I am starting this thread as a discussion of the possiblities of finishing moves in D3. Would you want them implimented? If so explain why and what you would want to do to an enemy to finish him,her, or it off. If no also feel free to explain why. I will start it off with my favorite class The Barbarian. If I had a finishing move or two I would want it to obviously be as brutal as possible. I think I would want my Barb to have a finishing move to where I could take and axe or sword and just do a sort of leap in the air and slice the bastard right in half. I have other ideas too, but I will save them for later in the discussion. I know this all seems reminisent of some good old fashion Mortal Combat...but hey who didn't like ripping someones heart out with Kano and watching it beat in his hand? Everything from how the system would work, to what you guys would want and not want to see is totally up for discussion.
Based on the game play video it seems like they're already there. The Seige Beast eating the head of the Barb was said to be a sor tof finishing move. I think it would be neat to include things like that for us players as well. Why should the sword swing always look the same? I don't know how extravigent they could make it though.
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Yeh, though would have to be well thought out, imagine if you were surrounded by "the new wraiths" and your barbarian wast stuck in finishing move animation for more than 0.0001 seconds, you'd be toasted.
True, that is why you would want to choose carefully when too use your move. I know even if I was about to run into a group of fallen I wouldn't use my move or moves until there numbers were thinned. Like I stated earlier also you couldn't be using it all the time cause there would be penalties like completely depleting your stamina or mana etc by a certain percent.
Yea a cool down would work too...I actually didn't think of that. I had thought maybe just penalties after using it. Now that I think of it though a cool down would be better suited for the finishing move.
didnt work out too well with fatalaties in AoC- was pretty and all but strategy wize you dont want a 1v2/3 situation when you get a fatality cuz you combo'd the guy on low life and guess what.. fatality, meanwhile the other dudes are beatin on ya and if you die before that fatality gets off guess what again. yeah you die and he lives with his life restored.
not sayin blizzard will do stupid mistakes like funcom did with the gameplay but if they kept it to Monster only fatalaties i'd be happy, if they can find a way around the bad play funcom has with their's then i wouldnt mind seeing players poppin fatalaties off.
oh and by the way for all you readers who never played MORTAL KOMBAT a fatalaty is the FINAL BLOW to the victim which triggers a FINISHING MOVE animation, i keep hearin tards sayin "omg what if they do that to me on first hit omgwtfBBQ."
Finnishing moves for the bosses when they kill you, yeah! Even multiple ways for multiple classes. That would make it worth dying.
As of finnishing moves for the character, that might pose a problem if you are trying to stay somewhat close to diablo tradition. That's just my opinion though
I would have to say that giving your characters finishing moves would not in any way mar Diablo "tradition". In D1 and D2 your moves were, well, repetitive to say the least. I believe that adding finishing moves would not only keep Diablo tradition, by keeping it as gruesome as possible, but it would also improve game play as far as keeping down the feel of repetitivness.
Diablo tradition? It amazes me the excuses that some of you will come up with just to keep this game from evolving... Adding new features to the game while still maintaining the feel, and the original one's that made the game as popular as it is today doesn't do a damn thing to the Diablo tradiition.. Whatever that is.. It adds to the universe.
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I was thinking the exact same thing. There would need to be some sort of penalty to keep from spamming it.
actually, all that needs to be done is have a special alternate animation for whatever skill you just used (whirlwind, basic swing, whatever) that would play when you're about to kill the monster. It doesn't necessarily have to be a "finishing skill" that is only available when the monster is at 5% health but just a random animation that only plays when you're about to kill something "big". It can be focused down to work only against named monsters (showing my EQ days here, Named meaning unique monsters) and that regular monsters just get the standard treatment (after all, smushing a fallen shouldn't require the effort of a finishing move)
anyway, I'm glad that was brought up because that was the most anti-climactic thing about Diablo 2 was you beat the tar out of Baal and you just swing normally and he keel's over.
Or better example: the other day I was helping a friend do Ubers and after beating the tar out of Meph, we both died, came back, and I killed Meph with one hammer =\ Kinda makes you feel like "oh...thats it?"
Granted after seeing all the animations 500 times we'll all get tired of it and it wont be special anymore but for the first 500 times, that'll be very satisfying
How would they regulate WHEN to do a finishing move.
Sure you could say 10% hp = finishing move. That's fine for medium range monsters. Something with say 20hp that's 2hp. When are you ever going to get something to 2hp?
A boss like Baal has 26,000hp in normal, 117,000hp in nightmare, and 493,000hp hell. So when you use a finisher on hell Baal he'd have 49,300. That's a lot of hp for someone to just finish him off at.
Then there is monsters with LOTS of hp. Something in hell mode with like... 20,000hp, thats 2000hp left that you kill the monster at.
How would they regulate WHEN to do a finishing move.
Sure you could say 10% hp = finishing move. That's fine for medium range monsters. Something with say 20hp that's 2hp. When are you ever going to get something to 2hp?
A boss like Baal has 26,000hp in normal, 117,000hp in nightmare, and 493,000hp hell. So when you use a finisher on hell Baal he'd have 49,300. That's a lot of hp for someone to just finish him off at.
Then there is monsters with LOTS of hp. Something in hell mode with like... 20,000hp, thats 2000hp left that you kill the monster at.
It kind of seems like a cop out.
You're underestimating the power of a computer. Diablo games have always been all about math and math being computed at lightning fast speeds. Basically, the instant you click, the computer has already done the calcualtions needed to reduce the monster HP by a certain amount, whether you hit or not, what effects go off, etc and all that is happening to you in real time is the game animating what the computer already knows about. All it has to do is be scripted so then when a killing blow is calculated: alternate animation is used.
You're underestimating the power of a computer. Diablo games have always been all about math and math being computed at lightning fast speeds. Basically, the instant you click, the computer has already done the calcualtions needed to reduce the monster HP by a certain amount, whether you hit or not, what effects go off, etc and all that is happening to you in real time is the game animating what the computer already knows about. All it has to do is be scripted so then when a killing blow is calculated: alternate animation is used.
That simple
Errr.. you are underestimating him, he knows that. That was not the point of his post, the point of is post was to say that a fixed percentage won't work because of all the diversity of the monsters, you really need to do it by hand.
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But it would require a negative side, such as using up all your Mana/Fury or causing you to deal less damage for X time after.
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I was thinking the exact same thing. There would need to be some sort of penalty to keep from spamming it.
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Oh you mean like a skill with a cooldown ? Not an automated script ?
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not sayin blizzard will do stupid mistakes like funcom did with the gameplay but if they kept it to Monster only fatalaties i'd be happy, if they can find a way around the bad play funcom has with their's then i wouldnt mind seeing players poppin fatalaties off.
oh and by the way for all you readers who never played MORTAL KOMBAT a fatalaty is the FINAL BLOW to the victim which triggers a FINISHING MOVE animation, i keep hearin tards sayin "omg what if they do that to me on first hit omgwtfBBQ."
hope someone quotes me
As of finnishing moves for the character, that might pose a problem if you are trying to stay somewhat close to diablo tradition. That's just my opinion though
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actually, all that needs to be done is have a special alternate animation for whatever skill you just used (whirlwind, basic swing, whatever) that would play when you're about to kill the monster. It doesn't necessarily have to be a "finishing skill" that is only available when the monster is at 5% health but just a random animation that only plays when you're about to kill something "big". It can be focused down to work only against named monsters (showing my EQ days here, Named meaning unique monsters) and that regular monsters just get the standard treatment (after all, smushing a fallen shouldn't require the effort of a finishing move)
anyway, I'm glad that was brought up because that was the most anti-climactic thing about Diablo 2 was you beat the tar out of Baal and you just swing normally and he keel's over.
Or better example: the other day I was helping a friend do Ubers and after beating the tar out of Meph, we both died, came back, and I killed Meph with one hammer =\ Kinda makes you feel like "oh...thats it?"
Granted after seeing all the animations 500 times we'll all get tired of it and it wont be special anymore but for the first 500 times, that'll be very satisfying
Sure you could say 10% hp = finishing move. That's fine for medium range monsters. Something with say 20hp that's 2hp. When are you ever going to get something to 2hp?
A boss like Baal has 26,000hp in normal, 117,000hp in nightmare, and 493,000hp hell. So when you use a finisher on hell Baal he'd have 49,300. That's a lot of hp for someone to just finish him off at.
Then there is monsters with LOTS of hp. Something in hell mode with like... 20,000hp, thats 2000hp left that you kill the monster at.
It kind of seems like a cop out.
You're underestimating the power of a computer. Diablo games have always been all about math and math being computed at lightning fast speeds. Basically, the instant you click, the computer has already done the calcualtions needed to reduce the monster HP by a certain amount, whether you hit or not, what effects go off, etc and all that is happening to you in real time is the game animating what the computer already knows about. All it has to do is be scripted so then when a killing blow is calculated: alternate animation is used.
That simple
Errr.. you are underestimating him, he knows that. That was not the point of his post, the point of is post was to say that a fixed percentage won't work because of all the diversity of the monsters, you really need to do it by hand.