Hey D3 Fans. With the recent patch (and some other blizz game burnout) I've started back with Diablo. I have a seasonal character (wizard) at 70 and I'm currently farming at T3 difficulty.
Can anyone direct me to, or provide, a brief guide or some bullet points on the best/most efficient activities to partake in these days? With Neph rifts, GRifts, bounties, the cube, crafted gear, grouping, solo, etc, etc, I'm not quite sure where my time is best spent.
If anyone has insight or advice to help a returning noob, it would be greatly appreciated!
Wow, so many questions you have, I will see if I can help a bit. I also have recently returned, my last time playing was vanilla. I left because of the AH and how loot was based on the AH.
The hardest thing for me to relearn was that Diablo 3 is NOT an item hunt game anymore (Learned that this weekend and today.), it is a game about climbing the top of a leader board in a game that is based on luck and amount of time you can spend in game. However, now I am off track let me get back on.
What you do is determined by what you want to do. If you want to push the leaderboards you will need the proper gear, high level paragon, as well as a group of people you can run with as pushing leaderboards is not something that one would do in pugs.
The game punishes solo players to the extent that you feel forced to join a group. In a group setting you get more EXP, more gold, more items, more magic find. A good group can get about 10 times more EXP then you running solo.
Drops are fantastic, it is cheaper and easier to use the Cube and have it reforge a rare into a legendary. Kala, can be used for getting equipment as well, however it is a bit harder to get good drops from her. However, you can you know still find loot on monsters you kill, however this is not how all the cool kids are doing it these days.
Don't get me wrong, while I am picking on how Diablo is no longer a loot game it is still fun and still a far better Diablo 3 then what was first produced.
Resentment, love to put words in my mouth, I wish you would stop so I can stop correcting you, I don't pretend to know you or speak for your temperament even if I do have an opinion.
I wont lie, the game is good, it is fun, however it is not Diablo from my youth. It is no longer a game about loot, this is fact and a truth. The stuff is to easy now, gear is trivial at best. It also depends on what you want to do in the game, me I just want to find loot so I can fight stronger monster and get more loot.
if you prefer a loot based game then I would suggest 2 things.
1. Don't use the cube.
2. Don't use Kala.
Both of these make gearing trivial and removes the excitement from finding gear in the wild.
With that said Zwang has provided you some good advice minus the personal attack to me.
Your best bet is to hook up with a player and have them show you around, I will be more then happy to do that tonight. Romonaga#1966
Okay, so a few more clarifications, and please correct me where I'm misunderstanding or if anyone wants to flesh this out more.
N Rifts - Farm as high as I can, but be efficient (same as always). Gets me Grift keys in addition to xp, gear and mats.
G Rifts - Farm them as often as I can, considering my key count. What about difficulty? I remember there was a time when you should intentionally run slow times to avoid skipping levels, but it seems like this is out. Do I just push the highest level I seem comfortable with?
Bounties - Farm for mats and recipes, as needed.
The Cube - Extract the flavor, follow spec guides on good synergy.What's the "upgrade rare to legendary" all about? Does it convert a rare of one item type to a random leg of another type? For instance, if I'm dying for a Cinder Coat, burn as many rare chests into legendaries as I can and cross the fingers?
Kadala - Seems unchanged, burn off blood crystals as needed, focus spending on specific items based on slot type.
Grouping - Like sexy time, if you're doin' it alone you a'int doin' it right?
Builds - It seems like every build I read is hinged on having specific items. I think this is something I'm struggling with a ton right now. I want to try all the builds I see highlighted here, but none of it is based solely on skill choice, it's almost all based on gear syngery.
What about when you don't have any of these build-centric items yet? Do you just farm at a lower difficulty until you get that great item that boosts you into the upper Torment levels?
Any tips on good builds that utilize more generic gear? Or how to best put together that set of items you're looking for?
I want to make sure I have a proper feeling of how the game flows right now. It seems like time isn't wasted doing anything, unless maybe I'm sitting on G Rift keys when I could be working on those. I would love to find me a D3 sherpa (to borrow a term from Destiny's community), if anyone wants to add me or whisper me to help show me the ropes again. I'm dying for a good D3 community.
I played the base game's story, returned to play the expansion story, and that was about it--didn't even hit Lv.70 until last week when a friend got me to reinstall and create a season character.
So as a fellow "newbie" (and since there's no longer an AH), I also have another question...
Is there a special way I should be searching for specific items? I see all kinds of helpful build suggestions, but if I'm needing, say, Focus and Restraint, should I be doing something in particular to specifically get those items?
I remember way back in D2, there were lists and calculators that determined that Andariel in Nightmare was the best statistical choice for unqiue rings... do such loot calculations exist for D3, also? Or is that even more complicated than it needs to be?
When it comes to hunting for 1 specific item, both spending blood shards at kadala, and upgrade rares with the cube is way to go.
In D2 all mobs had their fixed levels and treasure classes determining what loot tables they dropped loot from.
This is different in D3 (now) due to how both the levels of mobs and loot, is determined by your level.
Ah, I didn't realize the "upgrade rare" transmute could result in set items. The wording in-game is pretty poor in that regard. Thanks, that's good to know--though I'm still short of having enough Death's Breath to use that recipe. =)
Also keep in mind that the item you get is defined by the loot table regarding this specific item class for the char you are currently playing with. While it is easy to upgrade e.g. for a scrimshaw as a wd (loot table = 2 leg spears), other chars might roll the same item to 4 different spears, thus greatly decreasing your chances for the right item. Also I am not sure if you can roll set items.
Yeah, that's going to be nice; it should make getting a Calamity a little easier. Do y'all know if blacksmith-crafted items can also roll from the "upgrade rare item" recipe? If so, that would kind of hurt its potential return on investment.
And I wonder if maybe the diablowiki page for Kanai's Cube is inacurate? It says you can "turn any level 70 Rare item into a random legendary or set item of the same type."
Oh... and on a different track... is there a quick and simple explanation for (2x one-hand) vs (one-hand+off-hand) vs (two-hand) damage calculation? It seems to me that there's a greater potential for better/more magic affixes with two items than with a single 2-hander, but I'm unclear on how damage works (e.g. two 700 dpi weapons vs one 1000 dpi weapon).
2 handed weapons are slower but do more damage. 1 handed weapons are faster and allow for a huge boost in critical hit damage with another weapon gem if dual wielding. Offhand items like quivers, shields, sources and mojos are complementary slots that usually give you an additional legendary affix to offset the lower damage of of a one handed weapon.
Slower weapons also reduce the amount of spending of resources. So you hit harder requiring but spend less allowing you to generate more. This comes into play if you rely on a cool down skill to aid with generating resources for high cost spell casts.
Also keep in mind that the item you get is defined by the loot table regarding this specific item class for the char you are currently playing with. While it is easy to upgrade e.g. for a scrimshaw as a wd (loot table = 2 leg spears), other chars might roll the same item to 4 different spears, thus greatly decreasing your chances for the right item. Also I am not sure if you can roll set items.
Yeah, that's going to be nice; it should make getting a Calamity a little easier. Do y'all know if blacksmith-crafted items can also roll from the "upgrade rare item" recipe? If so, that would kind of hurt its potential return on investment.
And I wonder if maybe the diablowiki page for Kanai's Cube is inacurate? It says you can "turn any level 70 Rare item into a random legendary or set item of the same type."
Oh... and on a different track... is there a quick and simple explanation for (2x one-hand) vs (one-hand+off-hand) vs (two-hand) damage calculation? It seems to me that there's a greater potential for better/more magic affixes with two items than with a single 2-hander, but I'm unclear on how damage works (e.g. two 700 dpi weapons vs one 1000 dpi weapon).
Any rare item combined with white/blue/yellow materials and DB's will produce a legendary of the same exact type IE a 1 handed sword will ONLY produce a one handed sword. So, if you need a Calamity, you need a rare of the same exact type first. Set items ARE Legendaries...so yes, this can work as well.
I DON'T think this process will produce a crafted Legendary, and I base that on nothing other than I haven't seen it happen. Wouldn't make sense to have that ability, but I haven't seen it in writing, yet.
Thanks for all the responses and continued questions. Getting back into D3 after a many-months long break was a bit daunting. There have been a shit-ton of changes, all positive, and playing feels much less grindy and much more loot-s'plosiony.
Although I will say, this is THE game for folks with freakin' ADD. The clicking is real. Not only the clicking, but people race around like crazy mother effers! I can hardly keep up with how fast some folksclear.
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Hey D3 Fans. With the recent patch (and some other blizz game burnout) I've started back with Diablo. I have a seasonal character (wizard) at 70 and I'm currently farming at T3 difficulty.
Can anyone direct me to, or provide, a brief guide or some bullet points on the best/most efficient activities to partake in these days? With Neph rifts, GRifts, bounties, the cube, crafted gear, grouping, solo, etc, etc, I'm not quite sure where my time is best spent.
If anyone has insight or advice to help a returning noob, it would be greatly appreciated!
Sheistymcgee#1516 on bnet.
Wow, so many questions you have, I will see if I can help a bit. I also have recently returned, my last time playing was vanilla. I left because of the AH and how loot was based on the AH.
The hardest thing for me to relearn was that Diablo 3 is NOT an item hunt game anymore (Learned that this weekend and today.), it is a game about climbing the top of a leader board in a game that is based on luck and amount of time you can spend in game. However, now I am off track let me get back on.
What you do is determined by what you want to do. If you want to push the leaderboards you will need the proper gear, high level paragon, as well as a group of people you can run with as pushing leaderboards is not something that one would do in pugs.
The game punishes solo players to the extent that you feel forced to join a group. In a group setting you get more EXP, more gold, more items, more magic find. A good group can get about 10 times more EXP then you running solo.
Drops are fantastic, it is cheaper and easier to use the Cube and have it reforge a rare into a legendary. Kala, can be used for getting equipment as well, however it is a bit harder to get good drops from her. However, you can you know still find loot on monsters you kill, however this is not how all the cool kids are doing it these days.
Don't get me wrong, while I am picking on how Diablo is no longer a loot game it is still fun and still a far better Diablo 3 then what was first produced.
Resentment, love to put words in my mouth, I wish you would stop so I can stop correcting you, I don't pretend to know you or speak for your temperament even if I do have an opinion.
I wont lie, the game is good, it is fun, however it is not Diablo from my youth. It is no longer a game about loot, this is fact and a truth. The stuff is to easy now, gear is trivial at best. It also depends on what you want to do in the game, me I just want to find loot so I can fight stronger monster and get more loot.
if you prefer a loot based game then I would suggest 2 things.
1. Don't use the cube.
2. Don't use Kala.
Both of these make gearing trivial and removes the excitement from finding gear in the wild.
With that said Zwang has provided you some good advice minus the personal attack to me.
Your best bet is to hook up with a player and have them show you around, I will be more then happy to do that tonight. Romonaga#1966
Okay, so a few more clarifications, and please correct me where I'm misunderstanding or if anyone wants to flesh this out more.
I want to make sure I have a proper feeling of how the game flows right now. It seems like time isn't wasted doing anything, unless maybe I'm sitting on G Rift keys when I could be working on those. I would love to find me a D3 sherpa (to borrow a term from Destiny's community), if anyone wants to add me or whisper me to help show me the ropes again. I'm dying for a good D3 community.
I played the base game's story, returned to play the expansion story, and that was about it--didn't even hit Lv.70 until last week when a friend got me to reinstall and create a season character.
So as a fellow "newbie" (and since there's no longer an AH), I also have another question...
Is there a special way I should be searching for specific items? I see all kinds of helpful build suggestions, but if I'm needing, say, Focus and Restraint, should I be doing something in particular to specifically get those items?
I remember way back in D2, there were lists and calculators that determined that Andariel in Nightmare was the best statistical choice for unqiue rings... do such loot calculations exist for D3, also? Or is that even more complicated than it needs to be?
Dont listen too much to people who come to the forums and disguise their "it's not D2 any more" complaints as advice.
Just enjoy the game You got it pretty much right with your last post.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
When it comes to hunting for 1 specific item, both spending blood shards at kadala, and upgrade rares with the cube is way to go.
In D2 all mobs had their fixed levels and treasure classes determining what loot tables they dropped loot from.
This is different in D3 (now) due to how both the levels of mobs and loot, is determined by your level.
And I wonder if maybe the diablowiki page for Kanai's Cube is inacurate? It says you can "turn any level 70 Rare item into a random legendary or set item of the same type."
Oh... and on a different track... is there a quick and simple explanation for (2x one-hand) vs (one-hand+off-hand) vs (two-hand) damage calculation? It seems to me that there's a greater potential for better/more magic affixes with two items than with a single 2-hander, but I'm unclear on how damage works (e.g. two 700 dpi weapons vs one 1000 dpi weapon).
2 handed weapons are slower but do more damage. 1 handed weapons are faster and allow for a huge boost in critical hit damage with another weapon gem if dual wielding. Offhand items like quivers, shields, sources and mojos are complementary slots that usually give you an additional legendary affix to offset the lower damage of of a one handed weapon.
Slower weapons also reduce the amount of spending of resources. So you hit harder requiring but spend less allowing you to generate more. This comes into play if you rely on a cool down skill to aid with generating resources for high cost spell casts.
I DON'T think this process will produce a crafted Legendary, and I base that on nothing other than I haven't seen it happen. Wouldn't make sense to have that ability, but I haven't seen it in writing, yet.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Thanks for all the responses and continued questions. Getting back into D3 after a many-months long break was a bit daunting. There have been a shit-ton of changes, all positive, and playing feels much less grindy and much more loot-s'plosiony.
Although I will say, this is THE game for folks with freakin' ADD. The clicking is real. Not only the clicking, but people race around like crazy mother effers! I can hardly keep up with how fast some folks clear.