A true diablo fan would want everything to be awesome in diablo 3, including graphics.
I am a true Diablo fan and I think the gameplay trailer pretty much made me piss myself because it was so awesome. This is what I wanted D3 to be. I was so worried it was going to be some 3RD person MMO crap.
Really? I mean did you watch the gameplay trailer? It definitely played like Diablo, and in my opinion look amazing. It looks light years beyond D2 and I thought the boss and mini-boss encounters were really well done. I don't know why everyone's just going bat-shit crazy about the graphics and artistic direction. I don't see a problem with it in the least. It's obviously not going to be WoW or SC2, its going to be Diablo3 and that was evident from the game play trailer so what is the point?
the point is not all diablo fans necessarily think like you do.
They do care about the graphics and art style of diablo 3 because they want it to provide a gaming experience that is better or at least at par with diablo 2.
People saying 'Graphics do not make a game or ther's nothing wrong with the art style' are either dumb or have been 'wowed' by Blizzard's other franchise (wow).
And the 'graphics are so because Blizzard want everybody to play diablo 3 on low specs' is a sad and pathetic excuse really.
Blizzard, not only have the technology to make awesome graphics and an art style proper to the diablo lore, they also have the backing of diehard nostalgic diablo 2 fans.
From what we've seen from the gameplay footage, the graphics look like they date from a few years earlier.
And whatever people say, it will STILL remain a fact that Blizzard have been influenced by the success of Wow to design the game environment of diablo 3.
i feel like compiling all the screenshot caomparision posted so far in one page or something, including the amazing makeover blizzard did with SC2 graphic (alot less bright, cartoon textures) after the fans expressed their opinion just like we are doing now
and adding even that image on fuzz signature
immediately after diablo 3 was announced the only thing i could find on all the websites was people complaining about the "ART STYLE" of a minor portion of two levels of the game from the first act in a pre-alpha build.
Every single photoshop I've seen is totally overdoing it for the first act. This is not diablo 2's universe anymore. Sanctuary has been healing for 20 years, and they are reflecting it in the designs used for the two levels they've shown you.
The ONLY thing missing that really made the graphics was light radius. Minor details missing are the specular lighting. However everyone seems to ignore that and instead try to completely redesign the graphics.
And then comes the constant comparison to WoW. I dont know about you, but after playing wow and then watching the video, although I can see similarities in the style of artwork, the diablo 3 graphics take on a much more gothic realistic and detailed direction. The constant comparisons I see are the barbarian to the warrior, the stone cobble textures, and the griffin gargoyle.
1) The barbarian's armor issues were summed up nicely in this thread http://www.diablofans.com/forums/showthread.php?t=10590
But for those of you who dont like to read other threads: the art directions are completely different. Wow uses super high saturation and bright contrasting colors, and Diablo 3 uses much duller but more detailed textures. In addition, the armors both draw their INSPIRATION from the same ideas, thus why they look so similar.
2) As for the floor textures the same thing applies here. Diablo 3 has Less flat colors, more detail, less saturation.
3) Finally, the gargoyle everyone thinks is smiling.
All you have to do is realize that this is a zoomed in picture of a low poly count model with a flat color texture that really wasnt meant to be zoomed in on.
Assuming they are making this game 4 years. What did they come up with?
Average looking game engine (just play Titan Quest that come out in 2006 which has BETTER graphics) and art style taken straight out of warcraft series, same gameplay with few tweaks, and a new story.
So they took best out of Diablo 2 (gameplay+story), put a pile of warcraft (innovative art design + awesome features like single slot items) in it, and called it Diablo 3.
I'd rather wait few more years for a proper Diablo game, than see this gameplay trailer and screenshots. I thought Blizzard was all about quality of their franchise, but current Diablo 3 build looks like it's done in 6 months, art from wow, badly written engine, and nothing interesting from gameplay view.
If thats what it is, then I as a fan of Diablo games can say, screw them.
Wow, dude. It's actually your signature that convinced me. :confused:
A lot of people have been going around complaining about the Diablo 3 art style far past the lighting conditions, saying that it's too much like WoW and that Diablo 3 shouldn't be in any way like that 'insult rambling insult against WoW that makes no sense here'. Now, this will probably be the one post I made on this subject where I don't openly insult the people trying to play these opinions, but rather attempt to make them see exactly how... ludicrous their position is in regard to the game itself.
You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.
While I don't think the survey will have ANY IMPACT WHATSOEVER, it can't hurt to show Blizzard that there are many of us who support them in their art direction. It would kind of suck being an artist and reading about how 'everyone' is saying your art is 'bad'.
And you are not a true diablo fan.
A true diablo fan would want everything to be awesome in diablo 3, including graphics.
http://www.petitiononline.com/d3art/petition.html
EVIL, GRITTY AND SINISTER WE WANT.
KEEP THE CARTOONS TO WOW!
I am a true Diablo fan and I think the gameplay trailer pretty much made me piss myself because it was so awesome. This is what I wanted D3 to be. I was so worried it was going to be some 3RD person MMO crap.
I love the new D3 and I am a huge Diablo fan.
the point is not all diablo fans necessarily think like you do.
They do care about the graphics and art style of diablo 3 because they want it to provide a gaming experience that is better or at least at par with diablo 2.
People saying 'Graphics do not make a game or ther's nothing wrong with the art style' are either dumb or have been 'wowed' by Blizzard's other franchise (wow).
And the 'graphics are so because Blizzard want everybody to play diablo 3 on low specs' is a sad and pathetic excuse really.
Blizzard, not only have the technology to make awesome graphics and an art style proper to the diablo lore, they also have the backing of diehard nostalgic diablo 2 fans.
From what we've seen from the gameplay footage, the graphics look like they date from a few years earlier.
And whatever people say, it will STILL remain a fact that Blizzard have been influenced by the success of Wow to design the game environment of diablo 3.
http://www.petitiononline.com/d3art/petition.html
EVIL, GRITTY AND SINISTER WE WANT.
KEEP THE CARTOONS TO WOW!
lol someone should photoshop a chipmunk or gopher coming out of the hole in his head
and adding even that image on fuzz signature
It's what we want to see in diablo 3 not fluffy, happy, 'life is good' puppies !
http://www.petitiononline.com/d3art/petition.html
EVIL, GRITTY AND SINISTER WE WANT.
KEEP THE CARTOONS TO WOW!
http://bestgamewallpapers.com/files/diablo-2-lord-of-destruction/diablo-vs-wow.jpg
Wow kiddies + fans that don't care about graphics and art style anymore:
http://www.petitiononline.com/d3art/petition.html
EVIL, GRITTY AND SINISTER WE WANT.
KEEP THE CARTOONS TO WOW!
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Every single photoshop I've seen is totally overdoing it for the first act. This is not diablo 2's universe anymore. Sanctuary has been healing for 20 years, and they are reflecting it in the designs used for the two levels they've shown you.
The ONLY thing missing that really made the graphics was light radius. Minor details missing are the specular lighting. However everyone seems to ignore that and instead try to completely redesign the graphics.
And then comes the constant comparison to WoW. I dont know about you, but after playing wow and then watching the video, although I can see similarities in the style of artwork, the diablo 3 graphics take on a much more gothic realistic and detailed direction. The constant comparisons I see are the barbarian to the warrior, the stone cobble textures, and the griffin gargoyle.
1) The barbarian's armor issues were summed up nicely in this thread
http://www.diablofans.com/forums/showthread.php?t=10590
But for those of you who dont like to read other threads: the art directions are completely different. Wow uses super high saturation and bright contrasting colors, and Diablo 3 uses much duller but more detailed textures. In addition, the armors both draw their INSPIRATION from the same ideas, thus why they look so similar.
2) As for the floor textures the same thing applies here. Diablo 3 has Less flat colors, more detail, less saturation.
3) Finally, the gargoyle everyone thinks is smiling.
All you have to do is realize that this is a zoomed in picture of a low poly count model with a flat color texture that really wasnt meant to be zoomed in on.
more dirty would be sweet!!
DIFFERENT ARTISTS MAKES DIFFERENT GAME!!NEW CLASS of WoW above.
Wow, dude. It's actually your signature that convinced me. :confused:
CyberPunk RP Nexus
I agree. We're trying to get improvements here, not make it look like shit.
Defending the Diablo 3 Art Design
A lot of people have been going around complaining about the Diablo 3 art style far past the lighting conditions, saying that it's too much like WoW and that Diablo 3 shouldn't be in any way like that 'insult rambling insult against WoW that makes no sense here'. Now, this will probably be the one post I made on this subject where I don't openly insult the people trying to play these opinions, but rather attempt to make them see exactly how... ludicrous their position is in regard to the game itself.
You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.
I think we should show Blizzard support, as fans.
Hellforge: Forging a passion for video games.