yes im totally for that... i meant drop rates, didnt mean drops per say. i personally used to spend hours running through act 3 to meph just for that shako or hoz etc... so i wouldnt want that to be gone. but if you had the chance to go to some extremely hard crypt type place that gave maybe x% better chance of mf i would be totally for it. it would generate a better community feeling overall and would encourage cooperation between players and allow you to really hone your skills and tactics.
Nay... Diablo just isn't that type of game - anyways example, you can "raid" Baal/Diablo atm with 8 people, or do it solo. The more people = better lewts, so that is how I think it should be.
The problem I see with this is that it completely negates magic finding.
If you can do say 10 runs to get a leet item in a group why in the hell would anyone do 100 runs to get that same item?
Also I believe this hurts the economy. In wow many of the items are unattainable for the average player. This is because you can ONLY find them in raid instances and the only way to beat the raid is with a group of 60 or so highly skilled players. Not only does this mean you have to find a group of skilled players to beat the raid but chances are you won't be able to find a group without being a part of a guild that has incredible requirements to be a part of.
I for one do not want to "schedule" my life around a guild. If I decide I want a particular Item I want to be able to mf it myself or mf other items to trade up to that item. not only does that allow me the freedom to play other games but it allows me to play at my leisure.
I believe raids are a bad idea for this type of game. Raids are invented in an MMO style game to create unity and a sense of being for those people that choose to "LIVE" a game but the thing is diablo was never meant to be LIVED.
IMO diablo was a game that was addictive enough to play for hours on end with or without a group. The addition of the group aspect meant you could have 3-4 friends that you knew in real life join in for a weekend or two. But if you had to depend on people from different states or countries that you have never met before just to beat a certain part of a game then you are asking for a level of commitment that myself and many others simply do not want to give.
I would take the time to respond to this post, but I can't bare typing it out again. Please look for similar posts and my respective response. I assure you that MFing is not negated by this system and that the Diablo atmosphere can be maintained.
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i agree with you about there not being raids... i think the last boss like baal in D2 should drop any level item, up to the highest level item, so the solo player can still get his MF fix. as i dont see blizzard implementing a guild system in D3 as it was not in the other two, i do not think the "lifestyle" type gaming will be much of an issue. it would be no different than creating a game title to the likes of "such and such run, need help" people who are around your level that want to help join in, bam you got your group and your good to go. iits no different than a level 70 hosting a baal run game that he would otherwise not be able to complete on his own... you dont need to be in a guild to do that you just need to host the game and wait for people who are willing to do what you want to do.
i agree with you about there not being raids... i think the last boss like baal in D2 should drop any level item, up to the highest level item, so the solo player can still get his MF fix. as i dont see blizzard implementing a guild system in D3 as it was not in the other two, i do not think the "lifestyle" type gaming will be much of an issue. it would be no different than creating a game title to the likes of "such and such run, need help" people who are around your level that want to help join in, bam you got your group and your good to go. iits no different than a level 70 hosting a baal run game that he would otherwise not be able to complete on his own... you dont need to be in a guild to do that you just need to host the game and wait for people who are willing to do what you want to do.
I don't think that Blizzard will make the decision to include/not include a guild function because the previous games did not have it. At the time of the previous 2 games' release, few games in the genre had any form of guild system.
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while i agree that they wont do it just because the other two dont have it... i really do not see diablo 3 having guilds. i could be completely wrong of course, as none of us knows what the future holds, but from the little bit that we do know diablo 3 is very lore based, and the lore does not have guilds and giant parties fighting evil.. for the most part it entails a single "hero" taking on all of evil. perhaps with a couple other companions. the gameplay video also seems to be going along the same lines as d2 in its style. if you ask any hardcore d2 player if the expect to see guild charters being signed, and tabards and such i am pretty sure they would just get pissed at the thought. again, im not saying it wont happen cause i dont know, but as far as all of the hack&slash games ive played i cant think of one off the top of my head that has guilds... those are much more mmo related, as you have several hundred people at one time playing in the same world, you almost need a guild system. when you have 8 player games, that system is not really needed anymore
alright, i think that i agree at this point that a "raid" wouldn't work. however, I think that the idea of an area where you devote more time and subject yourself to a higher degree of difficulty for higher drop rates should be included in the game. This might be some sort of "heroic mode" which certainly would go along with the feel, where no more than 8 people battle some super demons.
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Why not just make the standard bosses more difficult and challenging? And I'm sorry but I wouldn't want to go on "RAID's" in Diablo. The name itself sends chills down my spine. Some trauma can never be undone.
read my last post, and it probably would help your idea of what I am proposing if you went through my arguments. I have adjusted my idea to more of a "heroic mode" where it takes longer to kill monsters, they are a higher difficulty and so you receive higher drop rates. it will give people something to do in end-game PvM. Not to mention people will be fighting it out to see who can solo heroic mode.
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thats the point of normal, nightmare, and hell. what we are possibly hoping for is some sort of elite zone/area/dungeon, whatever it may be, that you cant access until say lvl 85 or so, where the monsters, on top of the hell difficutly will be much harder.. which in hell most players of the proper level can solo, this area would need a minimum of say 5 people that can all solo hell if they wanted... but would not be able to solo this area
This wouldn't be very plausible on Hardcore mode tbh. Although, I do agree with keeping the idea of "Uber Diablo/Uber tristram" or implementing the idea somehow.
Also, the game is meant to be a VERY fast paced, hack and slash action rpg. With this in mind it doesn't make sense to bring the "raid" aspect into the equation.
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I would take the time to respond to this post, but I can't bare typing it out again. Please look for similar posts and my respective response. I assure you that MFing is not negated by this system and that the Diablo atmosphere can be maintained.
haha, no worries
i agree with you about there not being raids... i think the last boss like baal in D2 should drop any level item, up to the highest level item, so the solo player can still get his MF fix. as i dont see blizzard implementing a guild system in D3 as it was not in the other two, i do not think the "lifestyle" type gaming will be much of an issue. it would be no different than creating a game title to the likes of "such and such run, need help" people who are around your level that want to help join in, bam you got your group and your good to go. iits no different than a level 70 hosting a baal run game that he would otherwise not be able to complete on his own... you dont need to be in a guild to do that you just need to host the game and wait for people who are willing to do what you want to do.
I don't think that Blizzard will make the decision to include/not include a guild function because the previous games did not have it. At the time of the previous 2 games' release, few games in the genre had any form of guild system.
They have stated themselves that it gets a little too chaotic once more than 5 people are on the same screen/partying together.
Also... this isn't an MMO. I don't want it to be a raiding game. In any way, shape, or form.
thats the point of normal, nightmare, and hell. what we are possibly hoping for is some sort of elite zone/area/dungeon, whatever it may be, that you cant access until say lvl 85 or so, where the monsters, on top of the hell difficutly will be much harder.. which in hell most players of the proper level can solo, this area would need a minimum of say 5 people that can all solo hell if they wanted... but would not be able to solo this area
That wouldn't work out well ^.^
Go away 10 year old.:spam::D
Also, the game is meant to be a VERY fast paced, hack and slash action rpg. With this in mind it doesn't make sense to bring the "raid" aspect into the equation.