Ok, one of the most dissapointing things in D2 was how the game was rewarding you in item finding.
I am sure Blizzard has psychologists, sociologists in their departments. Before releasing their games, they research human behaviours so that their games address more people and make game addiction on players. One of the reasons behind the success of D2 was a simple human feeling: 'Jealousy'. Everybody wanted to find the most valuable items that the others couldn't and show off themselves everywhere causing the others say with ambition: "Where did you find this item?"
Everyone has his own personality in real life and each Diablo player has a gaming style. The gaming style reflects your personality. But according to my online gaming experience I think we can categorize common characters. For example:
1. Codewise players: These dudes are smart, clever, skilled. Probably many of them have computer programming knowledge. They look for Diablo related files/folders in computer and try to figure out how the game mechanics are working. They try to understand how the game flows and try to guess how the game is hard-coded. But sometimes these people can have excellent persuasion skills at chatting: they type fast, play mind games, make cunning offers to you. They are very passionate, they try every possible way to get what they want in easy way. They are smart, but lazy. I think their motto is: 'Easy Money!'. However keep in mind that the starters of hackers, dupers, cheaters, haxors, .. are mainly in this category.
2. Hardworking players: These dudes play the game for countless hours. They are very passionate too. They are not very smart but try the hard way. They know the most profitable areas, bosses. They Magic Find run the same bosses and areas for hours without boring.
3. Adventurer players: These dudes play the game for fun. But if the game seems interesting they may become very passionate. They always want to explore the game, try new areas, do something new. They even start from Act1 and goes up to Act5 for fun. The passionate adventurers read every possible character build guides on internet and design the most possible unique builds. They are really teamworkers, they imagine every possible party combination and are always ready for co-operative games.
It's a shame that in Diablo manuals, books, official web site the heroes we played in the game are presented as adventurers but in the game the adventurers are the ones that are least rewarded. Personnaly I am an adventurer type of player. I like exploring the game in search of new things. But at the same I want to be rewarded proportionnaly to the amount of time I spend playing the game. I love Diablo and I play the game for hours, search new areas in map, try new things but at the end a dude who found out a trick/bug/dupe/scam or an easy way of finding items enters the game and shows off with his item collection. This ruins my games.
I hope Blizzard re-considers the rewarding mechanism in the game for a fair rewarding system and promote adventurous game style.
It's a shame that in Diablo manuals, books, official web site the heroes we played in the game are presented as adventurers but the in the game the adventurers are the ones that are least rewarded. Personnaly I am an adventurer type of player. I like exploring the game in search of new things. But at the same I want to be rewarded proportionnaly to the amount of time I spend playing the game. I love Diablo and I play the game for hours, search new areas in map, try new things but at the end a dude who found out a trick/bug/dupe/scam or an easy way of finding items enters the game and shows off with his item collection. This ruins my games.
I hope Blizzard re-considers the rewarding mechanism in the game for a fair rewarding system and promote adventurous game style.
Well, adventurers will probably be rewarded now because of the random scripted events. You will have to explore to find the different events so that you can find that boss or special monster to kill.
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"And the Evil that was once vanquished shall rise anew! Wrapped in the guise of man shall he walk amongst the innocent, and terror shall consume they that dwell upon the earth! The sky shall rain fire, and the seas will become as blood! The righteous shall fall before the wicked, and the lord of creation shall tremble before the burning standards of Hell!"
-Mephisto
Ok, one of the most dissapointing things in D2 was how the game was rewarding you in item finding.
I am sure Blizzard has psychologists, sociologists in their departments. Before releasing their games, they research human behaviours so that their games address more people and make game addiction on players. One of the reasons behind the success of D2 was a simple human feeling: 'Jealousy'. Everybody wanted to find the most valuable items that the others couldn't and show off themselves everywhere causing the others say with ambition: "Where did you find this item?"
Everyone has his own personality in real life and each Diablo player has a gaming style. The gaming style reflects your personality. But according to my online gaming experience I think we can categorize common characters. For example:
1. Codewise players: These dudes are smart, clever, skilled. Probably many of them have computer programming knowledge. They look for Diablo related files/folders in computer and try to figure out how the game mechanics are working. They try to understand how the game flows and try to guess how the game is hard-coded. But sometimes these people can have excellent persuasion skills at chatting: they type fast, play mind games, make cunning offers to you. They are very passionate, they try every possible way to get what they want in easy way. They are smart, but lazy. I think their motto is: 'Easy Money!'. However keep in mind that the starters of hackers, dupers, cheaters, haxors, .. are mainly in this category.
2. Hardworking players: These dudes play the game for countless hours. They are very passionate too. They are not very smart but try the hard way. They know the most profitable areas, bosses. They Magic Find run the same bosses and areas for hours without boring.
3. Adventurer players: These dudes play the game for fun. But if the game seems interesting they may become very passionate. They always want to explore the game, try new areas, do something new. They even start from Act1 and goes up to Act5 for fun. The passionate adventurers read every possible character build guides on internet and design the most possible unique builds. They are really teamworkers, they imagine every possible party combination and are always ready for co-operative games.
It's a shame that in Diablo manuals, books, official web site the heroes we played in the game are presented as adventurers but the in the game the adventurers are the ones that are least rewarded. Personnaly I am an adventurer type of player. I like exploring the game in search of new things. But at the same I want to be rewarded proportionnaly to the amount of time I spend playing the game. I love Diablo and I play the game for hours, search new areas in map, try new things but at the end a dude who found out a trick/bug/dupe/scam or an easy way of finding items enters the game and shows off with his item collection. This ruins my games.
I hope Blizzard re-considers the rewarding mechanism in the game for a fair rewarding system and promote adventurous game style.
Good post. As an adventurer myself, i feel there needs to be more reward and teamwork fun in COOP (not that it isnt fun in itself anyway) for the masses. A dynamic quest system should solve it too, and I think blizzard is doing that.
Well, adventurers will probably be rewarded now because of the random scripted events. You will have to explore to find the different events so that you can find that boss or special monster to kill.
I think Blizzard will be doing something in Diablo III that comes from WoW - World drops, and boss drops. Adventurers get the World drops, adn the Boss fighters get boss drops, to have both, you need to do both pretty much... solved! - I was Adventuring yesterday on Diablo II and found I think 3 uniques, even though they could drop from a Boss, they still do drop. If you pay attention to the game atm, Many, many more magic type items drop when you Adventure than killing bosses, sure you get 5 a pop every 10 minutes, but if you adventure you will see more.
I agree 100% with the OP. All the mechanics behind "baal runs" or "pindle runs", bosses percentage of unique drops, and Magic Find, as a whole, pretty much turned the game into a repetitive chore.
Theres going to be runs no matter what youre looking for. If you dont like it then dont do it. Its impossible to stop and there will likely just be more places to go on runs now.
Theres going to be runs no matter what youre looking for. If you dont like it then dont do it. Its impossible to stop and there will likely just be more places to go on runs now.
That's probably true.
I'm sure some steps will be taken against it, though. No teleport/higher cd on teleport/experience decay with level differences/etc. would all be good ways to combat it.
well u really gotta remember "luck". every game has it, even FPS's, but most-def RPG's. but i know what u mean. ive played a ton of mmo's in my life and at times, the newbies that im teaching how to play often get lucky and find good loot, and they havent even played the game for a week! the system ur trying to share shows how hardworking and passionate and adventurous a player is. but what about the once that cant control their playtime? the ones that dont have much time to play?
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I am sure Blizzard has psychologists, sociologists in their departments. Before releasing their games, they research human behaviours so that their games address more people and make game addiction on players. One of the reasons behind the success of D2 was a simple human feeling: 'Jealousy'. Everybody wanted to find the most valuable items that the others couldn't and show off themselves everywhere causing the others say with ambition: "Where did you find this item?"
Everyone has his own personality in real life and each Diablo player has a gaming style. The gaming style reflects your personality. But according to my online gaming experience I think we can categorize common characters. For example:
1. Codewise players: These dudes are smart, clever, skilled. Probably many of them have computer programming knowledge. They look for Diablo related files/folders in computer and try to figure out how the game mechanics are working. They try to understand how the game flows and try to guess how the game is hard-coded. But sometimes these people can have excellent persuasion skills at chatting: they type fast, play mind games, make cunning offers to you. They are very passionate, they try every possible way to get what they want in easy way. They are smart, but lazy. I think their motto is: 'Easy Money!'. However keep in mind that the starters of hackers, dupers, cheaters, haxors, .. are mainly in this category.
2. Hardworking players: These dudes play the game for countless hours. They are very passionate too. They are not very smart but try the hard way. They know the most profitable areas, bosses. They Magic Find run the same bosses and areas for hours without boring.
3. Adventurer players: These dudes play the game for fun. But if the game seems interesting they may become very passionate. They always want to explore the game, try new areas, do something new. They even start from Act1 and goes up to Act5 for fun. The passionate adventurers read every possible character build guides on internet and design the most possible unique builds. They are really teamworkers, they imagine every possible party combination and are always ready for co-operative games.
It's a shame that in Diablo manuals, books, official web site the heroes we played in the game are presented as adventurers but in the game the adventurers are the ones that are least rewarded. Personnaly I am an adventurer type of player. I like exploring the game in search of new things. But at the same I want to be rewarded proportionnaly to the amount of time I spend playing the game. I love Diablo and I play the game for hours, search new areas in map, try new things but at the end a dude who found out a trick/bug/dupe/scam or an easy way of finding items enters the game and shows off with his item collection. This ruins my games.
I hope Blizzard re-considers the rewarding mechanism in the game for a fair rewarding system and promote adventurous game style.
What's the Big Deal of D3?: http://www.diablofans.com/forums/showthread.php?t=9462
No Must/1Pt. Wonder/Useless Skills in D3: http://www.diablofans.com/forums/showthread.php?t=11299
Heavens in Dark Style?:http://www.diablofans.com/forums/showthread.php?t=11312
Item Finding Mechanism should change:http://www.diablofans.com/forums/showthread.php?t=10736
Look at the population of this forum. FANATICS.
-Mephisto
Good post. As an adventurer myself, i feel there needs to be more reward and teamwork fun in COOP (not that it isnt fun in itself anyway) for the masses. A dynamic quest system should solve it too, and I think blizzard is doing that.
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That's probably true.
I'm sure some steps will be taken against it, though. No teleport/higher cd on teleport/experience decay with level differences/etc. would all be good ways to combat it.
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