1. Stop elite/champion packs from spawning at the entrance to Greater Rifts. I was playing my pet Witch Doctor, entered the GR and died TWICE before being able to get any pet up as a meat shield. Naturally I failed that GR.
2. Pet AI still needs fixing so pets either a) attack what the player themselves are attacking or attack the strongest monsters closest to them and not the half dozen whites instead.
First off, your #1 yes. Please, stop that from happening. Or let us spawn pets outside the rift and carry them in.
Second, this actually brings up a bigger issue of pet management. In WoW, I could command my pet to go where I wanted it to go, attack a specific target, etc. I think that needs to be implemented and I have a really easy way to do it. Instead of respawning the pet when you press the skill, have it go to where you mouse is pointed or attack a highlighted enemy. The pet can attack by default but it will take your command over it's AI. There could be a shift+button feature to recast the pet if it gets stuck in the map. I think it would really help those who focus on pet builds and want to max out their strategy.
1. While I can sympathize with the frustration that would cause, as a build that hunts elites I consider those packs initial boost at the door. I do recall a dev saying at possibly Blizzcon they do consider it a problem overall and do plan to address it.
2. Pet AI traditionally has always worked this way in the Diablo series, the D2 Summonmancer comes to mind. The minions naturally provide a lot of additional survivability. The trade or rather the inherent weakness those minions have is their lack of proactivity. Traditionally it has always been the responsibility of the summoner to re-summon/relocate their minions.
Here is an old response from a previous D2 and D3 developer in regards to minion AI from 2008
Bashiok added some info on minion control and AI in a forum post today. You can't exactly tell your mongrels where to go or who to fight, but there are other ways to get your pets where you want them.
Well you can make your mongrels explode, that's a pretty cool way to un-summon them...
Minion management is a possibility, but that also definitely complicates the UI and use of the minions. It also seems to indicate that they must be handled with care, and not as fodder in a constant bloodbath like it should be. They're easy enough to dispatch and re-summon that you already have some interesting tactics with them.
Lets say you have four mongrels out, fighting a group of monsters, and a stronger enemy flanks you. You can summon a new mongrel (or make an old one explode first) which would then take on tanking duty for the stronger enemy that was closing in.
Although finger control is a possibility, really what it comes down to is not having stupid pets and maybe more interesting ways to game their use than sit stay commands.
Is this a conformation that we'll see better minion AI in D3?
Hopefully it's confirmation of a much stronger player AI
First off, your #1 yes. Please, stop that from happening. Or let us spawn pets outside the rift and carry them in.
Second, this actually brings up a bigger issue of pet management. In WoW, I could command my pet to go where I wanted it to go, attack a specific target, etc. I think that needs to be implemented and I have a really easy way to do it. Instead of respawning the pet when you press the skill, have it go to where you mouse is pointed or attack a highlighted enemy. The pet can attack by default but it will take your command over it's AI. There could be a shift+button feature to recast the pet if it gets stuck in the map. I think it would really help those who focus on pet builds and want to max out their strategy.
pet are like kids on playground, no way to control at all
Oh yeah, I know you can't control them but that doesn't mean that we shouldn't be able to do so. This could also help Crusaders, Barbs, Monks, Wizards, and Demon Hunters...that's everyone, isn't it?..
1.) There is a simple solution for this that takes away like 5 seconds. When you enter grift, simply go back to town, cast all summons and re enter grift.
2.) Same is with for example ancients with barb. They attack what they want most of the time lol
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Season 6 barbarian solo sc EU grift 85 12m 23.199s MotE build
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1. Stop elite/champion packs from spawning at the entrance to Greater Rifts. I was playing my pet Witch Doctor, entered the GR and died TWICE before being able to get any pet up as a meat shield. Naturally I failed that GR.
2. Pet AI still needs fixing so pets either a) attack what the player themselves are attacking or attack the strongest monsters closest to them and not the half dozen whites instead.
First off, your #1 yes. Please, stop that from happening. Or let us spawn pets outside the rift and carry them in.
Second, this actually brings up a bigger issue of pet management. In WoW, I could command my pet to go where I wanted it to go, attack a specific target, etc. I think that needs to be implemented and I have a really easy way to do it. Instead of respawning the pet when you press the skill, have it go to where you mouse is pointed or attack a highlighted enemy. The pet can attack by default but it will take your command over it's AI. There could be a shift+button feature to recast the pet if it gets stuck in the map. I think it would really help those who focus on pet builds and want to max out their strategy.
This is why I atopped playing with Wd this season. Fix pet ai or give us control pls
2. Pet AI traditionally has always worked this way in the Diablo series, the D2 Summonmancer comes to mind. The minions naturally provide a lot of additional survivability. The trade or rather the inherent weakness those minions have is their lack of proactivity. Traditionally it has always been the responsibility of the summoner to re-summon/relocate their minions.
Here is an old response from a previous D2 and D3 developer in regards to minion AI from 2008
Bashiok added some info on minion control and AI in a forum post today. You can't exactly tell your mongrels where to go or who to fight, but there are other ways to get your pets where you want them.
Is this a conformation that we'll see better minion AI in D3?
fking deal with it. most useless topic
Never played hardcore i guess.
1.) There is a simple solution for this that takes away like 5 seconds. When you enter grift, simply go back to town, cast all summons and re enter grift.
2.) Same is with for example ancients with barb. They attack what they want most of the time lol
Season 6 barbarian solo sc EU grift 85 12m 23.199s MotE build