I don't believe I've seen anyone concerned about how they are going to do the skills system... I mean in diablo2, personally I think it sucked. You had to pour ALL your skills into one skill and its synergy for it to be effective in Hell, and therefore ur character is stuck to one skill and he becomes boring. In D3 if they make it so you can have a more versatile character with more EFFECTIVE skills in your arsenal then that would rule. Take guild wars for example, you have so many possibilities for character setups/types by making one new character. You can combine first/second classes and combine skills left and right. Diablo 2 you were stuck to one skill and its synergies.
Actually this has been discussed many times since the minute after the gameplay trailer came out, that's why you don't see threads about it anymore.
Basically the only thing we know so far is that not all skills will go to level 20, there are skills with maximum rank of 1, 5, 10 and 20. Because of this we assume that there will not be a synergy system this time because it would be weird that a rank 1 skill can synergize with a rank 20 one. I personally think that it will work pretty much like the Wow talent system.
Actually this has been discussed many times since the minute after the gameplay trailer came out, that's why you don't see threads about it anymore.
Basically the only thing we know so far is that not all skills will go to level 20, there are skills with maximum rank of 1, 5, 10 and 20. Because of this we assume that there will not be a synergy system this time because it would be weird that a rank 1 skill can synergize with a rank 20 one. I personally think that it will work pretty much like the Wow talent system.
How do you know the ranks for sure? Is it just because you've seen it in the gameplay video? Cause that could have easily been rigged.
Everyone keeps citing DII in every single aspect, saying 'i hope they keep this, but change that'.
D2 was better, in most aspects than the original... withsayingthat DIII is gonna kick ass.
What? How could the video be rigged if it is an official release from Blizzard?
It's far from being an official release. They rigged everything in that video, from drops of loot to the monseters, to the traps, to the environment. They knew how fast they wanted the monsters to die by the character's hands, so it was unnecessary to put 20 ranks in. I bet they were like "Oh, okay so we need this much power to kill them off this fast, so we'll define the skill as so and so".
It's unreasonable to expect the skill tree to be remotely finalized at that point, and definately not an official release. All I'm saying is that there's a lot of room to question the ranks.
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Basically the only thing we know so far is that not all skills will go to level 20, there are skills with maximum rank of 1, 5, 10 and 20. Because of this we assume that there will not be a synergy system this time because it would be weird that a rank 1 skill can synergize with a rank 20 one. I personally think that it will work pretty much like the Wow talent system.
How do you know the ranks for sure? Is it just because you've seen it in the gameplay video? Cause that could have easily been rigged.
WoW's 'cookie cutter' system was taken from the Diablo 2 -_-"
What? How could the video be rigged if it is an official release from Blizzard?
D2 was better, in most aspects than the original... withsayingthat DIII is gonna kick ass.
It's far from being an official release. They rigged everything in that video, from drops of loot to the monseters, to the traps, to the environment. They knew how fast they wanted the monsters to die by the character's hands, so it was unnecessary to put 20 ranks in. I bet they were like "Oh, okay so we need this much power to kill them off this fast, so we'll define the skill as so and so".
It's unreasonable to expect the skill tree to be remotely finalized at that point, and definately not an official release. All I'm saying is that there's a lot of room to question the ranks.