The short of it is that they changed WW so that instead of gaining actual attack speed (attacking more per second) when using the attack speed affix, they changed it so that damage and resource usage scale with the AS affix. The benefit of this is that it creates less calculations for the servers.
Unfortunately, there are a lot of things (dust devils, procing life leach, zodiac procs) that are dependent on attacking more often.
Blizz is aware of the issue, and are looking for ways to keep the change for the performance gains, but allow the build to function as good as (if not better) than it did prior to the change.
Hence the "looking for ways". As it currently stands, the build is totally gimped by the change.
I'm sure they can find a way to compensate for the proc problem and the dust devil generation issues. The proc problems don't just extend to zodiac, they also cause issue for blood funnel (and any other procs a player may be running). There are certainly ways to compensate for all of those things, so that the server performance gains can still be had, it's a matter of them figuring out what all was affected, and deciding on how to approach it.
*edit* The above also applies to the fury issues that were created by the change
does anyone know anything if whirlwind being fixed in the next ptr patch
Doesn't look like it, but we wont know till we get the full patch notes.
Blizzard said they were aware of the problem and were taking a look at it, but they aren't reverting the change they made, so take that how you will
Could ju briefly explain the issue? I don't play barb myself but would like to know!
The short of it is that they changed WW so that instead of gaining actual attack speed (attacking more per second) when using the attack speed affix, they changed it so that damage and resource usage scale with the AS affix. The benefit of this is that it creates less calculations for the servers.
Unfortunately, there are a lot of things (dust devils, procing life leach, zodiac procs) that are dependent on attacking more often.
Blizz is aware of the issue, and are looking for ways to keep the change for the performance gains, but allow the build to function as good as (if not better) than it did prior to the change.
Hence the "looking for ways". As it currently stands, the build is totally gimped by the change.
I'm sure they can find a way to compensate for the proc problem and the dust devil generation issues. The proc problems don't just extend to zodiac, they also cause issue for blood funnel (and any other procs a player may be running). There are certainly ways to compensate for all of those things, so that the server performance gains can still be had, it's a matter of them figuring out what all was affected, and deciding on how to approach it.
*edit* The above also applies to the fury issues that were created by the change