Marauder4 + Shadows 2 with Sword of Ill Will and Razor Disks is rly rly strong. I see people already done 95+ with it. 80 is a cakewalk. Seems like the return of the DH?
on that topic about forget bows lol ya right lol deamon hunter ranged will always be the way to go lol they buffed shadow cuse it cant keep up with m6/ue/nats lol all ranged lol
2nd bonus from shadow is gonna get nerfed to about 1000% i think
It's not out of the realm of possibility. What a lot of people tend to forget is that the benefit of shadow is you can take out a pack of mobs single target ALMOST as fast as someone running only AOE in higher GRs. To bring this playstyle to fruition and get it into more practice oversights of mechanics have to be corrected and some stuff has to be balanced to fit that mold. Buffing sets, nerfing static charge, killing heal monk and globe support, and nerfing twisted sword as a round about way of resolving the issue of twisters glitching in walls for a few examples). But I do agree with you that it along with other sets might be balanced down a bit since blizzard has made it a point to overtune numbers during PTR for testing. The problem is that a lot of these oversights aren't caught during PTR because top-end runners purposely don't finish their GRs while testing these builds to keep them secret and then run them a few weeks into a season to give them an edge over someone that was gearing for something else (static charge and broken promise U6 as a diversion were prime examples of this).
We're getting to the point where power creep is so massive during the same season now. LOL
sooo, GR 350 by the end of the year?
If I remember correctly devs previously stated they were looking to keep it around the GR 100 mark. To facilitate this, globe support is getting burned, damage reduction is getting a minor buff through legendary gem changes, ignore pain application to party members is cut in half, and some set bonuses are getting buffed. The theory is that they've done this to try to balance out a parties support to DPS ratio and incentivize top and mid performers to try heavier DPS comps.
It's more powerful if you are focusing a build around chakram because the sword of ill will increases chakram dmg based on the amount of hatred you have which ties into the 2set of Shadow's Mantle that increases your damge by 1200% when you have a melee weapon equipped. I suspect that this is the reason why they are buffing the damage per sentry to either match it to M4S4/M4S2 or makr M6 a clear choice. M4S4/M4S2 is probably the reason we haven't seen a buff to the Sword of Ill Will. It's kind of weak if you use it with S6 unfortunately. Which is a shame since chakram is one of the few offensive skills you can use with a melee weapon.
The S2 damage boost buffs ALL of sentry, including the copied move. Thus, Sentry gets a 400x1200% damage boost, and the damage of the moves shot by sentry gets the 1200% damage boost. With the boost to Enforcer (90% baseline damage, higher scaling), and Bombadiers Rucksack, 4M/2S is a very powerful pet build that utilizes Chakram.
Not for the casual player. Most people setting these records are over paragon 2k. I think between 85 and 90 will be the maximum reasonably normal people will pull off. Which is what barbs, crusaders and wizards can already do nowadays.
blizz should just make ONE well rounded set gear per class if they look down on mixing set gears so much. i'm tired of getting perfect ancient set gears that are crap for the season.
Lets put this power boost in perspective. Wizards Archon got a bigger boost. They're soloing 106+. Probably will be nerfed, but who knows. Bli$$ does stupid stuff. This build is still capping out around 95 currently on ptr. That's only 1 or 2 ahead of the other classes besides wiz. It is sad that this is the only spec (other than a ridiculous LoN FoK that requires you to hover at 25% life) that is viable for dh, but overall, this setup doesn't make the dh much stronger than any of the other classes.
This is the first I've heard of this set mixing BS.
Why do they have a problem with mixing sets anyway?
Have they ever given a reason because it seems lame to me
What's next?
Thou shalt not mixeth rares and legendaries?
I thought this was a game about loot.
Long live cookie cutter builds!
Blizzard has never said that they do not like set-mixing builds, and have never taken actions directly against set-mixing builds beyond, well, buffing the 6 pieces of said sets to where you no longer want to swap sets.
Currently, for instance, Wizards have the Flashfire build, which utilizes both Tel'Rasha and Firebirds sets. Barbs have Raekor-Kings, more or less the top damage build for Barbs, that utilizes the 4 piece from each sets. Of course, rather then nerfing either of the 2/4 piece bonuses, blizzard is instead buffing the 6 piece bonus for Raekors, IK, and Firebirds, to make going with the full 6 piece of those sets better then going with a mix of the boosts. If you really liked the way those builds played, you can still play em, and still do just as good as you did pre-2.4.1, but not as good as, say, 6 piece Raekor/6 piece IK.
So, imo, its more likely that 6 piece Shadow/Maurader will see a larger buff, then for 2 piece Shadow/4 piece Marauder to see a nerf.
In addition, if the sentry build does see a nerf, it won't be because of the damage, but because most of the damage would be coming from the Sentries, and not from the DH.
Of course, 4/4 shadow/maurader, if it DOES see a nerf itself, will see a nerf in one of three ways
1: Swapping the 4 and 6 set bonus of Mauraders - This doesn't affect Mauraders at all, but essentially kills the current build in that it doesn't utilize the hugely buffed sentries. Damage from the DH themselves will GREATLY increase, however. More emphasis on the DH, less emphasis on the sentries.
2: Swapping 2/4 piece Shadows (Doesn't affect Shadow builds at all) - Nerfs the build in that they will have to devote an equipment slot to Ring of Royal Granduer.
3: Swapping 2/6 piece Shadows (Greatly affects non-impale Shadow builds) - Removes the build entirely. Greatly affects Chakram/Fan of Knives/Spike Trap builds, in addition to nerfing Sentry builds.
4: Making the 2 piece Shadows not work with Sentry - Again, removes the build entirely. Does not affect Chakram/Fan of Knives/Spike Trap builds.
With that being said though, Shadow is still in need of buffs - Both the 2 piece and 4 piece of Shadow is outpreformed(slightly) by LoN builds, so Chakram, Fan of Knives, and Spike Trap builds will still prefer utilizing LoN rather then Shadows. I forsee a boost to the 4 piece (You take 50% reduced damage while Shadow Cloak is active, in addition to other effects), and increasing the 2 piece to 1400% damage.
There is no question that Bliz did not intend to make this hybrid build so strong and there is no doubt in my mind they will perform some sort of nerf or set bonus change to bring it back in line with the strength of full sets.
What I find disturbing is that this is deja-vu as this same combination was OP in a previous PTR before they nerfed it to the point where the Shadow set was un-competitive. Now they come back and make exactly the same mistake in their attempt to make Shadows stronger again. Patch after patch, Bliz demonstrates a shocking level of incompetence with regards to balancing their own game.
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Marauder4 + Shadows 2 with Sword of Ill Will and Razor Disks is rly rly strong. I see people already done 95+ with it. 80 is a cakewalk. Seems like the return of the DH?
Direct from the front page:
The Shadow's Mantle
Key word: INCREASED. Buff, not Nerf. This will make the setup he's talking about even stronger...
And this is still early PTR.And just as in last PTR classes/sets where as you say rly rly strong only to get nerfed.So dont speculate anything on PTR.
PTR is meant to speculate builds and classes. And knowing Blizzard they will rather buff the other classes instead of nerfing one.
We're getting to the point where power creep is so massive during the same season now. LOL
sooo, GR 350 by the end of the year?
on that topic about forget bows lol ya right lol deamon hunter ranged will always be the way to go lol they buffed shadow cuse it cant keep up with m6/ue/nats lol all ranged lol
It's not out of the realm of possibility. What a lot of people tend to forget is that the benefit of shadow is you can take out a pack of mobs single target ALMOST as fast as someone running only AOE in higher GRs. To bring this playstyle to fruition and get it into more practice oversights of mechanics have to be corrected and some stuff has to be balanced to fit that mold. Buffing sets, nerfing static charge, killing heal monk and globe support, and nerfing twisted sword as a round about way of resolving the issue of twisters glitching in walls for a few examples). But I do agree with you that it along with other sets might be balanced down a bit since blizzard has made it a point to overtune numbers during PTR for testing. The problem is that a lot of these oversights aren't caught during PTR because top-end runners purposely don't finish their GRs while testing these builds to keep them secret and then run them a few weeks into a season to give them an edge over someone that was gearing for something else (static charge and broken promise U6 as a diversion were prime examples of this).
If I remember correctly devs previously stated they were looking to keep it around the GR 100 mark. To facilitate this, globe support is getting burned, damage reduction is getting a minor buff through legendary gem changes, ignore pain application to party members is cut in half, and some set bonuses are getting buffed. The theory is that they've done this to try to balance out a parties support to DPS ratio and incentivize top and mid performers to try heavier DPS comps.
It's more powerful if you are focusing a build around chakram because the sword of ill will increases chakram dmg based on the amount of hatred you have which ties into the 2set of Shadow's Mantle that increases your damge by 1200% when you have a melee weapon equipped. I suspect that this is the reason why they are buffing the damage per sentry to either match it to M4S4/M4S2 or makr M6 a clear choice. M4S4/M4S2 is probably the reason we haven't seen a buff to the Sword of Ill Will. It's kind of weak if you use it with S6 unfortunately. Which is a shame since chakram is one of the few offensive skills you can use with a melee weapon.
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blizz should just make ONE well rounded set gear per class if they look down on mixing set gears so much. i'm tired of getting perfect ancient set gears that are crap for the season.
This is the first I've heard of this set mixing BS.
Why do they have a problem with mixing sets anyway?
Have they ever given a reason because it seems lame to me
What's next?
Thou shalt not mixeth rares and legendaries?
I thought this was a game about loot.
Long live cookie cutter builds!
Lets put this power boost in perspective. Wizards Archon got a bigger boost. They're soloing 106+. Probably will be nerfed, but who knows. Bli$$ does stupid stuff. This build is still capping out around 95 currently on ptr. That's only 1 or 2 ahead of the other classes besides wiz. It is sad that this is the only spec (other than a ridiculous LoN FoK that requires you to hover at 25% life) that is viable for dh, but overall, this setup doesn't make the dh much stronger than any of the other classes.
Currently, for instance, Wizards have the Flashfire build, which utilizes both Tel'Rasha and Firebirds sets. Barbs have Raekor-Kings, more or less the top damage build for Barbs, that utilizes the 4 piece from each sets. Of course, rather then nerfing either of the 2/4 piece bonuses, blizzard is instead buffing the 6 piece bonus for Raekors, IK, and Firebirds, to make going with the full 6 piece of those sets better then going with a mix of the boosts. If you really liked the way those builds played, you can still play em, and still do just as good as you did pre-2.4.1, but not as good as, say, 6 piece Raekor/6 piece IK.
So, imo, its more likely that 6 piece Shadow/Maurader will see a larger buff, then for 2 piece Shadow/4 piece Marauder to see a nerf.
In addition, if the sentry build does see a nerf, it won't be because of the damage, but because most of the damage would be coming from the Sentries, and not from the DH.
Of course, 4/4 shadow/maurader, if it DOES see a nerf itself, will see a nerf in one of three ways
1: Swapping the 4 and 6 set bonus of Mauraders - This doesn't affect Mauraders at all, but essentially kills the current build in that it doesn't utilize the hugely buffed sentries. Damage from the DH themselves will GREATLY increase, however. More emphasis on the DH, less emphasis on the sentries.
2: Swapping 2/4 piece Shadows (Doesn't affect Shadow builds at all) - Nerfs the build in that they will have to devote an equipment slot to Ring of Royal Granduer.
3: Swapping 2/6 piece Shadows (Greatly affects non-impale Shadow builds) - Removes the build entirely. Greatly affects Chakram/Fan of Knives/Spike Trap builds, in addition to nerfing Sentry builds.
4: Making the 2 piece Shadows not work with Sentry - Again, removes the build entirely. Does not affect Chakram/Fan of Knives/Spike Trap builds.
With that being said though, Shadow is still in need of buffs - Both the 2 piece and 4 piece of Shadow is outpreformed(slightly) by LoN builds, so Chakram, Fan of Knives, and Spike Trap builds will still prefer utilizing LoN rather then Shadows. I forsee a boost to the 4 piece (You take 50% reduced damage while Shadow Cloak is active, in addition to other effects), and increasing the 2 piece to 1400% damage.
There is no question that Bliz did not intend to make this hybrid build so strong and there is no doubt in my mind they will perform some sort of nerf or set bonus change to bring it back in line with the strength of full sets.
What I find disturbing is that this is deja-vu as this same combination was OP in a previous PTR before they nerfed it to the point where the Shadow set was un-competitive. Now they come back and make exactly the same mistake in their attempt to make Shadows stronger again. Patch after patch, Bliz demonstrates a shocking level of incompetence with regards to balancing their own game.