Not sure if you've seen the single target output of LoN thorns but at 10 attacks a second (only half apply the thorns) is hitting for 600+billion a hit during physical CoE after about 15-20 seconds of stricken stacking.
it is hands down the highest single target dps output in the game
Sure single target on the rift boss it might do some damage after 7 CoEs. Firebirds on the boss does over 3-4 trillion dps on first archon. Go look at the rift clear. It does 5-6tril per pulse to every mob in the Chantodo and then AoE procs.
Firebirds will clear rifts to bosses so fast with the help of 3 supports it won't matter that the barb is good for rift boss and yellows. Its why Shadows will never be good for DH. Its single target. This game never likes single target classes even if they can proc AoE off those massive hits. AoE always wins because clearing the rift faster and boss slower is better than rift slower and boss faster. Rift takes more time than boss by 2-3x easily.
People thinking the GR 71+ dmg nerf matters THAT MUCH it really isn't. Go look there is a whole spreadsheet done showing its only like(before group buffs) 84% less dmg at 110 GR, but we will be doing 5-8 levels higher or more as a default this season. So its actually only around 65% less instead.
That is better obviously. Sure you can easily do some wonky comps long as you have WD/DH/Wiz and bring some sorta group IP + thorns barb or some other random dps or maybe a support monk. It depends on the Wizard living in the end and if what the monk brings is better than the barb(either spec). There is def more options this season than S5(seeing as there was no options if you wanted max potential it was set in stone no options).
Ok, so I will be forced to caldesann another class beside barb, and that brings me so much despair... Not to mention learning how to play with WD or DH or monk first. Damn lol.
This is like the most brilliant post I have ever read, KUDOS
@Enslaved2184: Not sure what you mean, you don't have to augment anything as support. It's a nice-to-have, but there are many support players on GR110+ without any augments.
I see, but with realistic number of paragons ( around 1k as I'm now), without caldesann you cant go 110 ever.
1) 110+ will require much much less damage reduction due to the GR71+ damage "nerf" in 2.4.1.
2) I don't get it. There is no paragon requirement (or number of augments) required to get into a GR110 support group. Some of the banned streamers got new accounts and are farming GR105-110 with sub-1000 paragon and no augments. The reason why Average Joe does not get into GR110 groups with "only 1k paragon" is not because the missing paragon means you don't have enough toughness. Paragon serves more as a measure for how experienced a player is - that's the main reason why those top players prefer to play with supports that have a high paragon.
Then explain to me why Joe does not get in please!
Then explain to me why Joe does not get in please!
It's hinted at in my last sentence. Maybe I should've been clearer:
Top players (who can beat GR110 and are looking for support classes for those rifts) search for "paragon 1500+" or "paragon 2000+" players because those players have the EXPERIENCE of lots of GR105+ runs. If you are paragon 1000, you definitely have not done many of those runs. Just a few hours of GR105+ runs (even no boss runs) will easily put you beyond paragon 1000. So if you're only paragon 1000, those top players know "he probably hasn't done many GR100+ runs and therefore has not a good grasp about how to deal with the GR110+ difficulty". And that's why Joe doesn't get invited. It's not at all about the gear or augments. After his ban and restart yesterday night, Wudijo put some support gear on his paragon 500ish DH and then his clan mates pushed him to paragon 770 in just a couple of hours of 104 no-boss runs. With basically no gems, bad gear, low paragon, and obviously no augments. But his team knows that he knows how to play in those situations (and he proves it by not dying and doing his job).
Average Joe doesn't.
(Disclaimer, before I get flamed: I'm an Average Joe in S5, after being on the other side in S1-S3, so I can relate to both sides.)
After reading a lot of feed back it looks like the meta will start out with FB Wiz, ZDH, Zdoc & Pull Barb.
The reason they say Monk is out ATM because they just don't need the extra healing because with IP and all the buffs DH brings it's enough. It's better to have Barb for speed & grouping.
Of course this can change.
If you want to go a Zdps support the current locks are Zdoc & ZDH. Though like I was saying pull Barb looks like it made it in
Remember everyone, Ignore pain grants CC immunity to the whole party. Pretty sure it wasn't removed in 2.4.1 but I haven't tested PTR yet. I only mention it because nobody else did and it's important.
Sure single target on the rift boss it might do some damage after 7 CoEs. Firebirds on the boss does over 3-4 trillion dps on first archon. Go look at the rift clear. It does 5-6tril per pulse to every mob in the Chantodo and then AoE procs.
Firebirds will clear rifts to bosses so fast with the help of 3 supports it won't matter that the barb is good for rift boss and yellows. Its why Shadows will never be good for DH. Its single target. This game never likes single target classes even if they can proc AoE off those massive hits. AoE always wins because clearing the rift faster and boss slower is better than rift slower and boss faster. Rift takes more time than boss by 2-3x easily.
People thinking the GR 71+ dmg nerf matters THAT MUCH it really isn't. Go look there is a whole spreadsheet done showing its only like(before group buffs) 84% less dmg at 110 GR, but we will be doing 5-8 levels higher or more as a default this season. So its actually only around 65% less instead.
That is better obviously. Sure you can easily do some wonky comps long as you have WD/DH/Wiz and bring some sorta group IP + thorns barb or some other random dps or maybe a support monk. It depends on the Wizard living in the end and if what the monk brings is better than the barb(either spec). There is def more options this season than S5(seeing as there was no options if you wanted max potential it was set in stone no options).
Aight, so what do you surgest that i make for a team play ?
It's hinted at in my last sentence. Maybe I should've been clearer:
Top players (who can beat GR110 and are looking for support classes for those rifts) search for "paragon 1500+" or "paragon 2000+" players because those players have the EXPERIENCE of lots of GR105+ runs. If you are paragon 1000, you definitely have not done many of those runs. Just a few hours of GR105+ runs (even no boss runs) will easily put you beyond paragon 1000. So if you're only paragon 1000, those top players know "he probably hasn't done many GR100+ runs and therefore has not a good grasp about how to deal with the GR110+ difficulty". And that's why Joe doesn't get invited. It's not at all about the gear or augments. After his ban and restart yesterday night, Wudijo put some support gear on his paragon 500ish DH and then his clan mates pushed him to paragon 770 in just a couple of hours of 104 no-boss runs. With basically no gems, bad gear, low paragon, and obviously no augments. But his team knows that he knows how to play in those situations (and he proves it by not dying and doing his job).
Average Joe doesn't.
(Disclaimer, before I get flamed: I'm an Average Joe in S5, after being on the other side in S1-S3, so I can relate to both sides.)
This is true. I fucked up 96 run today because I am used to 80-90 runs. I guess I wont ever learn lol
Season 6 barbarian solo sc EU grift 85 12m 23.199s MotE build
After reading a lot of feed back it looks like the meta will start out with FB Wiz, ZDH, Zdoc & Pull Barb.
The reason they say Monk is out ATM because they just don't need the extra healing because with IP and all the buffs DH brings it's enough. It's better to have Barb for speed & grouping.
Of course this can change.
If you want to go a Zdps support the current locks are Zdoc & ZDH. Though like I was saying pull Barb looks like it made it in
Remember everyone, Ignore pain grants CC immunity to the whole party. Pretty sure it wasn't removed in 2.4.1 but I haven't tested PTR yet. I only mention it because nobody else did and it's important.
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Yeah most people don't understand how OP IP is/was. It's one of the only DR buffs that's not watered down.