You set the level restriction to +/- 4 levels, you level up 10 times, zomg the level restriction is from when you were 10 levels ago, the highest level that can join is now -6 levels to you...not going to be helping you much / leeching experience...
Secondly, all the actual decent PKers used characters around the same level they wanted to PK, just geared for PKing. Level restriction doesn't work there.
I'm happily running along the Bloody Foothills with my sorc using a spirit sword and some crappy shield, when all of a sudden comes a decked out PKer with mass FRW, damage etc, and bam I get deeds. Yeah. REAL fun, all my items are gone, all the effort I put into getting a character that far...
The non-consensual loss of items / time played is reason enough for PKing to be disabled in D3.
most games expire off the list after 30 min anyways. make a new game if you're concerned about new people joining.
last time i checked you don't lose items when you get pked. i have no idea what you're talking about.
if you're playing hardcore and dont make a TP or leave the game right away thats you're problem.
Now there are personal drops. This sucks. It takes away from this fun aspect. Not only that, its worse for the economy, because monsters either have to drop N times less (for N players in the game), or they flood the economy with N times more wealth. If they drop less, players feel gyped. If they drop more, economy is flooded. It's not a good situation.
Whatever you do, just dont BIND items to players. Its bad enough that there were class-bound items in D2. Now all items will be class-bound in D3.
OP should get facts straight before posting.
1. The loot system is not completely linear. When you get 3 loots when solo it is not 12 loots in 4 player party. It is more likely 4-8. As they said the amounth of dropping items will get reduced when there are more people.
2. They said the loot will be more directed to classes. Like you are a barbarian and you have fury as energy source, would you like to get +energy/mana from plate armor instead of +fury?
I think the stats on the items will be more complicated than in D2 whrre there are str,dex,life,mana,resist etc. Thinking about spell power and such, if they have spell damage/power stat they probably won't spawn so easily on melee type of items like heavy plate armors. I think they covered this on a blue post too. The items are not Class-specific but more oriented to some classes. And I believe there will also be those random items too that can have any stat.
No offense to the OP, but I've noticed many contradictions in his posts. Well to be honest just the title is enough to show contradiction. Stealing loot is not considered balanced in my book, not to mention losing my loot due to internet speed is not close to balance as well.
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
As for the economy issue, do you honestly think blizzard has yet considered about it :rolleyes:? They know there are individual loots, and they obviously know there are more drops per boss, so I don't think its necessary for us to backtrack to the flawed loot system just to balance the economy.
And to join in some of the arguements going around, PKing lower levels does not help you make friends :O. Cooperative playing does :thumbsup:
im still wonderin how the persnal loot system is still gunna work..
like theres a few questions where it makes you think..
Pretend you in a party of 4 people. all killing the seige breaker dude. lets say they all do equal amount of dmg to it, and 1 person tps to town to do w.e. Then the seigebreaker dies, will he still get his own loot.
Wut if 4 people ( not partied ) all randomly attack the same boss...lets say the 1000 pounder, and 1 guy does a huge amount while 1 other person does almost nothing...
im still wonderin how the persnal loot system is still gunna work..
like theres a few questions where it makes you think..
Pretend you in a party of 4 people. all killing the seige breaker dude. lets say they all do equal amount of dmg to it, and 1 person tps to town to do w.e. Then the seigebreaker dies, will he still get his own loot.
Wut if 4 people ( not partied ) all randomly attack the same boss...lets say the 1000 pounder, and 1 guy does a huge amount while 1 other person does almost nothing...
I think each person (not partied) is required to do a specific percentage of dmg to the boss before he receives loot. As long as he does the percentage of dmg, the loot is his.
No offense to the OP, but I've noticed many contradictions in his posts. Well to be honest just the title is enough to show contradiction. Stealing loot is not considered balanced in my book, not to mention losing my loot due to internet speed is not close to balance as well.
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
As for the economy issue, do you honestly think blizzard has yet considered about it :rolleyes:? They know there are individual loots, and they obviously know there are more drops per boss, so I don't think its necessary for us to backtrack to the flawed loot system just to balance the economy.
And to join in some of the arguements going around, PKing lower levels does not help you make friends :O. Cooperative playing does :thumbsup:
I am too tired to be bothered writing my own opinions... and this man has already said them for me... So..........
^^^ THIS ^^^
Rollback Post to RevisionRollBack
"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
I say make pkers bannable from games via a voting process. If the majority wants him gone, he gets banned. I think that would work in most cases. Seriously, if you're going to pk, just grow balls and fight someone your own level.
And from the loot, if somebody isn't doing jack squat, same deal would work with kicking from the group. The majority would kick from the group.
But if one dude is doin all the killing, he can just leave the team, get his own separate loot he deserves.
Being PKed isn't fun. But it can make the game more fun. I have played a game where PK was completely open, you could attack and kill anyone at anytime. They did have a law system to discourage slaying people all day. But it was good that if someone pissed you off enough you could knock them down a peg, but then have to pay a little yourself. Then if you got PKed, it was time to plan and scheme your revenge. Adrenaline in a game is good, injecting feelings especially anger is good, because it fuels you and gives you a goal. Nothing is more satisfying than exacting your revenge on someone. Also I have made a lot of my friends in computer games through former opponents. Which is a problem with any clear cut two faction games...it doesn't allow for such a friendship to be made.
So as far as I'm concered for a PK system to work you need:
1) Consequences for the PKer (less consequence than the person dying though), which prevents senseless, mass killings
2) A way to find where people are and have a chance to avenge your death at a later time
And with that said I'm not sure if Diablo can accomodate those two points.
So as far as I'm concered for a PK system to work you need:
1) Consequences for the PKer (less consequence than the person dying though), which prevents senseless, mass killings
2) A way to find where people are and have a chance to avenge your death at a later time
And with that said I'm not sure if Diablo can accomodate those two points.
Also having more of a skill/spell based system of game play helps where items don't come into play as much.
I think they covered this on a blue post too. The items are not Class-specific but more oriented to some classes. And I believe there will also be those random items too that can have any stat.
Items are always going to be oriented towards particular classes. That much is unavoidable because each class has different play styles. However, D2 often gave you the freedom to wear items that were more designed for another class. For example, HOTO was a druid flail but it worked well on a hammerdin. There are tons of examples of this. It was also fun sometimes to get a taste of another classes skills that you got from an item. For example, put on Nature's Peace ring to perma-death zombies.
I hope you're right that items won't be class restricted, but I don't think you are..I'm pretty sure that in one of the videos I looked at, they said "all the items will be class-specific," and I could be wrong, but I think that is pretty straight-forward wording, especially since they started introducing class-specific items into LoD.
No offense to the OP, but I've noticed many contradictions in his posts. Well to be honest just the title is enough to show contradiction. Stealing loot is not considered balanced in my book, not to mention losing my loot due to internet speed is not close to balance as well.
1) I am not a fan of losing loot due to internet reasons. For example, I could never play hard core mode because my connection would frequently hang and I'd be left standing in a crowd of monsters to die. This was not enjoyable.
2) I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
I agree...D3 is mainly a game about cooperation and nobody wants to back track. I never suggested making it an open world for PvP. I simply think there should be some designated areas where PvP is allowed. Sort of like the 0.0 space in Eve Online, except to a much smaller degree...because in Eve 0.0 space dominates the universe, and I'm just asking for some small...localized areas where there is a high risk / high reward ratio for people who want to gamble with their own lives. This does not affect your carebears in any way, because you'll never have to go there.....
Being PKed isn't fun. But it can make the game more fun.
Exactly. Being PK'ed is not fun. But the thrill of entering into a potentially dangerous area at your own risk IS fun. And there are many people on this thread already who have also voiced agreement.
I hope the 'gold value' on the item description will make sense and will really be used when trading. It should be the same with vendor prices (sell=buy).
The true value of an item is determined by the player economy, and it is dynamically changing. There would be no way for them to determine this. Theres also no need for it. It's better if you have to rely on your own experience and intuition to figure out the trading value of items. It would be stupid if they just had a set value written on it that everyone accepted. Stupidly boring. Also sell does not = buy, not in ANY economy. You always sell back items for less. It makes sense that you sell them back for significantly less in Diablo because that means you need to do more questing to get more gold and resources instead of allowing you to preserve the insane amount of capital you already have. If sell price was closer to buy price, they would have to reduce drops to balance that out. And that's not necessary.
Thirdly, since I have no idea what "people like you" are, I have no idea if I should be calling you a goth, but from your post I'll call you an utter fucktard for making useless assumptions in an attempt to be cool or whatever it is you were actually trying to do, which sure as hell wasn't attempting to give valid reasons why non-consensual PvP is acceptable.
You want PK? Stay in D2.
WOW, look how easy it is to avoid the disappointment of not being able to PK in D3...
1. Take a quick look at your sig. Maybe it isn't colorful enough for you and you find it hard to pay attention to it.
2. Great reasoning! THARS PK IN DEE 2 SEW U DUN NEED PK IN DEE 3
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
it was good that if someone pissed you off enough you could knock them down a peg, but then have to pay a little yourself. Then if you got PKed, it was time to plan and scheme your revenge. Adrenaline in a game is good, injecting feelings especially anger is good, because it fuels you and gives you a goal. Nothing is more satisfying than exacting your revenge on someone. Also I have made a lot of my friends in computer games through former opponents. Which is a problem with any clear cut two faction games...it doesn't allow for such a friendship to be made.
Absolutely fantastic. I couldn't have said that better.
Rollback Post to RevisionRollBack
zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Being PKed isn't fun. But it can make the game more fun. I have played a game where PK was completely open, you could attack and kill anyone at anytime.
Open PvP/PK is good for MMOs where there are literally hundreds thousands of players in each server. Not so in Diablo where the max (potentially is 8). If you get gank'd and pk'd by a person in Diablo, chances are you'll be killed by him repeatedly until you rage and quit the game. In a MMO, it'd be more along the lines of 'HALP GUISE DEREZ A LVL 93 WARRIOR CCING ME PLZ HELP!!11!' and members of your faction or PK hunters would come to your aid. What can you do in Diablo if you are completely outmatched in gear and level? Nothing, except quit the game and remake. Oh boy, that's really FUN!! (For the PKer, obviously. They have to flex their e-peens somewhere.)
I just started playing diablo 2/LoD again and I have had no problems at all with PK'ing. I got a barb to 87 and a sorc to 83 on ladder and I have not been pk'd ONCE in a "act 2 lets go!" or a "hell act 1" Game. Not one time in a normal game intented for PvE play. With no level restrictions.
Only retarded thing I have seen at all so far since i started playing again was this ONE time where one guy was dropping 1 golds in a baal run all over the throne room to lag it I guess but it did not even lag at all for me lol, and that was only 1 time.
For sure they could change some stuff to make it better, and they will, and I am 100% sure that they already have changed some game mechanics to make these things less irritating happen.
But pking and all that retarded stuff is not as hardcore as some of you make it out to be.
Rollback Post to RevisionRollBack
If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
If I'm leveling through runs then no it's usually not a problem.
It's the times I want to level with people slowly, without the help of a higher level, that seems to be when all the PKs come out.
I think it has to do with you spend more time in a game/games when you're leveling run-free.
Also the lack of a higher level in the game encourages PKs to act out.
<shrugs>
Nope i've just been leveling normal, did not get rushed once. Questing normally. Only times i've ever got "rushed" was when i was about 73-75 when I reached act 5 hell and then I just did baal runs to level after that. Never been pk'd. Never had a level 80+ help in any mode really.
Rollback Post to RevisionRollBack
If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
6) Please bring some aspects of PK-ing back. I'm not talking about "PKing by choice." PKing by choice is not much fun because only well prepared characters will both agree. PKing is only fun if you're kicking someone elses ass, or exhilirating and memorable if someone is kicking YOUR ass. Of course, you will never voluntarily let them. What you need to have is gaming areas that have better loot probability but where PKing is allowed. This allows bold adventurers to venture into the risky area....at the increased RISK of having their head chopped off and their body looted to smitherenes. Make it a difficicult area so you cant just go in there with newb armor and be risk-free. You should have to risk what you wear being stolen to go there. This would be so much fun.
Thanks for listening
Considering Blizzard is pussying out on the whole PK aspect that made the game great, I wouldn't expect to see this in D3.
I made a fairly long post a while back discussing why PKing should be kept in the game. If both characters have to agree to the "PK" it really takes all the fun out of it (unless your goal is a friendly duel, which can be accomplished regardless of the existance of PK). I want to be able to kill someone who is being a douche bag, without having them agree to the ass-wooping before hand. Also, it's pretty unrewarding to pour so much effort into making a strong HC character who never gets tossed into a dangerous PvP situation (b/c if you have the choice to be invulnerable to player attacks, chances are you will never actually have a logical reason for dueling anyone who is the least bit powerful). I don't think that people should be able to choose who can attack them in a multiplayer game unless its a specially organized tournament with its own rules. Although I don't think high level players should be able to hostile much lower level players (but low level players should still be able to hostile high levels).
Although I don't think high level players should be able to hostile much lower level players (but low level players should still be able to hostile high levels).
Excellent point. Of course, this would open up a very fun and exciting role for "sleeper pkers" that attempt to maximize their DPS on low level characters, and then lure higher level players expecting an easy-ear into a death trap... grin
1) I am not a fan of losing loot due to internet reasons. For example, I could never play hard core mode because my connection would frequently hang and I'd be left standing in a crowd of monsters to die. This was not enjoyable.
2) I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
I agree...D3 is mainly a game about cooperation and nobody wants to back track. I never suggested making it an open world for PvP. I simply think there should be some designated areas where PvP is allowed. Sort of like the 0.0 space in Eve Online, except to a much smaller degree...because in Eve 0.0 space dominates the universe, and I'm just asking for some small...localized areas where there is a high risk / high reward ratio for people who want to gamble with their own lives. This does not affect your carebears in any way, because you'll never have to go there.....
You see theres the contradiction my friend. You feel that losing items due to connection speed is a big thrill. This type of thrill is similar to stealing just for the sake of excitement. Its flawed, its a problem, it shouldn't be there. Hardly anyone finds losing items exciting, perhaps you do. But in no way can this be considered "Successfuly gameplay".....
When I said backtrack, I was referring to the flawed loot system, where fast internet speed = items. I'm not against PvP areas nor 100% against PK. I'm just stating why it cannot be considered succuessful gameplay. Sure its fun to gameble your life in PK designated areas, but from your previous Point-Of-Views, getting hardcore PKed was just as fun...... Which in no way is true :thumbsup:.
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Houston Rockets
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Valve
:thumbsup:
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most games expire off the list after 30 min anyways. make a new game if you're concerned about new people joining.
last time i checked you don't lose items when you get pked. i have no idea what you're talking about.
if you're playing hardcore and dont make a TP or leave the game right away thats you're problem.
wow look how easy it is to aviod it
OP should get facts straight before posting.
1. The loot system is not completely linear. When you get 3 loots when solo it is not 12 loots in 4 player party. It is more likely 4-8. As they said the amounth of dropping items will get reduced when there are more people.
2. They said the loot will be more directed to classes. Like you are a barbarian and you have fury as energy source, would you like to get +energy/mana from plate armor instead of +fury?
I think the stats on the items will be more complicated than in D2 whrre there are str,dex,life,mana,resist etc. Thinking about spell power and such, if they have spell damage/power stat they probably won't spawn so easily on melee type of items like heavy plate armors. I think they covered this on a blue post too. The items are not Class-specific but more oriented to some classes. And I believe there will also be those random items too that can have any stat.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
As for Successful gameplay, I can't say I'm all for PKing people 40 levels lower than you, if its normal mode, you lose some coins and experience. However, at times. the experience you lose at level 90 equals to a few days of your grinding. Not to mention a level 50 Hardcore player getting PKed by a level 90..... Doesn't make a very successful gameplay IMO.
As for the economy issue, do you honestly think blizzard has yet considered about it :rolleyes:? They know there are individual loots, and they obviously know there are more drops per boss, so I don't think its necessary for us to backtrack to the flawed loot system just to balance the economy.
And to join in some of the arguements going around, PKing lower levels does not help you make friends :O. Cooperative playing does :thumbsup:
Blizzard
Valve
:thumbsup:
like theres a few questions where it makes you think..
Pretend you in a party of 4 people. all killing the seige breaker dude. lets say they all do equal amount of dmg to it, and 1 person tps to town to do w.e. Then the seigebreaker dies, will he still get his own loot.
Wut if 4 people ( not partied ) all randomly attack the same boss...lets say the 1000 pounder, and 1 guy does a huge amount while 1 other person does almost nothing...
Blizzard
Valve
:thumbsup:
I am too tired to be bothered writing my own opinions... and this man has already said them for me... So..........
^^^ THIS ^^^
And from the loot, if somebody isn't doing jack squat, same deal would work with kicking from the group. The majority would kick from the group.
But if one dude is doin all the killing, he can just leave the team, get his own separate loot he deserves.
Over confidence is the rot.
So as far as I'm concered for a PK system to work you need:
1) Consequences for the PKer (less consequence than the person dying though), which prevents senseless, mass killings
2) A way to find where people are and have a chance to avenge your death at a later time
And with that said I'm not sure if Diablo can accomodate those two points.
Also having more of a skill/spell based system of game play helps where items don't come into play as much.
Items are always going to be oriented towards particular classes. That much is unavoidable because each class has different play styles. However, D2 often gave you the freedom to wear items that were more designed for another class. For example, HOTO was a druid flail but it worked well on a hammerdin. There are tons of examples of this. It was also fun sometimes to get a taste of another classes skills that you got from an item. For example, put on Nature's Peace ring to perma-death zombies.
I hope you're right that items won't be class restricted, but I don't think you are..I'm pretty sure that in one of the videos I looked at, they said "all the items will be class-specific," and I could be wrong, but I think that is pretty straight-forward wording, especially since they started introducing class-specific items into LoD.
1) I am not a fan of losing loot due to internet reasons. For example, I could never play hard core mode because my connection would frequently hang and I'd be left standing in a crowd of monsters to die. This was not enjoyable.
2) I have lost gear due to internet reasons as well: drop it somewhere, get a new char, Bnet or connection goes down, and I can't retrieve it. I certainly did not enjoy doing this. However, I don't think that should be changed -- sharing gear between your own characters is basically the same as power leveling yourself, because its primary use is to give high level equip from one character to another needy character. This makes the game a lot easier. Now, I agree that it is necessary to have a mechanism of transfering, but I don't think it should be encouraged, and the very slight risk associated with dropping items in a town was just about perfect in my opinion.
I agree...D3 is mainly a game about cooperation and nobody wants to back track. I never suggested making it an open world for PvP. I simply think there should be some designated areas where PvP is allowed. Sort of like the 0.0 space in Eve Online, except to a much smaller degree...because in Eve 0.0 space dominates the universe, and I'm just asking for some small...localized areas where there is a high risk / high reward ratio for people who want to gamble with their own lives. This does not affect your carebears in any way, because you'll never have to go there.....
Exactly. Being PK'ed is not fun. But the thrill of entering into a potentially dangerous area at your own risk IS fun. And there are many people on this thread already who have also voiced agreement.
The true value of an item is determined by the player economy, and it is dynamically changing. There would be no way for them to determine this. Theres also no need for it. It's better if you have to rely on your own experience and intuition to figure out the trading value of items. It would be stupid if they just had a set value written on it that everyone accepted. Stupidly boring. Also sell does not = buy, not in ANY economy. You always sell back items for less. It makes sense that you sell them back for significantly less in Diablo because that means you need to do more questing to get more gold and resources instead of allowing you to preserve the insane amount of capital you already have. If sell price was closer to buy price, they would have to reduce drops to balance that out. And that's not necessary.
1. Take a quick look at your sig. Maybe it isn't colorful enough for you and you find it hard to pay attention to it.
2. Great reasoning! THARS PK IN DEE 2 SEW U DUN NEED PK IN DEE 3
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Absolutely fantastic. I couldn't have said that better.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Open PvP/PK is good for MMOs where there are literally hundreds thousands of players in each server. Not so in Diablo where the max (potentially is 8). If you get gank'd and pk'd by a person in Diablo, chances are you'll be killed by him repeatedly until you rage and quit the game. In a MMO, it'd be more along the lines of 'HALP GUISE DEREZ A LVL 93 WARRIOR CCING ME PLZ HELP!!11!' and members of your faction or PK hunters would come to your aid. What can you do in Diablo if you are completely outmatched in gear and level? Nothing, except quit the game and remake. Oh boy, that's really FUN!! (For the PKer, obviously. They have to flex their e-peens somewhere.)
Only retarded thing I have seen at all so far since i started playing again was this ONE time where one guy was dropping 1 golds in a baal run all over the throne room to lag it I guess but it did not even lag at all for me lol, and that was only 1 time.
For sure they could change some stuff to make it better, and they will, and I am 100% sure that they already have changed some game mechanics to make these things less irritating happen.
But pking and all that retarded stuff is not as hardcore as some of you make it out to be.
I dunno if you're talking about runs or not?
If I'm leveling through runs then no it's usually not a problem.
It's the times I want to level with people slowly, without the help of a higher level, that seems to be when all the PKs come out.
I think it has to do with you spend more time in a game/games when you're leveling run-free.
Also the lack of a higher level in the game encourages PKs to act out.
<shrugs>
Nope i've just been leveling normal, did not get rushed once. Questing normally. Only times i've ever got "rushed" was when i was about 73-75 when I reached act 5 hell and then I just did baal runs to level after that. Never been pk'd. Never had a level 80+ help in any mode really.
but it would have to be checked by default to work properly
Considering Blizzard is pussying out on the whole PK aspect that made the game great, I wouldn't expect to see this in D3.
I made a fairly long post a while back discussing why PKing should be kept in the game. If both characters have to agree to the "PK" it really takes all the fun out of it (unless your goal is a friendly duel, which can be accomplished regardless of the existance of PK). I want to be able to kill someone who is being a douche bag, without having them agree to the ass-wooping before hand. Also, it's pretty unrewarding to pour so much effort into making a strong HC character who never gets tossed into a dangerous PvP situation (b/c if you have the choice to be invulnerable to player attacks, chances are you will never actually have a logical reason for dueling anyone who is the least bit powerful). I don't think that people should be able to choose who can attack them in a multiplayer game unless its a specially organized tournament with its own rules. Although I don't think high level players should be able to hostile much lower level players (but low level players should still be able to hostile high levels).
Excellent point. Of course, this would open up a very fun and exciting role for "sleeper pkers" that attempt to maximize their DPS on low level characters, and then lure higher level players expecting an easy-ear into a death trap... grin
You see theres the contradiction my friend. You feel that losing items due to connection speed is a big thrill. This type of thrill is similar to stealing just for the sake of excitement. Its flawed, its a problem, it shouldn't be there. Hardly anyone finds losing items exciting, perhaps you do. But in no way can this be considered "Successfuly gameplay".....
When I said backtrack, I was referring to the flawed loot system, where fast internet speed = items. I'm not against PvP areas nor 100% against PK. I'm just stating why it cannot be considered succuessful gameplay. Sure its fun to gameble your life in PK designated areas, but from your previous Point-Of-Views, getting hardcore PKed was just as fun...... Which in no way is true :thumbsup:.
Blizzard
Valve
:thumbsup: