..some changes? At least I think so anyway, and based on some other threads other people might agree.
Greater rift "fishing" seems to have gotten much worse this season. Here's a few things that I think could help -
Certain mob affixes changed. For example, I don't see any reason why frozen should do damage before they detonate (and some packs don't seem to have a cooldown on the ability). Ghosts are another, for some classes getting these in a grift = leaving. There are many others.
Greater rift progression system changed, slightly. Each level (50,51,52 etc) should have its own static environment and mobs. This would allow you (and your group) to have some form of planned progression going into each level. This opens up the possibility of more build, gear and comp diversity, changing it from level to level if needed. This (imo) would bring back some of that "progression" feeling that has been lost.
Blizzard has stated that they are against grift homogenization because randomness increases replay-ability. However, I feel that if each level was different and only the same levels themselves were changed to be static that replay-ability would still exist.
Finally, I think that greater rift rewards should be scaled back slightly (drops and exp would still exist of course, just a little less), people feel as if they MUST do speed grift runs for the loot/exp. Rather greater rifts should mostly be about pushing the limits of your character, and rifts/bounties should be about growing your character (improving gear etc).
Agree/disagree? Have other ideas? Would love to hear...
..some changes? At least I think so anyway, and based on some other threads other people might agree.
Greater rift "fishing" seems to have gotten much worse this season. Here's a few things that I think could help -
Finally, I think that greater rift rewards should be scaled back slightly (drops and exp would still exist of course, just a little less), people feel as if they MUST do speed grift runs for the loot/exp. Rather greater rifts should mostly be about pushing the limits of your character, and rifts/bounties should be about growing your character (improving gear etc).
Agree/disagree? Have other ideas? Would love to hear...
The call for static rifts to make them more competitive has been heared a lot. But never answered.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841