This is intended to be a thought provoking thread and not a flame war. I have put together an image that will help explain what I feel are the only real discrepancy's with the game's artistic style thus far between the D2 game characters and the D3 character's, and the supposed realism/cartoon look of such characters.
damn that's off d2's selection screen (ingame) compared to what? some flash on a website haha, d3 owns!
well they are the models used for both games so I thought it would be a sobering wake up call to people crying about the characters looking like the came from WoW.. or to cartoony.
I agree with your observation completely. As long as there are unique armor looks I will be happy with the avatars as is.
Just curious, what kind of rich lore was there in game about any of the character classes in d2? I mean I have a vague idea of some of the background of the sorceress and the assassins but that is it. I am talking in game lore. I have not read any of the books.
well they are the models used for both games so I thought it would be a sobering wake up call to people crying about the characters looking like the came from WoW.. or to cartoony.
i think teh barb is awsome very realistic, until he get those huge shoulder pads and the spikes coming out of his belt pointing up in a way that if he kneeled to pick up something he would kill himself
im not as happy with the WD as i am with the barb, he looks weaker than the necro did comapred to the others
i really really really DONT SEE how the second one is more realistic , it is super cartoony and lacks environment/emotion/or any shading... the first one is 3d and has a great dark environment/ showing a different emotion in each characters face, awesome shading.....just way better no doubt
i really really really DONT SEE how the second one is more realistic , it is super cartoony and lacks environment/emotion/or any shading... the first one is 3d and has a great dark environment/ showing a different emotion in each characters face, awesome shading.....just way better no doubt
just so your sure you are judging character selection screen 3d ingame looping movie to 3d no shadow flash on a website.
i really really really DONT SEE how the second one is more realistic , it is super cartoony and lacks environment/emotion/or any shading... the first one is 3d and has a great dark environment/ showing a different emotion in each characters face, awesome shading.....just way better no doubt
Well the D3 characters are modeled based on reality. Like the D3 barbarian for example is more realistically modeled after real human anatomy than the D2 barb. The shading is awesome looking because it's pre-rendered and high contrast comparatively to the D3 screen. I personally think that the realistic quality of modeling and texturing done on the D3 characters surpasses that of the D2 characters. I believe that is the D3 character screen had more contrast and shaders on the armor, skin, etc... you would be saying the completely opposite thing.
My point being is that the contrast of the game can be controlled using video options and that theres a strong possibility that some shaders will be added to the game later on.
Well the D3 characters are modeled based on reality. Like the D3 barbarian for example is more realistically modeled after real human anatomy than the D2 barb. The shading is awesome looking because it's pre-rendered and high contrast comparatively to the D3 screen. I personally think that the realistic quality of modeling and texturing done on the D3 characters surpasses that of the D2 characters. I believe that is the D3 character screen had more contrast and shaders on the armor, skin, etc... you would be saying the completely opposite thing.
My point being is that the contrast of the game can be controlled using video options and that theres a strong possibility that some shaders will be added to the game later on.
The D2 models are vastly superior in my opinion.
To me the D2 barbarian looks to have a more realistic shape than the D3 barbarian. The D3 barbarian is shaped more like a trash can than a human being - he's straight up and down with none of the V shape in his torso that usually comes from having such a muscular body. I can overlook this though. D3 barb still looks pretty cool until he puts on the silly looking armor in the game trailer.
The witchdoctor just looks ridiculous and doesn't seem to fit in this game... I'll overlook that again since it's just one class. I suppose there are some things in the diablo universe that wear a bunch of random colours smattered together and WD can be that, fine.
The biggest issue for me is the armor design, not the default character design. There is absolutely 0 reflection or shine on anything metal to indicate what kind of material it is. In the first picture, you can EASILY tell what many of the materials are. Steel plate, chain, bone, leather/cloth(those two are similar). Really breaks any joy I get from gearing up, when I put on a full plate set that's not well proportioned and has flat textures that might as well be named plastic or wood instead of plate. Take a look at the armor on the D3 barbarians thigh from the second picture. Can you tell it's metal? No. You have to assume it's metal, just because.
Not so many problems with the default character design so far, but I hate the way the armor looks when he puts in on in the gameplay trailer.
To me the D2 barbarian looks to have a more realistic shape than the D3 barbarian. The D3 barbarian is shaped more like a trash can than a human being - he's straight up and down with none of the V shape in his torso that usually comes from having such a muscular body. I can overlook this though. D3 barb still looks pretty cool until he puts on the silly looking armor in the game trailer.
The witchdoctor just looks ridiculous and doesn't seem to fit in this game... I'll overlook that again since it's just one class. I suppose there are some things in the diablo universe that wear a bunch of random colours smattered together and WD can be that, fine.
The biggest issue for me is the armor design, not the default character design. There is absolutely 0 reflection or shine on anything metal to indicate what kind of material it is. In the first picture, you can EASILY tell what many of the materials are. Steel plate, chain, bone, leather/cloth(those two are similar). Really breaks any joy I get from gearing up, when I put on a full plate set that's not well proportioned and has flat textures that might as well be named plastic or wood instead of plate.
Not so many problems with the default character design so far, but I hate the way the armor looks when he puts in on in the gameplay trailer.
I really can't believe so many people find the D2 models vastly superior.. because they really look more cartoony to me than either one of the D3 models. I'm surprised. The anatomy is all wrong on the D2 models.
Nice contrast. Without judgement, please zoom into the centre of this ss of the wd and tell me it looks the same as the web art. It doesn't look nearly as badass. I dunno, maybe its the headdresses or something. Too pastel purple maybe? http://www.blizzard.com/diablo3/_images/screenshots/ss23-hires.jpg
I think that people saying all the art is shit or whatever are being extremist. I do believe that the character design as depicted on the website is way better, and resembles the diablo world while still in blizzards style.
I do think though that there are some differences in glowy/bloom/bright colour that look out of place. Some of the blocky armors, the blue flash on barb skills, excessive weapon glows, etc. Seems like too much, too early. Makes me wonder what kind of crazy effects and glows the sorc skills will have.
I believe some small changes in the presentation of the art and colour would do wonders, adding some detail, shine and reflection.
PS: Can't you just picture a Paladin/Knight, Sorc/Mage, and a Rogue/Ranger there?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
well it was sort of.. in a 2D prerendered way heh.
well they are the models used for both games so I thought it would be a sobering wake up call to people crying about the characters looking like the came from WoW.. or to cartoony.
hey those are 3D renders made into a movie
The naysayers tend to do that with screenshots and footage that does not work for them.
Just curious, what kind of rich lore was there in game about any of the character classes in d2? I mean I have a vague idea of some of the background of the sorceress and the assassins but that is it. I am talking in game lore. I have not read any of the books.
well hopefully people can get the gist of what I'm trying to convey just by looking at the thread.
i think teh barb is awsome very realistic, until he get those huge shoulder pads and the spikes coming out of his belt pointing up in a way that if he kneeled to pick up something he would kill himself
im not as happy with the WD as i am with the barb, he looks weaker than the necro did comapred to the others
just so your sure you are judging character selection screen 3d ingame looping movie to 3d no shadow flash on a website.
Well the D3 characters are modeled based on reality. Like the D3 barbarian for example is more realistically modeled after real human anatomy than the D2 barb. The shading is awesome looking because it's pre-rendered and high contrast comparatively to the D3 screen. I personally think that the realistic quality of modeling and texturing done on the D3 characters surpasses that of the D2 characters. I believe that is the D3 character screen had more contrast and shaders on the armor, skin, etc... you would be saying the completely opposite thing.
My point being is that the contrast of the game can be controlled using video options and that theres a strong possibility that some shaders will be added to the game later on.
The D2 models are vastly superior in my opinion.
To me the D2 barbarian looks to have a more realistic shape than the D3 barbarian. The D3 barbarian is shaped more like a trash can than a human being - he's straight up and down with none of the V shape in his torso that usually comes from having such a muscular body. I can overlook this though. D3 barb still looks pretty cool until he puts on the silly looking armor in the game trailer.
The witchdoctor just looks ridiculous and doesn't seem to fit in this game... I'll overlook that again since it's just one class. I suppose there are some things in the diablo universe that wear a bunch of random colours smattered together and WD can be that, fine.
The biggest issue for me is the armor design, not the default character design. There is absolutely 0 reflection or shine on anything metal to indicate what kind of material it is. In the first picture, you can EASILY tell what many of the materials are. Steel plate, chain, bone, leather/cloth(those two are similar). Really breaks any joy I get from gearing up, when I put on a full plate set that's not well proportioned and has flat textures that might as well be named plastic or wood instead of plate. Take a look at the armor on the D3 barbarians thigh from the second picture. Can you tell it's metal? No. You have to assume it's metal, just because.
Not so many problems with the default character design so far, but I hate the way the armor looks when he puts in on in the gameplay trailer.
I really can't believe so many people find the D2 models vastly superior.. because they really look more cartoony to me than either one of the D3 models. I'm surprised. The anatomy is all wrong on the D2 models.
http://www.blizzard.com/diablo3/_images/screenshots/ss23-hires.jpg
I think that people saying all the art is shit or whatever are being extremist. I do believe that the character design as depicted on the website is way better, and resembles the diablo world while still in blizzards style.
I do think though that there are some differences in glowy/bloom/bright colour that look out of place. Some of the blocky armors, the blue flash on barb skills, excessive weapon glows, etc. Seems like too much, too early. Makes me wonder what kind of crazy effects and glows the sorc skills will have.
I believe some small changes in the presentation of the art and colour would do wonders, adding some detail, shine and reflection.
PS: Can't you just picture a Paladin/Knight, Sorc/Mage, and a Rogue/Ranger there?