You ever had times when you are doing uber key farming, you love to do them. However, the problem with key farming is how the low drop rate of the keys and how it takes a long time to find them.
I'll start off with the low drop rate, I find that it is counter intuitive that I find a rift guardian and he does not spawn a key at all. That makes me feel to a point where key farming does not feel like an incentive anymore. Why is this? Well that is because I try to find the keywarden, kill them, and only around 1-2 keys are dropped (3 if we're lucky).
The solution to fix this is to make keys drop 100% similar to how bounties and uber materials are dropped. That way, all of us will have more incentive of doing them.
The second thing on the problems with farming keys is how the keywardens spawn at random locations. I have to use swiftmount to even find them, as speed is the issue. Sometimes, they spawn close to the waypoint, but at times, they spawn at really far locations which is another reason why it is counter intuitive as we have to go as far in finding them.
Solution to this? Well simply put an icon on them and always have them spawn around 50 yards close to the waypoint.
One last thing, if they make these changes. these are some quality of life improvements already
An extremely well rolled Hellfire is potentially BiS, assuming you don't need an immunity. So their rarity is understood. However, I think making the keys a 100% drop chance on T6 would be the perfect fix - you still need to find them which eats up a good amount of time, but it's more fun knowing you'll at least get a key when you do.
Possibly both fixes could work, but I think just giving them the 100% T6 drop chance is a really good start.
They added an arrow pointing to the key warden in 2.2 haven't they? Even with that though I'm still giving up on HF amulets. Between how boring farming keys is and the fact that I haven't seen a single half-decent HF after about 30 tries on one class now I'm all set. I can go without it.
I think its a 60% drop rate on t6. Why not create t10 for a 100% drop rate. T10 would be around 42 so you would need to stick together while farming. Split farm says it all about the current difficutly in t6.
I think its a 60% drop rate on t6. Why not create t10 for a 100% drop rate. T10 would be around 42 so you would need to stick together while farming. Split farm says it all about the current difficutly in t6.
I'm not sure about this, but I think the devs don't want to add more torment levels. They feel like it poses a challenge already to the point where t6 is like a lvl 25 grift. But, I would like it if that happened sometime in the future, that way, we can also get a sense of what t10 feels like similarly like a 40+ grift.
I made one really crappy, useless Hellfire and saw how many many many many layers of RNG can be TOO MANY, so that was the end of that. Until the Devs learn what a reward for a 1,000 hours of grinding really means, I will pass.
Any Hellfire is supposed to be overpowered. Since it is this difficult to obtain, it should roll weel. I can see even adding more RNG if it ALWAYS was better than what you were running, but its just a gamble that usually is a LOSS cuz the Devs have stacked the deck against you.
Would be easy for it to look at the passives running on your character and take one of them. Thats would be easy and it would clearly give you a passive you would use. It could even look at the other attributes on your equipped and upgrade them. All of the work put into a Hellfire should be an upgrade, even if its just a % of what you are already using.
sadly, the uber challenge is no challenge anymore with all those OP sets and ancient items. It changed from a fun experience to an annoying grind, at least for me.
This really.
Last season I actually still died sometimes on my pet witch doctor (against the Diablo uber whos AoE fireball just roasted all my minions in about 3 seconds). Then they changed the vitality coefiicient on gear, increased pet life once again, buffed damage etc. Now i can go afk while my mobs kill uber diablo.
Make fighting ubers harder task, but up the droprate to 100% on t6.
This is my dream. Fighting ubers was my absolute favorite thing in vanilla but now sadly key farming is much harder and fighting ubers is so easy it's genuinely sad. I'll still do it for the amulet but in vanilla I collected hundreds of organs long after I got my ideal ring because I fought ubers just for the fun of it.
Why not allow a limited number of re-rolls on the Passive portion of the Hellfire Amulet? Or make it more expensive to re-roll that portion in materials or Gems?
Yep I agree with you, I think that for some reason, Dalgur Oasis doesn't seem like a 50% drop. It seems like a 25% drop imo since I don't get that many keys from him that often. There's one more change to ubers in act 4, Nekarat spawns at the Garden lvl 2 rather than silver spire lvl 1 which is a complete waste of time, or maybe not depending on the circumstance.
Yep I agree with you, I think that for some reason, Dalgur Oasis doesn't seem like a 50% drop. It seems like a 25% drop imo since I don't get that many keys from him that often. There's one more change to ubers in act 4, Nekarat spawns at the Garden lvl 2 rather than silver spire lvl 1 which is a complete waste of time, or maybe not depending on the circumstance.
That's just the nature of RNG really. I spent some time duo farming keys yesterday - had 2 Keys of War at the end, 10+ of the others.
You ever had times when you are doing uber key farming, you love to do them. However, the problem with key farming is how the low drop rate of the keys and how it takes a long time to find them.
I'll start off with the low drop rate, I find that it is counter intuitive that I find a rift guardian and he does not spawn a key at all. That makes me feel to a point where key farming does not feel like an incentive anymore. Why is this? Well that is because I try to find the keywarden, kill them, and only around 1-2 keys are dropped (3 if we're lucky).
The solution to fix this is to make keys drop 100% similar to how bounties and uber materials are dropped. That way, all of us will have more incentive of doing them.
The second thing on the problems with farming keys is how the keywardens spawn at random locations. I have to use swiftmount to even find them, as speed is the issue. Sometimes, they spawn close to the waypoint, but at times, they spawn at really far locations which is another reason why it is counter intuitive as we have to go as far in finding them.
Solution to this? Well simply put an icon on them and always have them spawn around 50 yards close to the waypoint.
One last thing, if they make these changes. these are some quality of life improvements already
An extremely well rolled Hellfire is potentially BiS, assuming you don't need an immunity. So their rarity is understood. However, I think making the keys a 100% drop chance on T6 would be the perfect fix - you still need to find them which eats up a good amount of time, but it's more fun knowing you'll at least get a key when you do.
Possibly both fixes could work, but I think just giving them the 100% T6 drop chance is a really good start.
75% seems good enough for me. or 80%..
100% seems too easy to farm for a potential BIS gear...
They added an arrow pointing to the key warden in 2.2 haven't they? Even with that though I'm still giving up on HF amulets. Between how boring farming keys is and the fact that I haven't seen a single half-decent HF after about 30 tries on one class now I'm all set. I can go without it.
I did not know that because of how choppy the framerate is on the PTR right now to a point where it is currently unplayable.
When 2.2 comes out, I will definitely have a look
I think its a 60% drop rate on t6. Why not create t10 for a 100% drop rate. T10 would be around 42 so you would need to stick together while farming. Split farm says it all about the current difficutly in t6.
I'm not sure about this, but I think the devs don't want to add more torment levels. They feel like it poses a challenge already to the point where t6 is like a lvl 25 grift. But, I would like it if that happened sometime in the future, that way, we can also get a sense of what t10 feels like similarly like a 40+ grift.
50%
I made one really crappy, useless Hellfire and saw how many many many many layers of RNG can be TOO MANY, so that was the end of that. Until the Devs learn what a reward for a 1,000 hours of grinding really means, I will pass.
Any Hellfire is supposed to be overpowered. Since it is this difficult to obtain, it should roll weel. I can see even adding more RNG if it ALWAYS was better than what you were running, but its just a gamble that usually is a LOSS cuz the Devs have stacked the deck against you.
Would be easy for it to look at the passives running on your character and take one of them. Thats would be easy and it would clearly give you a passive you would use. It could even look at the other attributes on your equipped and upgrade them. All of the work put into a Hellfire should be an upgrade, even if its just a % of what you are already using.
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
This really.
Last season I actually still died sometimes on my pet witch doctor (against the Diablo uber whos AoE fireball just roasted all my minions in about 3 seconds). Then they changed the vitality coefiicient on gear, increased pet life once again, buffed damage etc. Now i can go afk while my mobs kill uber diablo.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
@Starhawk, Ah, I stand corrected. Even more reason I'm not grinding out HFs anymore.
Its really not that bad if you do a split farm. The other day we were able to get keys for 10 machines in about an hour.
This is my dream. Fighting ubers was my absolute favorite thing in vanilla but now sadly key farming is much harder and fighting ubers is so easy it's genuinely sad. I'll still do it for the amulet but in vanilla I collected hundreds of organs long after I got my ideal ring because I fought ubers just for the fun of it.
Why not allow a limited number of re-rolls on the Passive portion of the Hellfire Amulet? Or make it more expensive to re-roll that portion in materials or Gems?
if you do it on co-op it seems decent for me
Yep I agree with you, I think that for some reason, Dalgur Oasis doesn't seem like a 50% drop. It seems like a 25% drop imo since I don't get that many keys from him that often. There's one more change to ubers in act 4, Nekarat spawns at the Garden lvl 2 rather than silver spire lvl 1 which is a complete waste of time, or maybe not depending on the circumstance.
That's just the nature of RNG really. I spent some time duo farming keys yesterday - had 2 Keys of War at the end, 10+ of the others.
damn you guys too lazy to farm