IMMUNITYS plz make the game with no more dumb immunitys to elements and physical damage, but resistance is fine, imunnitys just taking it a step to far
DOOVERABLE BOSSES blizzard i want you to make sure that this game is group battles and soloing. i dont want to fight the same bosses a million times to find loot
UNEVEN SKILLS heres the list of spells no one used grim ward, all golems below fire, magic arrow, inner sight, decoy, fire blast, tiger strike,fade, cloak of shadows,dim vision, lower resist, war cry, taunt, battle cry, resistance auras (4), and many more i just forget them. basic message make the skills evenly powerful
RUSHING u should not be able to rush someone , plz make a permenent lvl restriction in the game maybe with 8-10 lvls or so.
i loved d2 i just dont wanna see the same mistakes again. just wanna make the game with less dumb stuff.:cool:
I don't like the 10 level difference idea, what if I just want to join to mess with friends, why not just make it each area has a level requirement on it instead.
I don't like the 10 level difference idea, what if I just want to join to mess with friends, why not just make it each area has a level requirement on it instead.
Makes sense. I was waiting for you to reply to this thread. I knew you would. Lol.
Not sure people would agree about the immunities... that was one of the great reasons for having a merc.
UNEVEN SKILLS heres the list of spells no one used grim ward, all golems below fire, magic arrow, inner sight, decoy, fire blast, tiger strike,fade, cloak of shadows,dim vision, lower resist, war cry, taunt, battle cry, resistance auras (4), and many more i just forget them. basic message make the skills evenly powerful
I used Iron Golem, pretty awesome skill. Find an item with some kick ass properties like +2 to Fanaticism and make an Iron golem out of it, and you get the aura bonus as well as your golem.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
RUSHING u should not be able to rush someone , plz make a permenent lvl restriction in the game maybe with 8-10 lvls or so.
Rushing has nothing to do with you. I didn't want to play through the entire game after my 20th remake of my barbarian - I wanted to get to 95 quickly and begin tourneying again. You're welcome to abstain from rushing. Other than that, shove it.
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
IMMUNITYS plz make the game with no more dumb immunitys to elements and physical damage, but resistance is fine, imunnitys just taking it a step to far
dont agree with this one. Hack and slashes tend to suffer from not enough variety in mob tactics, lets not remove any.
Blizzard ought to consider your other points though.
My personal list includes:
-the graphics
-each difficulty being the same identical game, just harder
-extreme majority of blues being worthless.
Clay Golem is the most commonly used golem, Iron Golem is used a lot as well.
Decoy is an absolutely pimp overpowered skill and used by most Zons.
Fire Blast is used by Trappers to kill Immunes.
Fade is used by like 90% of 'Sins.
DV is used by SP Necros
Lower Resist is used all the time since its so OP.
War Cry is used by SP Barbs, Singers, Frenzy Barbs etc.
Taunt is used by SP Barbs, same as Battle Command.
The single element resistance auras give +max resistance as a passive bonus so are used by a fair amount of palas.
Makes sense. I was waiting for you to reply to this thread. I knew you would. Lol.
Not sure people would agree about the immunities... that was one of the great reasons for having a merc.
No more immunities.. they were designed badly at least. Sorcs were in trouble with them where many other classes didn't have to care about them at all.
And why do we need a reason to use merc.. make the game in such way the we don't need an overpowered AI to kill things for us.
And yeah no rushing.. I don't get it whats up with the lamers who think it is more repetitive than getting rushed to 90 and starting mf/baal runs.. that are the same shit all the time.
THey need to make a system that rewards playing the quests properly. Some really kickass quest rewards and so on.
Eh, I feel the list needs to be revised a bit. If you will allow me, here are my 2gp:
Quote from »
things to do away with in diablo3
IMMUNITYS plz make the game with no more dumb immunitys to elements and physical damage, but resistance is fine, imunnitys just taking it a step to far
From what I've seen and read about the way monster AI is being done, this is almost a non-issue. Each mob should have its own strategy as per each class. There should be some mobs that are more difficult for a "Caster" class than a "Melee", and vice versa, but that adds more to the overall tactical strength of the player, yes? What I will say is that it should be a bit more balanced. There shouldn't be impossible mobs, or neigh impossible mobs. Lets cross our fingers on this one.
DOOVERABLE BOSSES blizzard i want you to make sure that this game is group battles and soloing. i dont want to fight the same bosses a million times to find loot
I do agree with this point, slightly. There's been some talk about not wanting as much repetition (Like going from Normal to Nightmare to Hell). I fully agree with this, but to do that, I feel that it would be necessary to remove the difficulty feature. Expand the game to have difficult areas with explorable dungeons varying on difficulty from one to the next... maybe even borrow the "Heroic Dungeon" idea from WoW (Don't flame, just an observation). The loot could scale based on the level of the dungeon and would remove the total repetitiveness of the game.
UNEVEN SKILLS heres the list of spells no one used grim ward, all golems below fire, magic arrow, inner sight, decoy, fire blast, tiger strike,fade, cloak of shadows,dim vision, lower resist, war cry, taunt, battle cry, resistance auras (4), and many more i just forget them. basic message make the skills evenly powerful
I disagree with your point on this part. I feel that, with the 1.10 patch versus the previous ones, each skill has its own use and can be used effectively and all are more balanced than prior to 1.10. Did I hate that my Nova Sorc became almost worthless post 1.10? Sure, but with so many more builds available, you now see more diversity than before (unless you're a Hammerdin botting your hell Baal runs). That is one thing I'm extremely happy about, and that is the revamp of the skill trees. I love build creation. I've created numerous builds on Guild Wars, D2, and WoW. Some failed, some worked. This is an aspect that allows players to stay more or less unique to themselves, without having to go fully cookie-cutter. By having fully unbiased and balanced skill trees, you'll see a more diverse population of characters. Hey, one can dream, can't he?
RUSHING u should not be able to rush someone , plz make a permenent lvl restriction in the game maybe with 8-10 lvls or so.
i loved d2 i just dont wanna see the same mistakes again. just wanna make the game with less dumb stuff.:cool:
Eh. Rushing has its benefits and liabilities. On the one hand, if you've played the game ten thousand times, and you want to test a new build, or make that barbarian... it should be relatively okay to skip all of the content to test out the build. On the other hand, levelling from scratch provides more insight to the character's build, allowing you to develop a more intimate understanding of your character that you wouldn't really know otherwise. It's six of one, half a dozen of another. I feel, though, that my previous example of "Longer game, no game difficulties" would have an impact on the idea of "rushing", making it either really easy, or extremely difficult to rush. Either way, to stop rushing, having solid caps on storyline advancement quests without a "bug" to get around them would be easy to program.
No matter what, we'll have to wait and see what Blizzard decides to do with all of these suggestions. *shrug* Again, my 2gp.
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Makes sense. I was waiting for you to reply to this thread. I knew you would. Lol.
Not sure people would agree about the immunities... that was one of the great reasons for having a merc.
We are accomplices.
I used Iron Golem, pretty awesome skill. Find an item with some kick ass properties like +2 to Fanaticism and make an Iron golem out of it, and you get the aura bonus as well as your golem.
Rushing has nothing to do with you. I didn't want to play through the entire game after my 20th remake of my barbarian - I wanted to get to 95 quickly and begin tourneying again. You're welcome to abstain from rushing. Other than that, shove it.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Rise and rise again, until lambs become lions
dont agree with this one. Hack and slashes tend to suffer from not enough variety in mob tactics, lets not remove any.
Blizzard ought to consider your other points though.
My personal list includes:
-the graphics
-each difficulty being the same identical game, just harder
-extreme majority of blues being worthless.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Glad I didn't have to point all that shit out.
I think his point is it's kind of imbalanced.
And why do we need a reason to use merc.. make the game in such way the we don't need an overpowered AI to kill things for us.
And yeah no rushing.. I don't get it whats up with the lamers who think it is more repetitive than getting rushed to 90 and starting mf/baal runs.. that are the same shit all the time.
THey need to make a system that rewards playing the quests properly. Some really kickass quest rewards and so on.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
From what I've seen and read about the way monster AI is being done, this is almost a non-issue. Each mob should have its own strategy as per each class. There should be some mobs that are more difficult for a "Caster" class than a "Melee", and vice versa, but that adds more to the overall tactical strength of the player, yes? What I will say is that it should be a bit more balanced. There shouldn't be impossible mobs, or neigh impossible mobs. Lets cross our fingers on this one.
I do agree with this point, slightly. There's been some talk about not wanting as much repetition (Like going from Normal to Nightmare to Hell). I fully agree with this, but to do that, I feel that it would be necessary to remove the difficulty feature. Expand the game to have difficult areas with explorable dungeons varying on difficulty from one to the next... maybe even borrow the "Heroic Dungeon" idea from WoW (Don't flame, just an observation). The loot could scale based on the level of the dungeon and would remove the total repetitiveness of the game.
I disagree with your point on this part. I feel that, with the 1.10 patch versus the previous ones, each skill has its own use and can be used effectively and all are more balanced than prior to 1.10. Did I hate that my Nova Sorc became almost worthless post 1.10? Sure, but with so many more builds available, you now see more diversity than before (unless you're a Hammerdin botting your hell Baal runs). That is one thing I'm extremely happy about, and that is the revamp of the skill trees. I love build creation. I've created numerous builds on Guild Wars, D2, and WoW. Some failed, some worked. This is an aspect that allows players to stay more or less unique to themselves, without having to go fully cookie-cutter. By having fully unbiased and balanced skill trees, you'll see a more diverse population of characters. Hey, one can dream, can't he?
i loved d2 i just dont wanna see the same mistakes again. just wanna make the game with less dumb stuff.:cool:
Eh. Rushing has its benefits and liabilities. On the one hand, if you've played the game ten thousand times, and you want to test a new build, or make that barbarian... it should be relatively okay to skip all of the content to test out the build. On the other hand, levelling from scratch provides more insight to the character's build, allowing you to develop a more intimate understanding of your character that you wouldn't really know otherwise. It's six of one, half a dozen of another. I feel, though, that my previous example of "Longer game, no game difficulties" would have an impact on the idea of "rushing", making it either really easy, or extremely difficult to rush. Either way, to stop rushing, having solid caps on storyline advancement quests without a "bug" to get around them would be easy to program.
No matter what, we'll have to wait and see what Blizzard decides to do with all of these suggestions. *shrug* Again, my 2gp.
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Those who stand for nothing will fall for anything.
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