How will finding a BoE item prevent you from trading it with your friends? It won't, unless you equip it and if you do, it's your problem.
Well i don't want it to be my problem. So fuck BOE or BOP, if i want to use something for a while or see how it looks/work and then be able to trade it or give it to someone afterwards, i don't need some bullshit like that.
Quote from "TheHuHu" »
Don't try to argue with idiots and show them your view points. I'm also guessing that Jack doesn't comprehend what "bind" means at all.
It's a game, you got that ? It's to have fun, and preventing someone of items because of bop/boe just suck no matter of your point of view so please, get a life.
P.S. I'm not coming back here to read w/e dumb comment you may add to this because i know there's no getting through with nerds like you.
Well i don't want it to be my problem. So fuck BOE or BOP, if i want to use something for a while or see how it looks/work and then be able to trade it or give it to someone afterwards, i don't need some bullshit like that.
It's a game, you got that ? It's to have fun, and preventing someone of items because of bop/boe just suck no matter of your point of view so please, get a life.
P.S. I'm not coming back here to read w/e dumb comment you may add to this because i know there's no getting through with nerds like you.
I just came back from the life store. I got a life.
BTW...U MAD? You seem to get your virgin panties in a bunch and cry about a system that may or may not even get implemented. You going to keep crying over something that is nothing but an idea?
Well i don't want it to be my problem. So fuck BOE or BOP, if i want to use something for a while or see how it looks/work and then be able to trade it or give it to someone afterwards, i don't need some bullshit like that.
No, that's just being greedy and stupid, think of the economy - if items are ALWAYS coming in and NEVER leaving, all those awesome items you find will be worthless.
It's a game, you got that ? It's to have fun, and preventing someone of items because of bop/boe just suck no matter of your point of view so please, get a life.
Ok, it sucks... Rather then saying it sucks provide a valid point to where having a BoE system wouldn't be a good idea. Just don't be a stupid shit by trying on everything you find.
P.S. I'm not coming back here to read w/e dumb comment you may add to this because i know there's no getting through with nerds like you.
I'd rather be a nerd then an immature kid whose balls haven't dropped yet.
Thanks for your input. Never have I seen such a direct and simple answer with no evidence backing up such a claim since George Bush announced "Mission Accomplished."
How about the "bind on pickup" system was implemented to stop people from gaining items while never being able to do the content required for it, due to a lack of skill or whatever (raids, high level PvP). If you can dp the content, whatever item you want is easy to obtain, as they have a 10% or even larger droprate.
In Diablo, the only reason you couldn't obtain an item is because you would be unlucky. You can dream the boss runs, but that elusive item you need to complete your set just wont drop. However, meanwhile you have bags full of stuff that is useless to you, but which your friends could really put to good use.
Bind on Pickup would ruin that.
I agree, not only that but it would cripple the economy - there would be no good items coming in, always leaving. It's similar to not having a BoE system where items are always coming in and never leaving the game. I think a BoE system would balance the economy - I'll give you an example, but I'm sure you understand already. Joe finds a sick axe but his class doesn't need it, so Joe trades it to Mike, Mike is a Barbarian, Mike equips the Axe and that Axe leaves the game and the economy stays balanced.
Another example where not having a system at all would come into play. Joe finds an Axe, trades it to a Barb, the Barb uses it and trades it to another Barb - while this is happening X number of players also find that Axe and are whoring it to everyone, one week later everyone who has that Axe minus a few players that need the Axe. Those few players would get that Axe ultra cheap because everyone has it already, now those people selling that Axe would have a very hard time doing so due to a massive influx of the item that will never leave the economy making that item now utter garbage. Now amplify that scenario by 2 years, get the picture?
I think after some careful consideration. I'm still ENTIRELY against bop, but boe is an interesting idea. When the items hit a certain item level ie : only top level uniques or even mid level uniques.. Whatever is giving you a huge advantage over other gear for you current clvl vs the ilvl might work as boe(you can be sure they will use it to budget out stats so that a set of items are equal quality stats, just reshifted just like d2 was you had tiers of items basically)
The trading of d2 was a huge thing, but I think if you look at this from the right perspective it could turn out well. I don't want gold to be the new currency, but I think hand me downs shouldn't work like that.. why? because it's quite simple, if there is no 'item sink' I'll call it, as time goes on, every item that drops will end up being circulated after use you might think that's not to bad at the time but a year into the game, theres 50000000 of a 'unique' of the exact same bow which detracts from the actual value of that item and any other item and as time progresses the only item sink is inactive characters / accounts which people don't play anymore. If it's a year in and those unique are still 'just' as hard to come by as they were 6 months ago your items are actually worth a lot more, because when people use them they become item sinks.
If your testing out builds, it would definatly be more costly but I'm sure some thoerycraft or even a forum visit could save you having to test in the first place. It'd promote a bit more community when people are looking for answers / questions about items, becuase I could equip this bow now use it for a week and find out I could've traded it for a better upgrade of my helm / shoulders OR I could've checked the value of the item before equiping it and had to make a choice. While choice isn't always good, I think it's great here to really make decissions about your equipment being as diablo is really about the gear is having to think about it really that bad?
it'd promote a more healthy item economy because rare drops are actually rare with BOE this also keeps the influx of rares at same level it was before it's just that as a consumer/trader your items are actually worth a lot more than they we're with the other system. Your friends can use your drops and you can use theirs, but if your same class you can't trade helms each week for fun it's a downside but also only a slight drawback. With only BOE in the system, I think it would balance the influx & use of rares quite nicely rather than the infinite of rares in and none actually leaving until the economy is bogged down. Even if the boe system cuts 1/2 or even 1/4 of the rares in circulation, your item is actually a lot more unique than before without any serious hits on the trading side.
Just to say it again, I HATE BOP but BOE implemented properly would have really good repercussions on economy.
You act as if Diablo needs a monetary economy. There's nothing wrong with a barter system (this item for that item). This isn't an MMO where gold has all kinds of practical applications. Diablo is just about killing monsters. Trying to complicate the system takes away from the simplicity of the game. I will be highly disappointed if BoE or BoP gets implemented in D3.
Rollback Post to RevisionRollBack
Argue not with Dragons, for thou art crunchy and go well with ketchup.
If there are going to be MF runs, then no, but if MF runs are not needed AT ALL, then it would be fine, but if you're doing MF runs and you pick up a +20 atributes and +2 skills that you already have one of, and it's bound to you, now it's useless and that's just plain old gay, but if you don't need to do much to get good gear, then I guess it could work... But I would rather not have it.
~
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
You act as if Diablo needs a monetary economy. There's nothing wrong with a barter system (this item for that item). This isn't an MMO where gold has all kinds of practical applications. Diablo is just about killing monsters. Trying to complicate the system takes away from the simplicity of the game. I will be highly disappointed if BoE or BoP gets implemented in D3.
Quote from "likwidsteel" »
If there are going to be MF runs, then no, but if MF runs are not needed AT ALL, then it would be fine, but if you're doing MF runs and you pick up a +20 atributes and +2 skills that you already have one of, and it's bound to you, now it's useless and that's just plain old gay, but if you don't need to do much to get good gear, then I guess it could work... But I would rather not have it.
Read a bit more into the thread and it might change your mind, I know BOP is a terrible system but BOE is an interesting premise if you see all the idea's and concepts of the system comming into play here, it's still about trading items for items but your actually trading rare items for rare items while still getting the benefits of an item based economy with any gold even being needed.
if i repeat something someone has already said yall can completely disregard this post... but for those of you saying that the trading system was what "made diablo, diablo" i just have to laugh at you. the trading system was so flawed it was rediculous. it got to a point when i was playing where i stopped for about a year due to school and my characters expired. when i decided to play again i was so poor and everyone else in the game was so rediculously rich from dupes/bloated economy i could not afford basic unique items. i would not like to see a BoP system implemented but the BoE system would deffinately help with the economy. is gold gonna actually be worth something in D3? doubtfully. but there will be another "SOJ" type item that will take over, or what later turned into "MFSC". a new system will deffinately be appriaciated by this customer. oh and PS... what made diablo, diablo was the fact that it was a cutting edge game with great graphics for the time and a unique experience unlike other games from that era. blizzard did an exceptional job making a game you could play for 2 years and still not get tired of. it most deffinately was not the trading system that made it what it was.
if i repeat something someone has already said yall can completely disregard this post... but for those of you saying that the trading system was what "made diablo, diablo" i just have to laugh at you. the trading system was so flawed it was rediculous. it got to a point when i was playing where i stopped for about a year due to school and my characters expired. when i decided to play again i was so poor and everyone else in the game was so rediculously rich from dupes/bloated economy i could not afford basic unique items. i would not like to see a BoP system implemented but the BoE system would deffinately help with the economy. is gold gonna actually be worth something in D3? doubtfully. but there will be another "SOJ" type item that will take over, or what later turned into "MFSC". a new system will deffinately be appriaciated by this customer. oh and PS... what made diablo, diablo was the fact that it was a cutting edge game with great graphics for the time and a unique experience unlike other games from that era. blizzard did an exceptional job making a game you could play for 2 years and still not get tired of. it most deffinately was not the trading system that made it what it was.
That wall of text crit me!
You do have a completely valid point about it being so inflated that new players simply cannot break into the trade game without doing some serious mfing, which some people might okay but if your new to the game it doesn't really do much to hold you and keep playing online. New players and old should be able to interact alike, but of course older players will have more items than a new one, but that doesn't mean a newish player shouldn't be able to afford a basic item for their character. I really think boe would fix a lot of this, if implemented right.
To be honest, I don't care what approach Blizzard takes item drops, I'll play it regardless - but BoE, not BoP has my full support for reasons already listed in this thread.
Duping ruined the economy....Not everyone having items from too many high end items droping for every char. Prevent duping and keep the items fully tradeable and useable like they have been. I could play a guy to the 80s with out getting more then 1 or 2 super high end items for the class Im playing...the rest was for other classes..
Again no Bind on anything for items....
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Duping ruined the economy....Not everyone having items from too many high end items droping for every char. Prevent duping and keep the items fully tradeable and useable like they have been. I could play a guy to the 80s with out getting more then 1 or 2 super high end items for the class Im playing...the rest was for other classes..
Again no Bind on anything for items....
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Duping was terrible and lame yes, but it only proved what happens if you speed up the economy over time if you think about it logically. For example sake duping already doubled say everything high end after x amount of time, but theres also no where for the items to sink out of play they are constantly being traded by barb to barb to sorc then sorc trades for something they want which that person then trades back to barb.. The number of rares in circulation will end up exactly the same as duping and it'll STILL be inflated which will eventually happen over the course of time duping or not... Duping just shows you the flaws in the base economy system for d2.
It's an endless cycle and when you add duping into that, it only makes more rares circulate throughout the community. I'm not saying you do get tonnes of items by the time your hitting 80's but if you'd bothered to have read the thread you'd see everyone is pretty much against bop, but boe has interesting effects on it. If duping is rampant in d3, which is might well be. Boe will be a godsend.. why? because said person dupes 40x bows trades them off now 30 of those bows have been equiped and have been taken out of the cycle, your a witch doc a huge sword drops your still able to trade that off for ANYTHING that hasn't been equiped which I think is the number people are underestimating.
Though appreciation goes out to for saying the same line 4 times, I'm sure that'll help elaborate your well thought out points
uhh diablo 3 is to use the bartering system, there is the reason why there is no economy in diablo, stop trying to make games like wow, and gtfo and go play wow!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well i don't want it to be my problem. So fuck BOE or BOP, if i want to use something for a while or see how it looks/work and then be able to trade it or give it to someone afterwards, i don't need some bullshit like that.
It's a game, you got that ? It's to have fun, and preventing someone of items because of bop/boe just suck no matter of your point of view so please, get a life.
P.S. I'm not coming back here to read w/e dumb comment you may add to this because i know there's no getting through with nerds like you.
I just came back from the life store. I got a life.
BTW...U MAD? You seem to get your virgin panties in a bunch and cry about a system that may or may not even get implemented. You going to keep crying over something that is nothing but an idea?
U MAD?
No, that's just being greedy and stupid, think of the economy - if items are ALWAYS coming in and NEVER leaving, all those awesome items you find will be worthless.
Ok, it sucks... Rather then saying it sucks provide a valid point to where having a BoE system wouldn't be a good idea. Just don't be a stupid shit by trying on everything you find.
I'd rather be a nerd then an immature kid whose balls haven't dropped yet.
And why not? Just looking for an opinion here other then "it sucks" "boo-hoo I can't trade with my friends". Thanks.
Thanks for your input. Never have I seen such a direct and simple answer with no evidence backing up such a claim since George Bush announced "Mission Accomplished."
I agree, not only that but it would cripple the economy - there would be no good items coming in, always leaving. It's similar to not having a BoE system where items are always coming in and never leaving the game. I think a BoE system would balance the economy - I'll give you an example, but I'm sure you understand already. Joe finds a sick axe but his class doesn't need it, so Joe trades it to Mike, Mike is a Barbarian, Mike equips the Axe and that Axe leaves the game and the economy stays balanced.
Another example where not having a system at all would come into play. Joe finds an Axe, trades it to a Barb, the Barb uses it and trades it to another Barb - while this is happening X number of players also find that Axe and are whoring it to everyone, one week later everyone who has that Axe minus a few players that need the Axe. Those few players would get that Axe ultra cheap because everyone has it already, now those people selling that Axe would have a very hard time doing so due to a massive influx of the item that will never leave the economy making that item now utter garbage. Now amplify that scenario by 2 years, get the picture?
The trading of d2 was a huge thing, but I think if you look at this from the right perspective it could turn out well. I don't want gold to be the new currency, but I think hand me downs shouldn't work like that.. why? because it's quite simple, if there is no 'item sink' I'll call it, as time goes on, every item that drops will end up being circulated after use you might think that's not to bad at the time but a year into the game, theres 50000000 of a 'unique' of the exact same bow which detracts from the actual value of that item and any other item and as time progresses the only item sink is inactive characters / accounts which people don't play anymore. If it's a year in and those unique are still 'just' as hard to come by as they were 6 months ago your items are actually worth a lot more, because when people use them they become item sinks.
If your testing out builds, it would definatly be more costly but I'm sure some thoerycraft or even a forum visit could save you having to test in the first place. It'd promote a bit more community when people are looking for answers / questions about items, becuase I could equip this bow now use it for a week and find out I could've traded it for a better upgrade of my helm / shoulders OR I could've checked the value of the item before equiping it and had to make a choice. While choice isn't always good, I think it's great here to really make decissions about your equipment being as diablo is really about the gear is having to think about it really that bad?
it'd promote a more healthy item economy because rare drops are actually rare with BOE this also keeps the influx of rares at same level it was before it's just that as a consumer/trader your items are actually worth a lot more than they we're with the other system. Your friends can use your drops and you can use theirs, but if your same class you can't trade helms each week for fun it's a downside but also only a slight drawback. With only BOE in the system, I think it would balance the influx & use of rares quite nicely rather than the infinite of rares in and none actually leaving until the economy is bogged down. Even if the boe system cuts 1/2 or even 1/4 of the rares in circulation, your item is actually a lot more unique than before without any serious hits on the trading side.
Just to say it again, I HATE BOP but BOE implemented properly would have really good repercussions on economy.
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
Read a bit more into the thread and it might change your mind, I know BOP is a terrible system but BOE is an interesting premise if you see all the idea's and concepts of the system comming into play here, it's still about trading items for items but your actually trading rare items for rare items while still getting the benefits of an item based economy with any gold even being needed.
That wall of text crit me!
You do have a completely valid point about it being so inflated that new players simply cannot break into the trade game without doing some serious mfing, which some people might okay but if your new to the game it doesn't really do much to hold you and keep playing online. New players and old should be able to interact alike, but of course older players will have more items than a new one, but that doesn't mean a newish player shouldn't be able to afford a basic item for their character. I really think boe would fix a lot of this, if implemented right.
Again no Bind on anything for items....
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Just say no to bindings and dupes!!
Duping was terrible and lame yes, but it only proved what happens if you speed up the economy over time if you think about it logically. For example sake duping already doubled say everything high end after x amount of time, but theres also no where for the items to sink out of play they are constantly being traded by barb to barb to sorc then sorc trades for something they want which that person then trades back to barb.. The number of rares in circulation will end up exactly the same as duping and it'll STILL be inflated which will eventually happen over the course of time duping or not... Duping just shows you the flaws in the base economy system for d2.
It's an endless cycle and when you add duping into that, it only makes more rares circulate throughout the community. I'm not saying you do get tonnes of items by the time your hitting 80's but if you'd bothered to have read the thread you'd see everyone is pretty much against bop, but boe has interesting effects on it. If duping is rampant in d3, which is might well be. Boe will be a godsend.. why? because said person dupes 40x bows trades them off now 30 of those bows have been equiped and have been taken out of the cycle, your a witch doc a huge sword drops your still able to trade that off for ANYTHING that hasn't been equiped which I think is the number people are underestimating.
Though appreciation goes out to for saying the same line 4 times, I'm sure that'll help elaborate your well thought out points