I think these ideas would kill off seasons. Then the game would just stop being fun. Trading is not needed. I like the limited amount you can do in groups. But I don't want people hoarding stuff just so they can trade it for stuff they need. The cube is fine for getting those items you lack or the occasional end game upgrade.
What i miss from the "old good days" is that it took time to get gear, now in S4 its like get gear for the first 3weeks, then 2months of paragon farm, that isnt FUN, diablo is about the item hunt, not exp farm
This is one of the main problems in the current game.
The item hunt is fun, but far too short. And next you go farm paragon with your friends random people.
The part that makes it all worse is the reality that the real item hunt is shorter than it seems. This is simply because the stat boosts from ancients (aside from weapons) is pretty irrelevant compared to what paragon levels covers. Because rolls like CC/CD/IAS/CDR/skill damage are all capped the same with ancients and non ancients, all ancients even give over non ancients is main stat (and very limited resist).
Sadly, paragon gives the same thing. When you factor in the perfect rolls needed for items like gloves, amulets, rings, it becomes pretty clear that looking for ancient ones are really not even worth the time or effort compared to just farming paragon.
In previous seasons it took like like 3-5 days to get my gear for grifting. This season with the addition of the cube, everything was in place for my uli monk on day 2.
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I think these ideas would kill off seasons. Then the game would just stop being fun. Trading is not needed. I like the limited amount you can do in groups. But I don't want people hoarding stuff just so they can trade it for stuff they need. The cube is fine for getting those items you lack or the occasional end game upgrade.
Yes. Make the game much worse. That will sure get more players to play it
Oh wait it won't. we will lose players and blizzard will lose incentive to keep updating the game. They won't update a game they lose money on
It's not about making the game worse.
After legendary drop rates got their permanent buff, the pace of gearing was in a fairly good spot, even with kadala present.
But the cube, regardless of how nice it's functions are, did make the gearing process way too short.
Combined with how few classes are desirable for group play, this really kills the longevity for many players.
Blizzard surely know that sometimes the right path is two steps forwards and one step back.
The item hunt is fun, but far too short. And next you go farm paragon with
your friendsrandom people.The part that makes it all worse is the reality that the real item hunt is shorter than it seems. This is simply because the stat boosts from ancients (aside from weapons) is pretty irrelevant compared to what paragon levels covers. Because rolls like CC/CD/IAS/CDR/skill damage are all capped the same with ancients and non ancients, all ancients even give over non ancients is main stat (and very limited resist).
Sadly, paragon gives the same thing. When you factor in the perfect rolls needed for items like gloves, amulets, rings, it becomes pretty clear that looking for ancient ones are really not even worth the time or effort compared to just farming paragon.
In previous seasons it took like like 3-5 days to get my gear for grifting. This season with the addition of the cube, everything was in place for my uli monk on day 2.