Guns are boring. Need more use in throwing knives/axes, or assassin's shuriken skills.
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Diablo III needs werewolf form!! Werewolf druids are the greatesterestest! Werewolves that shred and eat enemies even!! Rawr! (f'.')f
[SIGPIC][/SIGPIC]
Peter Molyneux is doing that to Fable 2.
I personally don't like the idea of guns in fantasy games.. but Fable 2 has early gen. guns, which I don't think will be very bad.
Might be kinda weird to get used to..
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
i actually enjoyed the hgl beta, i dont know why though... i musta been drunk when i was playing it
I enjoyed it too actually, then I bought the full game and only then did the full ramifications of my actions become clear. It was a pretty unique (albeit ultra shitty) and it kind of felt like a Diablo III.
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Don't try to be a great man, just be a man... and let history make its own judgment. -Zefram Cochrane, Star Trek
Yeah why don't you guys try explaining in a paragraph instead of "No guns, they sux, u nub go back to hellgate, I dun want my diablo to get flagshipped"
The gun is as valid as a war axe, both are originally dedicated armor piercers (Though the gun was for cavalry heavy armor) It's place took precidence when somebody thought that since the british armies consisted of over 3/5 archers, guns would be 2x effective, if not 3x at slaughtering one of the dominant nations at the time. How does this relate to the world of sanctuary? Well they're despirate in the same way but from different types of threats, big demons that are heavily armored, weapons of exotic design seek their fortunes amongst the brigands I suppose, guns are highly unlikely but if they see their way into the game they will either not be a player weapon until a later time, or be an endgame super weapon that is an extremely rare drop. Take your pick.
In comparative strength between a gun & a bow to the relative size and "power level" of an average demon, I think he'd laugh his pants off himself if you came at him with a peashooter.
And then he'd start eating your pants to compensate, as you spend time reloading.
That's true but not if you fill your gun with shreds like a shotgun the way pirates did it with musket pistols. That could do serious damage. besides the internal damage done by an arrow is lesser than a bullet, the ripples shred your insides by breaking apart if the metal is weak.
To all the people trying to use "rational" arguments against Guns (aside from Elfen, his argument is solid on its own basing), such as "They'd take too long to reload", or "I can't see someone surviving a shot from a gun and it being realistic", I have the following to say:
1. And bows that can be fired 3 and a half times a second, or Crossbows that can fire 2 and a half times per second are realistic from Diablo 2?
2. Survivng multiple axe or sword wounds is realistic though?
Now look, I personally hope guns won't make an appearance in Diablo 3, I'm just pointing out that those sort of arguments don't hold up to much when put into context.
Now, since its the "in" thing to do at the moment, why not create a petition to ban guns from d2? :rolleyes:
I think it is fair to say it would change the feel of the game for the worse, that is reason enough. Trying to intermingle a colonial setting in with a dark ages setting won't fly without killing Diablo. The moment you add a cannon, then you have to think about adding a gun, and then suddenly ranged weapons take on a whole new meaning, well... it goes down hill from there.
I think it is fair to say it would change the feel of the game for the worse, that is reason enough. Trying to intermingle a colonial setting in with a dark ages setting won't fly without killing Diablo. The moment you add a cannon, then you have to think about adding a gun, and then suddenly ranged weapons take on a whole new meaning, well... it goes down hill from there.
Yup. Plus, on a less scientific note - guns in Diablo just feels wrong. You kinda mentioned that already, but seriously...Diablo is a fantasy RPG, not a third person shooter . Lol.
The only hack n slash that kind of worked well with guns that I've played was Fallout : Brotherhood of Steel, and a game that worked out horribly with guns was Hellgate:London which kind of did everything bad.
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[SIGPIC][/SIGPIC]
lol
That's funny... guns in DIII? Hah. =P
Peter Molyneux is doing that to Fable 2.
I personally don't like the idea of guns in fantasy games.. but Fable 2 has early gen. guns, which I don't think will be very bad.
Might be kinda weird to get used to..
I enjoyed it too actually, then I bought the full game and only then did the full ramifications of my actions become clear. It was a pretty unique (albeit ultra shitty) and it kind of felt like a Diablo III.
Guns will absolutely and unconditionally invalidate everything else, if realistically entered.
I think it is fair to say it would change the feel of the game for the worse, that is reason enough. Trying to intermingle a colonial setting in with a dark ages setting won't fly without killing Diablo. The moment you add a cannon, then you have to think about adding a gun, and then suddenly ranged weapons take on a whole new meaning, well... it goes down hill from there.
Asus Xonar D2X | Coolermaster Centurion 590 | 4 GB RAM | 500 GB HDD
swords and magic is IN Starcraft 2 (Protoss Zealots, Dark Templars and Templars)