yeah man your new idea is good too i like it anyway
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
there r some bad things about that, like people who arent as good as other people, so they wont get any items or anything(if people trade the item), and some other things
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
what about merc only sets that only they can use because they would be too good for a regular person character?
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
yeah i will write about merc sets later on, im still developing my idea. and i WILL send it to blizzard and then you'll see me in the "Special Thanks" in the credits
this idea pleases me greatly...it is very appealing and would go over nice in
diablo 3. it would give plaayers somthing to strive for long after they have beaten the game numerous times. Diablo 1 held many clan battles for myself as well as otheres....diablo 2 somewhat was based more upon single dueling ..this idea wouldnt def incorporate clan battles once again which would be great....They would have to up the maximum amount of players in a game to possibly 12. all in all i love the idea and keep em coming
-SILVER-
They should make a checkbox before you make a game that would be either PvM, PvP, Private, Market, or Solo.
The PvM game would allow a maximum of 8 players to quest together in the open world of Sanctuary.
The PvP game would allow a maximum of 20 players to compete on a fixed map or area.
The Private game would allow a maximum of 8 players to quest OR compete in the open world of Sanctuary or in a closed PvP map.
The Market game would allow a maximum of 30 players only to trade and advertise their items.
The Solo game would allow a maximum of 1 player, that being you. You can choose to quest on the open world of Sanctuary yourself, or compete against NPC players.
hey people just remember that the merc idea was all mine originally so dont think about stealing it....ANY OF YOU!!!!!
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
also sounds good, but i hate having to always switch games on diablo2 because the boss has already been killed or something...i think they should make timed respawns in diablo3
They could also have a checkbox for monster respawn - because I know exactly what you mean.
or i'll castrate you bitch thats what....^^....muahahahahahhahahahhaha
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
its cool when you play single-player though and the level isnt regenerated...good for farming bosses...you just follow the path you took the last time...
yeah very true it makes leveling much easier
Rollback Post to RevisionRollBack
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
[quote=Dubs5000]Now we all know the word unique, means unlike any other.
What if there were Items that One only existed of its kind. If it gets destroyed or lost, it will simply respawn for another person to find.
What would you think about it?
Heres the thing, lets say there are 500 truley unique items, players will be able to access a list of players who carry each item and then can go hunt them down. If a player with the unique item duels another player and loses, the item then drops and the victor takes possesion, thus continuing the cycle. It could be a powerful tool for clans as well because, whole clans can go seek out an item together and then get it for their leader. This would also create HUGE clan rivalries and make the economy sky rocket.
Example: Clan 1's leader has a True Unique item, Their members strive to protect their leader. Clan 2 goes and see that Clan 1's leader has that item and wants to take Clan 1 down. So now your thinking easy... just dont log on. Wrong, the item will dissapear after 5 days of inactivity and respawn elsewhere for another lucky person to find. So now Clan 1's leader is out Magic-Finding, leveling or whatever, but he has 10 of his members with him at all time to protect him. This also created companion ship among members and a sense of pride. A person with a True Unique will have it stamped on his name, that he's a holder of a great power. So now people get curious and a massive battle usually ensues. If its a MMORPG type of game, then the name stamp is probbably not neccesary since they can just look up who has the items because the person would just get hostiled all day and deteriorate his experience. I think this could prove to be beneficial to the games economy and all around fun factor. So if you hate monotous Magic Finding, you can go, "Ok, Today im going to try and take down a player with a True Unique" and you might also be thinking, well what if the player is really good, he could keep it forever. Wrong, much like the laddder season, a true unique items will disappear and scatter through out the world for people to find again every3-6 months. So now people can be like ok, get the clan together were going to go find a True Unique. Which also will boost the economy because of the amout of killing they wll do, searching for it, so in reality its heavy magic finding, and players WILL come across awesome items as they are searching for a True Unique, so the market will always be bustling, ESPECIALLY if there is an Ebay System involved.
Another way to make it interesting would be, make the item Binding, they player must agree to equip the weapon but can NOT unequip it until they either lose to a non-clan member or the True Unique item resets itself.
**Another idea just occured to me, maybe instead of every joe schmo being able to find the item, there should be a task involved when you DO find the item, to prove your worthiness and then after you have proved your valor, you must repeat other tasks of similar likeness in time to maintain the item but it still does reset after a certain amount of time, to keep it interesting just so someone doesnt just get the item and thats that. With great power brings great responsibility, so in order to possess the item, you must be active and dedicated, much like a clan leader, in which case is why it would intensify clan rivalries.
but what about like d2items.com they have like all the unique items so then what?
^^^^^^^^ exactly the leaders or the unique holders would have to trust their body guards and also that if any clan member picks up a unique that he/she would give it to the leader and not try to claim himself as the leader
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"You can just hang outside in the sun all day tossing a ball around or you can sit at your computer and do something that matters"--Cartmen
Chaos, Panic, Disastor, my work here is done.
Make it idiot-proof and somone will make a better idiot.
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
diablo 3. it would give plaayers somthing to strive for long after they have beaten the game numerous times. Diablo 1 held many clan battles for myself as well as otheres....diablo 2 somewhat was based more upon single dueling ..this idea wouldnt def incorporate clan battles once again which would be great....They would have to up the maximum amount of players in a game to possibly 12. all in all i love the idea and keep em coming
-SILVER-
The PvM game would allow a maximum of 8 players to quest together in the open world of Sanctuary.
The PvP game would allow a maximum of 20 players to compete on a fixed map or area.
The Private game would allow a maximum of 8 players to quest OR compete in the open world of Sanctuary or in a closed PvP map.
The Market game would allow a maximum of 30 players only to trade and advertise their items.
The Solo game would allow a maximum of 1 player, that being you. You can choose to quest on the open world of Sanctuary yourself, or compete against NPC players.
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
They could also have a checkbox for monster respawn - because I know exactly what you mean.
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
What if there were Items that One only existed of its kind. If it gets destroyed or lost, it will simply respawn for another person to find.
What would you think about it?
Heres the thing, lets say there are 500 truley unique items, players will be able to access a list of players who carry each item and then can go hunt them down. If a player with the unique item duels another player and loses, the item then drops and the victor takes possesion, thus continuing the cycle. It could be a powerful tool for clans as well because, whole clans can go seek out an item together and then get it for their leader. This would also create HUGE clan rivalries and make the economy sky rocket.
Example: Clan 1's leader has a True Unique item, Their members strive to protect their leader. Clan 2 goes and see that Clan 1's leader has that item and wants to take Clan 1 down. So now your thinking easy... just dont log on. Wrong, the item will dissapear after 5 days of inactivity and respawn elsewhere for another lucky person to find. So now Clan 1's leader is out Magic-Finding, leveling or whatever, but he has 10 of his members with him at all time to protect him. This also created companion ship among members and a sense of pride. A person with a True Unique will have it stamped on his name, that he's a holder of a great power. So now people get curious and a massive battle usually ensues. If its a MMORPG type of game, then the name stamp is probbably not neccesary since they can just look up who has the items because the person would just get hostiled all day and deteriorate his experience. I think this could prove to be beneficial to the games economy and all around fun factor. So if you hate monotous Magic Finding, you can go, "Ok, Today im going to try and take down a player with a True Unique" and you might also be thinking, well what if the player is really good, he could keep it forever. Wrong, much like the laddder season, a true unique items will disappear and scatter through out the world for people to find again every3-6 months. So now people can be like ok, get the clan together were going to go find a True Unique. Which also will boost the economy because of the amout of killing they wll do, searching for it, so in reality its heavy magic finding, and players WILL come across awesome items as they are searching for a True Unique, so the market will always be bustling, ESPECIALLY if there is an Ebay System involved.
Another way to make it interesting would be, make the item Binding, they player must agree to equip the weapon but can NOT unequip it until they either lose to a non-clan member or the True Unique item resets itself.
**Another idea just occured to me, maybe instead of every joe schmo being able to find the item, there should be a task involved when you DO find the item, to prove your worthiness and then after you have proved your valor, you must repeat other tasks of similar likeness in time to maintain the item but it still does reset after a certain amount of time, to keep it interesting just so someone doesnt just get the item and thats that. With great power brings great responsibility, so in order to possess the item, you must be active and dedicated, much like a clan leader, in which case is why it would intensify clan rivalries.
but what about like d2items.com they have like all the unique items so then what?
Chaos, Panic, Disastor, my work here is done.
Make it idiot-proof and somone will make a better idiot.
www.zendeath.com