those swords look almost nothing like each other, except for the little part of the blade that spreads out a bit. other than that, the Hilt is completely different, the blade itself is completely different. nice try, next.
xD to the guy that showed us Cain. First off, how can they did this? Your grammar is very poor. xD Sorry but I think it's much better the way D3 is going to look, I'm not in favor of bags and shit 'cause I'm SO sick of WoW, xD but honestly D3 is much better the way it's being made.
Both of the "after" pictures posted in the original post will be achievable in game already.
The 20 minute D3 demo showcases the game with a "full screen glow effect". WoW players will be familiar that you can toggle it on and off in the video options. Blizzard will include the option to turn it off/on in Diablo 3 as well. Turning it off will remove the haze/glow on everything, making it less cartoony and more visceral. Slight adjustments to gamma will further darken the experience to the point of looking like those modified "after" pictures that were posted. If you really, REALLY hate the color that much, you can also lower the contrast.
All this petition does is display the laziness and selfishness of you guys. You want the game to fit your exact expectations out of the box, rather than take the time to adjust a few options to get what you want.
The edited pictures aren't perfect. you don't have all the tools inside photoshop to make it so.
The examples are just to show how can it be better.
For example if you lower brightness it lowers every glow on the screen - magic, fire lamps etc. which I don't like I wish to keep the pictures Idea without losing the light source brightness.
Things that literally piss me off every time I see them:
1. The look of the "ramparts" of the railing that Barbarian follows within the dungeon, those infuriating, perfectly Platonically pyramidal blocks
2. The pillar that the Thousand Pounder destroys in his summoning, this combine with the general "cleanliness" of everything
3. The fact that everything somehow seems blurred and smeared when I look at it in high resolution, that I can't really focus on any one thing
4. The general look of floor textures within the dungeon, as well as the lighting effects within it
5. The comic look of the character models, like the oversized shoulder pads or the fact that the Barbarian's muscles seem to be drawn on, rather than a physical part of himself
6. The lack of a metallic glint on the armor or sword of the characters, it gives the feeling of a watercolor painting..very different from Diablo's grittiness
PS: If MFing for loot involved searching for epic items that look akin to the maul that the Barbarian handles, or his incredibly cheesy enchanted axes, I could never do it. And that's like 50% of the fun of DIII right there.
PS: If MFing for loot involved searching for epic items that look akin to the maul that the Barbarian handles, or his incredibly cheesy enchanted axes, I could never do it. And that's like 50% of the fun of DIII right there.
Agreed.
MF was one of my favorite things to do in D2.
Rollback Post to RevisionRollBack
~
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
As an artist, game developer (not affiliated with Blizzard) and long-time fan of the Diablo series, I've found the new art direction to be undesirable in many regards and hope the following points best clarify why I'm complaining about an unfinished product atop my virtual soapbox:
IP Ambiguity: Blizzard has rocketed to the top of the success ladder with its three main Intellectual Properties: Warcraft, Starcraft & Diablo. These three franchises can be categorized, in terms of genre as: High Fantasy, Sci-Fi/Fantasy & Dark/Gothic Fantasy, respectively. The categories help customers clearly identify the three IPs. This new art direction (seen in Diablo III's public announcement) blurs the lines between two of Blizzard's IPs. "Is that a Troll Witch Doctor I'm looking at or something from Diablo?" By doing this, the IPs become harder to discern and the end result is a watered down version attempting to accommodate both the demographics... akin to a jack-of-all-trades, master of nothing scenario.
Fanbase Alienation: The Diablo series has always been in a dark and dreary setting that instills a foreboding sense of hopelessness and futility. This couldn't be any more reinforced by the ironic conclusion of the first game: the hero defeats the devil but willingly sacrifices his/herself to contain the unstoppable evil. The powers of these beings is something much bigger than any of us, the heroes or the mortal world. By making things cartoonish and less 'gritty' and somberly realistic, the oppressive dread is no longer felt.
Artistic Discontinuity: In metaphoric art terms, Warcraft is a colourful oil painting: the textures contain palettes of vibrant hues and hard lines define soft shapes. Diablo, on the other hand, gives the impression of being more of a charcoal illustration: realistic and heavily influenced by black and muted hues. Magic is still colourful but doesn't over-power a scene with a conflagration of blues, green, reds and purples. Color, when used sparingly, can direct someone's eyes to an intended point of interest. When over-used, it makes the eyes tired and desensitized. On the opposite side of the that, under-use can also yield bad consequences. The point is, the world of Diablo isn't a colorful place and when vibrancy is introduced into a macabre setting, it feels more surreal than terrifying.
Well, that's just the 2 cents of an anonymous forum poster but I pessimistically hope what was listed makes any small amount of difference. I LOVE many of the concept images and have an appreciation for the Conan-esque direction many of the images appear to have gone but there seems to have been a lot lost in the translation to 3D. Diablo III will be a great game, regardless of graphics, and I'm looking forward to many lost hours killing demons once more.
As an artist, game developer (not affiliated with Blizzard) and long-time fan of the Diablo series, I've found the new art direction to be undesirable in many regards and hope the following points best clarify why I'm complaining about an unfinished product atop my virtual soapbox:
IP Ambiguity: Blizzard has rocketed to the top of the success ladder with its three main Intellectual Properties: Warcraft, Starcraft & Diablo. These three franchises can be categorized, in terms of genre as: High Fantasy, Sci-Fi/Fantasy & Dark/Gothic Fantasy, respectively. The categories help customers clearly identify the three IPs. This new art direction (seen in Diablo III's public announcement) blurs the lines between two of Blizzard's IPs. "Is that a Troll Witch Doctor I'm looking at or something from Diablo?" By doing this, the IPs become harder to discern and the end result is a watered down version attempting to accommodate both the demographics... akin to a jack-of-all-trades, master of nothing scenario.
Fanbase Alienation: The Diablo series has always been in a dark and dreary setting that instills a foreboding sense of hopelessness and futility. This couldn't be any more reinforced by the ironic conclusion of the first game: the hero defeats the devil but willingly sacrifices his/herself to contain the unstoppable evil. The powers of these beings is something much bigger than any of us, the heroes or the mortal world. By making things cartoonish and less 'gritty' and somberly realistic, the oppressive dread is no longer felt.
Artistic Discontinuity: In metaphoric art terms, Warcraft is a colourful oil painting: the textures contain palettes of vibrant hues and hard lines define soft shapes. Diablo, on the other hand, gives the impression of being more of a charcoal illustration: realistic and heavily influenced by black and muted hues. Magic is still colourful but doesn't over-power a scene with a conflagration of blues, green, reds and purples. Color, when used sparingly, can direct someone's eyes to an intended point of interest. When over-used, it makes the eyes tired and desensitized. On the opposite side of the that, under-use can also yield bad consequences. The point is, the world of Diablo isn't a colorful place and when vibrancy is introduced into a macabre setting, it feels more surreal than terrifying.
Well, that's just the 2 cents of an anonymous forum poster but I pessimistically hope what was listed makes any small amount of difference. I LOVE many of the concept images and have an appreciation for the Conan-esque direction many of the images appear to have gone but there seems to have been a lot lost in the translation to 3D. Diablo III will be a great game, regardless of graphics, and I'm looking forward to many lost hours killing demons once more.
Chris!! I haven't seen you in a long time man! You need to update the blog on your site! PM me or something!
As an artist, game developer (not affiliated with Blizzard) and long-time fan of the Diablo series, I've found the new art direction to be undesirable in many regards and hope the following points best clarify why I'm complaining about an unfinished product atop my virtual soapbox:
IP Ambiguity: Blizzard has rocketed to the top of the success ladder with its three main Intellectual Properties: Warcraft, Starcraft & Diablo. These three franchises can be categorized, in terms of genre as: High Fantasy, Sci-Fi/Fantasy & Dark/Gothic Fantasy, respectively. The categories help customers clearly identify the three IPs. This new art direction (seen in Diablo III's public announcement) blurs the lines between two of Blizzard's IPs. "Is that a Troll Witch Doctor I'm looking at or something from Diablo?" By doing this, the IPs become harder to discern and the end result is a watered down version attempting to accommodate both the demographics... akin to a jack-of-all-trades, master of nothing scenario.
Fanbase Alienation: The Diablo series has always been in a dark and dreary setting that instills a foreboding sense of hopelessness and futility. This couldn't be any more reinforced by the ironic conclusion of the first game: the hero defeats the devil but willingly sacrifices his/herself to contain the unstoppable evil. The powers of these beings is something much bigger than any of us, the heroes or the mortal world. By making things cartoonish and less 'gritty' and somberly realistic, the oppressive dread is no longer felt.
Artistic Discontinuity: In metaphoric art terms, Warcraft is a colourful oil painting: the textures contain palettes of vibrant hues and hard lines define soft shapes. Diablo, on the other hand, gives the impression of being more of a charcoal illustration: realistic and heavily influenced by black and muted hues. Magic is still colourful but doesn't over-power a scene with a conflagration of blues, green, reds and purples. Color, when used sparingly, can direct someone's eyes to an intended point of interest. When over-used, it makes the eyes tired and desensitized. On the opposite side of the that, under-use can also yield bad consequences. The point is, the world of Diablo isn't a colorful place and when vibrancy is introduced into a macabre setting, it feels more surreal than terrifying.
Well, that's just the 2 cents of an anonymous forum poster but I pessimistically hope what was listed makes any small amount of difference. I LOVE many of the concept images and have an appreciation for the Conan-esque direction many of the images appear to have gone but there seems to have been a lot lost in the translation to 3D. Diablo III will be a great game, regardless of graphics, and I'm looking forward to many lost hours killing demons once more.
Incredibly informative post! Thank you for giving the oil and charcoal painting examples, actually clears some things up!
Now that I think about it, I never truly noticed that Warcraft has always been a very oil based painting when it comes to art work. Indeed, this is something that should NOT be in Diablo.
Rollback Post to RevisionRollBack
Please Blizzard, don't make one of the most brutal games of all time, the most kid friendly. Please.
Christ, this again... Guys, it's called change get over it. In those pictures from the front page, it's so dark that you can't even see the details. Besides, that's like saying you want tristram to look like Kurast, it's just the start of the freakin game. (And its been 20 years)
Rollback Post to RevisionRollBack
"And the Evil that was once vanquished shall rise anew! Wrapped in the guise of man shall he walk amongst the innocent, and terror shall consume they that dwell upon the earth! The sky shall rain fire, and the seas will become as blood! The righteous shall fall before the wicked, and the lord of creation shall tremble before the burning standards of Hell!"
-Mephisto
You people have a lot of nerve complaining about all you're complaining about. Consider that Blizzard could've done like Bethesda and turned Diablo 3 into a first-person perspective hack and slash FPS designed for exclusive use on the XBox 360 which could then be given a shoddy and half-assed port to the PC. Be glad that Diablo 3 looks as good at it does, and take into account that yes, it was only a demo and that the game has a full day and night cycle last I checked.
You people have a lot of nerve complaining about all you're complaining about. Consider that Blizzard could've done like Bethesda and turned Diablo 3 into a first-person perspective hack and slash FPS designed for exclusive use on the XBox 360 which could then be given a shoddy and half-assed port to the PC. Be glad that Diablo 3 looks as good at it does, and take into account that yes, it was only a demo and that the game has a full day and night cycle last I checked.
Well that's true. Even if we don't accomplish anything, most gaming companies are much worse than Blizzard.
So thank god for that.
But as long as Blizzard likes listening to their fan-base, we're going to keep pressing. It would be a terrible thing, and a sign of a bad company, if no one felt confident enough to be able to put up a petition because they knew the developer wouldn't listen.
And if the complains will be met, who will earn more cash in the end?
and before you answer you will buy it anyway I answer if it will drastically change I will get it in other means...but that's in their hands only.
Once again, no one is FORCING anyone.
Diablo fans are just making suggestions to improve the game, for everyone.
Blizzard has asked the community and Blizzard will decide what suggestions they will include.
Rollback Post to RevisionRollBack
~
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
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Why do you guys want to do this to D3?
Hellforge: Forging a passion for video games.
The 20 minute D3 demo showcases the game with a "full screen glow effect". WoW players will be familiar that you can toggle it on and off in the video options. Blizzard will include the option to turn it off/on in Diablo 3 as well. Turning it off will remove the haze/glow on everything, making it less cartoony and more visceral. Slight adjustments to gamma will further darken the experience to the point of looking like those modified "after" pictures that were posted. If you really, REALLY hate the color that much, you can also lower the contrast.
All this petition does is display the laziness and selfishness of you guys. You want the game to fit your exact expectations out of the box, rather than take the time to adjust a few options to get what you want.
We don't. You don't seem to understand what people are complaining about.
The thing people are complaining about is that it looks nothing like Diablo. Instead, it looks like Warcraft. This is the issue.
Every single book I have read about Diablo has never described anything being bright, cheerful, and happy.
The examples are just to show how can it be better.
For example if you lower brightness it lowers every glow on the screen - magic, fire lamps etc. which I don't like I wish to keep the pictures Idea without losing the light source brightness.
Sentence of the year:
"WoW, It's like a disease"
1. The look of the "ramparts" of the railing that Barbarian follows within the dungeon, those infuriating, perfectly Platonically pyramidal blocks
2. The pillar that the Thousand Pounder destroys in his summoning, this combine with the general "cleanliness" of everything
3. The fact that everything somehow seems blurred and smeared when I look at it in high resolution, that I can't really focus on any one thing
4. The general look of floor textures within the dungeon, as well as the lighting effects within it
5. The comic look of the character models, like the oversized shoulder pads or the fact that the Barbarian's muscles seem to be drawn on, rather than a physical part of himself
6. The lack of a metallic glint on the armor or sword of the characters, it gives the feeling of a watercolor painting..very different from Diablo's grittiness
PS: If MFing for loot involved searching for epic items that look akin to the maul that the Barbarian handles, or his incredibly cheesy enchanted axes, I could never do it. And that's like 50% of the fun of DIII right there.
Agreed.
MF was one of my favorite things to do in D2.
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
Chris!! I haven't seen you in a long time man! You need to update the blog on your site! PM me or something!
Incredibly informative post! Thank you for giving the oil and charcoal painting examples, actually clears some things up!
Now that I think about it, I never truly noticed that Warcraft has always been a very oil based painting when it comes to art work. Indeed, this is something that should NOT be in Diablo.
-Mephisto
Yes. Any forum talking about D3 has people talking about how they dislike the art direction of D3.
Well that's true. Even if we don't accomplish anything, most gaming companies are much worse than Blizzard.
So thank god for that.
But as long as Blizzard likes listening to their fan-base, we're going to keep pressing. It would be a terrible thing, and a sign of a bad company, if no one felt confident enough to be able to put up a petition because they knew the developer wouldn't listen.
and before you answer you will buy it anyway I answer if it will drastically change I will get it in other means...but that's in their hands only.
Sentence of the year:
"WoW, It's like a disease"
Once again, no one is FORCING anyone.
Diablo fans are just making suggestions to improve the game, for everyone.
Blizzard has asked the community and Blizzard will decide what suggestions they will include.
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan