Have these books brought back to teach characters spells, only make them extremely rare and only give light simple spells.
(spells that would be useless in battle and basically have little effect on gameplay)
Like: Book of identify
Book of Town Portal (realllly rare)
Book of summon (summons weak creatures from the netherealms)
Book of telekinesis (instantly picks up a weapon from any distance and put it in your inv/bag)
Those are only examples!
Keep in mind these would be very rare drops and would make the rare player feel unique.
For the classes that don't use mana then like diablo 1, all classes could use spells as long as they were wearing an item that gave the hero mana.
But if these are minimal spells, then we could either not use mana at all or use health as a substitute/sacrifice to cast such a spell.
Also to the players that never played Diablo 1: There was no skill tree. Spells/skills were gained via Books.
(Right click the book you get a new permanent spell/skill and the book disappears)
You could compare it to charges on weapons or armor in D2. I'm sure they'll be bringing back charged items, but dedicated spell books - could be a fun addition.
While fun to consider, it probably isn't a fit for Diablo 3, unfortunately.
The only ones i can agree with would be the book of town portal and skills books, i'm sure there will be an identifier, Deckard Cain or someone else. Agreed it would have to be a very rare drop.
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Yes there would be Deckard to identify but would be cool if someone in your group had the super rare skill of identify which dropped off a boss mid-game (1/1000 chance or so)
Would also like you all to know this doesn't effect the skill tree at all. Everything is very much the same as you'd expect and then there's these rare books that teach you these additional abilities that dont disturb or interrupt the Diablo universe because they were there in #1. Also makes you realize some NPC knows these skills in order to make the scrolls.
I hope blizz sees this and considers it themselves.
What if they were to add books that would permanently enchant weapons and armor? I think that would be very cool. Also, I think that these ideas are great, but that they also won't happen. In D1, classes were a lot more flexible. With skill trees and all, I don't think Blizzard would implement something like this. However, maybe they'd add tomes of 'knowledge' or something that would add extra skill points? That would give people incentive to keep on playing the game until they've maxed ALL their skills... to be the very best!
I wouldn't like it, it worked for DI, but when DII came in with all it's new stuff, I am happy with DII's system more, and I kinda like the direction that DIII's is going. Let's just not fuck it up, too bad at least.
What if they were to add books that would permanently enchant weapons and armor? I think that would be very cool. Also, I think that these ideas are great, but that they also won't happen. In D1, classes were a lot more flexible. With skill trees and all, I don't think Blizzard would implement something like this. However, maybe they'd add tomes of 'knowledge' or something that would add extra skill points? That would give people incentive to keep on playing the game until they've maxed ALL their skills... to be the very best!
I know you're just putting the idea out there but it's even less a possibility for skill point tombs. Blizzard don't add things that disrupt the pvp system and turn people into gods
I know you're just putting the idea out there but it's even less a possibility for skill point tombs. Blizzard don't add things that disrupt the pvp system and turn people into gods
I see what you mean, but it's not like they would be able to go past max. Eventually, they'd just have to trade off the tomes because all they're skills were max. Plus, the character with all maxed out skills can still have a crappy attribute distribution, and a good, wise player will own that player. Now, if they could raise skills infinitely, THAT would be a huge problem.
If those skills you suggest are going to be as weak and useless... what makes you think anyone even bothers to use them? They're after all weak and useless like you said.
And didn't we already have those, somewhat useless spells, which you could acquire through wielding some item,weapon? Idea is good, but I suggest that these skills, spells anyone can get, could be unique, something no other class has. It should be like some bonus spells and useful.
Well you just have to take a gander at my examples. It would be awesome if say only 10000 out of 1 million players had found a tomb that taught them how to cast Town portal or identify. Then they wouldn't need to carry scrolls. A useless skill in battle but useful in terms of gameplay without disturbing the game world.
Other spells could be decided by blizzard. Some useless rare spells you could play with in town while waiting for the party to gather. Again although useless, would still fit in the Diablo world.
When you speak of enchanted weapons, it is slightly similar but different. I'm talking about spells that don't belong in the skill tree and are taught only by ancient or rare tombs found in dungeons.
Ivaron mentioned Magic Find as a passive skill/spell. I suppose a spellbook that all charcaters could pick up and use.
How that would affect gameplay, I haven't a clue.
Also I hate buying town portals, or finding town portals, or having to deal with wondering if I have enough town portals. If they stayed open where I opened them then I wouldn't care as much, but I can only have one. So why can't I learn a skill through a book of Town Portal or just have re-usable built into my character town portal like TitanQuest had.
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What if they were to add books that would permanently enchant weapons and armor? I think that would be very cool.
Me too. I think being able to personalize you're gear should be a big part of the game. Nothing to powerful, maybe +1/2/3 to a skill, MAX. Other things like +20 to HP, +50 DMG, ect. they should also boost the required level for the items as well.
As for as the D1 style spell books, It can be done, but I'm not all for it.
-Start by having the tombs work the same as they did in D2
-Replace the scrolls with "generic spell scrolls"
-Set a limit of 5 scrolls per tomb
-12 minute cool down.
I think that much is simple enough, were it gets tricky is when you start asking questions like : Do the Spells Level up? What skills do you pick to put in a tomb?
I'd say the effectiveness of the skill should just be based on your character level Thats simple enough I guess.
The next one is tricky. I say, if they put it in, have it be skills from the characters skill trees. 1 skill from each class, possibly 2, but if you pick 2 for one class, you have to pick 2 for all of them.
Picking the specific skills is kind of tricky. They would probably be mostly defensive skills, though, with a maybe an elemental attack for each element.
The spellbook is something I too miss from Diablo 1 as it make every character very uniqe (Sorcs specially) but it also makes the game greatly unbalanced in multiplayer and basicly you could get every single spell maxed if you played long enough.
Now still woulden't it would be cool if you actually could find spellbooks that would make your character a bit outstanding to all the others. Like it gives you a nice push of power and something to show it off with i'm thinking not about passive none damaging spells like identify and town portal but more effective ones that would be really "top-notch" if you managed to find it.
To make it even more strategic every class could have let's say 3 different skills they could learn from a spellbook but you can only learn one of them on any character at any time!
For example, you have the Witch Doctor and it got 3 really good skills you can learn from books.
1 aoe hold that roots the enemies for a short time.
1 enemy explode thats like corpse explosion but on a living enemy (doesn't work on heroes and champions etc)
and maybe 1 skill that is some sort of armor that removed a fixed amount of physical beating before it dissapears (Before you flame me these are just examples, they might not be equaly powerful but I like to think that they are all pretty good skills atleast and could all be balanced similar through cooldown etc)
Now let's say thes books are also freaking rare, I mean almost Zod rare so you really think it's cool when you meet someone with one of these special skills even though you don't have one yourself.
For a strategical example imagine this one day you find one book! And it's for your class to!
Now heres the strategical part of it, would you choose to use it knowing how rare it is even though it wasn't the one you really wanted or will you try and trade it for the other one?
You might never get the book you want or you might want to trade it for some nice items instead but you will lose a undoubtfully nice skill all together if you do.
While you might say it would be unbalanced I say it's not more unbalanced than finding a weapon which gives to a skill that belongs to another class (Diablo 2 anyone?) only this time it requires more strategy and makes it a more uniqe experience.
What do you think? Please don't miss me on this one as I really think it's a cool idea (However if you dislike it your very welcome to take me down to earth)
Your idea is cool but the
that would make your character a bit outstanding to all the others
wont work. Everybody will end-up having all the books and everybody will be all the same.
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(spells that would be useless in battle and basically have little effect on gameplay)
Like:
Book of identify
Book of Town Portal (realllly rare)
Book of summon (summons weak creatures from the netherealms)
Book of telekinesis (instantly picks up a weapon from any distance and put it in your inv/bag)
Those are only examples!
Keep in mind these would be very rare drops and would make the rare player feel unique.
For the classes that don't use mana then like diablo 1, all classes could use spells as long as they were wearing an item that gave the hero mana.
But if these are minimal spells, then we could either not use mana at all or use health as a substitute/sacrifice to cast such a spell.
Also to the players that never played Diablo 1:
There was no skill tree. Spells/skills were gained via Books.
(Right click the book you get a new permanent spell/skill and the book disappears)
Thoughts???? Yay, nay??
Sentence of the year:
"WoW, It's like a disease"
By the way, they now have Lore book drops on the loot table where you'll get a tome of flavor and such to be able to read through. Think Morrowind.
they can make it works like a weapon, if you don't equip it you can't cast the spell. and one can equip only limited books one time, maybe 2.
http://www.petitiononline.com/d3art/petition.html
While fun to consider, it probably isn't a fit for Diablo 3, unfortunately.
Kap
[/LEFT]
you could do a run 100 times and not get it
then some guy comes over does the boss once, and boom he has it
Would also like you all to know this doesn't effect the skill tree at all. Everything is very much the same as you'd expect and then there's these rare books that teach you these additional abilities that dont disturb or interrupt the Diablo universe because they were there in #1. Also makes you realize some NPC knows these skills in order to make the scrolls.
I hope blizz sees this and considers it themselves.
Kinda like Murlocks in Diablo III isn't going to happen, right?
I know you're just putting the idea out there but it's even less a possibility for skill point tombs. Blizzard don't add things that disrupt the pvp system and turn people into gods
I see what you mean, but it's not like they would be able to go past max. Eventually, they'd just have to trade off the tomes because all they're skills were max. Plus, the character with all maxed out skills can still have a crappy attribute distribution, and a good, wise player will own that player. Now, if they could raise skills infinitely, THAT would be a huge problem.
Well you just have to take a gander at my examples. It would be awesome if say only 10000 out of 1 million players had found a tomb that taught them how to cast Town portal or identify. Then they wouldn't need to carry scrolls. A useless skill in battle but useful in terms of gameplay without disturbing the game world.
Other spells could be decided by blizzard. Some useless rare spells you could play with in town while waiting for the party to gather. Again although useless, would still fit in the Diablo world.
When you speak of enchanted weapons, it is slightly similar but different. I'm talking about spells that don't belong in the skill tree and are taught only by ancient or rare tombs found in dungeons.
How that would affect gameplay, I haven't a clue.
Also I hate buying town portals, or finding town portals, or having to deal with wondering if I have enough town portals. If they stayed open where I opened them then I wouldn't care as much, but I can only have one. So why can't I learn a skill through a book of Town Portal or just have re-usable built into my character town portal like TitanQuest had.
I say increase the number of waypoints, decrease the amount townportal can be used.
Give the spell a 20 minute CD. I also support the idea of books of TP, Telek, Magic Find, Identity, ect.
Me too. I think being able to personalize you're gear should be a big part of the game. Nothing to powerful, maybe +1/2/3 to a skill, MAX. Other things like +20 to HP, +50 DMG, ect. they should also boost the required level for the items as well.
As for as the D1 style spell books, It can be done, but I'm not all for it.
-Start by having the tombs work the same as they did in D2
-Replace the scrolls with "generic spell scrolls"
-Set a limit of 5 scrolls per tomb
-12 minute cool down.
I think that much is simple enough, were it gets tricky is when you start asking questions like : Do the Spells Level up? What skills do you pick to put in a tomb?
I'd say the effectiveness of the skill should just be based on your character level Thats simple enough I guess.
The next one is tricky. I say, if they put it in, have it be skills from the characters skill trees. 1 skill from each class, possibly 2, but if you pick 2 for one class, you have to pick 2 for all of them.
Picking the specific skills is kind of tricky. They would probably be mostly defensive skills, though, with a maybe an elemental attack for each element.
Your idea is cool but the wont work. Everybody will end-up having all the books and everybody will be all the same.