I know there are plenty of other things that need a look but I would be happy if this was at least on the LIST of things to consider when an intern had some extra time over there.
My original thread on the blizzard forums goes into a little more detail on what is wrong with everything as I have a lot of experience with color theory and UV mapping and texturing of 3d models but in hindsight I feel like the images just speak for themselves. I just wish it LOOKED like they cared a little more. Also I like the idea of rare or legendary dyes, so my post includes a way that can be done as well, maybe being more articulate on armor or having more popular hues.
Anyway please let me know what you think, this took me a minute!
1.) My ideas for how dyes could look if done right. ..............2.) How the actual, current dye is affecting the gear
Original for reference (how pretty!)
^^^^ it actually looks like this IN GAME!! What the hell happened?!? Did their DYE texture artists use MS PAINT??
Thanks for letting me know I'm not the only one. I know it may never happen but I feel better somehow just knowing other people realize how shitty these are.
I felt like this would be a good time to bump this.
The set in the OP happens to dress really well with the Invoker Set (relevant now due to buffs), but have fun dying that monstrosity cuz those colors won't go where you think they will and they will flatten all the rendering on the textures.
If anyone out there has any way of getting this to a dev please help me.
I'm glad I'm not crazy for letting this bother me. I love, love, love the game and obviously I play it regardless of this crap system but I just hate the tease. "This COULD be amazing but our interns couldn't be bothered to re-paintbucket some textures with a multiply layer or something."
It's maddening because there are only a few select dyes that don't completely mutilate the shading work on most armors OR the affected areas of dyes are wrong. Or both. It's soooOoo slapdash.
I need to push this thread to someone whom blizzard actually listens to. Like if Quin69 made a video about this and took all the credit for it I wouldn't even care so long as someone heard him and things changed. I have a friend in <Juice> maybe I'll ask for a favor!
Maybe they could be legendary dye PACKS at least... either way I only mean that they dye more intricately than an average dye. Like the colors would affect the gear differently than a regular dye of the same color.
ANY attention to this system would be fine. They seem like smart people, I'm sure they'd have cool ideas
Yesss, I would love some changes to the dye system. I tend to use a lot of black for my Demon Hunter, and that usually looks pretty good, but some of the other colors come out looking overly garish and poorly applied. I also wish there were darker colors available, the blue ain't quite dark enough for me haha. Legendary dyes sound interesting! I'd enjoy hunting those. Nice post!
Maybe they could be legendary dye PACKS at least... either way I only mean that they dye more intricately than an average dye. Like the colors would affect the gear differently than a regular dye of the same color.
ANY attention to this system would be fine. They seem like smart people, I'm sure they'd have cool ideas
No plz. Either infinite use or not at all. I already farm enough in this game @_@
A dye for metal and a dye for cloth would be a perfect distinction for more dyes. Metals work very differently from cloths anyway.
And the reason people go specifically for black and white and red is because for some reason those dyes don't ruin the texture rendering as much as some of the others. Once you get into the interesting colors like the one in my second example, all bets are off. I'd have loved to have been there when those were approved. Even so, the placement of those dyes still just... glugh.
I didn't think I was the sort of person who could be "triggered" by something.
I don't really see the problem with legendary dyes. You don't NEED them. If they drop, you can just put them aside and when you have enough of them, you can use it. The only problem I see with this is that you don't know how it would look like before using it. Dyes would need a preview function like transmog has.
Which is why I really want them to be infinite use. I don't wanna burn it on a piece of gear just to find out it looks terrible. Just make em rare like a rare legendary (Like for instance a furnace) and it'll all be fine.
Although a dye preview feature like you suggested would work just fine too.
Also: I totally need my characters to look good. A good transmog is a 10% damage buff don't cha know
Not sure if this was mentioned but one of my main problems with dyes is that they can look completely different in game versus on the character select screen... I know it's something to do with dynamic lighting blah blah blah, but it's to the point where you think you dyed yourself red and it's actually orange. Not even close.
I actually find that most pieces of gear look drastically better with dye removed. A lot of the legendary items have really cool color patterns of their own, a prime example being the act 3 cache boots and gloves that are a funky purple-teal combo. You can't get anything near that detailed with the current dye system.
The issue with this is that since these legendaries aren't really part of a set, you end up with a shiny gold chest peice blue boots purple gloves and a black helmet and you end up looking stupid. The individual pieces look 10x better than if you used dye, but the outfit looks awful.
So in the end what I end up doing is finding a set of armor that's meant to go together from the white item transmogs / such as the rakisgard set, or the bone weave set... Those look decent just for the congruity, and dyes are alright on them. Too often the level 70 green sets are missing a peice. So I put on immortal kings and have everything matching except for shoulders... And then that looks blarg.
In any regard, there should be a measured approach to how each dye affects each piece of gear (ideally). Given Blizzard's massive production value and renown host of artists I feel like some improvement is possible. All that really needs to happen at BARE MINIMUM is that the dyes do not erase shading values on gear and that the dye color only affects a designated hue group.
I know there are plenty of other things that need a look but I would be happy if this was at least on the LIST of things to consider when an intern had some extra time over there.
My original thread on the blizzard forums goes into a little more detail on what is wrong with everything as I have a lot of experience with color theory and UV mapping and texturing of 3d models but in hindsight I feel like the images just speak for themselves. I just wish it LOOKED like they cared a little more. Also I like the idea of rare or legendary dyes, so my post includes a way that can be done as well, maybe being more articulate on armor or having more popular hues.
Anyway please let me know what you think, this took me a minute!
1.) My ideas for how dyes could look if done right. ..............2.) How the actual, current dye is affecting the gear
Original for reference (how pretty!)
^^^^ it actually looks like this IN GAME!! What the hell happened?!? Did their DYE texture artists use MS PAINT??
Or if you disagree I would love to hear why so I can sleep at night.
Great post !!!! Totally agree!! I was actually just thinking about how awful some of the dye jobs look in game.
Check out my Youtube channel: RetroGameClips
Thanks for letting me know I'm not the only one. I know it may never happen but I feel better somehow just knowing other people realize how shitty these are.
I felt like this would be a good time to bump this.
The set in the OP happens to dress really well with the Invoker Set (relevant now due to buffs), but have fun dying that monstrosity cuz those colors won't go where you think they will and they will flatten all the rendering on the textures.
If anyone out there has any way of getting this to a dev please help me.
Gief better transmog for dyes, yes please!
Would be fun to go dye hunting. Gotta get a full set of dyes so you can dye the gear all in one style. Wouldn't mind that tbh.
I'm glad I'm not crazy for letting this bother me. I love, love, love the game and obviously I play it regardless of this crap system but I just hate the tease. "This COULD be amazing but our interns couldn't be bothered to re-paintbucket some textures with a multiply layer or something."
It's maddening because there are only a few select dyes that don't completely mutilate the shading work on most armors OR the affected areas of dyes are wrong. Or both. It's soooOoo slapdash.
I need to push this thread to someone whom blizzard actually listens to. Like if Quin69 made a video about this and took all the credit for it I wouldn't even care so long as someone heard him and things changed. I have a friend in <Juice> maybe I'll ask for a favor!
When you say legendary dyes I do hope you mean like legendary potions....AS IN INFINITE IN USE.
If it was a drop for the dye you wanted that was 1 use 1 shot no refunds gg no re then I would vendor them all out of spite. :|
Otherwise. All for it. More options for making myself the prettiest Nephalem in Sanctuary!
Maybe they could be legendary dye PACKS at least... either way I only mean that they dye more intricately than an average dye. Like the colors would affect the gear differently than a regular dye of the same color.
ANY attention to this system would be fine. They seem like smart people, I'm sure they'd have cool ideas
Yesss, I would love some changes to the dye system. I tend to use a lot of black for my Demon Hunter, and that usually looks pretty good, but some of the other colors come out looking overly garish and poorly applied. I also wish there were darker colors available, the blue ain't quite dark enough for me haha. Legendary dyes sound interesting! I'd enjoy hunting those. Nice post!
But on topic, I have a few opinions on this
Dye should just have infinite uses, the gold "cost" is pointless
Fix those textures! on top of that, why not a dye for metal and a dye for cloth? as opposed to the one we dont want
OP is on point, and those home-made pictures look better than any in-game dyes by far
A dye for metal and a dye for cloth would be a perfect distinction for more dyes. Metals work very differently from cloths anyway.
And the reason people go specifically for black and white and red is because for some reason those dyes don't ruin the texture rendering as much as some of the others. Once you get into the interesting colors like the one in my second example, all bets are off. I'd have loved to have been there when those were approved. Even so, the placement of those dyes still just... glugh.
I didn't think I was the sort of person who could be "triggered" by something.
Although a dye preview feature like you suggested would work just fine too.
Also: I totally need my characters to look good. A good transmog is a 10% damage buff don't cha know
Not sure if this was mentioned but one of my main problems with dyes is that they can look completely different in game versus on the character select screen... I know it's something to do with dynamic lighting blah blah blah, but it's to the point where you think you dyed yourself red and it's actually orange. Not even close.
I actually find that most pieces of gear look drastically better with dye removed. A lot of the legendary items have really cool color patterns of their own, a prime example being the act 3 cache boots and gloves that are a funky purple-teal combo. You can't get anything near that detailed with the current dye system.
The issue with this is that since these legendaries aren't really part of a set, you end up with a shiny gold chest peice blue boots purple gloves and a black helmet and you end up looking stupid. The individual pieces look 10x better than if you used dye, but the outfit looks awful.
So in the end what I end up doing is finding a set of armor that's meant to go together from the white item transmogs / such as the rakisgard set, or the bone weave set... Those look decent just for the congruity, and dyes are alright on them. Too often the level 70 green sets are missing a peice. So I put on immortal kings and have everything matching except for shoulders... And then that looks blarg.
overal the system could use some love
In any regard, there should be a measured approach to how each dye affects each piece of gear (ideally). Given Blizzard's massive production value and renown host of artists I feel like some improvement is possible. All that really needs to happen at BARE MINIMUM is that the dyes do not erase shading values on gear and that the dye color only affects a designated hue group.
It's not a hard thing to implement, I promise.
Bumping because nothing has changed.
Pls help. Where could I put this so it has a chance at being viewed?