I want a geomancer. In Diablo 3. Although I wouldn't say no to having one in real life too.
But I digress.
A geomancer is a fancy way of saying rock-wizard. Or earth-magician.
Or ground-trickster.
Basically a mage that deals exclusively with the ground.
Golem summoning, earthquakes, rock walls.
Imagine if you're being attacked by a massive horde of zombies, and then, with a simple wave of your pale, thin, spiderlike fingers, the ground beneath them suddenly becomes a wave of earth and rock, and sweeps into and through them.
Bodies go flying. Sweet times.
He could open up pits, create protective shields of spinning rock (a la hurricane), make a massive golem that can only come half out of the ground, so his upper torso just sits there, pounding away on anything within it's massive arm's reach.
While geomancy is indeed powerful, as displayed in the cartoon Avatar: The Last Air Bender/Avatar: The Legend of Aang, I cannot see a full made from only one elemental art, be in pyromancy (fire) Hydromancy (water) aeromancy (air) or geomancy (earth).
Your best bet is a mage (or spell caster who can use more than one art, if not all four of them, like Sorcerers and/or Sorceresses have done in previous games.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Ah, but he wouldn't be 'just an earth-mage'. Not like a sorc with just the fire-tree would be 'just a fire-mage'.
He could easily have a whole tree dedicated to golems, another one two earthen magics (pits, rock waves etc) and a third tree to...
to...
Well dang.
Fire, I guess, taking my lead from TitanQuest. That would be pretty sweet. Then you could have an earth golem (durable, but not very powerful), a fire golem (visa versa) or a magma golem (bit of both).
A spell that opened a gaping pit of fire would be pretty sweet, too.
My point is, earth is his focus in the same way that death was the necro's focus. And hitting things is the barb's focus.
Wouldn't a geomancer just be a mix of like a shaman and a druid? I think it would be awesome only if they added martial arts to it, like the monk class from Diablo I or the assassin from Diablo 2. Martial Arts and Elemental powers would rule all.
It's still pretty limited. I can't think of 30 skills based around earth magic, not without repeating myself.
Clay Golem. Sand, Stone, Iron, Adamantite Would just be stronger versions, but As they are all in essence either earth or metal found therein, they are really the same, so why bother with more than one when you can have one golem who's armor, hit points and defense go up as you level the skill.
And since a Geomancer could only make earth or metal (metal as in metals found in the earth) golems he is pretty limited in that field. No Fire or Flesh or Siege, or battle or harvest or bone golems for him. as he does not have power over those materials.
But the cool thing about a Geomancer is his ability to command the earth to do various things. Like making a portion of earth take on the form of a hand to crush his foes or grab on them and throw them around, or make projectiles of various sizes from the earth, and yes opening up holes.
You can easily get a wide assortment of earth based spells. The problem here is making an "earth" or clay golem is in fact one of them.
Though most of those abilities are in fact alternative versions of others, only more powerful or more specific.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Stop using your Avatar knowledge at me. It is irrelevant here. If he can use metals that are found in the earth (which my geomancer can't) then he can feasibly control fire and water as well as stone. Hey, he can control all life since it's all carbon-based, and there's a whole lot of carbon in the earth.
So no. No metal.
Fire, though. Fire is cool. And why have different forms of golem? Why did the druid have different forms of wolf?
Think about it: a squad of weak little clay colems. two or three fast, fragile fire/mud beasts. one big, powerful rock golem (think tiny the stone giant in DotA).
And yes, before you get there, I know that they're called geomancer's in Avatar (or I assume they are, because you're spouting off facts like it's science) but that doesn't make it the authority on geomancers. I simply took the latin root for rock (geo) and applied it to the root for magic (mancy). Just like necromancy is the magic of death (necro being the root for death), geomancy is the magic of earth and stone.
Also: I made this class up. Stop telling me what they can't do. If I want them to have fire, they will have fire.
Also again: Your metal-using suggestion has merit. I will consider it.
I used Avatar in your defense if you understood my post. And Geomancy would be the correct term. Which is why I put Earth Bending in brackets.
My only concern was with different types of earth golems, as generally speaking, each stronger type merely has more life, armor and attack power than the previous one, no real unique quality separating them. So you would really only need one, and just pump levels into it. If each golem possessed something the others did not, yes I could see multiple golems.
The druid's wolves were different. One could Blink (Teleport) the other could not.
I made this class up. Stop telling me what they can't do. If I want them to have fire, they will have fire.
If he using anything other than geomancy, it would defeat the point of him being a geomancer, unless it was a generic skill like poison. If he is a Geomancer, he should not encroach on the territory of another typer, being neco, hydro, pyro or aeromancy.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Carry on defending me. I'm a fan of defence.
I'm a defance.
That didn't work.
Ah, you're assuming the golems would be the same, like the Necro's golems. That doesn't have to be true at all.
I'm imagining them to be much more like the druid's summons, but perhaps with even more variation. Ravens to wolves to bear, for example.
The clay golems could maybe move as part of the ground, quickly (almost blinking) and swarm enemies (i'm thinking clay golems in groups of about 12 or more). The fire golems burn whatever they're near over time, and do even more damage to anything that attacks them. The big rock golem takes a pounding, and can maybe stun enemies, or pound the ground to create an earthquake and knock them down.
The Necromancer had vastly different types of Golem one was fire, one was made of Clay.
Clay Golems, Sand Golems, Iron Golems and Adamantite Golems are all made from the same base material. Earth. Are are essentually just stronger versions of the same thing, like Fire Bolt and Fire Ball. And while those two were in fact two different skills you really only need one. Now if it were like Bone Wall and Bone Prison, two similar yet quite different skills, you would use both. If a Sand golem had a different ability that the Clay golem did not, then I would say bring on multiple golems. If they only difference between a Clay golem and a sand golem is more life, armor and damage, I say just have one and increase those aspects with each level.
The necromancer's Golems were vastly different. One exchanged life with the caster, one absorbed fire damage.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I saw one series of Avatar once when it was the free week of pay channels in here. I loved it there were all these geomancers, hydromancers and such.. I have to find out where to get more of these series
Geomancer could be nice but I think it's too simple. You would get pretty bored of just spamming stuff out of ground There should be some sort of extra for the class.. like hydro+earthmancer someone who can do stuff with both. I agree they could create visually quite nice spells for these
Rain of Rocks: Pulls out chunck of rocks from the ground on the enemies.
jej
The necromancer's Golems were vastly different. One exchanged life with the caster, one absorbed fire damage.
Hahaha maan I wish blood golem + IM would still work.. immortal necro! (unless u used it for hepha or other nasty boss that instagibbed the golem, then u were in trouble:))
THere are definitely some cool spells for a Geomancer. But personally I cannot see 30. Or if WOW has an influence here, 45 skills.
I like the idea of the class, but I see it more as a build. Like What you had with the sorceress if you focused on one element. you were either a hydromancer (as since all the cold spells were in fact ice, and Ice is frozen water) or a pyromancer.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
The Necromancer had vastly different types of Golem one was fire, one was made of Clay.
This is me:
CLAY FIRE STONE GOLEMS
ok so I paraphrased my posts. You get the point.
Iron is a metal.
If he can use metals that are found in the earth (which my geomancer can't) then he can feasibly control fire and water as well as stone. Hey, he can control all life since it's all carbon-based, and there's a whole lot of carbon in the earth.
Geo literally just means "ground". So "Magic of the Ground" could quite easily encompass fire.
"The Earth is made out of many things. Deep inside Earth, near its center, lies Earth's core which is mostly made up of nickel and iron. Above the core is Earth's mantle, which is made up of rock containing silicon, iron, magnesium, aluminum, oxygen and other minerals. The rocky surface layer of Earth, called the crust, is made up of mostly oxygen, silicon, aluminum, iron, calcium, sodium, potassium and magnesium. Earth's surface is mainly covered with liquid water and its atmosphere is is mainly nitrogen and oxygen, with smaller amounts of carbon dioxide, water vapor and other gases."
You're not listening to Elfen. He says he likes geomancers, but doesn't think there would be enough skills to make a whole class.
Come up with 30 unique skills right now and I might believe you.
But its not just about that, its also about keeping it interesting. You probably could come up with 30 skills, but unique skills that are interesting? It wouldn't make such a great class, unfortunately. For what we might like, others may not. Realistically its not a great class, but you can fantasise all you want
Though, I wouldn't call it 'geomancer' if you are going to include fire with it. Because that indicates that there are such things as 'pyromancer' and 'hydromancer' and whatnot. A pyromancer clearly is in control of fire, not a geomancer.
While geomancy is indeed powerful, as displayed in the cartoon Avatar: The Last Air Bender/Avatar: The Legend of Aang, I cannot see a full made from only one elemental art, be in pyromancy (fire) Hydromancy (water) aeromancy (air) or geomancy (earth).
Your best bet is a mage (or spell caster who can use more than one art, if not all four of them, like Sorcerers and/or Sorceresses have done in previous games.
I agree that there probably won't be a single element based caster.
I'd like to see something similar to your thoughts on multiple elements, such as (assuming a standard 3 trees) maybe combined elements to incorporate more than cold, fire, and light.
Maybe a fire/earth, wind/light, ice/shadow. There could be other elements such as metallic or arcane to swap in or different combinations of course.
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"The gaming public now has focus on Diablo again, and with it comes the modern-age of trolling and jackassery."
i could see something similar, with a tree in stone, plants, and something else earthy, worms maybe.
"Worm minions, attack!!! Deteriorate my undead foes into compost, so that I may raise my plant minions who will in turn eat you!
But I digress.
A geomancer is a fancy way of saying rock-wizard. Or earth-magician.
Or ground-trickster.
Basically a mage that deals exclusively with the ground.
Golem summoning, earthquakes, rock walls.
Imagine if you're being attacked by a massive horde of zombies, and then, with a simple wave of your pale, thin, spiderlike fingers, the ground beneath them suddenly becomes a wave of earth and rock, and sweeps into and through them.
Bodies go flying. Sweet times.
He could open up pits, create protective shields of spinning rock (a la hurricane), make a massive golem that can only come half out of the ground, so his upper torso just sits there, pounding away on anything within it's massive arm's reach.
I would call mine meepo.
Your best bet is a mage (or spell caster who can use more than one art, if not all four of them, like Sorcerers and/or Sorceresses have done in previous games.
He could easily have a whole tree dedicated to golems, another one two earthen magics (pits, rock waves etc) and a third tree to...
to...
Well dang.
Fire, I guess, taking my lead from TitanQuest. That would be pretty sweet. Then you could have an earth golem (durable, but not very powerful), a fire golem (visa versa) or a magma golem (bit of both).
A spell that opened a gaping pit of fire would be pretty sweet, too.
My point is, earth is his focus in the same way that death was the necro's focus. And hitting things is the barb's focus.
It's a theme.
Clay Golem. Sand, Stone, Iron, Adamantite Would just be stronger versions, but As they are all in essence either earth or metal found therein, they are really the same, so why bother with more than one when you can have one golem who's armor, hit points and defense go up as you level the skill.
And since a Geomancer could only make earth or metal (metal as in metals found in the earth) golems he is pretty limited in that field. No Fire or Flesh or Siege, or battle or harvest or bone golems for him. as he does not have power over those materials.
But the cool thing about a Geomancer is his ability to command the earth to do various things. Like making a portion of earth take on the form of a hand to crush his foes or grab on them and throw them around, or make projectiles of various sizes from the earth, and yes opening up holes.
You can easily get a wide assortment of earth based spells. The problem here is making an "earth" or clay golem is in fact one of them.
Here is some Geomancy (Earth Bending)
http://www.youtube.com/watch?v=CICxH1cXvDM
Though most of those abilities are in fact alternative versions of others, only more powerful or more specific.
So no. No metal.
Fire, though. Fire is cool. And why have different forms of golem? Why did the druid have different forms of wolf?
Think about it: a squad of weak little clay colems. two or three fast, fragile fire/mud beasts. one big, powerful rock golem (think tiny the stone giant in DotA).
And yes, before you get there, I know that they're called geomancer's in Avatar (or I assume they are, because you're spouting off facts like it's science) but that doesn't make it the authority on geomancers. I simply took the latin root for rock (geo) and applied it to the root for magic (mancy). Just like necromancy is the magic of death (necro being the root for death), geomancy is the magic of earth and stone.
Also: I made this class up. Stop telling me what they can't do. If I want them to have fire, they will have fire.
Also again: Your metal-using suggestion has merit. I will consider it.
Also again again: I like italics.
My only concern was with different types of earth golems, as generally speaking, each stronger type merely has more life, armor and attack power than the previous one, no real unique quality separating them. So you would really only need one, and just pump levels into it. If each golem possessed something the others did not, yes I could see multiple golems.
The druid's wolves were different. One could Blink (Teleport) the other could not.
If he using anything other than geomancy, it would defeat the point of him being a geomancer, unless it was a generic skill like poison. If he is a Geomancer, he should not encroach on the territory of another typer, being neco, hydro, pyro or aeromancy.
I'm a defance.
That didn't work.
Ah, you're assuming the golems would be the same, like the Necro's golems. That doesn't have to be true at all.
I'm imagining them to be much more like the druid's summons, but perhaps with even more variation. Ravens to wolves to bear, for example.
The clay golems could maybe move as part of the ground, quickly (almost blinking) and swarm enemies (i'm thinking clay golems in groups of about 12 or more). The fire golems burn whatever they're near over time, and do even more damage to anything that attacks them. The big rock golem takes a pounding, and can maybe stun enemies, or pound the ground to create an earthquake and knock them down.
Clay Golems, Sand Golems, Iron Golems and Adamantite Golems are all made from the same base material. Earth. Are are essentually just stronger versions of the same thing, like Fire Bolt and Fire Ball. And while those two were in fact two different skills you really only need one. Now if it were like Bone Wall and Bone Prison, two similar yet quite different skills, you would use both. If a Sand golem had a different ability that the Clay golem did not, then I would say bring on multiple golems. If they only difference between a Clay golem and a sand golem is more life, armor and damage, I say just have one and increase those aspects with each level.
The necromancer's Golems were vastly different. One exchanged life with the caster, one absorbed fire damage.
Geomancer could be nice but I think it's too simple. You would get pretty bored of just spamming stuff out of ground There should be some sort of extra for the class.. like hydro+earthmancer someone who can do stuff with both. I agree they could create visually quite nice spells for these
Rain of Rocks: Pulls out chunck of rocks from the ground on the enemies.
jej
Hahaha maan I wish blood golem + IM would still work.. immortal necro! (unless u used it for hepha or other nasty boss that instagibbed the golem, then u were in trouble:))
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I like the idea of the class, but I see it more as a build. Like What you had with the sorceress if you focused on one element. you were either a hydromancer (as since all the cold spells were in fact ice, and Ice is frozen water) or a pyromancer.
everything
I say.
Let me just point out you not listening:
This is you:
This is me:
ok so I paraphrased my posts. You get the point.
Iron is a metal.
Geo literally just means "ground". So "Magic of the Ground" could quite easily encompass fire.
You're not listening to Elfen. He says he likes geomancers, but doesn't think there would be enough skills to make a whole class.
Come up with 30 unique skills right now and I might believe you.
But its not just about that, its also about keeping it interesting. You probably could come up with 30 skills, but unique skills that are interesting? It wouldn't make such a great class, unfortunately. For what we might like, others may not. Realistically its not a great class, but you can fantasise all you want
Though, I wouldn't call it 'geomancer' if you are going to include fire with it. Because that indicates that there are such things as 'pyromancer' and 'hydromancer' and whatnot. A pyromancer clearly is in control of fire, not a geomancer.
I agree that there probably won't be a single element based caster.
I'd like to see something similar to your thoughts on multiple elements, such as (assuming a standard 3 trees) maybe combined elements to incorporate more than cold, fire, and light.
Maybe a fire/earth, wind/light, ice/shadow. There could be other elements such as metallic or arcane to swap in or different combinations of course.
Bashiok - Blizzard Poster
"Worm minions, attack!!! Deteriorate my undead foes into compost, so that I may raise my plant minions who will in turn eat you!