If you're like me, a new season starts, and you revel in all that empty, delicious, unused stash space. If only that feeling could last.
Instead, it fills over the first few days, with items you intend on cubing once you have more bounty materials. Well I had an idea, a simple change to the way the cube works.
Lets say an item drops, nothing you'd want to use, or spend materials on cubing right away, but something you'd like to cube in the future just for completionist sake. What if when that item dropped it registered in your cube, like how an item transmog registers upon pickup, except the item would remain locked in the cube, until you spent the required bounty materials to unlock it. You could then safely salvage the item, and unlock it later with bounty mats at your convenience.
So lets recap: item drops > item registers in cube, but remains locked > you salvage/vendor item > you get bounty materials at your convenience > you unlock said item at your convenience (all the while not having to keep it in your stash/inventory)
As a final note, a variation of this idea would be to allow you to use the blacksmith/jewelcrafter to break down a legendary item for its blueprint. Allowing your recraft that legendary later on when you need it (Something similar to a system used by Destiny)
Not sure about the blueprint bit, but the pickup register for legendaries sounds like an incredibly simple, elegant solution. I like it. All the work of collecting items, which is what the game is all about, without the storage hassle.
Thanks for the comments guys - I have gone and reposted on the official forums. I've been lurking around diablofans for so long its always my first go to.
While being a nice QoL feature, it's really not that relevant. Your "I have so many items which I want to cube in my stash but I have no mats" problem can easily be solved by just playing the game and doing bounties. It may be even better if it stays like it is or else people would only cube those legendary powers which they need at the moment and keep everything else locked. The way it is right now, with the limited space, it gives more of an incentive to do bounties.
Because if you take away the incentive to do bounties and remove grift keys (another popular request), the only thing that's left in the game will be doing grifts.
Sure, you add incentive to do bounties if that's the sole reason you save things. I save shit loads just because they have good stats, works for another build or I want back up gear if I die (playing HC). I also have three monks with full gear for different roles because bank space is messy!
OT: I think it's a nice idea and wouldn't mind it being implemented. However, I can't say that I would prioritize this over balance, UI improvements or new content.
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If you're like me, a new season starts, and you revel in all that empty, delicious, unused stash space. If only that feeling could last.
Instead, it fills over the first few days, with items you intend on cubing once you have more bounty materials. Well I had an idea, a simple change to the way the cube works.
Lets say an item drops, nothing you'd want to use, or spend materials on cubing right away, but something you'd like to cube in the future just for completionist sake. What if when that item dropped it registered in your cube, like how an item transmog registers upon pickup, except the item would remain locked in the cube, until you spent the required bounty materials to unlock it. You could then safely salvage the item, and unlock it later with bounty mats at your convenience.
So lets recap: item drops > item registers in cube, but remains locked > you salvage/vendor item > you get bounty materials at your convenience > you unlock said item at your convenience (all the while not having to keep it in your stash/inventory)
As a final note, a variation of this idea would be to allow you to use the blacksmith/jewelcrafter to break down a legendary item for its blueprint. Allowing your recraft that legendary later on when you need it (Something similar to a system used by Destiny)
Anyway,
Thanks for reading!
Not sure about the blueprint bit, but the pickup register for legendaries sounds like an incredibly simple, elegant solution. I like it. All the work of collecting items, which is what the game is all about, without the storage hassle.
Blueprint would be too good.
Stash space can be fixed much simpler:
a) new stash tabs = old stash tabs x 10
or
keep 1 or 2 tabs account-wide and make all the others char specific
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Yeah, plenty of ways to solve an issue that Blizz refuses to acknowledge.
They never managed to explain the fun part of space limitation.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Thanks for the comments guys - I have gone and reposted on the official forums. I've been lurking around diablofans for so long its always my first go to.
Man, this is brilliant.
OT: I think it's a nice idea and wouldn't mind it being implemented. However, I can't say that I would prioritize this over balance, UI improvements or new content.