Well i mostly (99%) of the time play with at least 3 more friends and we always do full clears.
let me explain in the last 50 rifts we got at least double the amount of legendary items after the rift guardian died, we tend to clear each part of the map in search of those goblin families and doing this the rift guardians spawns in the first or second lvl of the rift almost always.
Some rifts have up to 7 levels and we always hunt for the prision lvl which sometimes is huge and there we found most of our goblin families not to mention tons of legendary items.
Clearing rifts gives less downtime. You can get legendaries just as quick by clearing rifts instead of trying to get them off Kadala. As long as you can do rifts effectively. You should only quick farm blood shards if you are looking for a specific item, which is when Kadala comes in handy.
In my experience I always get more legendaries once the RG is dead.
From my experience so far, clearing rifts give me more legendaries and also bigger chance to find those poor goblins families to farm
Past few days, killing rift guardian didnt give me any legendary item (except soul and trial key) , but finishing the entire rift does (i usually ended with 3-4 legs).
I do agree, that it not necessary to finish entire rift, when player need specific items from Kadala and do only shards farming
Specific legs - Grifts past 35 until you run out of Trial stones.... Then T6 rifts.
Legs/hr - Grits
Xp/hr - Grifts
You have the same chance of getting a good rift on level one as level 10. Gearing up you want to go for specific legendaries so closing the rift makes more sense as you have a better chance of getting the piece you want using bloodshards than getting them off a random drop.
I hate when you enter the game, kill the rg and out of the server, should have option to vote to close the rift. I have lost goblin packs, bloodshard thiefs and etc.
In my experience also prefer complete the entire rift
I like doing full clears just to save on fragments and the hopes to find goblin packs. Almost every goblin pack I've ever found was after we killed the Rift Guardian.
I like doing full clears just to save on fragments and the hopes to find goblin packs. Almost every goblin pack I've ever found was after we killed the Rift Guardian.
I would also prefer full clear's cuz no one know's that what's behind the Rift Guardian. Might be more legendaries, goblin packs, or even more rare legendaries like Furnace, SMK, etc. You save more keys and get more Experience.
Or you could have as much of a chance of getting a goblin pack before the rift guardian as after...
Has it ever been stated that there's a better chance of getting goblins or goblin packs after the guardian? No. We're just left with anecdotal evidence.
If your limiting factor is fragments fine; clear the rifts. If your limiting factor is time, you're going to get the most bang for your buck by closing the rift directly after the guardian.
Regarding the likelihood of Goblin packs in a Rift, the odds are that they will be after the Rift Guardian.
Here is why I state this: Density has improved so much that the RG trends to spawn somewhere around the end of the 2nd floor. With about 6 or 7 floors per Rift if the chance of Goblin Packs are the same for each floor, then the RG spawn event isn't the midpoint to determine how likely a different Random event will occur. Clearly the Goblin Pack will more likely occur on the floors that are greater in number. This in my estimation is the 4 to 5 floors after the RG is killed.
I can't back up this will any real data or numerical formulae. This is purely an empirical assessment. But I do call BS to anyone that states that you aren't missing Packs if you don't do full clears. About 2/3 of the floors are left on the table if the Rift ends immediately after the Boss kill.
I do think that shards per time spent in a rift is a valid strategy. However, the Blood Thief spawn clouds whether this is optimal.
I don't offer this as a reason for any one to change their Rift exit strategy. My intent is to give the OP a logical a reason for people to continue until the exit obelisk spawns.
There's no point in clearing the regular Rift after killing the Rift Guardian is there? Instead of clearing it, wouldn't you be better off just starting a new one?
I usually only continue after RG if I get a good map, chest maps etc. I leave asap if I see a spider cave or realm of the banished rift map. There's a few maps i just hate and rather just start a new rift, but I prefer to continue through the rift till the end, but only do that if I get a map that I like.
Also noticed that after I re-rolled barb after playing a monk, I chose to clear more maps on the barb then I would with the monk cause many maps I couldn't be bothered with on my monk I don't mind doing with my barb. Just personally preference really, I guess you should just do what you want. I think no matter what you do, exit after the rift guardian, or continue going through it's all gonna be quite equal when it comes to legendary and blood shards, since you can encounter an blood thief goblin and that's 300 shards(3 rifts worth of shards). And I encounter those goblins quite frequently, at least frequently enough. Also, who knows if you find the item you really want if you decided to actually continue after the RG, maybe a Furnace or whatever you're looking for might drop in 1-2 levels after RG, never know.
The only difference between the two is that closing after RG gets you more shards for more keys. That's it. You don't get a higher chance at a goblin pack, you don't get more mobs.
In my opinion, closing after RG is better if you don't have your full set bonus; shards are more likely to get you that piece than drops. However, the value of blood shards drops dramatically once you have your set bonuses and complimentary armour pieces. Shards are very unlikely to get you a Furnace or SMK, and you're not very likely to get the jewellery you're looking for from them either. I think that fact equalizes the two strategies; sure you'll get more shards from closing, but shards don't really count for much after a while.
To illustrate:
Kadala's legendary drop rate is 10%. With full (500) shards, that's: 2 armour/offhand = 2.5 rifts 1 ring = 5 rifts
3/4 of a weapon = 6 to 7 rifts 1/2 an amulet = 10 rifts 1/5 ancient armour or offhand = 25 rifts 3/40 ancient weapon = 60 to 70 rifts
And that's assuming you're farming at T6. The number of rifts required doubles at T1.
Refering to this spreadsheet averaging 20 full clears vs. downing 20 RG along with the above legendaries from shards per rift, we can calculate that
RG: ~9 rifts per hour = ~11 leg + 3.6 from shards = ~14.6 legendaries per hour
FC: ~6 rifts per hour = ~17.1 leg + 2.4 from shards = ~19.5 legendaries per hour
Both of the above are assuming we're rolling for armour or offhands only.
So, if there's an obvious offhand or armour piece you need, shards will get you there faster. Otherwise, you're wasting your time.
So, the main reason I want to close the rift right away is not for bloodshards anymore. It's all about getting the keystones fast so you can go back to farming GR35-38. Why bother clearing a full T6 rift when you can run GR35-38 in less than 5 min. You get so much more experience, legendaries (average 3-4~ per kill) and bloodshards (160-180 shards) doing these runs.
This would be the only valid argument I have seen. It is correct and can be proven. The only way you can get a Trial Key is by closing a rift. Thats is a fact. If you prefer Grifting, and are low or out of Trial Keys, then you have a real reason to close immediately after the RG is dead.
The most common reason I see most people clear is so they can get the exp and gold even though they cant tell the difference since the are tycoons and are paragon 500. Then they split, so all they are doing is being a douche bag. Thats it. People are just jerkoffs and want to screw others. If I know this group clears and I want to leave cuz I am bored, getting no drops or just gotta go, I leave the rift open. Big deal. I have all the gold, and .0000000001% exp is nothing. Why screw others? I am not a childish jerkoff douche bag so I wont.
I will find more legendaries per rift key stone this way, then when ill would close the rift. And also i never got a group of goblins before the rift guardian. So ill take my chances.
@T6 1 Rift = 100 shards = 4 Armor / 1.33 Other = .4/.133 Legends of (type) @10% legend chance per gamble action
For clearing a riuft completely to be better at dropping legends than closing and gambling the legends/rift rate has to be greater than .133, which is in general close to true (most rifts drop at least 1 legend). However for getting a specific legend the droprate of (type) must be greater than .133, which is by no stretch of the imagination true (you do not get enough legends/rift for any given item type to occur 14% of the time in any given rift @T6).
Finally the consideration but be made for legends / time. No matter how fast you clear your legends / time from killing enemies remains the same (at last check 6-10 an hour). However the faster you clear a rift the greater the number of kadala legends you will obtain. If you clear a T6 rift in 4 minutes you get 15 rifts an hour or an average minimum 2 legendaries an hour of a targeted type. Combined with 6 triel keys an hour (each worth ~6 legends obtainable in 30 minutes in my experience)
Basically full clearing a rift is almost exclusively a loss in efficiency of progression.
Full clearing rifts is much better for farming legendary items as you clear a larger area thus allowing yourself to find more elite/champion packs as well as treasure goblins / goblin packs. Farming T6 rifts until RG and then closing it for a measly 100 Blood Shards really isn't worth it when you're getting 500 Blood Shards in 3 Greater Rifts (around 35-40) + legendaries + gem upgrades. So basically, Rifts = farm legendary/set items. Greater Rifts = farm Blood Shards. And don't be that guy who enters a public game, plays until the RG and then closes the rift and leaves, at least ask first, since it's a real scumbag move. Furthermore, do you really need the extremely small XP and gold rewards that you get for closing it early because you don't agree with the other 3 people doing full clears? No, you don't, if you need XP and gold, go farm T6 with a boon of the hoarder solo, rather than being a scumbag towards 3 other people.
I think it's incredibly difficult to do "math" here. If you close rifts immediately you can probably do 20 rifts per hour, if you clear them probably rather 5-8 (numbers might be off but let's assume you clear 3-4x more rifts when closing than when clearing). In the end you get roughly 1200-1500 more blood shards from the RG, but you'll also have 6-7 minutes more "idle time" (the 30 seconds wait after the RG is dead). Getting more goblins if you full clear is just a myth/anecdotal evidence, so let's forget about this, so you'll almost certain that you get more blood shards when closing. But is it really worth it?
Closing vs. clearing should not be a question of blood shards in the first place, but rather:
1) Do I want trial keys or not?
2) Do I have excess of rift key fragments or am I always running short?
3) Last but not least, a matter of preference.
For me it's rather strange: I have the feeling that clearing nets me more legendaries - however, I just don't want to clear. I always need trial keys; I have hundreds of rift key fragments (one hour of normal split bounties with 4 Danetta DHs will grant you 100-150 rift key fragments); and most importantly, I have this feeling of "closure" when the RG is dead, just want to leave the rift. We sometimes clear the map if it's an open space (Dahlgur, Desolate, Cemetery, Blood Marsh), but otherwise I prefer to close.
Why doesn't someone make a quality of life request for the PTR? Rather than just Rifts they could add a full clear and RG stoppage. They are don't differentiate the kinds of Rifts right now so this should have been addressed when they added GRs. Just explain how helpful this would be and I'm sure it will be considered.
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Well i mostly (99%) of the time play with at least 3 more friends and we always do full clears.
let me explain in the last 50 rifts we got at least double the amount of legendary items after the rift guardian died, we tend to clear each part of the map in search of those goblin families and doing this the rift guardians spawns in the first or second lvl of the rift almost always.
Some rifts have up to 7 levels and we always hunt for the prision lvl which sometimes is huge and there we found most of our goblin families not to mention tons of legendary items.
Clearing rifts gives less downtime. You can get legendaries just as quick by clearing rifts instead of trying to get them off Kadala. As long as you can do rifts effectively. You should only quick farm blood shards if you are looking for a specific item, which is when Kadala comes in handy.
In my experience I always get more legendaries once the RG is dead.
From my experience so far, clearing rifts give me more legendaries and also bigger chance to find those poor goblins families to farm
Past few days, killing rift guardian didnt give me any legendary item (except soul and trial key) , but finishing the entire rift does (i usually ended with 3-4 legs).
I do agree, that it not necessary to finish entire rift, when player need specific items from Kadala and do only shards farming
Specific legs - Grifts past 35 until you run out of Trial stones.... Then T6 rifts.
Legs/hr - Grits
Xp/hr - Grifts
You have the same chance of getting a good rift on level one as level 10. Gearing up you want to go for specific legendaries so closing the rift makes more sense as you have a better chance of getting the piece you want using bloodshards than getting them off a random drop.
I hate when you enter the game, kill the rg and out of the server, should have option to vote to close the rift. I have lost goblin packs, bloodshard thiefs and etc.
In my experience also prefer complete the entire rift
Or....
[------------][------------][------------] 3 Rifts to Guardian...
[---------------------------------------] Rift, completed.
3 Rift Key Fragments vs 1. 300 Shards vs 100, Total number of mobs is =/= and thusly should have equal drop rates.
I like doing full clears just to save on fragments and the hopes to find goblin packs. Almost every goblin pack I've ever found was after we killed the Rift Guardian.
i agree
I would also prefer full clear's cuz no one know's that what's behind the Rift Guardian. Might be more legendaries, goblin packs, or even more rare legendaries like Furnace, SMK, etc. You save more keys and get more Experience.
Or you could have as much of a chance of getting a goblin pack before the rift guardian as after...
Has it ever been stated that there's a better chance of getting goblins or goblin packs after the guardian? No. We're just left with anecdotal evidence.
If your limiting factor is fragments fine; clear the rifts. If your limiting factor is time, you're going to get the most bang for your buck by closing the rift directly after the guardian.
Regarding the likelihood of Goblin packs in a Rift, the odds are that they will be after the Rift Guardian.
Here is why I state this:
Density has improved so much that the RG trends to spawn somewhere around the end of the 2nd floor. With about 6 or 7 floors per Rift if the chance of Goblin Packs are the same for each floor, then the RG spawn event isn't the midpoint to determine how likely a different Random event will occur. Clearly the Goblin Pack will more likely occur on the floors that are greater in number. This in my estimation is the 4 to 5 floors after the RG is killed.
I can't back up this will any real data or numerical formulae. This is purely an empirical assessment. But I do call BS to anyone that states that you aren't missing Packs if you don't do full clears. About 2/3 of the floors are left on the table if the Rift ends immediately after the Boss kill.
I do think that shards per time spent in a rift is a valid strategy. However, the Blood Thief spawn clouds whether this is optimal.
I don't offer this as a reason for any one to change their Rift exit strategy. My intent is to give the OP a logical a
reason for people to continue until the exit obelisk spawns.
I usually only continue after RG if I get a good map, chest maps etc. I leave asap if I see a spider cave or realm of the banished rift map. There's a few maps i just hate and rather just start a new rift, but I prefer to continue through the rift till the end, but only do that if I get a map that I like.
Also noticed that after I re-rolled barb after playing a monk, I chose to clear more maps on the barb then I would with the monk cause many maps I couldn't be bothered with on my monk I don't mind doing with my barb. Just personally preference really, I guess you should just do what you want. I think no matter what you do, exit after the rift guardian, or continue going through it's all gonna be quite equal when it comes to legendary and blood shards, since you can encounter an blood thief goblin and that's 300 shards(3 rifts worth of shards). And I encounter those goblins quite frequently, at least frequently enough. Also, who knows if you find the item you really want if you decided to actually continue after the RG, maybe a Furnace or whatever you're looking for might drop in 1-2 levels after RG, never know.
The only difference between the two is that closing after RG gets you more shards for more keys. That's it. You don't get a higher chance at a goblin pack, you don't get more mobs.
In my opinion, closing after RG is better if you don't have your full set bonus; shards are more likely to get you that piece than drops. However, the value of blood shards drops dramatically once you have your set bonuses and complimentary armour pieces. Shards are very unlikely to get you a Furnace or SMK, and you're not very likely to get the jewellery you're looking for from them either. I think that fact equalizes the two strategies; sure you'll get more shards from closing, but shards don't really count for much after a while.
To illustrate:
Kadala's legendary drop rate is 10%. With full (500) shards, that's: 2 armour/offhand = 2.5 rifts 1 ring = 5 rifts
3/4 of a weapon = 6 to 7 rifts 1/2 an amulet = 10 rifts 1/5 ancient armour or offhand = 25 rifts 3/40 ancient weapon = 60 to 70 rifts
And that's assuming you're farming at T6. The number of rifts required doubles at T1.
Refering to this spreadsheet averaging 20 full clears vs. downing 20 RG along with the above legendaries from shards per rift, we can calculate that
RG: ~9 rifts per hour = ~11 leg + 3.6 from shards = ~14.6 legendaries per hour
FC: ~6 rifts per hour = ~17.1 leg + 2.4 from shards = ~19.5 legendaries per hour
Both of the above are assuming we're rolling for armour or offhands only.
So, if there's an obvious offhand or armour piece you need, shards will get you there faster. Otherwise, you're wasting your time.
This would be the only valid argument I have seen. It is correct and can be proven. The only way you can get a Trial Key is by closing a rift. Thats is a fact. If you prefer Grifting, and are low or out of Trial Keys, then you have a real reason to close immediately after the RG is dead.
The most common reason I see most people clear is so they can get the exp and gold even though they cant tell the difference since the are tycoons and are paragon 500. Then they split, so all they are doing is being a douche bag. Thats it. People are just jerkoffs and want to screw others. If I know this group clears and I want to leave cuz I am bored, getting no drops or just gotta go, I leave the rift open. Big deal. I have all the gold, and .0000000001% exp is nothing. Why screw others? I am not a childish jerkoff douche bag so I wont.
.
http://us.battle.net/d3/en/profile/pantherdane-1591/hero/39933784
I like to max the NR of legendaries i get per Keystone so ill do this
(-------------------------------------)(------------------------------------)(-----------------------------------)
in stead of
(-----------------)(------------------)(-----------------)(-----------------)(---------------)(------------------)
I will find more legendaries per rift key stone this way, then when ill would close the rift. And also i never got a group of goblins before the rift guardian. So ill take my chances.
@T6 1 Rift = 100 shards = 4 Armor / 1.33 Other = .4/.133 Legends of (type) @10% legend chance per gamble action
For clearing a riuft completely to be better at dropping legends than closing and gambling the legends/rift rate has to be greater than .133, which is in general close to true (most rifts drop at least 1 legend). However for getting a specific legend the droprate of (type) must be greater than .133, which is by no stretch of the imagination true (you do not get enough legends/rift for any given item type to occur 14% of the time in any given rift @T6).
Finally the consideration but be made for legends / time. No matter how fast you clear your legends / time from killing enemies remains the same (at last check 6-10 an hour). However the faster you clear a rift the greater the number of kadala legends you will obtain. If you clear a T6 rift in 4 minutes you get 15 rifts an hour or an average minimum 2 legendaries an hour of a targeted type. Combined with 6 triel keys an hour (each worth ~6 legends obtainable in 30 minutes in my experience)
Basically full clearing a rift is almost exclusively a loss in efficiency of progression.
Sadly, Kadala gives me shit when I gamble. I recently spent 2400 shards on my Monk trying to get Gungdo gear and got 0 legendarys.
Full clearing rifts is much better for farming legendary items as you clear a larger area thus allowing yourself to find more elite/champion packs as well as treasure goblins / goblin packs. Farming T6 rifts until RG and then closing it for a measly 100 Blood Shards really isn't worth it when you're getting 500 Blood Shards in 3 Greater Rifts (around 35-40) + legendaries + gem upgrades. So basically, Rifts = farm legendary/set items. Greater Rifts = farm Blood Shards. And don't be that guy who enters a public game, plays until the RG and then closes the rift and leaves, at least ask first, since it's a real scumbag move. Furthermore, do you really need the extremely small XP and gold rewards that you get for closing it early because you don't agree with the other 3 people doing full clears? No, you don't, if you need XP and gold, go farm T6 with a boon of the hoarder solo, rather than being a scumbag towards 3 other people.
Wow, this thread is still going on? My opinion:
I think it's incredibly difficult to do "math" here. If you close rifts immediately you can probably do 20 rifts per hour, if you clear them probably rather 5-8 (numbers might be off but let's assume you clear 3-4x more rifts when closing than when clearing). In the end you get roughly 1200-1500 more blood shards from the RG, but you'll also have 6-7 minutes more "idle time" (the 30 seconds wait after the RG is dead). Getting more goblins if you full clear is just a myth/anecdotal evidence, so let's forget about this, so you'll almost certain that you get more blood shards when closing. But is it really worth it?
Closing vs. clearing should not be a question of blood shards in the first place, but rather:
1) Do I want trial keys or not?
2) Do I have excess of rift key fragments or am I always running short?
3) Last but not least, a matter of preference.
For me it's rather strange: I have the feeling that clearing nets me more legendaries - however, I just don't want to clear. I always need trial keys; I have hundreds of rift key fragments (one hour of normal split bounties with 4 Danetta DHs will grant you 100-150 rift key fragments); and most importantly, I have this feeling of "closure" when the RG is dead, just want to leave the rift. We sometimes clear the map if it's an open space (Dahlgur, Desolate, Cemetery, Blood Marsh), but otherwise I prefer to close.
Why doesn't someone make a quality of life request for the PTR? Rather than just Rifts they could add a full clear and RG stoppage. They are don't differentiate the kinds of Rifts right now so this should have been addressed when they added GRs. Just explain how helpful this would be and I'm sure it will be considered.