The edit pics look amateur and half assed. Id be disappointed it the just filtered the look of the game rather then redoing each graphic by hand.
Well to redo them will take so much time, and act I is already finished (or close to).
The dark look good even now. If they replace all the lively background items (bush, trees,floors) it will be best but that's too much to ask imo.
And of course the gothic theme will look better in the hands of the pros at blizz lab. they use better tools than photoshop to accomplish stuff.
What up with it why does the armor look so Big .Please give me a reason why it look's like that
ever in some of the developer said that .They were caught up in the WOW kind of art desgin
with starcraft 2 and had to rethink that. Bet the armor just bug's the-- LIVENING HELL OUT OF ME-- pre-apha or not it's just weird to see that big of a armor or my .I say it sames off a little bit or out of place in the diablo universe armor style and look wise...to the Barbarian girl and male armor looks.Yea there big people bet they? most have huge armor shoulder pads no
i no blizzard will work on it bet how will it look in the end.
Would you play it with how the armor look now?
OR
Would you play it with a kind of realistic look and feel?
OR
Would you like the old look of the armor in D2?:thumbsup:
imo, the non-character concept art(buildings and landscape etc) are awaaay from matching the actual 3d product, not in poly count, but in looks, and this sucks, becouse i love the concept art
I think the artwork looks really good, especially the Tristram. Even if they make Diablo III just a little more like that Tristram pic then I'd be happy.
what was that concept art, they were showing a druid picture and then some fat guy. It was like a panda brewmaster but he was a human. Maybe a brewmaster is a character, they had some drunk guys in act 2 of diablo 2!! he could spit fire and do some drunk kung fu abilities.^_^
How come there is no concept art of a female barbarian? Because they decided later on to add male and female of each class to WOW attract more WOW
WOW
The female barbarian looks like she is the little girl of the male barbarian. Grandpa?
EDIT: with Red hair
Actually there were female barbarians in Diablo 2, adding them to Diablo 3 was just a natural progression to add to the diversity of characters. Not every Barbarian in Sanctuary has blue war paint and a top knot.
Let's say Diablo 3 comes out in a year. The poly counts on the D3 models will be a joke by then. Pre-WoW I would have made the excuse that Blizzard was not the most economically successful gaming company in the world ( compared to EA etc ) and at that time it was their prerogative to focus more on quality of gameplay than graphics - an understandable tradeoff for a company that couldn't throw money at every challenge. At this point, Blizzard has more money than they could possibly know what to do with, so there really is no excuse NOT to see some next-gen graphics. But yes, you're right to some degree, it is difficult to make more realistic graphics when you model so low poly. Low-poly still doesn't equate to copying WarCraft. Also, the low-poly bit unfortunately is not an excuse for Blizzard as they could have afforded to go far more cutting-edge this time around.
Yeah, sure they could make ultra realistic graphics, make Crysis like graphics and no one in the world would buy it because of the requirements and it will be a total failure(in sales) and we'll see the developers(like crysis CEO)whining about illegal copies.(all that effort going for nothing, or for way bellow 1 million people that bought it)!
Yeah that sounds smart, NOT! In fact its idioticly stupid to suggest that kind of thing no matter how big and/or small of a fan you are, especially when the graphics do look great even in PRE-ALPHA BUILD.
But if they make the game with perfect addictive gameplay, ultra fun and with note 'Great graphics' that everyone can run it, then it would be a huge success, for blizzard, the fans and new Diablo 3 players also!
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Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
imo, the non-character concept art(buildings and landscape etc) are awaaay from matching the actual 3d product, not in poly count, but in looks, and this sucks, becouse i love the concept art
This is my beef as well. The concept art is beyond moody - it's down right terrifying. The concept art for the cathedral doesn't match what is in game either.
I have a feeling that there is a bunch of inside drama going on at Blizzard with Diablo 3, hence why they have changed art direction 3 times (or 4, I forgot how he worded it). I can easily see that they are torn on making it incredibly dark and dramatic and making it more bright and vibrant. Essentially we are looking it:
1. Diablo loyalists. Those inside of Blizzard who are pushing for a much darker game a-la the majority of the concept art (all but one of the concepts to be honest).
2. Blizzard loyalists. Those inside of Blizzard who are pushing for a much more Blizzard-esque art style, something that has only come about thanks to WoW.
I'm sure people will read that and say "BUT IT LOOKS NOTHING LIKE WOW!" and they'll mis the point entirely and not understand that I can create something that has influences from another game and those influences can be clearly seen without issue.
Much like how Half-Life 2 mods all still look like Half-Life 2. Including TF2.
maybe the true problem with game lie in cartunist concept, most modelers can do any environment without problem. i will say again that textures dont impact game performance (bumpmap, paralax it kill fps), but high model poly do. still its a rpg, top view, a bit more polygons dont hurt..
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...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Adding a little bit of detail and contrast to the textures and getting rid of overtly WoW like items and the game starts to actually look really good. I also made that model as proof that low poly does NOT equal happy smiley WoW lions.
Yeah, sure they could make ultra realistic graphics, make Crysis like graphics and no one in the world would buy it because of the requirements and it will be a total failure(in sales) and we'll see the developers(like crysis CEO)whining about illegal copies.(all that effort going for nothing, or for way bellow 1 million people that bought it)!
Yeah that sounds smart, NOT! In fact its idioticly stupid to suggest that kind of thing no matter how big and/or small of a fan you are, especially when the graphics do look great even in PRE-ALPHA BUILD.
But if they make the game with perfect addictive gameplay, ultra fun and with note 'Great graphics' that everyone can run it, then it would be a huge success, for blizzard, the fans and new Diablo 3 players also!
You actually have no idea what you're talking about do you? Well, since I do programming for a living let me enlighten you. First of all, I never said Crysis-like graphics. I merely mentioned that they shouldn't use ridiculously low specs, especially since it will probably be OVER a year until they release D3. Not only that but Crysis far from flopped and it has already been released! ( to queue you in it did QUITE well ) In a year, an X1800 or 7800 model video card will be DIRT cheap, if they aren't cheap enough ALREADY. In fact, even right now a 4850 is $160-170 on newegg! Those should be more than sufficient to run the game on minimal to average settings and moderate to high settings with the 4850. Secondly, Crysis programmers didn't invent the algorithms they used for the game! Therefore there would be no lawsuits. The technology in Crysis has been available to the public in publications for some time now. At least 5 years on most of the complex algorithms present in the game and 10 or more years for the more basic. Most of all, we're not talking about volumetric fog or water shaders, which consume the most processes on your video card. Normal maps, spec maps, static AO maps, and Dynamic Ambient Occlusion are all very simple GPU algorithms ( since 3 out of 4 of those are simple texture fetches LOL ) that could REALLY add some realism to the game. These are things present in all modern games. Hell, they could even throw in some Deferred Shading for higher end cards! <-- that would look great for dynamic light sources on spells!
...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Adding a little bit of detail and contrast to the textures and getting rid of overtly WoW like items and the game starts to actually look really good. I also made that model as proof that low poly does NOT equal happy smiley WoW lions.
Low poly lion looks amazingly awesome. I also like how the picture is still bright but has a much darker mood. It's the lion. Also, the added detail makes me :).
Listen.
In a year DX10 will be pretty much standard.
In a year... My current VGA (the 8600GTS) will cost probably about £30, and will be able to max out Diablo 3 as it currently is.
For a game thats to be released in the future, it uses VERY VERY dated visuals.
Nobody's asking for it to look literally like real life.
We're just not blind as to how rediculously old it looks.
They're quite bureaucratic and conservative about graphics. It's always been illusions with them, graphics have always been dated, they've disguised themselves as worldclass game developers for good and bad reasons, nobody can deny that their games are all good, but they still bullshit their way to it.
A gothic look and feel would be like being dirty, Gorian, nothing is very intense, it's all a worn down color. Beside that a lot of diablos environment and music is a symbol of the decay of peace (at least that's my point of view)
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Im glad that you have repeated exactly what hundreds of people have said before.
Just doing my part to support the cause :cool:
Unfortunately, me and 20k+ ppl not =/.
Is there a middle? Do you find the dark style in the edited pics terrible?
Sentence of the year:
"WoW, It's like a disease"
The edit pics look amateur and half assed. Id be disappointed it the just filtered the look of the game rather then redoing each graphic by hand.
Well to redo them will take so much time, and act I is already finished (or close to).
The dark look good even now. If they replace all the lively background items (bush, trees,floors) it will be best but that's too much to ask imo.
And of course the gothic theme will look better in the hands of the pros at blizz lab. they use better tools than photoshop to accomplish stuff.
Sentence of the year:
"WoW, It's like a disease"
ever in some of the developer said that .They were caught up in the WOW kind of art desgin
with starcraft 2 and had to rethink that. Bet the armor just bug's the-- LIVENING HELL OUT OF ME-- pre-apha or not it's just weird to see that big of a armor or my .I say it sames off a little bit or out of place in the diablo universe armor style and look wise...to the Barbarian girl and male armor looks.Yea there big people bet they? most have huge armor shoulder pads no
i no blizzard will work on it bet how will it look in the end.
Would you play it with how the armor look now?
OR
Would you play it with a kind of realistic look and feel?
OR
Would you like the old look of the armor in D2?:thumbsup:
WOW
The female barbarian looks like she is the little girl of the male barbarian. Grandpa?
EDIT: with Red hair
Actually there were female barbarians in Diablo 2, adding them to Diablo 3 was just a natural progression to add to the diversity of characters. Not every Barbarian in Sanctuary has blue war paint and a top knot.
Yeah that sounds smart, NOT! In fact its idioticly stupid to suggest that kind of thing no matter how big and/or small of a fan you are, especially when the graphics do look great even in PRE-ALPHA BUILD.
But if they make the game with perfect addictive gameplay, ultra fun and with note 'Great graphics' that everyone can run it, then it would be a huge success, for blizzard, the fans and new Diablo 3 players also!
Diablo 3 is graphically and artistically great, there needs to be variety in the game, instead of only plain and dark areas!
+Wouldn't it be better and more interesting if from a sunny beautiful day, mist starts covering the screen, rain starts falling, thunders and lightning striking and it starts to darken, instead of constant dark!?
This is my beef as well. The concept art is beyond moody - it's down right terrifying. The concept art for the cathedral doesn't match what is in game either.
I have a feeling that there is a bunch of inside drama going on at Blizzard with Diablo 3, hence why they have changed art direction 3 times (or 4, I forgot how he worded it). I can easily see that they are torn on making it incredibly dark and dramatic and making it more bright and vibrant. Essentially we are looking it:
1. Diablo loyalists. Those inside of Blizzard who are pushing for a much darker game a-la the majority of the concept art (all but one of the concepts to be honest).
2. Blizzard loyalists. Those inside of Blizzard who are pushing for a much more Blizzard-esque art style, something that has only come about thanks to WoW.
I'm sure people will read that and say "BUT IT LOOKS NOTHING LIKE WOW!" and they'll mis the point entirely and not understand that I can create something that has influences from another game and those influences can be clearly seen without issue.
Much like how Half-Life 2 mods all still look like Half-Life 2. Including TF2.
...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Adding a little bit of detail and contrast to the textures and getting rid of overtly WoW like items and the game starts to actually look really good. I also made that model as proof that low poly does NOT equal happy smiley WoW lions.
You actually have no idea what you're talking about do you? Well, since I do programming for a living let me enlighten you. First of all, I never said Crysis-like graphics. I merely mentioned that they shouldn't use ridiculously low specs, especially since it will probably be OVER a year until they release D3. Not only that but Crysis far from flopped and it has already been released! ( to queue you in it did QUITE well ) In a year, an X1800 or 7800 model video card will be DIRT cheap, if they aren't cheap enough ALREADY. In fact, even right now a 4850 is $160-170 on newegg! Those should be more than sufficient to run the game on minimal to average settings and moderate to high settings with the 4850. Secondly, Crysis programmers didn't invent the algorithms they used for the game! Therefore there would be no lawsuits. The technology in Crysis has been available to the public in publications for some time now. At least 5 years on most of the complex algorithms present in the game and 10 or more years for the more basic. Most of all, we're not talking about volumetric fog or water shaders, which consume the most processes on your video card. Normal maps, spec maps, static AO maps, and Dynamic Ambient Occlusion are all very simple GPU algorithms ( since 3 out of 4 of those are simple texture fetches LOL ) that could REALLY add some realism to the game. These are things present in all modern games. Hell, they could even throw in some Deferred Shading for higher end cards! <-- that would look great for dynamic light sources on spells!
...had a nightmare ...Tyrael finally embraced the shadows... damn Wstone.
"So we're trying to that right kind of balance between Diablo I and Diablo II
dungeons, but with maybe a bit more of a World of Warcraft exterior experience"
Low poly lion looks amazingly awesome. I also like how the picture is still bright but has a much darker mood. It's the lion. Also, the added detail makes me :).