While making gif images and such using the Diablo 3 trailers, I noticed an interesting fact. Notice how the color desaturates from the area just as the summoning of the demon begins.
When desaturated, the result is oddly similar to how a lot of those 'before/after' petition frenzy altered screens appear. Now, how would they show it physically draining away color if it was like that to begin with? Maybe the more 'evil' areas are already more similar to that?
Ah I had to check the video to make sure, but the color change doesn't last it turns desaturated then the area gets reddish/orange and once the boss is summoned it looks normal again.
Maybe the whole point is CONTRAST. If it always looked that way, how would you know the atmosphere was becoming more sinister and the room was darkening to summon the monster?
Maybe the whole point is CONTRAST. If it always looked that way, how would you know the atmosphere was becoming more sinister and the room was darkening to summon the monster?
Maybe the whole point is CONTRAST. If it always looked that way, how would you know the atmosphere was becoming more sinister and the room was darkening to summon the monster?
You wouldn't.
i like the way our thinking m8! maybe thats why they made it that way if everything looked evil then how would you know when shit hits the fan? your post is epic i wish all those haters would read it.
Maybe the whole point is CONTRAST. If it always looked that way, how would you know the atmosphere was becoming more sinister and the room was darkening to summon the monster?
You wouldn't.
Sad... I guess you missed out on what made Diablo I so enjoyable.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
Sad... I guess you missed out on what made Diablo I so enjoyable.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
if you really looked at act 5 in D2 it wasnt as dark as the other acts? act 2 wasnt dark eaither? only 1 3 4 were dark and gloomy. Blizzard made the game if you dont like the art direction you could easily stop posting and find a new game? instead of making these QQ posts all over the place about how you dont like it.
Sad... I guess you missed out on what made Diablo I so enjoyable.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
Diablo ONE? Diablo I didn't even have light radius.
Sad... I guess you missed out on what made Diablo I so enjoyable.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
I don't know how it conveyed a sense of fear and danger constantly. After the first 3 hours of playing that was pretty much over and I just wanted to beat the game.
If you try to make a game constantly dark and scary then you'll get used to it. Even horror games like Silent Hill and Resident Evil have places that make you feel safer so the fear grips you more when it hits.
Is everything black around your character in the game? No. In DII it is. The tiny little light increase-decrease effect you have in DI is very different from what you have in DII. And when people say they want light radius they want DII light radius.
People forgot why DI was scary. It was music, sound, and design. Not colors or lighting. >_<
Is everything black around your character in the game? No. In DII it is. The tiny little light increase-decrease effect you have in DI is very different from what you have in DII. And when people say they want light radius they want DII light radius.
People forgot why DI was scary. It was music, sound, and design. Not colors or lighting. >_<
diablo 1 had light radius, its contrast ratio wasnt as good as in diablo2 because its an older game, but had light radius non the less
diablo 1 had light radius, its contrast ratio wasnt as good as in diablo2 because its an older game, but had light radius non the less
Making something black has nothing to do with a game being old. Load up DooM I and look for areas with no light. Diablo I could have done this. It did not. Because they people who designed it were smart and knew that darkness annoys players not scares them.
if you really looked at act 5 in D2 it wasnt as dark as the other acts? act 2 wasnt dark eaither? only 1 3 4 were dark and gloomy. Blizzard made the game if you dont like the art direction you could easily stop posting and find a new game? instead of making these QQ posts all over the place about how you dont like it.
first of where in my post did I mention anything negative about the D3 art direction.
secondly, I doubt you read any of my other comments so dont F*****G accuse me of QQ posts about the art direction.
third of all, dont tell me to go find a new game... its none of your f*****g business what games I will, or wont play.
Quote from "Equinox" »
Diablo ONE? Diablo I didn't even have light radius.
yes you're right and that's what added to the whole constant sense of danger poeple felt while playing that game.
Some people didnt like it though.
but there was still millions of others that like it and consider it to be the best in the series so far.
Edit: sorry it's 2 am here and I've been up since 6 last morning so im a bit tired and easily agitated now -_-;;
yes you're right and that's what added to the whole constant sense of danger poeple felt while playing that game.
Some people didnt like it though, I'm guessing you're part of the group of people that didn't.
but there was still millions of others that like it and consider it to be the best in the series so far.
What are you, high?
READ MY SIGNATURE.
I hate light radius. It's the gayest thing to ever been introduced into the Diablo series.
Sad... I guess you missed out on what made Diablo I so enjoyable.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
Go draw a hot bath. Go ahead, do it right now. Try to get into the water, and you may notice its quite warm, maybe even hot. Its a tad uncomfortable but you slowly slide in. It feels warm and refreshing. What happens after a couple of minutes?
You suddenly get use to the hot water and that warm feeling is gone. You might even try the hot water faucet again, to make it even hotter but alas, its as hot as it will go and thats too bad because you want that feeling again. Only way to get that feeling again is to get out of the tub re-adjust and to go back into a hot tub...
Same thing with the atmosphere of the game, if you sit in darkness the whole game, suddenly you get use to it, its expected, and atmosphere is NO longer a tool you can use to convey emotion to the player since every place looks the same.
Its like listening to a song that only plays the same note, painting all the walls in your house the same color, eating all your food with the same seasoning....
It's a world of blandness that is ok for some sophmoric developer who doesn't know any better but any real developer would know better.
I don't know how it conveyed a sense of fear and danger constantly. After the first 3 hours of playing that was pretty much over and I just wanted to beat the game.
If you try to make a game constantly dark and scary then you'll get used to it. Even horror games like Silent Hill and Resident Evil have places that make you feel safer so the fear grips you more when it hits.
so after 3 hours of your first playthrough on Diablo one you where never suddenly surrounded by a group of enemies that you wheren't able to see from your light radius?
or how about the fear and sense of danger you felt when you knew that if you got hit by a certain type of monster it would reduce one of stats permenantly. (sorry my memory is a bit vague since the last time I played it was around 7 years ago so i dont remember the names of the monsters)
and yes I agree with you about the Resident evil and modern day horror games way of doing things, but they usually try to impose those feelings through music and sound effects more so than through visuals.
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When desaturated, the result is oddly similar to how a lot of those 'before/after' petition frenzy altered screens appear. Now, how would they show it physically draining away color if it was like that to begin with? Maybe the more 'evil' areas are already more similar to that?
You wouldn't.
i like the way our thinking m8! maybe thats why they made it that way if everything looked evil then how would you know when shit hits the fan? your post is epic i wish all those haters would read it.
It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
really, its sad that you missed out on that!
if you really looked at act 5 in D2 it wasnt as dark as the other acts? act 2 wasnt dark eaither? only 1 3 4 were dark and gloomy. Blizzard made the game if you dont like the art direction you could easily stop posting and find a new game? instead of making these QQ posts all over the place about how you dont like it.
It has light radius...
I don't know how it conveyed a sense of fear and danger constantly. After the first 3 hours of playing that was pretty much over and I just wanted to beat the game.
If you try to make a game constantly dark and scary then you'll get used to it. Even horror games like Silent Hill and Resident Evil have places that make you feel safer so the fear grips you more when it hits.
People forgot why DI was scary. It was music, sound, and design. Not colors or lighting. >_<
In fact, showing it on youtube makes it look really bad.
secondly, I doubt you read any of my other comments so dont F*****G accuse me of QQ posts about the art direction.
third of all, dont tell me to go find a new game... its none of your f*****g business what games I will, or wont play.
yes you're right and that's what added to the whole constant sense of danger poeple felt while playing that game.
Some people didnt like it though.
but there was still millions of others that like it and consider it to be the best in the series so far.
Edit: sorry it's 2 am here and I've been up since 6 last morning so im a bit tired and easily agitated now -_-;;
READ MY SIGNATURE.
I hate light radius. It's the gayest thing to ever been introduced into the Diablo series.
Go draw a hot bath. Go ahead, do it right now. Try to get into the water, and you may notice its quite warm, maybe even hot. Its a tad uncomfortable but you slowly slide in. It feels warm and refreshing. What happens after a couple of minutes?
You suddenly get use to the hot water and that warm feeling is gone. You might even try the hot water faucet again, to make it even hotter but alas, its as hot as it will go and thats too bad because you want that feeling again. Only way to get that feeling again is to get out of the tub re-adjust and to go back into a hot tub...
Same thing with the atmosphere of the game, if you sit in darkness the whole game, suddenly you get use to it, its expected, and atmosphere is NO longer a tool you can use to convey emotion to the player since every place looks the same.
Its like listening to a song that only plays the same note, painting all the walls in your house the same color, eating all your food with the same seasoning....
It's a world of blandness that is ok for some sophmoric developer who doesn't know any better but any real developer would know better.
or how about the fear and sense of danger you felt when you knew that if you got hit by a certain type of monster it would reduce one of stats permenantly. (sorry my memory is a bit vague since the last time I played it was around 7 years ago so i dont remember the names of the monsters)
and yes I agree with you about the Resident evil and modern day horror games way of doing things, but they usually try to impose those feelings through music and sound effects more so than through visuals.