My point is that water is not an element in the Diablo universe. It never has been in the lore, and we need not implement it. It would also be 1) stupid looking most likely since water is so hard to perfect graphically in the way you're asking- it would have to be able to mold around all kinds of obstacles without looking glitchy, it would have to flow realistically, which would require tons of particle effects and lots of extra programming, which means LAG LAG LAG and 2) water moves are just impracticle- for it to have any power, it needs to be hard, so that would be ice, and for you to summon up a flood or anything you'd need water near by to control. Plus, how threatening does getting wet really sound?
And lastly, having a whole character devoted to said element is bad because once you start running in to immunes you have problems- you have no other elements to work with!
Diablo has always been about the primary elemental DnD elemental properties- fire, cold/ice, lightning, holy (in the case of curative spells like Holy Bolt), and spectral (in the case of Bone Spear and the like) (poison is not technically considered an element, this was admitted by the creators some time ago.) The magic-non-elemental moves are technically their own elements, as well- the Blessed Hammers should technically be holy damage as well as the Necromancer's white magicks, as in Bone Spear, etc., should technically be spectral magic (monsters have spectral magic sometimes- they get the special attribute "Spectral Hit".)
Water is a JRPG element, not a DnD RPG element. Water is mostly used in anime and the like, although over the years it has steadily crept in to many supposedly "pure DnD" RPG games, which disgusts me.
What you're suggesting is not innovative- it's been done before with many games, books, shows, etc. I'm just offering concrete evidence as to why I don't believe it belongs in the Diablo universe.
I want a geomancer. In Diablo 3. Although I wouldn't say no to having one in real life too.
But I digress.
A geomancer is a fancy way of saying rock-wizard. Or earth-magician.
Or ground-trickster.
Basically a mage that deals exclusively with the ground.
Golem summoning, earthquakes, rock walls.
Imagine if you're being attacked by a massive horde of zombies, and then, with a simple wave of your pale, thin, spiderlike fingers, the ground beneath them suddenly becomes a wave of earth and rock, and sweeps into and through them.
Bodies go flying. Sweet times.
He could open up pits, create protective shields of spinning rock (a la hurricane), make a massive golem that can only come half out of the ground, so his upper torso just sits there, pounding away on anything within it's massive arm's reach.
I would call mine meepo.
the geomancer was a lame hero in dota its is still gunna be a lame hero in d3. Dota and Diablo are 2 different things.
Nice skills, this class could be quite interesting.
I can add one:
Rock'n Roll:
Creates 3 big rocks that hurl around you and your party making sounds of Rock. Drums, Guitar riffs and Bass will buff you and your party with good morale, fury and such!
My point is that water is not an element in the Diablo universe.
I would have to disagree, since The element of water, in terms of magic, also encompasses Ice. Being that ice is frozen water. Last time I checked, Diablo had a lot of cold spells, which are really Ice spells, which are really water spells.
True, the Diablo series is missing things like summon Water Elemental, but I wouldn't say it has no water spells.
Anyone here played Heroes of Might an Magic III? Care to take a guess which spell tabs Frost Ring is in? Fire, Air, Earth or Water?
I don't really think we need new elements in Diablo but there wasn't many elements in D1 was there?
Then D2 came out and we had more.
In D1 you have Fire, Lightning and Magic
D2 gave us cold and expanded on the magic element. You could technically add Poison as well, since as "Spectral Hit" does damage in all of the elements, including Poison.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
the geomancer was a lame hero in dota its is still gunna be a lame hero in d3. Dota and Diablo are 2 different things.
You just read the title and last sentence of the first post in this thread, and then replied didn't you?
You did.
I think honestly though? It's not your bizarre need to post something, anything, anywhere you can, regardless of whether you have any idea of what you're replying to, that I find most amusing.
It's your wonderful ability to combine an argument and the most obviously valid response to it in the one post.
It should save everyone a lot of work, so thankyou.
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And lastly, having a whole character devoted to said element is bad because once you start running in to immunes you have problems- you have no other elements to work with!
Diablo has always been about the primary elemental DnD elemental properties- fire, cold/ice, lightning, holy (in the case of curative spells like Holy Bolt), and spectral (in the case of Bone Spear and the like) (poison is not technically considered an element, this was admitted by the creators some time ago.) The magic-non-elemental moves are technically their own elements, as well- the Blessed Hammers should technically be holy damage as well as the Necromancer's white magicks, as in Bone Spear, etc., should technically be spectral magic (monsters have spectral magic sometimes- they get the special attribute "Spectral Hit".)
Water is a JRPG element, not a DnD RPG element. Water is mostly used in anime and the like, although over the years it has steadily crept in to many supposedly "pure DnD" RPG games, which disgusts me.
What you're suggesting is not innovative- it's been done before with many games, books, shows, etc. I'm just offering concrete evidence as to why I don't believe it belongs in the Diablo universe.
Where is this anti-water thing coming from? I tried to look back, maybe I missed it. Geomancer's deal with earth, like rock, dirt, etc etc.
I don't really think we need new elements in Diablo but there wasn't many elements in D1 was there?
Then D2 came out and we had more.
the geomancer was a lame hero in dota its is still gunna be a lame hero in d3. Dota and Diablo are 2 different things.
Erm... Geomancers come from a lot more places than from Dota.
I can add one:
Rock'n Roll:
Creates 3 big rocks that hurl around you and your party making sounds of Rock. Drums, Guitar riffs and Bass will buff you and your party with good morale, fury and such!
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
True, the Diablo series is missing things like summon Water Elemental, but I wouldn't say it has no water spells.
Anyone here played Heroes of Might an Magic III? Care to take a guess which spell tabs Frost Ring is in? Fire, Air, Earth or Water?
In D1 you have Fire, Lightning and Magic
D2 gave us cold and expanded on the magic element. You could technically add Poison as well, since as "Spectral Hit" does damage in all of the elements, including Poison.
You said it yourself, two different things, if it's lame in dota doesn't mean it will be in D3. :cool:
You just read the title and last sentence of the first post in this thread, and then replied didn't you?
You did.
I think honestly though? It's not your bizarre need to post something, anything, anywhere you can, regardless of whether you have any idea of what you're replying to, that I find most amusing.
It's your wonderful ability to combine an argument and the most obviously valid response to it in the one post.
It should save everyone a lot of work, so thankyou.