money. Therefore, by trading something for money, it enables you to buy something else with money.
This basic principle is what I imagine the "new use" for gold.
To sum it all up, "gold" = "equivalent concept of US dollar"
Even better, you can think of that Diablo II site which has forum gold as their currency. The only thing blizzard would be doing is bypassing this 3rd party and creating their own currency in the form of gold in-game.
PS: I did not read any other threads. I saw this one and raged.
FALSE. the us dollar is a representation of a giant stash of gold somewhere in for dix or nox or one of those places. for each dollar you can receive a certin amount of gold.
I find this a little iffy. I imagine if they released D3 and had an item called 'gold' that would drop, but not actually be directly useful for anything, nobody would use it. Ever. Everyone would just throw it on the ground and have a dance party on the sparkling floor. Any trades would be for items. That needs to be addressed by having proper goldsinks and uses for gold that depend on something other than player-player interactions. If the game were strictly player-player interactions they would cut out the middleman, but by having player-npc interactions that revolve around gold, and only gold, you then can start to generate a rudimentary economy. This works in our system (I am in Canada, but we have the dollar too so I will just use that) by considering the government as a sort of npc, or collection of npcs, which only accepts the dollar as a trading item. Once that is established (and that is essentially how it was established when we moved away from the barter system) it will snowball into more and more player-player type interactions based around the dollar. This is without the exclusion of bartering, though, and that system ties in nicely with the dollar.
I find this a little iffy. I imagine if they released D3 and had an item called 'gold' that would drop, but not actually be directly useful for anything, nobody would use it. Ever. Everyone would just throw it on the ground and have a dance party on the sparkling floor. Any trades would be for items. That needs to be addressed by having proper goldsinks and uses for gold that depend on something other than player-player interactions. If the game were strictly player-player interactions they would cut out the middleman, but by having player-npc interactions that revolve around gold, and only gold, you then can start to generate a rudimentary economy. This works in our system (I am in Canada, but we have the dollar too so I will just use that) by considering the government as a sort of npc, or collection of npcs, which only accepts the dollar as a trading item. Once that is established (and that is essentially how it was established when we moved away from the barter system) it will snowball into more and more player-player type interactions based around the dollar. This is without the exclusion of bartering, though, and that system ties in nicely with the dollar.
I agree with this guy.
Quote from "Asynchronic" »
I doubt there will be any professions.
They can find other gold sinks to make gold valuable. Make an auction system were only gold is accepted. Allow for the purchase of extra inventory space, such as a vault. Maybe even make socketing a very expensive service you could pay a blacksmith for. It won't be hard for the to make gold valuable. It works in the real world every day.
The real world involves a set amount of money controlled by the government. They decide how much money to put into circulation. In a video game its like everyone has a money printing machine (kill monsters).
The real world involves a set amount of money controlled by the government. They decide how much money to put into circulation. In a video game its like everyone has a money printing machine (kill monsters).
This is the greatest difference between a real world economy and one in a game like D3. A game has no theoretical limit that can be reached. A player can always become more rich, in a multitude of ways. I strictly play hardcore and will strictly play hardcore in D3, including my first char (assuming they don't want me to complete the game in softcore first which is really lame anyways), so this isn't as big of an issue because items can actually be destroyed. Items can be destroyed in softcore, but that's usually just someone doing stupid and/or muling and droping so it's highly unlikely in comparison. This can be addressed by proper goldsinks though, and continual ways to spend new riches. You will almost never completely stop a player from continuing to grow richer, bar some ridiculous mechanic, but you can control it in some ways and by doing so stimulate a good trade system.
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
your entire post made sence....but this last part made me lol
In the real world you make money by contributing something to society. With forum gold you contribute items to that "society". With in-game gold you can farm worthless gold from worthless mobs and expect to buy something good. Reminds me of Monty Python and the Holy Grail...everyone will be out in the fields gathering and stacking filth.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I hope we delve into a mine to fight demons. I don't want to grab a pickaxe and go mining, if I did I would design and play "Old Willy's Mining Adventure".
Probably a dungeon...nothing more......altho maybe it has something to do with possible professions?
They can find other gold sinks to make gold valuable. Make an auction system were only gold is accepted. Allow for the purchase of extra inventory space, such as a vault. Maybe even make socketing a very expensive service you could pay a blacksmith for. It won't be hard for the to make gold valuable. It works in the real world every day.
This guy must be living in a cave.
What is money? You know, cold hard cash. You can't really eat it, drink it, play with it, it's just money. However, the value goods are measured in money. Therefore, by trading something for money, it enables you to buy something else with money.
This basic principle is what I imagine the "new use" for gold.
To sum it all up, "gold" = "equivalent concept of US dollar"
Even better, you can think of that Diablo II site which has forum gold as their currency. The only thing blizzard would be doing is bypassing this 3rd party and creating their own currency in the form of gold in-game.
PS: I did not read any other threads. I saw this one and raged.
FALSE. the us dollar is a representation of a giant stash of gold somewhere in for dix or nox or one of those places. for each dollar you can receive a certin amount of gold.
its not supposed to be a nice game
autostats are rediclous
lack of pots is not welcome
if it aint broke dont fix it! (diablo2)
I find this a little iffy. I imagine if they released D3 and had an item called 'gold' that would drop, but not actually be directly useful for anything, nobody would use it. Ever. Everyone would just throw it on the ground and have a dance party on the sparkling floor. Any trades would be for items. That needs to be addressed by having proper goldsinks and uses for gold that depend on something other than player-player interactions. If the game were strictly player-player interactions they would cut out the middleman, but by having player-npc interactions that revolve around gold, and only gold, you then can start to generate a rudimentary economy. This works in our system (I am in Canada, but we have the dollar too so I will just use that) by considering the government as a sort of npc, or collection of npcs, which only accepts the dollar as a trading item. Once that is established (and that is essentially how it was established when we moved away from the barter system) it will snowball into more and more player-player type interactions based around the dollar. This is without the exclusion of bartering, though, and that system ties in nicely with the dollar.
I agree with this guy.
The real world involves a set amount of money controlled by the government. They decide how much money to put into circulation. In a video game its like everyone has a money printing machine (kill monsters).
This is the greatest difference between a real world economy and one in a game like D3. A game has no theoretical limit that can be reached. A player can always become more rich, in a multitude of ways. I strictly play hardcore and will strictly play hardcore in D3, including my first char (assuming they don't want me to complete the game in softcore first which is really lame anyways), so this isn't as big of an issue because items can actually be destroyed. Items can be destroyed in softcore, but that's usually just someone doing stupid and/or muling and droping so it's highly unlikely in comparison. This can be addressed by proper goldsinks though, and continual ways to spend new riches. You will almost never completely stop a player from continuing to grow richer, bar some ridiculous mechanic, but you can control it in some ways and by doing so stimulate a good trade system.
? im so confused
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
..and brothels of course