NO GUNS! Keep diablo, diablo! maybe for diablo 4 or 5 when I'm not playing video games anymore but no guns for d3 it would ruin the feeling because guns would be so weird if it weren't an FPS and there are too many good fps already.
yes keep diablo medieval, but lets get back on topic shall we -Choose Male/female => choose Class => choose Faction -more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play; Anti-Paladin (anti-Paladin is not a necromancer) Archer (kinda like male amazon) Bard (not the hellfire version a good one) Bounty Hunter Crusader Fist Fighter Hellion Ninja (kinda like male assassin) Ranger Samurai (kensai) thief -some more warrior classes or warriors with a few magic spells -there is really only 1 healer (paly) and yes people like to going healers, so more healer classesone of which is a kind of exorcist, good against demons and undead; Cavalier Inquisitor Prior monks (zealots) clerics warrior priests (think knight's templar with spells) -a new type of mage would be nice either a; Abjurer specializes in protection magic (kinda like auras) Conjurer specializes in creating creatures and objects to help him Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Geomancer specializes in earth based magic Hydromancer specializes in water based magic Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) pyromancer specializes in fire based magic Necromancer specializes in magic dealing with death [but we already have 1] Transmuter specializes in magic that alters physical reality Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yes, there is a lot of that going, im guilty of it, and im sure others are, i can see your point, but many of the posts in this thread, are spam, spam, and more spam, people arguing ideas back and forth, very few posts actually mention skills motly because the threads just asks what new chars you would want to see
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i see where ur going but the only major issue with that is all the builds would be the same... barbs would have auras everything would have war crys
it would basically just melt every1 into one class
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Also like to see Futuristic characters with high tech missile launchers lasers ect
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
-Choose Male/female => choose Class => choose Faction
-more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play;
Anti-Paladin (anti-Paladin is not a necromancer)
Archer (kinda like male amazon)
Bard (not the hellfire version a good one)
Bounty Hunter
Crusader
Fist Fighter
Hellion
Ninja (kinda like male assassin)
Ranger
Samurai (kensai)
thief
-some more warrior classes or warriors with a few magic spells
-there is really only 1 healer (paly) and yes people like to going healers, so more healer classesone of which is a kind of exorcist, good against demons and undead;
Cavalier
Inquisitor
Prior
monks (zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creatures and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Geomancer specializes in earth based magic
Hydromancer specializes in water based magic
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
pyromancer specializes in fire based magic
Necromancer specializes in magic dealing with death [but we already have 1]
Transmuter specializes in magic that alters physical reality
Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting
it would basically just melt every1 into one class
*Looks at Baal*
*Looks at Ebotd*
*Throws it*
*Baal dies*