Remove act5. Imagine how much better the game would be. No more mobs that have basic attks that are as strong as an elite prefix and no more 2foot wide dead end tunnel maps with crap on the group that hinders your movement. ROS is great, a5 is complete trash
Face an anarch with iceblink, they dont move, die, but still kill you on the other side of the screen to their dot that never hit you.
Winged assasins speak for themselves.
Maggot broods, spit out 15 adds every 10 secs that provide no xp.
Exarchs stand in doorways, stack lighting aoe and wait for you to walk in it
Primordial scavengers do not die.
Exorcists are bad but easy to out range. The only issue is when you get a few with another elite pack and they tele behind you.
Punishers wont die until they hit the ground and still hit you while sitting at 1hp
Did i miss any? They are as poorly designed as the map layouts in a5 (except for the battlefields). Like i said i really enjoy the features of ros but a5 is a total garbage. It looks like the t4 champ, paragon gold find stacking wyatt designed the whole act
Face an anarch with iceblink, they dont move, die, but still kill you on the other side of the screen to their dot that never hit you.
Winged assasins speak for themselves.
Maggot broods, spit out 15 adds every 10 secs that provide no xp.
Exarchs stand in doorways, stack lighting aoe and wait for you to walk in it
Primordial scavengers do not die.
Exorcists are bad but easy to out range. The only issue is when you get a few with another elite pack and they tele behind you.
Punishers wont die until they hit the ground and still hit you while sitting at 1hp
Did i miss any? They are as poorly designed as the map layouts in a5 (except for the battlefields). Like i said i really enjoy the features of ros but a5 is a total garbage. It looks like the t4 champ, paragon gold find stacking wyatt designed the whole act
Mobs not dying until they hit the ground is a huge design flaw imo. Having 15 winged assassins with 1hp flying through the air does not make sense from a design point of view. I don't think blizz intended this mechanic to start to annoy people but grifts are make or break with certain mobs and it's design flaws like this one that get people annoyed.
Remove act5. Imagine how much better the game would be. No more mobs that have basic attks that are as strong as an elite prefix and no more 2foot wide dead end tunnel maps with crap on the group that hinders your movement. ROS is great, a5 is complete trash
I know i would be the first to buy it.
Other monsters do hit like trucks. Its not the amount damage its how they deal it.
Im talking about 45+, not t6.
Face an anarch with iceblink, they dont move, die, but still kill you on the other side of the screen to their dot that never hit you.
Winged assasins speak for themselves.
Maggot broods, spit out 15 adds every 10 secs that provide no xp.
Exarchs stand in doorways, stack lighting aoe and wait for you to walk in it
Primordial scavengers do not die.
Exorcists are bad but easy to out range. The only issue is when you get a few with another elite pack and they tele behind you.
Punishers wont die until they hit the ground and still hit you while sitting at 1hp
Did i miss any? They are as poorly designed as the map layouts in a5 (except for the battlefields). Like i said i really enjoy the features of ros but a5 is a total garbage. It looks like the t4 champ, paragon gold find stacking wyatt designed the whole act
Mobs not dying until they hit the ground is a huge design flaw imo. Having 15 winged assassins with 1hp flying through the air does not make sense from a design point of view. I don't think blizz intended this mechanic to start to annoy people but grifts are make or break with certain mobs and it's design flaws like this one that get people annoyed.
You're a wizard Harry.....
Because lacuni is not a problem with their speed or those pesky succubus...
I can find plenty of mobs that are a major problem for one class and a joke for another.
Archers in general at g50+ hit like a truck on range classes.
I agree with Winged Assassins not dying, though which looks more like a bug than a mechanic.
Tbh the only one I agree with are Primordial Scavengers... Screw those guys. Had a whole Grift the other day full of them.