dont u think that is a little much just for a ring?????
but actually i was playin d2 by myself and i finally found the gull dagger and i thought wow the only really good thing there is the mf stuff so i thought maybe an add on for that weapon could be like 100% faster mana recovery rate but that is just because i always pick sorcs for characters
well the items should be better but there should be a bigger veriety of the way items should look because the whole different abilities same look is getting boring even though i know some of the unique items do look different
for me there should be alot of items which gives +skills and some good mods in d3 items, because in d2lod the shako is the only one with most common head gear gives those +skills and some good mods too plus its most common or most popular to wear to get the WANTS u like to have in it. id say in my other side of opinion there should be rings which gives auras with +skills in it that would be sweet people.......
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the best BOW of DIABLO2LOD for annoying nubs in the game.......now beat this!
I think you should more ability to customize your players look. I think you should be able to buy features on your armor. Like you could add a horn to your helmet or wings on your boots or spikes to your armor. You could also buy arms (like patchs) you could place on your char. This could indicate your playstyle, clan, or whatever.
Personally. I hate all the items they have on the game right now. Items seem to make the guy, not the characters.
However, I do like the categories of items like NORMAL, EXCEPTIONAL, and ELITE. However there should be a big differance between them. If it was my choice, I would make Normal Weapons the fastest ones that do the least amount of damage and get the worst modifiers when magic, rare, or crafted. And ELITE items be the slowest ones but get best modifiers and damage. In addition NORMAL items should be limited to 1, EXCEPTION up-to 2, and ELITE up-to 4 modifiers. Rare items add 1 additional modifier. Unique items add 2 additional modifiers. Set Items would get what Rares get, plus 1 additional ability per item worn. All Set Items come in sets of four, but have no Amulet or Rings.
I would like to see Spiked (all versions) Shields be able to have Enhanced Damage instead of Enhanced Defense when superior.
I would like to see items made for classes be the only ones able to have +2 skills to that specific class. And items for noly a specific calss be able to have up-to +2 in a specific skill. I would like to see only +1 to a specific skill tab (Elemental Druid Skills) be the best +1 skills in the game for non-class specific items (like armor, rings, ammys, boots, etc.).
I would like to have the cube in Diablo3 but allow people to personalize craft items by using formulas to get a specific ability, or remove an ability from an item that exists on any magical, rare, or unique item (ie. Want to get +3-5% Life Leech on a ring then use Eth Rune + Ruby + 3 Scrolls of Identify in Cube and it will add 3-5% life leech or remove Life Leech already on item). There should be a way to shift items from one category to the next (both up and down).
I would like to see Set Items be the best items in the game when all of it is worn. That means that no matter what combination of items you were of the same categories (ie. Aldur's could not be beat by any Helm, Armor, Weapon, and Boot combination).
I would like Absorb, Stun, Slow, and Knockback to be removed, but if you keep them make such an ability cost 3 modifiers on the item (not available on runes too), or be on high level skills only (not on Smite for instance). I would like to give more Magic and Damage Reduction points (than +7) if you keeping damage high.
Don't allow items to give automatic skills (Aura items), rather let them have skills anyone can use (Aura would be a skill that is used by anyone just as a Paladin would). Thus Doom would give +2 Holy Freeze Aura but would require the character to put it on his casting selector.
Runes should always be better than jewels for modifiers and contain up-to two modifiers with abilities randomly determined (adds 3-5 damage, randomly determined; thus could be +4 on Eth or +5 on Eth). No rare jewels. Let Rune Words improve abilities listed for runes plus add one additional ability for every two runes used in rune word.
Lastly, although not an item, I would like to see when you switch item set-ups (currently using "W" button) that it takes 3 seconds to do so and deactivate all active skills (thus if you do Battle Orders then switch weapons you lose Battle Orders, or an Assassin changing set-up would lose all their traps). During the 3 seconds, you cannot do anything but move items to/from inventory or stash to character stash/wear. This change affect applies to when someone removes an item or puts another one on.
I think items should be more significant. I think they should affect your character more so since theres going to be the Heaven V.S. Hell idea suposedly. I think that your character should start neutrally and events in the game shape your character to either side. So items should be significant, not only to class, but side you choose, like if your a Heaven character and you use a Hell item, it can hurt you but also make you go more towards the Hell side. It would be really cool that if you dont really know which side you are on, so say that if your on Heavens side, ideas / stratagies against the Hells side seem good, but if you start shifting more towards the Hell side, their ideas seem good to you.
Ya i agree with you that the items make the guy not the char they should have better chars that add to the item like if your a pally and you wear a certain piece of armor it adds +20 to all atributes which helps the char.
good point paraincogito.... it is kinda liek star wars kotor (knights of the old republic) i would liek it to shape ur char to!!! being EVIL for a change would be good and being able to like haev charisma to lower the merchants prices and stuff would be nice like if ur evil u can rob them and if ur good u help n juts shit like that
Anyway.. for one thing I hate how in D2 you have to 'mf' to get the items you want. If they were to put a bunch of bad-ass items in D3 make a place where you find all this instead of 'mfing', a cave or something will work. There would be all sorts of different demons weilding certain weapons or wearing nice looking armor and when you kill them you get their kickass armor or weapon.
I, for someone have really bad luck.. so everytime I find a good item or make a good runeword it always ends up so damn low and it pisses me off. So in D3 make the damn items at there best so we dont have to worry about it being a piece of shit.
And it will be nice if gold was the actual currency and not hrs.. I like how in WoW gold is quite valueable, but as in D2 6 Trillion gold cant get you a pile of dog shit (and MY dog's shit.. The size of a horses' :mad:).
Cheers.
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"There's no doughnuts in Diablo. Oohhhh, I just threw it down. BlizzCon exclusive: no doughnuts. -Jay Wilson
I trust Blizzard with anything they are thinking up but I would just like to see the Double Sided Sythe just because it looks sweet! Also I would like to see just more items overall
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Dream as if you'll live forever, and live as if you'll die today. "James Dean"
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i say they should have more places for rings and ammy's.
the item should have +5 skills 100mf 40fhr 20frw just for a ring but you can only have 1
Plz click on the link i need more refferals ty
but actually i was playin d2 by myself and i finally found the gull
dagger and i thought wow the only really good thing there is the mf
stuff so i thought maybe an add on for that weapon could be like
100% faster mana recovery rate but that is just because i always
pick sorcs for characters
However, I do like the categories of items like NORMAL, EXCEPTIONAL, and ELITE. However there should be a big differance between them. If it was my choice, I would make Normal Weapons the fastest ones that do the least amount of damage and get the worst modifiers when magic, rare, or crafted. And ELITE items be the slowest ones but get best modifiers and damage. In addition NORMAL items should be limited to 1, EXCEPTION up-to 2, and ELITE up-to 4 modifiers. Rare items add 1 additional modifier. Unique items add 2 additional modifiers. Set Items would get what Rares get, plus 1 additional ability per item worn. All Set Items come in sets of four, but have no Amulet or Rings.
I would like to see Spiked (all versions) Shields be able to have Enhanced Damage instead of Enhanced Defense when superior.
I would like to see items made for classes be the only ones able to have +2 skills to that specific class. And items for noly a specific calss be able to have up-to +2 in a specific skill. I would like to see only +1 to a specific skill tab (Elemental Druid Skills) be the best +1 skills in the game for non-class specific items (like armor, rings, ammys, boots, etc.).
I would like to have the cube in Diablo3 but allow people to personalize craft items by using formulas to get a specific ability, or remove an ability from an item that exists on any magical, rare, or unique item (ie. Want to get +3-5% Life Leech on a ring then use Eth Rune + Ruby + 3 Scrolls of Identify in Cube and it will add 3-5% life leech or remove Life Leech already on item). There should be a way to shift items from one category to the next (both up and down).
I would like to see Set Items be the best items in the game when all of it is worn. That means that no matter what combination of items you were of the same categories (ie. Aldur's could not be beat by any Helm, Armor, Weapon, and Boot combination).
I would like Absorb, Stun, Slow, and Knockback to be removed, but if you keep them make such an ability cost 3 modifiers on the item (not available on runes too), or be on high level skills only (not on Smite for instance). I would like to give more Magic and Damage Reduction points (than +7) if you keeping damage high.
Don't allow items to give automatic skills (Aura items), rather let them have skills anyone can use (Aura would be a skill that is used by anyone just as a Paladin would). Thus Doom would give +2 Holy Freeze Aura but would require the character to put it on his casting selector.
Runes should always be better than jewels for modifiers and contain up-to two modifiers with abilities randomly determined (adds 3-5 damage, randomly determined; thus could be +4 on Eth or +5 on Eth). No rare jewels. Let Rune Words improve abilities listed for runes plus add one additional ability for every two runes used in rune word.
Lastly, although not an item, I would like to see when you switch item set-ups (currently using "W" button) that it takes 3 seconds to do so and deactivate all active skills (thus if you do Battle Orders then switch weapons you lose Battle Orders, or an Assassin changing set-up would lose all their traps). During the 3 seconds, you cannot do anything but move items to/from inventory or stash to character stash/wear. This change affect applies to when someone removes an item or puts another one on.
Plz click on the link i need more refferals ty
convenience for making the game easier but to make it more tricky, like, how
to match certain kinds of effect into one big impact that is still weak in
another point of view. Means wanting something, then lose something for
trade.
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
Shrubberies!
Nice.. I love Monty Python!
Anyway.. for one thing I hate how in D2 you have to 'mf' to get the items you want. If they were to put a bunch of bad-ass items in D3 make a place where you find all this instead of 'mfing', a cave or something will work. There would be all sorts of different demons weilding certain weapons or wearing nice looking armor and when you kill them you get their kickass armor or weapon.
I, for someone have really bad luck.. so everytime I find a good item or make a good runeword it always ends up so damn low and it pisses me off. So in D3 make the damn items at there best so we dont have to worry about it being a piece of shit.
And it will be nice if gold was the actual currency and not hrs.. I like how in WoW gold is quite valueable, but as in D2 6 Trillion gold cant get you a pile of dog shit (and MY dog's shit.. The size of a horses' :mad:).
Cheers.