I don't think it would KILL anyone to have guns in Diablo, you just have to understand people's aversion to them in the game in the first place.
And I'm sure many people here will attest to the idea that just because it's good in WoW does not mean it needs to be in Diablo. (That argument starts enough headaches as it is)
Rollback Post to RevisionRollBack
It's time to welcome the other 80% of the color wheel to a Diablo game.
A subtle slight against anyone who isn't anti-gun? I assume so by the enthusiasm coupled with all caps and the use of simple or childish (maybe even mocking) language like "oh boy".
You know I almost stopped reading after the first few sentences...
It wasn't a slight at all against anyone.
When I think HacknSlash I think "OH BOY MELEE WEAPONS!". Lot's of people are excited about different things, but most people don't think "OH BOY GUNS!". There are already games based heavily on guns, though they may not be hacknslash.
You're right though. When people think traditional hack and slash, they dont think guns.
Did we expect skill trees in Diablo 2? Or Runes? I guess those things shouldn't have been in the game.
Skill trees are a game mechanic, almost nothing to do with items or weapons. Runes, are pretty commonly used in medieval based games. Maybe not how D2 had them as socket items but many other games.
For example Ultima Online had runes you could set to mark a certain place on the map and then recall yourself to that place.
Warcraft had the runed blade Frostmourne. etc etc.
A subtle slight against anyone who isn't anti-gun? I assume so by the enthusiasm coupled with all caps and the use of simple or childish (maybe even mocking) language like "oh boy".
It's all a bit unfair I think. I don't feel like "OH BOY GUNS" at all really. I'm just saying it wouldn't kill me if there were guns. My interest is in the outcry against guns. I don't think it's really warranted... atleast in cases like "go play WoW" and whatnot.
You're right though. When people think traditional hack and slash, they dont think guns.
Did we expect skill trees in Diablo 2? Or Runes? Or the Horodoric Cube? I guess those things shouldn't have been in the game.
You can have your guns, but they will be realistic.
You only get 1 shot every five minutes, that's your reload time. Rifling doesn't exist yet, so they are highly inaccurate and only 1 in 5 shots ever hits.
The only reason the firearm took the place of the bow and crossbow, was because it's easier and cheaper to train one hundred men to use a gun than it is to use a bow. This lead to armies fielding rifleman in large numbers with the hopes that they would hit something. Then people invented more creative ways to make guns kill easier and faster.
Not more than 200 years ago were we still only getting off three shots per minute, in the hands of a trained soldier.
I wouldn't want a firearm as a weapon... because it's realistic. Today guns are the weapon of choice. But I play Diablo to escape and embark in a world where demons die mercilessly by ways of sorcery and kickass ancient weaponry.
Prepare, I quoted a crapload of people. If you want, go get a soda or a sandwich now.
Ok, got your refreshments? Cool. *Deep breath.* Lets begin.
Quote from "intrinsik4" »
I don't get it. It's not like you're gonna end up with uzi's and ak47's. Would it really kill diablo to have a slight foray into pre-colonial firearms?
We already have bows and crossbows... so...
1. on the one hand, how much does it change
2. on the other hand, if it doesnt change much why put it in
Agreed, uzi's and AK's don't belong. Hand cannons that would fit in the time era would belong. In fact, it amazes me with the technology they had in D2 (in game people's technology) that there were no primitive firearms.
Quote from "Dead_Metal" »
It's not in keeping with the Diablo universe.
Blizzard(R) said that the Diablo universe is an ever changing universe, thus this statement is null and void.
Quote from "Dead_Metal" »
The genre is hack and slash, not hack and shoot. Look at Too Human. They tried this, and before it's even released it's being knocked for its terrible gameplay mechanics and "trying to do too much at once" - i.e. guns.
I concur. And lets remove axes and clubs and all the one handed weapons for short swords and remove long swords and polearms and all the two handed weapons for heavy two handed axes. That way you only have short one handed swords and heavy two handed axes. Makes things alot easier. *Makes petition.*
Quote from "Dead_Metal" »
Another example? Hellgate: London. Man, that was a great game that really kept Flagship Studios afloat, huh? Oh wait.
Look [thread link="One"]here[/thread link].
Quote from "Dead_Metal" »
Besides, what kind of magic would guns be imbued with? Multi-shot? Faster firing rate? Shock, explode, freeze, or poison on contact? Hey those sound great, and you know why? Arrows already have those abilities. No need to crowd the game with another item that does the exact same thing.
Well, I would expect the same things as the bows.
Wait, bows are already there... Well, there's Crossbows and javalins... But let's just hide the crossbows and javelins, right?
*Makes petition to remove crossbows and javelins for "simplicity's sake".*
Quote from "Daemaro" »
I think the original post was talking about hand cannons. Besides they would have the bonus of doing the same things as arrows/bolts AND pissing a lot of people off at once!
Pissing people off is pretty good. Hehehe....
Quote from "intrinsik4" »
Well apparently there are guns in WoW... and WoW is very successful. Perhaps it's the application of the thing, rather than just the fact that it's there or not.
Hey, you take Diablo out of Warcraft and I am SURE that Warcraft fans will take there warcraft out of your Diablo. (Granted, once all the Diablo is out of Warcraft, there probably won't be any warcraft in Diablo in the first place, considering WoW is basically Diablo MMO with Warcraft characters...)
Quote from "intrinsik4" »
I say, if guns can be worked into the game in a compelling way, why not? Because it wasn't in the first two? They have explosives and iron works. Are guns in the diablo world so far fetched?
Because people don't like change. They want Diablo 2, just with prettier graphics. That's all. That's all they want. They don't even want a story, they want Diablo 2 with current generation graphics.
Quote from "intrinsik4" »
It's all a bit unfair I think. I don't feel like "OH BOY GUNS" at all really. I'm just saying it wouldn't kill me if there were guns. My interest is in the outcry against guns. I don't think it's really warranted... atleast in cases like "go play WoW" and whatnot.
Well, go [thread link="Two"]here[/thread link] for my view on the WoW/Diablo crying. (Don't worry, same page. Just an anchor. ;D )
Quote from "Dead_Metal" »
I don't think it would KILL anyone to have guns in Diablo, you just have to understand people's aversion to them in the game in the first place.
Alot of people hate stuff for stupid reasons. *Refers to WoW haters that never played WoW, or just played the 10 day trial.*
Quote from "Dead_Metal" »
And I'm sure many people here will attest to the idea that just because it's good in WoW does not mean it needs to be in Diablo. (That argument starts enough headaches as it is)
And I'm sure nobody here can understand that WoW got almost all of it's RPG elements from Diablo. But saying that out loud is heresy...
Quote from "shelledfade" »
Go play WoW. Or CoD4, Or unreal tournament 3 if you want guns. kthxbye.
Don't take this the wrong way, but I want to kill you. Seriously, nothing personal, I just want to kill you, then bathe in your blood. kthxbye
Quote from "Daemaro" »
When I think HacknSlash I think "OH BOY MELEE WEAPONS!". Lot's of people are excited about different things, but most people don't think "OH BOY GUNS!". There are already games based heavily on guns, though they may not be hacknslash.
Well, the thing is, it's not based heavily on guns. Guns would be just like bows?
"THEN WHY HAVE GUNS!?!?"
Why have guns if bows do the same thing? Why have axes if swords can melee? Why have eagle orbs if staves can be a magic user's weapon? Why use throwing daggers when throwing axes can be a thrower's weapon? Why? Seriously, why not only one of each type? Only short swords for 1h melee'ers, heavy axes for 2h melee'ers, throwing knives for throwers, crossbows for ranged, and staves for magic users. All the other weapons should be trashed, right? Right? Right?
Quote from "Daemaro" »
Warcraft had the runed blade Frostmourne. etc etc.
Which was based off of the Diablo runes. Today's game runes are largely based off of Diablo 2's runes. Again, Diablo could lead the way, except a few small minded people think ak47's instead of historically accurate weapons.
Quote from "Veritech017" »
You can have your guns, but they will be realistic.
You only get 1 shot every five minutes, that's your reload time. Rifling doesn't exist yet, so they are highly inaccurate and only 1 in 5 shots ever hits.
Agreed. And lets put the same limitations on bows and crossbows and javalins and swords and axes. Bows should only fire one shot every 3 minutes, and swords shouldn't be flying in a blurr, but rather one hit every 15 to 20 secons. Right? Right?
Oh, and Whirlwind isn't realistic. Nobody spins that fast through hordes of enemies and survives, lets take that out of the game.
Quote from "Kalyptein" »
Guns are pointless since there are already Bows / Crossbows about which achieve exactly the same thing gameplaywise with imbued/magical shots etc.
Agreed. Again, another anchor link [thread link="Five"]here[/thread link]. Please read.
Quote from "Inpaceriposarsi" »
I wouldn't want a firearm as a weapon... because it's realistic. Today guns are the weapon of choice. But I play Diablo to escape and embark in a world where demons die mercilessly by ways of sorcery and kickass ancient weaponry.
Let me put it this way, because you're both obviously being retarded.
A bow in the hands of a trained user is rather fast to reload and shoot again, depending on the size, draw length, and draw weight. In D2 the bow has a speed range from Very Fast to Slow, although in the hands of an Amazon or Rogue merc all bows shoot from Very Very Fast to Normal.
The crossbow takes some time to reload and doesn't require as much skill to use as it was the cousin to the flintlocke firearm. With the exception of a repeating crossbow, crossbows in D2 ranged from Normal to Very Slow, with Very Slow only being gotten by Assassins and Amazons. It was actually slower for the ranged class, the Amazon, to use crossbows.
This is an example of Blizzard giving a realistic approach to weapons. They actually consider if a certain class would have training with a weapon and base their speed in using it on that. They also give each weapon a realistic speed based on how the weapon performed in real life.
A flintlocke rifle of the time, if it were invented, would translate into D2 with a Very Very Very Very Slow attack speed.
That's four times slower than a Heavy Crossbow, which is slightly in favour to the gun by making it a little faster than it should be. In D2 that would translate into about two shots per minute.
Damn, here I thought that was Diablo with the Amazon shooting really really fast...
Guess the Increased Attack Speed small charms and jewels and whatnot wouldn't work on guns...
Edit: Miss read what you said. Apparently Bows CAN shoot really fast and guns can't, even though historically they would of shot at about the same speed. Guess IAS only works on bows, crossbows, axes, swords, clubs, polearms, *takes a breath* spears, javelins, staves, orbs, maces, scepters, etc, but not guns. Hmm...
Well, the thing is, it's not based heavily on guns. Guns would be just like bows?
"THEN WHY HAVE GUNS!?!?"
Why have guns if bows do the same thing? Why have axes if swords can melee? Why have eagle orbs if staves can be a magic user's weapon? Why use throwing daggers when throwing axes can be a thrower's weapon? Why? Seriously, why not only one of each type? Only short swords for 1h melee'ers, heavy axes for 2h melee'ers, throwing knives for throwers, crossbows for ranged, and staves for magic users. All the other weapons should be trashed, right? Right? Right?
That wasn't the point I was trying to make at all. Of course there is room for different weapons that do similar things.
I was saying when people think HacknSlash they don't think of guns. And as we all know a lot of people are greatly put off by things they don't expect. Especially in this matter. Some like the idea some completely hate it.
Quote from "LinkX" »
Which was based off of the Diablo runes. Today's game runes are largely based off of Diablo 2's runes. Again, Diablo could lead the way, except a few small minded people think ak47's instead of historically accurate weapons.
Actually I'd bet Frostmourne was based off of Norse mythology.
Every game I have played that had runes as attributed them with magic (even before LOD). It's not like LOD made this up.
Quote from "Wikipedia »
In the Poetic Edda poem [URL="http://en.wikipedia.org/wiki/R%C3%ADgs%C3%BEula"]Rígsþula[/URL] another origin is related of how the runic alphabet became known to man. The poem relates how [URL="http://en.wikipedia.org/wiki/R%C3%ADg"]Ríg[/URL], identified as [URL="http://en.wikipedia.org/wiki/Heimdall"]Heimdall[/URL] in the introduction, sired three sons ([URL="http://en.wikipedia.org/wiki/Thrall"]Thrall[/URL] (slave), [URL="http://en.wikipedia.org/wiki/Churl"]Churl[/URL] (freeman) and [URL="http://en.wikipedia.org/wiki/Earl"]Jarl[/URL] (noble)) on human women. These sons became the ancestors of the three classes of men indicated by their names. When Jarl reached an age when he began to handle weapons and show other signs of nobility, Rig returned and, having claimed him as a son, taught him the runes. In 1555, the exiled Swedish archbishop [URL="http://en.wikipedia.org/wiki/Olaus_Magnus"]Olaus Magnus[/URL] recorded a tradition that a man named [URL="http://en.wikipedia.org/wiki/Kettil_Runske"]Kettil Runske[/URL'] had stolen three rune staffs from Odin and learned the runes and their magic.
Quote from "Wikipedia »
Due to this, it is possible that the early runes were not so much used as a simple writing system, but rather as [URL="http://en.wikipedia.org/wiki/Magic_%28paranormal%29"]magical[/URL'] signs to be used for charms.
Quote from "Wikipedia »
There are also some inscriptions suggesting a medieval belief in the magical significance of runes, such as the [URL="http://en.wikipedia.org/wiki/Franks_Casket"]Franks Casket[/URL'] (700 AD) panel.
Quote from "Wikipedia" »
A recent study of runic magic suggests that runes were used to create magical objects such as amulets (MacLeod and Mees 2006), but not in a way that would indicate that runic writing was any more inherently magical than were other writing systems such as Latin or Greek.
It goes on and on, but my point is runes have been associated with magic for a LONG time.
That wasn't the point I was trying to make at all. Of course there is room for different weapons that do similar things.
I was saying when people think HacknSlash they don't think of guns. And as we all know a lot of people are greatly put off by things they don't expect. Especially in this matter. Some like the idea some completely hate it.
Actually I'd bet Frostmourne was based off of Norse mythology.
Every game I have played that had runes as attributed them with magic (even before LOD). It's not like LOD made this up.
It goes on and on, but my point is runes have been associated with magic for a LONG time.
Diablo didn't make the idea, trust me, the rune thing of Diablo is the raping of my ancestors, so I know a little about that. But Diablo DID popularize it. Diablo brought it to the masses. Diablo brought alot to the masses.
Also, people don't expect alot when they get a game, but usually they enjoy it anyway. I didn't expect Assassins Creed to be about memories, but it was. And I certainly enjoyed what I got to play of it.
i wouldnt mind if guns are introduced as primitive hand cannons that goes into the hands of enemies. lets think this way, a menacing berserker with a single handed choppy weapon(axe) and a handcannon that rushes u head on, firing his singleshot weaponry from 5meters away with 1/2 second of recoil-recovery penalty, then proceeds to smash you with the axe.
then think of the barb doing the same thing.
personally, i wouldnt want powerful iron bullets in the game that just blasts through armour, maybe just short ranged heavy-assed handcannon-esque shotguns with a minimum firing range. i think armour can probably deflect small pellets by that time.
i welcome guns into d3, as long as they look and work as primitive as possible(befitting of diablo 3). then again whether they are in or not, wouldnt affect my decision of getting the game but im always looking for something new though.
When I think "diablo" I dont think guns. I think Swords, maces, Hammers, Staves, Claws, Wands, Shields, Pikes, Javalins, Bows, Crossbows, Longbows. Magic.
When I think "Guns" I think CoD4, UT3, Crysis, The patriot, Halo 3, Company of Heroes, WoW, Hellgate london, Quake, The matrix, Rainbow six, Mel Gibson. Not "diablo".
Diablo is pure MIDEVIL fantasy :cute:. Pure.
So you can take your blunderbuss back over to god knows where you came from, and you can cram it up your ass. :thumbsup:
Rollback Post to RevisionRollBack
If you get personally attacked by letters through the internet its a good thing to always have a box of tissues and a band-aid around.
THIS IS NOT WHAT YOU WOULD FREAKING FIND IN CoD OR HALO OR HELLGATE OR WHATEVER THE FUDGE YOU ARE SPOUTING!!!
*Takes a deep breath.* Listen, nobody want's AK47's, they want historically accurate weaponry. I would be shocked and pissed if bows of today were in Diablo. It's all about historical accuracy and how they are implemented.
*Takes a deep breath.* Listen, nobody want's AK47's, they want historically accurate weaponry. I would be shocked and pissed if bows of today were in Diablo. It's all about historical accuracy and how they are implemented.
I've realized since about page 4 we were talking about handcannons.
I still don't really like the idea. I don't really know why exactly. Just puts me off.
It would be hilarious to see some demons try to do a driveby on a town with one of those though.
I've realized since about page 4 we were talking about handcannons.
I still don't really like the idea. I don't really know why exactly. Just puts me off.
It would be hilarious to see some demons try to do a driveby on a town with one of those though.
(I think I have to put a picture of a handcannon up every 10 posts, so that people remember what a goddamn handcannon is. Not you, just idiots who don't read the entire thread.)
First, don't change it to orange and I won't make my stuff black, black is hard to read on one theme just like orange and white is hard to read on the other.
Second, how would you do a drive by with a handcannon? That makes no sense. Hand cannons are primitive, even compared to flintlock and matchlock muskets.
(I think I have to put a picture of a handcannon up every 10 posts, so that people remember what a goddamn handcannon is. Not you, just idiots who don't read the entire thread.)
The handcannon picture is actually on the front page opening post. Has been for many many many pages. People just don't seem to read it or look at it I guess.
Second, how would you do a drive by with a handcannon? That makes no sense. Hand cannons are primitive, even compared to flintlock and matchlock muskets.
I know it'd never happen, it's not logical, practical or anything, it'd just be funny.
A group of Fallen with a handcannon firing once at the town then standing there laughing for a few seconds before they realize it has to be reloaded and they don't know how.
When people think traditional hacknslash they usually don't think "OH BOY GUNS!"
While on the other hand they do expect magic and bows.
And I'm sure many people here will attest to the idea that just because it's good in WoW does not mean it needs to be in Diablo. (That argument starts enough headaches as it is)
It's time to welcome the other 80% of the color wheel to a Diablo game.
You know I almost stopped reading after the first few sentences...
It wasn't a slight at all against anyone.
When I think HacknSlash I think "OH BOY MELEE WEAPONS!". Lot's of people are excited about different things, but most people don't think "OH BOY GUNS!". There are already games based heavily on guns, though they may not be hacknslash.
Skill trees are a game mechanic, almost nothing to do with items or weapons. Runes, are pretty commonly used in medieval based games. Maybe not how D2 had them as socket items but many other games.
For example Ultima Online had runes you could set to mark a certain place on the map and then recall yourself to that place.
Warcraft had the runed blade Frostmourne. etc etc.
You can have your guns, but they will be realistic.
You only get 1 shot every five minutes, that's your reload time. Rifling doesn't exist yet, so they are highly inaccurate and only 1 in 5 shots ever hits.
The only reason the firearm took the place of the bow and crossbow, was because it's easier and cheaper to train one hundred men to use a gun than it is to use a bow. This lead to armies fielding rifleman in large numbers with the hopes that they would hit something. Then people invented more creative ways to make guns kill easier and faster.
Not more than 200 years ago were we still only getting off three shots per minute, in the hands of a trained soldier.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
The problem is this:
AOE and crowd control.
Guns as playable weapons don't lend themselves to these much needed areas. They focus on high impact single target damage.
However NPCs, or monsters having guns is totally with in the realm of reason.
But--I'd still play D3 even if it had guns.
Ok, got your refreshments? Cool. *Deep breath.* Lets begin.
Agreed, uzi's and AK's don't belong. Hand cannons that would fit in the time era would belong. In fact, it amazes me with the technology they had in D2 (in game people's technology) that there were no primitive firearms.
Blizzard(R) said that the Diablo universe is an ever changing universe, thus this statement is null and void.
I concur. And lets remove axes and clubs and all the one handed weapons for short swords and remove long swords and polearms and all the two handed weapons for heavy two handed axes. That way you only have short one handed swords and heavy two handed axes. Makes things alot easier. *Makes petition.*
Look [thread link="One"]here[/thread link].
Well, I would expect the same things as the bows.
Wait, bows are already there... Well, there's Crossbows and javalins... But let's just hide the crossbows and javelins, right?
*Makes petition to remove crossbows and javelins for "simplicity's sake".*
Pissing people off is pretty good. Hehehe....
Hey, you take Diablo out of Warcraft and I am SURE that Warcraft fans will take there warcraft out of your Diablo. (Granted, once all the Diablo is out of Warcraft, there probably won't be any warcraft in Diablo in the first place, considering WoW is basically Diablo MMO with Warcraft characters...)
Because people don't like change. They want Diablo 2, just with prettier graphics. That's all. That's all they want. They don't even want a story, they want Diablo 2 with current generation graphics.
Well, go [thread link="Two"]here[/thread link] for my view on the WoW/Diablo crying. (Don't worry, same page. Just an anchor. ;D )
Alot of people hate stuff for stupid reasons. *Refers to WoW haters that never played WoW, or just played the 10 day trial.*
And I'm sure nobody here can understand that WoW got almost all of it's RPG elements from Diablo. But saying that out loud is heresy...
Don't take this the wrong way, but I want to kill you. Seriously, nothing personal, I just want to kill you, then bathe in your blood. kthxbye
Well, the thing is, it's not based heavily on guns. Guns would be just like bows?
"THEN WHY HAVE GUNS!?!?"
Why have guns if bows do the same thing? Why have axes if swords can melee? Why have eagle orbs if staves can be a magic user's weapon? Why use throwing daggers when throwing axes can be a thrower's weapon? Why? Seriously, why not only one of each type? Only short swords for 1h melee'ers, heavy axes for 2h melee'ers, throwing knives for throwers, crossbows for ranged, and staves for magic users. All the other weapons should be trashed, right? Right? Right?
Which was based off of the Diablo runes. Today's game runes are largely based off of Diablo 2's runes. Again, Diablo could lead the way, except a few small minded people think ak47's instead of historically accurate weapons.
Agreed. And lets put the same limitations on bows and crossbows and javalins and swords and axes. Bows should only fire one shot every 3 minutes, and swords shouldn't be flying in a blurr, but rather one hit every 15 to 20 secons. Right? Right?
Oh, and Whirlwind isn't realistic. Nobody spins that fast through hordes of enemies and survives, lets take that out of the game.
Agreed. Again, another anchor link [thread link="Five"]here[/thread link]. Please read.
What?... Seriously, wtf?...
A bow in the hands of a trained user is rather fast to reload and shoot again, depending on the size, draw length, and draw weight. In D2 the bow has a speed range from Very Fast to Slow, although in the hands of an Amazon or Rogue merc all bows shoot from Very Very Fast to Normal.
The crossbow takes some time to reload and doesn't require as much skill to use as it was the cousin to the flintlocke firearm. With the exception of a repeating crossbow, crossbows in D2 ranged from Normal to Very Slow, with Very Slow only being gotten by Assassins and Amazons. It was actually slower for the ranged class, the Amazon, to use crossbows.
This is an example of Blizzard giving a realistic approach to weapons. They actually consider if a certain class would have training with a weapon and base their speed in using it on that. They also give each weapon a realistic speed based on how the weapon performed in real life.
A flintlocke rifle of the time, if it were invented, would translate into D2 with a Very Very Very Very Slow attack speed.
That's four times slower than a Heavy Crossbow, which is slightly in favour to the gun by making it a little faster than it should be. In D2 that would translate into about two shots per minute.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Damn, here I thought that was Diablo with the Amazon shooting really really fast...
Guess the Increased Attack Speed small charms and jewels and whatnot wouldn't work on guns...
Edit: Miss read what you said. Apparently Bows CAN shoot really fast and guns can't, even though historically they would of shot at about the same speed. Guess IAS only works on bows, crossbows, axes, swords, clubs, polearms, *takes a breath* spears, javelins, staves, orbs, maces, scepters, etc, but not guns. Hmm...
That wasn't the point I was trying to make at all. Of course there is room for different weapons that do similar things.
I was saying when people think HacknSlash they don't think of guns. And as we all know a lot of people are greatly put off by things they don't expect. Especially in this matter. Some like the idea some completely hate it.
Actually I'd bet Frostmourne was based off of Norse mythology.
Every game I have played that had runes as attributed them with magic (even before LOD). It's not like LOD made this up.
It goes on and on, but my point is runes have been associated with magic for a LONG time.
Diablo didn't make the idea, trust me, the rune thing of Diablo is the raping of my ancestors, so I know a little about that. But Diablo DID popularize it. Diablo brought it to the masses. Diablo brought alot to the masses.
Also, people don't expect alot when they get a game, but usually they enjoy it anyway. I didn't expect Assassins Creed to be about memories, but it was. And I certainly enjoyed what I got to play of it.
then think of the barb doing the same thing.
personally, i wouldnt want powerful iron bullets in the game that just blasts through armour, maybe just short ranged heavy-assed handcannon-esque shotguns with a minimum firing range. i think armour can probably deflect small pellets by that time.
i welcome guns into d3, as long as they look and work as primitive as possible(befitting of diablo 3). then again whether they are in or not, wouldnt affect my decision of getting the game but im always looking for something new though.
When I think "Guns" I think CoD4, UT3, Crysis, The patriot, Halo 3, Company of Heroes, WoW, Hellgate london, Quake, The matrix, Rainbow six, Mel Gibson. Not "diablo".
Diablo is pure MIDEVIL fantasy :cute:. Pure.
So you can take your blunderbuss back over to god knows where you came from, and you can cram it up your ass. :thumbsup:
*Takes a deep breath.* Listen, nobody want's AK47's, they want historically accurate weaponry. I would be shocked and pissed if bows of today were in Diablo. It's all about historical accuracy and how they are implemented.
I've realized since about page 4 we were talking about handcannons.
I still don't really like the idea. I don't really know why exactly. Just puts me off.
It would be hilarious to see some demons try to do a driveby on a town with one of those though.
(I think I have to put a picture of a handcannon up every 10 posts, so that people remember what a goddamn handcannon is. Not you, just idiots who don't read the entire thread.)
First, don't change it to orange and I won't make my stuff black, black is hard to read on one theme just like orange and white is hard to read on the other.
Second, how would you do a drive by with a handcannon? That makes no sense. Hand cannons are primitive, even compared to flintlock and matchlock muskets.
The handcannon picture is actually on the front page opening post. Has been for many many many pages. People just don't seem to read it or look at it I guess.
I know it'd never happen, it's not logical, practical or anything, it'd just be funny.
A group of Fallen with a handcannon firing once at the town then standing there laughing for a few seconds before they realize it has to be reloaded and they don't know how.