The HF ring (and any other item I think) always has the same legendary effect, with a random value.
The HF amulet comes with a changing "legendary power".
This might confuse people when reforging ("completely resetting all stats as if the item had just dropped"):
- HF amulet does not drop, does the legendary power become part of the item? Because you actually craft "Hellfire amulet of int/str/dex", and they are all called "Hellfire amulet", so they might actually be "Hellfire amulet of skill X"?
- Legendaries don't change legendary power, but HF amulet should since it is a random roll?
- On the item database, hellfire amulet only mentions mainstat, socket, 3 random magic properties. Since it is not stating the legendary power as a "stat", rerolling does not change the legendary power?
- Would a crafted "hellfire amulet of strenght", called "hellfire amulet", come with an int roll when reforged on a wizard?
So, if it becomes to complicated (both from logic point as programming point), just disable it
PS: I did not try to reforge HF ring. It is possible you can not reforge any crafted items (including HF ring, amu, and blacksmith item).
I'm pretty sure the Devs wanted to keep some integrity to Hellfire Event. Patch 2.3 made it 4 times easier to enter the Uber Realms and they added Torments were multiple organs are guaranteed to drop. On top of that they removed crafting RNG by including a socket on all HF Amulets. This and the previously mentioned cost of Forgotten Souls being 5 times the cost to craft a new one. It really is more efficient to just farm the machines and get a new one crafted if you can kill Ubers on T7 or higher.
The HF Ring is designed to be more of a leveling item. The 45% XP bonus is great for those HC players who need to replace a character or a SC player that needs wants to level a class they haven't tried.
You have to look at the Design Intent of each item. The ring is designed for Levels 1-69. And the Amulet is an end game item. By allowing a reroll on the ring, it allows you to change main stat from Strength to Dex or Int. So you can level that Monk or Wizard after you've tried out Crudader. Still, I tend to think its still cheaper and more efficient just craft a new one.
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so i was wondering why you can't reforge amulets, but i'm pretty sure you can reforge hellfire rings
*hellfire amulets my mistake
I would guess, because of the random passive.
The HF ring (and any other item I think) always has the same legendary effect, with a random value.
The HF amulet comes with a changing "legendary power".
This might confuse people when reforging ("completely resetting all stats as if the item had just dropped"):
- HF amulet does not drop, does the legendary power become part of the item? Because you actually craft "Hellfire amulet of int/str/dex", and they are all called "Hellfire amulet", so they might actually be "Hellfire amulet of skill X"?
- Legendaries don't change legendary power, but HF amulet should since it is a random roll?
- On the item database, hellfire amulet only mentions mainstat, socket, 3 random magic properties. Since it is not stating the legendary power as a "stat", rerolling does not change the legendary power?
- Would a crafted "hellfire amulet of strenght", called "hellfire amulet", come with an int roll when reforged on a wizard?
So, if it becomes to complicated (both from logic point as programming point), just disable it
PS: I did not try to reforge HF ring. It is possible you can not reforge any crafted items (including HF ring, amu, and blacksmith item).
I'm pretty sure the Devs wanted to keep some integrity to Hellfire Event. Patch 2.3 made it 4 times easier to enter the Uber Realms and they added Torments were multiple organs are guaranteed to drop. On top of that they removed crafting RNG by including a socket on all HF Amulets. This and the previously mentioned cost of Forgotten Souls being 5 times the cost to craft a new one. It really is more efficient to just farm the machines and get a new one crafted if you can kill Ubers on T7 or higher.
The HF Ring is designed to be more of a leveling item. The 45% XP bonus is great for those HC players who need to replace a character or a SC player that needs wants to level a class they haven't tried.
You have to look at the Design Intent of each item. The ring is designed for Levels 1-69. And the Amulet is an end game item. By allowing a reroll on the ring, it allows you to change main stat from Strength to Dex or Int. So you can level that Monk or Wizard after you've tried out Crudader. Still, I tend to think its still cheaper and more efficient just craft a new one.