yeah good point and well made senseless violence is what makes the world go round oh wait or is that $?
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
and one has to chat to much in WoW, to much tactics not just senseless killing...
is that a bad thing?
i really like both the conversations about the tactics and the need of coordination and discipline to do the kill (talking about the hardest encounters).
I love Diablo because you know you have a good build when playing is just a job I mean if we werent so uber at it then playing would be an aderline rush each time because you actually have to think before you run head on into a group of monsters. I love not knowing what I will find when I am lvling/mfing. I can kill a group of monsters in hell quickly with out moving :P.
I love Diablo because you know you have a good build when playing is just a job
same in WoW. Only WoW gives u a chance to change ur build if u make something wrong. We dont have to delete our first characters there. Just change our builds.
I mean if we werent so uber at it then playing would be an aderline rush each time because you actually have to think before you run head on into a group of monsters.
It never was hard. Never had an adrenaline rush while killing monsters. Never required tactics for it. Just use one spell or 2 and everyone can be killed.
I love not knowing what I will find when I am lvling/mfing
Same happens to WoW. Both outside on the world and in Instances. Aint it cool?
I can kill a group of monsters in hell quickly with out moving
so, what does it say about the Diablo 2 difficulty?
Diablo is a single player game. Everyone can do everything alone. WoW is a MMORPG. It requires teamplay and communication/interraction with the other people on the server. And the game is harder. U cant get to kill enemy groups if they arent really lower lvls (or you arent a mage :P) all alone.
Diablo 3 is gonna be a whole new game, not just items and characters. Try new world, new story, new classes, new graphics engine and new UI. Its not an add-on, people ^^
Poison Resist 50%
Plus 50 poison damage for 3 seconds
Plus 1 to all Skills
Death's Robe: (really strong armor)
Def: 1080
Plus 2 to all skills
Cold Resist 50%
Plus 50 cold damage
Requirements -50%
+ 3 Light Radius
Indestructible
Death's Skull: Strong Skull Mask
Def: 204
Plus 1 to all skills
Plus 10 to all attributes
Fire Resist 50%
Plus 50 Fire damage
1-199 Chance on finding Magic Items (Based on Character Level
Indestructible
Death's Scythe: Scythe
Damage: 500-1000
Plus 3 to all skills
Hit causes monsters to flee
Plus 3 to all attributes
Plus 500% damage to all demons
Plus 500% damage to all undead
(i know it sux :()
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
+500 to defence [level based]All resistances +39
90% chance to cast lvl 18 frost nova when struck Adds 30-64 cold damage 60% mana stolen per hit 1 to mana after each kill 24% faster cast rate +250 to mana 250% damage to demons
200% damage to undead
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
i think in diablo 3 there should be super godly items but so rare that only 10 of the items can appear in the whole game at one time
heres mine
izual's arc shadow plate
rarity-5 in the whole universe
100% chance to cut your enemy's health to 1% on striking
4oo% enhanced defense
lvl 20 defiance aura
900%enhanced damage
your player is surrounded by a dark aura
if your player is to low of a level and puts this amour on it consumes him and he is slain
0.5% chance to perform a fatality
also like in lotr there could be 1 ring in the whole game that makes you totally invincible
+1-5 to all Cold skills (varies) +85-125% resistance to Cold (varies) -20% resistance to Fire +30-45 Energy (varies) +30-45 Vitality (varies) +150 to mana +250 defense +5 to Snowshield 65-75% chance to shatter enemies at death Unable to be frozen Ethereal while equipped
50% chance to shatter opponents Defence on striking.
+3 to all skils
lvl 18 energyshield charges
450% Enhanced Dmg
+ 25 to all Attributes
+20-40 all Res
+25-50% mf
10% chance to cast Blind madness onto urself on striking(madness makes ur dmg increase by 500% ED but makes ur light raduis shrink to nothing. Basicly ur char is surrounded by complete darkness and u get to run freely just smashing anything u can find within ur super small light raduis but insane amount of dmg)
50% chance to shatter opponents Defence on striking.
+3 to all skils
lvl 18 energyshield charges
450% Enhanced Dmg
+ 25 to all Attributes
+20-40 all Res
+25-50% mf
10% chance to cast Blind madness onto urself on striking(madness makes ur dmg increase by 500% ED but makes ur light raduis shrink to nothing. Basicly ur char is surrounded by complete darkness and u get to run freely just smashing anything u can find within ur super small light raduis but insane amount of dmg)
Three to all skills, 450% ed, 50 mf, +40 res, +3 to all skills, and lvl 18 energy shield... That kinda seems like something you would see on Open, doesn't it?...
I posted this YEARS ago, but I think it's worth bringing up again.
Three levels of Tomes (Normal, Exceptional, Elite)
Normal Tomes: (different variants)
Has 2-5 clean pages (3 spells per page)
Adds +0-25 to mana
Can have 1-2 sockets
Has element bonus from +0-3%
Exceptional Tomes: (different variants)
Has 6-10 clean pages (3 spells per page)
Adds +0-50 to mana
Can have 1-2 sockets
Has element bonus from +0-7%
Can have +10-20% faster cast rate
Elite Tomes: (different variants)
Has 11-15 clean pages (3 spells per page)
Adds +0-100 mana
Can have 1-4 sockets
Has element bonus from +0-10%
Can have +10-30% faster cast rate
Gem bonuses to Tomes:
Ruby: Ranges from 1-5% fire damage bonus
Emerald: Ranges from 1-5% poison damage bonus
Diamond: Ranges from 1-5% magical damage bonus
Amythest: Ranges from 1-5% physical damage bonus
Sapphire: Ranges from 1-5% ice damage bonus
Topaz: Ranges from 1-5% lightning damage bonus
Skull: Ranges from 1-5% dark magic damage bonus
In order to fill your Tome pages, you must find spell pages off monsters, chests, or other objects. Once a spell is learned into the Tome, it will advance the skill level itself by the amount and type of monsters you kill with it. You cannot transfer spells from one Tome to another, however your skill with that spell will remain the same when you find another page of it and learn it, but remember, your skill level will diminish in that spell if you cannot find another page quickly. If you want to replace a spell with a different one, you must tear the page out, and find a clean page, therefore erasing up to 3 spells. As slightly mentioned before, the less you use spells, whether in your Tome or not, you will gradually start losing skill points into it.
The Legendary Tome:
Azmodan's Lorebook
Hellish Tome
Level Required: 90
Pages: 15-17 (varies). 3 spells per page. Holds 45-51 spells +200-250 mana (varies) +75-100 energy (varies) +45% faster cast rate Spells do +50% more damage to Demons +25% damage bonus to ice/lightning/fire/dark/poison/physical/magical damage (your choice) +15 to mana after each kill +50-150% damage in Player versus Player (varies) +20-25 to all attributes (varies) +45-50 to all resistances (varies) +100% spell damage during night hours Comes equipped with Azmodan's Burning Gaze spell 4 open sockets
Oooo. What if the tomes let you learn other class's skills? Like Diablo style? Lol. Your doing pendle runs and you find a Zeal or Thorn of Barbs (Or whatever the Druid skill is called...) page... Now that would be pretty cool...
Three to all skills, 450% ed, 50 mf, +40 res, +3 to all skills, and lvl 18 energy shield... That kinda seems like something you would see on Open, doesn't it?...
u quoted a perfect item with perfect stats. but yes it is indeed a good item. but would be indeed hard to find
I guess it's a possibility - but I would assume to just make spell pages for Sorcerers only. Think about it. Lots of high-end spell pages could be sold for huge amounts, especially if the spells are rare.
u quoted a perfect item with perfect stats. but yes it is indeed a good item. but would be indeed hard to find
So you would use that over a Hoto if it has less then +3 skills?
Quote from "AcidReign" »
I guess it's a possibility - but I would assume to just make spell pages for Sorcerers only. Think about it. Lots of high-end spell pages could be sold for huge amounts, especially if the spells are rare.
Well, I was thinking more widely. Still a wonderous idea though. Though, how would you even it out between sorcs and other classes? You would have to have something that would make the other classes equal...
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
is that a bad thing?
i really like both the conversations about the tactics and the need of coordination and discipline to do the kill (talking about the hardest encounters).
same in WoW. Only WoW gives u a chance to change ur build if u make something wrong. We dont have to delete our first characters there. Just change our builds.
It never was hard. Never had an adrenaline rush while killing monsters. Never required tactics for it. Just use one spell or 2 and everyone can be killed.
Same happens to WoW. Both outside on the world and in Instances. Aint it cool?
so, what does it say about the Diablo 2 difficulty?
Diablo is a single player game. Everyone can do everything alone. WoW is a MMORPG. It requires teamplay and communication/interraction with the other people on the server. And the game is harder. U cant get to kill enemy groups if they arent really lower lvls (or you arent a mage :P) all alone.
Death Set:
Death's Hands: Gloves
Def: 101
Poison Resist 50%
Plus 50 poison damage for 3 seconds
Plus 1 to all Skills
Death's Robe: (really strong armor)
Def: 1080
Plus 2 to all skills
Cold Resist 50%
Plus 50 cold damage
Requirements -50%
+ 3 Light Radius
Indestructible
Death's Skull: Strong Skull Mask
Def: 204
Plus 1 to all skills
Plus 10 to all attributes
Fire Resist 50%
Plus 50 Fire damage
1-199 Chance on finding Magic Items (Based on Character Level
Indestructible
Death's Scythe: Scythe
Damage: 500-1000
Plus 3 to all skills
Hit causes monsters to flee
Plus 3 to all attributes
Plus 500% damage to all demons
Plus 500% damage to all undead
(i know it sux :()
Hadriel's Vest
Worldstone shard
Defence: 2324
Indestructible
+500 to defence [level based]All resistances +39
90% chance to cast lvl 18 frost nova when struck
Adds 30-64 cold damage
60% mana stolen per hit
1 to mana after each kill
24% faster cast rate
+250 to mana
250% damage to demons
200% damage to undead
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
heres mine
izual's arc shadow plate
rarity-5 in the whole universe
100% chance to cut your enemy's health to 1% on striking
4oo% enhanced defense
lvl 20 defiance aura
900%enhanced damage
your player is surrounded by a dark aura
if your player is to low of a level and puts this amour on it consumes him and he is slain
0.5% chance to perform a fatality
also like in lotr there could be 1 ring in the whole game that makes you totally invincible
[SIGPIC][/SIGPIC]
Archmage Wand
+1-5 to all Cold skills (varies)
+85-125% resistance to Cold (varies)
-20% resistance to Fire
+30-45 Energy (varies)
+30-45 Vitality (varies)
+150 to mana
+250 defense
+5 to Snowshield
65-75% chance to shatter enemies at death
Unable to be frozen
Ethereal while equipped
1 handed hammer
50% chance to shatter opponents Defence on striking.
+3 to all skils
lvl 18 energyshield charges
450% Enhanced Dmg
+ 25 to all Attributes
+20-40 all Res
+25-50% mf
10% chance to cast Blind madness onto urself on striking(madness makes ur dmg increase by 500% ED but makes ur light raduis shrink to nothing. Basicly ur char is surrounded by complete darkness and u get to run freely just smashing anything u can find within ur super small light raduis but insane amount of dmg)
Three to all skills, 450% ed, 50 mf, +40 res, +3 to all skills, and lvl 18 energy shield... That kinda seems like something you would see on Open, doesn't it?...
I posted this YEARS ago, but I think it's worth bringing up again.
Three levels of Tomes (Normal, Exceptional, Elite)
Normal Tomes: (different variants)
Has 2-5 clean pages (3 spells per page)
Adds +0-25 to mana
Can have 1-2 sockets
Has element bonus from +0-3%
Exceptional Tomes: (different variants)
Has 6-10 clean pages (3 spells per page)
Adds +0-50 to mana
Can have 1-2 sockets
Has element bonus from +0-7%
Can have +10-20% faster cast rate
Elite Tomes: (different variants)
Has 11-15 clean pages (3 spells per page)
Adds +0-100 mana
Can have 1-4 sockets
Has element bonus from +0-10%
Can have +10-30% faster cast rate
Gem bonuses to Tomes:
Ruby: Ranges from 1-5% fire damage bonus
Emerald: Ranges from 1-5% poison damage bonus
Diamond: Ranges from 1-5% magical damage bonus
Amythest: Ranges from 1-5% physical damage bonus
Sapphire: Ranges from 1-5% ice damage bonus
Topaz: Ranges from 1-5% lightning damage bonus
Skull: Ranges from 1-5% dark magic damage bonus
In order to fill your Tome pages, you must find spell pages off monsters, chests, or other objects. Once a spell is learned into the Tome, it will advance the skill level itself by the amount and type of monsters you kill with it. You cannot transfer spells from one Tome to another, however your skill with that spell will remain the same when you find another page of it and learn it, but remember, your skill level will diminish in that spell if you cannot find another page quickly. If you want to replace a spell with a different one, you must tear the page out, and find a clean page, therefore erasing up to 3 spells. As slightly mentioned before, the less you use spells, whether in your Tome or not, you will gradually start losing skill points into it.
The Legendary Tome:
Azmodan's Lorebook
Hellish Tome
Level Required: 90
Pages: 15-17 (varies). 3 spells per page. Holds 45-51 spells
+200-250 mana (varies)
+75-100 energy (varies)
+45% faster cast rate
Spells do +50% more damage to Demons
+25% damage bonus to ice/lightning/fire/dark/poison/physical/magical damage (your choice)
+15 to mana after each kill
+50-150% damage in Player versus Player (varies)
+20-25 to all attributes (varies)
+45-50 to all resistances (varies)
+100% spell damage during night hours
Comes equipped with Azmodan's Burning Gaze spell
4 open sockets
u quoted a perfect item with perfect stats. but yes it is indeed a good item. but would be indeed hard to find
So you would use that over a Hoto if it has less then +3 skills?
Well, I was thinking more widely. Still a wonderous idea though. Though, how would you even it out between sorcs and other classes? You would have to have something that would make the other classes equal...
Hoto u make (Runewords)
Maul of Blind madness u find.
both give plus 3 skills