Wow I see some awsome ideas here vampires, clerics, bards, ninja and the idea of being male or female of each class is always cool but let me think mabey Pirate or an animal trainer of some sort if done right could be cool?
someone mentioned spellsword... and when i think of that i think of that one guy from FF: Tactics, uhh Gafgarion. and that guy was sick. It'd be tight to see one of them in d3. shooting lighting out the sword and shit.:D
Blizzard should make a character that would be able to shape shift in to any monster he has slain. He should be able to save/store the monsters that he wants (Max of 5 saved monsters) and shape shift into them at any time. He would have a skill tree adding bonuses to the skill like duration and dmg and such on.
they should have a unlockable god char. like after so many kills, heals, summons, etc.. with a regular char from earth then u get a unlock for a god char that lets u fight in heaven or hell or something like that.
its a good idea but should be very very rare, i mean only the most elite people should be allowed access to the god char. it should be nearly impossible to get
Blizzard will not involve automatic machine guns in the necromancer's skill tree, ever. Blizzard will also try their best to avoid taking ideas from other developers.
That doesn't mean we will not see vampires as a playable class, that could still happen.
where did u guys get automatic machine guns for necromancers?
ok here are a few ideas for char that people from this site have come up with
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, keep some of the original classes and some new ones -more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play; Anti-Paladin (anti-Paladin is not a necromancer) Archer (Ranger) (kinda like male amazon) Bard (not the hellfire version a good one) Bounty Hunter (adept at tracking/stalking) Corsair (powerful warrior thief) Crusader Dragoon Drifter or Nomad Fist Fighter Hellion (very powerful and demon like fighter but is human) Ninja (kinda like male assassin) Ranger Samurai (kensai from DND) Thief Wizard Slayer (adept and fighting enemies who specialize in using magic attacks) -some more warrior classes or warriors with a few magic spells -there is really only 1 healer (paly) and yes people like to going healers, so more healer classes, one of which is a kind of exorcist, good against demons and undead; Adept Alchemist (animates inanimate objects, creates weapons out of the elements around him an can create powerful concoctions) Cavalier Cleric Inquisitor Prior Monk (not the hellfire version a good one more like the DND version, unarmed, martial artist) Zealot Warrior Priest (think knight's templar with spells) -a new type of mage would be nice either a; Abjurer specializes in protection magic (kinda like auras and the armor spells) Conjurer specializes in creating creatures and objects to help him Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Geomancer specializes in earth based magic Hydromancer specializes in water based magic Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) Pyromancer specializes in fire based magic Necromancer specializes in magic dealing with death [but we already have 1] Transmuter specializes in magic that alters physical reality Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Lycanthropes (Lycans is short for Lycanthropes) Alternatively, the Geo/Hydro/Pyromancer could be just the one Elementalist class and his skill trees are divided into Earth/Fire/Water based spells -definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Rogue then you choose a rogue class -Mage then you choose a mage class
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
thats a really long list.....but a good one....maybe there could be something like a shade or a shadow-demon kind of thing that might be cool....??? it could melt into the shadows around it to escape dangers and at the same time it would utilize some kind of spell to distort the shadows into a type of weapon or other damaging force...???
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You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
I would like to see many more classes and possible custom classes. For instance battlemage is an awesome class. I would also like to see the assassin class evolve a little and be more like the rogue class in WoW. It would also be cool to play a fallen angel.
i think it should also stay a skill thing. you can choose a second kind of profession like in other rpgs but to make a truly godly character you have to stick to one thing. diablo 2 has that, it lets you choose a variety of skills but to make a good character you have to focus on a skill and the skills that contribute to it.
hey i would dwarves in the game. it would be cool if it is heaven against hell. that the guy's from heaven get protection of angels and there kinda like hunted down. the guy's from hell will be strong but alone no help from others. something like one of hell can only make party with 5 and the guy's from heaven with 20 or something. in this case the guy's from heaven must be less strong then those from hell. something what look nice i find is that one event is that all guy's from hell atack heaven and then se who wines everyone who win's get atrofee or something
i hope they stick to the diablo roots tho. i mean, it might get boring seeing all the same looking people running around, but its kinda cool too... but whatever we'll see
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Nut it up. Indubitably.
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d1 humans
d2 humans
d2 lod humans
d3... humans
where did u guys get automatic machine guns for necromancers?
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, keep some of the original classes and some new ones
-more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play;
Anti-Paladin (anti-Paladin is not a necromancer)
Archer (Ranger) (kinda like male amazon)
Bard (not the hellfire version a good one)
Bounty Hunter (adept at tracking/stalking)
Corsair (powerful warrior thief)
Crusader
Dragoon
Drifter or Nomad
Fist Fighter
Hellion (very powerful and demon like fighter but is human)
Ninja (kinda like male assassin)
Ranger
Samurai (kensai from DND)
Thief
Wizard Slayer (adept and fighting enemies who specialize in using magic attacks)
-some more warrior classes or warriors with a few magic spells
-there is really only 1 healer (paly) and yes people like to going healers, so more healer classes, one of which is a kind of exorcist, good against demons and undead;
Adept
Alchemist (animates inanimate objects, creates weapons out of the elements around him an can create powerful concoctions)
Cavalier
Cleric
Inquisitor
Prior
Monk (not the hellfire version a good one more like the DND version, unarmed, martial artist)
Zealot
Warrior Priest (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras and the armor spells)
Conjurer specializes in creating creatures and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Geomancer specializes in earth based magic
Hydromancer specializes in water based magic
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
Pyromancer specializes in fire based magic
Necromancer specializes in magic dealing with death [but we already have 1]
Transmuter specializes in magic that alters physical reality
Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Lycanthropes (Lycans is short for Lycanthropes)
Alternatively, the Geo/Hydro/Pyromancer could be just the one Elementalist class and his skill trees are divided into Earth/Fire/Water based spells
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Rogue
then you choose a rogue class
-Mage
then you choose a mage class
You can tell the same lie a thousand times but it never gets any more true so close your eyes once more and once more believe that they all still believe in you......
well bye sry about my inglish i am from belgium