*First off I want to give a shout out to EventfulHoryzon to beating me to the punch with this one. I had this idea awhile ago but I was still working it out. Anyhow, I appreciate his recognition of the class and his ideas (I may have stolen some from you)
Story: Tired of constructing various chemical weapons for the use against evil the Alchemists of (insert place) decided to confront the evils of their world head on. The Brotherhood of Alchemy is a secret sect of scientists who keep their well researched methods a strict secret to its members. With a mission to progress science as well keep their weapons out of hte hands of evil the Alchemists have aiding many societies and groups including providing the mythical Assassins with their traps. Armed with their various concoctions and other war machines the Alchemists rely on science alone to combat evil. Using gas masks to protect themselves from their own weapons and hiding behind giant towering shields the Alchemist would rather control the battle from afar than rush directly into it. Using mechanical servents to draw the brunt of their enemies attack the Alchemist attacks from afar with his various chemical agents.
Model: The Alchemist is a long range class with over time affect attacks. Many of his skills poison/lower defense or cause other symptoms to the enemy. Unlike the Amazon who kills from afar the Alchemist causes damage across the board from afar. Along with his potion skills he is also able to create large robotic GOLEMS. Unlike the other summoning classes the Alchemist only summons a single Golem at a time. What he lacks for in numbers, however, he more than makes up for in pure brawn.
Unique Item: The unique item would be different helms shaped like gasmasks. The more potent his potions the more protective eye/breathing gear he needs. The masks would increase his skills in chemistry mostly, but other skill trees as well.
SKILLS (merely ideas for the time being, so not complete)
CHEMISTRY TREE *UnlikeEvent's potion use and ingredient idea these potions need no ingredients. Like the Amazon's javalin or bow skills a potion is magically transformed into the potion mentioned below. A potion MUST be armed in order to cast the spell and once cast the stock of potions is depleated by one, again like the javalin or bow skills
Dragons Breath Studying the glands of the dragon the Alchemist was able to extract a fiery substance which is the base of this potion. Like a molotov cocktail from hell upon contact this substance spreads out in an area and ignites all it touches, including the ground. (Creates a large area of flames where potion hit burning all over time and chance of igniting enemies. AOE, duration and damage all increase with lvls).
Universal Solvent The most guarded recipe of the Brotherhood of Alchemy. This potion dissolves anything it touches, organic or inorganic. (Large ammount of innitial damage, with damage continuing over time. Also creates large drop in defense for same time)
Flash Powder While gunpowder has been around for years it was the Brotherhood of Alchemy that first initiated its use in weapon form. Upon impact the powder combusts creating a high intensity flare of light. This light momentarily blinds the enemy and stuns them as well. (Stun for period, then lower attack rating for given time)
Phophorous Powder Normally used in fireworks this powder is designed to mark enemies, making them easier to hit in the dark. Once the vessel breaks a light powder spreads everywhere coating the enemy and giving making any organic matter glow. (Lowers defense of enemy and increases attacker Attack rating in AOE).
Virile Gas A considerable improved gaseous agent compared to their Rancid/Choking/Strangling versions. While similar this gas is a much more effective method of poisoning the enemy. (Similar to potions mentioned but much deadlier)
Nitrogen Gas Believed to derived from the Arreat this gas seems to freeze any organic substance, both slowing their movement and destroying organic matter. (Cause large AOE cold damage and slows as well)
Improved Concentration By improving on the chemicals concentration of ingredients the Alchemist is able to create smaller vials with similar results. (Increases the number of potions the Alchemist can carry)
GOLEM TREE *Yes, I know Necromancers usually have Golems. But here Alchemists do. But don't worry, Necromancers will have lots of guys to replace. Like zombies, spiders, etc... Necros more on mass armies, Alchemist more one strong guy. Also, all Golem spells require a lot of gold to summon, but will stick with you through saves. The more powerful the golem the more gold. The trees run in three parallel lines, each golem being able to be summoned at a different level. Iron-Steel-Gold.
Iron Golem The powerhouse of the Golem Tree. The Iron Golem is steam powered with a thick iron hull able to take a lot of damage. Attacking with large fists the iron golem attacks relentlessly less worried with form and more concerned with results (Summon defensive golem)
Improved Pistons With increased effiecency in the piston mechanism the Iron Golems punches attack with greater power. (Chance to cast "bash" upon hit increases)
Shoulder Charge Being a machine with massive bulk has its advantages. Having the inability to show or feel fear the iron golem rushes himself into a large group of enemies with little regard to himself. (Randomly casts "charge")
Magnetic Aura Using the iron ore with the Golems body and secretive methods the Alchemist is able to use the iron golem as a magnet of enemies. Whether it is the blood of demons or the evil impulses that are drawn to the golem it is unknown, but either way it draws attention away from the Alchemist. (Iron Golem randomly casts "taunt".)
Engine Efficiency By increasing the efficiency of the iron golems steam engine the golem simply lasts longer (More HP)
Steel Golem Having double the strength of the iron golem with less weight the Alchemist has designed the steel golem with one thing in mind: damage. Armed with two blades instead of hands the steel golem runs quickly through the battlefield and slashes all in sight. Run by electricity all lightning attack increases hitrate and heal the steel golem. (Summon an offensive Golem)
Improved Blades using various diamonds the sharpen the blade hands of the steel golem the Alchemist is able to keep an edge that stays sharp even after cutting through a hundred bodies. (Increases damage/hit rating.)
Serated Edges By creating serated edges the alchemist enables the steel golm to not only cut flesh but tear it as well. (Increased chance to cause bleeding would.)
Top Torso By installing a 360 joint at the steel golems mid-section the golem is able to spin like a tornado through the battle field, shredding all opponents (randomly casts whirlwind)
Improved Alkaline With an improved battery the steel golem is able to function more effiently with the same ammount of power (increases attack speed)
Gold Golem While the most expensive golem to create the Gold is the most rare of golems. Completely loyal and highly effient the Gold Golem is the embodiment of all that the Brotherhood of Alchemists stand for: perfection, knowledge, craft. Intricate patterns decorate this brilliantly crafted machine. Running by a combination of magical conjuration and clockwork mechanisms the Gold golem functions as a sort of assistant mage to the Alchemist (Summons a magic based golem)
Shimmering Coat By adding magical polishes to the gold golem's already intimidating nature the very sight of the golem itself causes monsters to flee. (randomly casts "terror" on monsters)
Buffed Coat By shining its polished surface the golem refracts even the smallest ammount of light to brighten any dark area (increases light radius of golem. Randomly casts "critical sight")
Ice Beam Using Saphire gems the gold golem focuses a laser of concentrated cold onto the enemy (randomly shoots an ice laser at target)
Also can cast Fire Beam and Lightning Beam
METALLURGY *these mostly serve as the alchemists passive skills. I am not all the way through here either, and I've been typing forever so these might be brief
Outer Plating Skilled with rivets and metal the Alchemist is able to add additional plating to his already montrous golems. (Increases golems defense)
Midas Touch A secret seconded only by the Universal Solvent potion, this ability allows the Alchemist to turn any metal into gold. (Turn any item in inventory into gold. Saves trip into town to sell. While you could probably sells items for more [uses weight of matter versus its combative value] this spell allows you to keep an empy inventory for those items you really want).
Alloy Construction By mastering the creation of metals the Alchemist is able to reinforce his shield so that it is more effective in combat (increases shield defense)
** Well that's all folks. Please let me know what you think so far. If these work. Also feel free to add onto him. Also, as I mentioned in another post I think every char should have 4 skill trees. Please help me think of a 4th. Anyhow, enjoy.
marley430, I have to hand it to you, you've got some great ideas (especially the skill, Midas Touch, it made me smile for some reason, it's a great idea). The aspect of your architecture that i liked the best was the Golem Tree. It was a very unexpected addition to a much needed character class, and very entertaining to read. Also, you actually took some time to come up with creative names for potions, so hats off to you.
After much internal debate, I have decided that your idea about the dynamic creation of potions via magic is a better idea than mine *bows*. I have, however, thought of another class that I'm not sure if anyone has thought of yet that *could possibly* employ the element-mixing scheme I wanted.
You have my full support, marley420.
Rollback Post to RevisionRollBack
"This place has been hallowed by the blood of thousands of champions of the Light, many of whom were mortal, like yourself." - The Archangel Tyrael
Alrite wow i gotta give u a hand do u write alot cause im totally with u on this one. The golem i think should have the fury function personnaly but its good like it is dont get me wrong. Maybe you could make your 4th skill tree something with altering your golems. Perhaps maybe his weapons or magic he uses. Or crafting him a shield or upgrading him. It'd b quite a stretch i have to say to try n make the tree worth while but its just a thought i came up with. Or maybe your other skill tree would b crafty self afflicting potions that gave the alchemist powers for, limited time, to transform into a demon with great strength and each potion after it would increase your length of use and your size. Also might just b a stretch or could lead to another character w/e. All I think is that your last skill tree needs to give him a killing ability of some sort cause like the poisen necro many people ran into the problem of not being able to finish off the victim once they got their health down to nothing. I mean he would b sweet but if u cant finish ne one your worthless. N maybe the alchemist would b able to become part demon cause of an attack on him at youth or some weird potion mix up but think how BA(bad ass) he could b. I mean you would have to make this a very hard skill to acquire n a character that took time and dedication to use and maybe every character would have a secret skll not listed n the book and this would b the alchs by accidently mixing a potion mixed with diablos blood. Idk once again but it could be sweet. But i really think your on to something here man honestly. But unfortunatly i dont think ne one from blizz will read this in time or ever but i like it. At least it would give a use for the damn poisen n exploding potions that were completely worthless. its late but i could go on n on prob ill holla later maybe peace
Rollback Post to RevisionRollBack
~ WAR
When the Warrior reaches the gates of Heaven
To St. Peter he will say
I've served my time in Hell sir,
So may i venture in?
great great great idea. I like the idea of having one strong pet (like the warlock in WoW) but nothing like WoW at all. would you need materials for the potions?
(like the warlock in WoW) but nothing like WoW at all
This is what we like to call an "oxymoron" (http://en.wikipedia.org/wiki/Oxymoron). Mind explaining what you mean more thoroughly so that it makes some more sense?
Story: Tired of constructing various chemical weapons for the use against evil the Alchemists of (insert place) decided to confront the evils of their world head on. The Brotherhood of Alchemy is a secret sect of scientists who keep their well researched methods a strict secret to its members. With a mission to progress science as well keep their weapons out of hte hands of evil the Alchemists have aiding many societies and groups including providing the mythical Assassins with their traps. Armed with their various concoctions and other war machines the Alchemists rely on science alone to combat evil. Using gas masks to protect themselves from their own weapons and hiding behind giant towering shields the Alchemist would rather control the battle from afar than rush directly into it. Using mechanical servents to draw the brunt of their enemies attack the Alchemist attacks from afar with his various chemical agents.
Model: The Alchemist is a long range class with over time affect attacks. Many of his skills poison/lower defense or cause other symptoms to the enemy. Unlike the Amazon who kills from afar the Alchemist causes damage across the board from afar. Along with his potion skills he is also able to create large robotic GOLEMS. Unlike the other summoning classes the Alchemist only summons a single Golem at a time. What he lacks for in numbers, however, he more than makes up for in pure brawn.
Unique Item: The unique item would be different helms shaped like gasmasks. The more potent his potions the more protective eye/breathing gear he needs. The masks would increase his skills in chemistry mostly, but other skill trees as well.
(merely ideas for the time being, so not complete)
*Unlike Event's potion use and ingredient idea these potions need no ingredients. Like the Amazon's javalin or bow skills a potion is magically transformed into the potion mentioned below. A potion MUST be armed in order to cast the spell and once cast the stock of potions is depleated by one, again like the javalin or bow skills
Dragons Breath Studying the glands of the dragon the Alchemist was able to extract a fiery substance which is the base of this potion. Like a molotov cocktail from hell upon contact this substance spreads out in an area and ignites all it touches, including the ground. (Creates a large area of flames where potion hit burning all over time and chance of igniting enemies. AOE, duration and damage all increase with lvls).
Universal Solvent The most guarded recipe of the Brotherhood of Alchemy. This potion dissolves anything it touches, organic or inorganic. (Large ammount of innitial damage, with damage continuing over time. Also creates large drop in defense for same time)
Flash Powder While gunpowder has been around for years it was the Brotherhood of Alchemy that first initiated its use in weapon form. Upon impact the powder combusts creating a high intensity flare of light. This light momentarily blinds the enemy and stuns them as well. (Stun for period, then lower attack rating for given time)
Phophorous Powder Normally used in fireworks this powder is designed to mark enemies, making them easier to hit in the dark. Once the vessel breaks a light powder spreads everywhere coating the enemy and giving making any organic matter glow. (Lowers defense of enemy and increases attacker Attack rating in AOE).
Virile Gas A considerable improved gaseous agent compared to their Rancid/Choking/Strangling versions. While similar this gas is a much more effective method of poisoning the enemy. (Similar to potions mentioned but much deadlier)
Nitrogen Gas Believed to derived from the Arreat this gas seems to freeze any organic substance, both slowing their movement and destroying organic matter. (Cause large AOE cold damage and slows as well)
Improved Concentration By improving on the chemicals concentration of ingredients the Alchemist is able to create smaller vials with similar results. (Increases the number of potions the Alchemist can carry)
GOLEM TREE
*Yes, I know Necromancers usually have Golems. But here Alchemists do. But don't worry, Necromancers will have lots of guys to replace. Like zombies, spiders, etc... Necros more on mass armies, Alchemist more one strong guy. Also, all Golem spells require a lot of gold to summon, but will stick with you through saves. The more powerful the golem the more gold. The trees run in three parallel lines, each golem being able to be summoned at a different level. Iron-Steel-Gold.
Iron Golem The powerhouse of the Golem Tree. The Iron Golem is steam powered with a thick iron hull able to take a lot of damage. Attacking with large fists the iron golem attacks relentlessly less worried with form and more concerned with results (Summon defensive golem)
Improved Pistons With increased effiecency in the piston mechanism the Iron Golems punches attack with greater power. (Chance to cast "bash" upon hit increases)
Shoulder Charge Being a machine with massive bulk has its advantages. Having the inability to show or feel fear the iron golem rushes himself into a large group of enemies with little regard to himself. (Randomly casts "charge")
Magnetic Aura Using the iron ore with the Golems body and secretive methods the Alchemist is able to use the iron golem as a magnet of enemies. Whether it is the blood of demons or the evil impulses that are drawn to the golem it is unknown, but either way it draws attention away from the Alchemist. (Iron Golem randomly casts "taunt".)
Engine Efficiency By increasing the efficiency of the iron golems steam engine the golem simply lasts longer (More HP)
Steel Golem Having double the strength of the iron golem with less weight the Alchemist has designed the steel golem with one thing in mind: damage. Armed with two blades instead of hands the steel golem runs quickly through the battlefield and slashes all in sight. Run by electricity all lightning attack increases hitrate and heal the steel golem. (Summon an offensive Golem)
Improved Blades using various diamonds the sharpen the blade hands of the steel golem the Alchemist is able to keep an edge that stays sharp even after cutting through a hundred bodies. (Increases damage/hit rating.)
Serated Edges By creating serated edges the alchemist enables the steel golm to not only cut flesh but tear it as well. (Increased chance to cause bleeding would.)
Top Torso By installing a 360 joint at the steel golems mid-section the golem is able to spin like a tornado through the battle field, shredding all opponents (randomly casts whirlwind)
Improved Alkaline With an improved battery the steel golem is able to function more effiently with the same ammount of power (increases attack speed)
Gold Golem While the most expensive golem to create the Gold is the most rare of golems. Completely loyal and highly effient the Gold Golem is the embodiment of all that the Brotherhood of Alchemists stand for: perfection, knowledge, craft. Intricate patterns decorate this brilliantly crafted machine. Running by a combination of magical conjuration and clockwork mechanisms the Gold golem functions as a sort of assistant mage to the Alchemist (Summons a magic based golem)
Shimmering Coat By adding magical polishes to the gold golem's already intimidating nature the very sight of the golem itself causes monsters to flee. (randomly casts "terror" on monsters)
Buffed Coat By shining its polished surface the golem refracts even the smallest ammount of light to brighten any dark area (increases light radius of golem. Randomly casts "critical sight")
Ice Beam Using Saphire gems the gold golem focuses a laser of concentrated cold onto the enemy (randomly shoots an ice laser at target)
Also can cast Fire Beam and Lightning Beam
METALLURGY
*these mostly serve as the alchemists passive skills. I am not all the way through here either, and I've been typing forever so these might be brief
Outer Plating Skilled with rivets and metal the Alchemist is able to add additional plating to his already montrous golems. (Increases golems defense)
Midas Touch A secret seconded only by the Universal Solvent potion, this ability allows the Alchemist to turn any metal into gold. (Turn any item in inventory into gold. Saves trip into town to sell. While you could probably sells items for more [uses weight of matter versus its combative value] this spell allows you to keep an empy inventory for those items you really want).
Alloy Construction By mastering the creation of metals the Alchemist is able to reinforce his shield so that it is more effective in combat (increases shield defense)
** Well that's all folks. Please let me know what you think so far. If these work. Also feel free to add onto him. Also, as I mentioned in another post I think every char should have 4 skill trees. Please help me think of a 4th. Anyhow, enjoy.
After much internal debate, I have decided that your idea about the dynamic creation of potions via magic is a better idea than mine *bows*. I have, however, thought of another class that I'm not sure if anyone has thought of yet that *could possibly* employ the element-mixing scheme I wanted.
You have my full support, marley420.
When the Warrior reaches the gates of Heaven
To St. Peter he will say
I've served my time in Hell sir,
So may i venture in?
This is what we like to call an "oxymoron" (http://en.wikipedia.org/wiki/Oxymoron). Mind explaining what you mean more thoroughly so that it makes some more sense?