Hello fellow D3 fans, I would like to start by saying that I always strive to be constructive as possible when giving critiques
about game systems that seem to fall short of their potential. I offer a potential remedy to one of the current games biggest
gripes: Stash Space
Problem:
- Not enough available stash space to store all the items one wishes.
- Some completely fill up all their tabs with just their main character's items.
- Having an Alt is to some, completely out of the question because of space limits.
- Messy stacking of Greater Rift keys
- Core of this problem is various sets and legendaries which can at any point in the games life become highly viable (nerfs/buffs, future items, new builds, etc.)
Possible solution:
- The soul system; Take a legendary or set item and destroy it whilst keeping it's soul intact.
- These souls would stored in a book (database) that is separate from the stash, Say a new artisan or a current one.
- The destroyed item keeps all its stats that were on it when it was found/enchanted.
- Then to have that item restored to physical form you could pay a hefty fee of gold and one forgotten soul.
- Only three versions of a particular Item could be stored in the book.
- Soul system would require a hefty gold sum for first destroying the item and solidifying it to put in place a meaningful gold sink.
- Items can be destroyed and reinstated ad infinitum.
Continued:
- Same exact principle for Grift Keys except when you get a Key it's a blank, then whatever was your highest completed grift would be your maximum
you could imprint the key with. When you first get the key you will do a Trial to determine where you'll start.
- Grift keys are NOT destroyed upon use, instead you can reuse them as much as you want until you have surpassed that current level and unlocked/feel you need a higher key or that you want to get a lower key for alt gem leveling.
- Then you just get your current gem and rewrite it with level of your choosing up to your maximum completed grift.
Example:
Joe Lucky is doing a rift when another incredible Furnace drops for his witch doctor. "This is amazing!" he says, "I'm going to keep this one for my wizard".
Only problem is that Joe didn't bother to go through his stash post patch day and there is no room to store it for his wizard =(. Well there is now a simple solution to this woe. Joe takes his new Furnace, extracts its essence and now the furnace lives forever in soul form in the Book of War. "Now let me hop on my wizard and get this baddie!". "let me see... 2 million to Re-materialize this Furnace, nice! Now I have something to spend all these millions of gold on". Now the only thing left for Joe to do is go through his stash and do this with all the items he wishes to keep. Thus his stash dilemma is solved =).
Well guys there it is. Discuss any pro or cons constructively.
Your idea is a good one and far more elaborate than what i was thinking.
I just thought that they should make a seperate account bound stash or have a NPC banker of sorts. The current stash should be character bound. This way you can use the account abound stash/NPC to store stackable items like gems, mats, etc and transfer stuff to other characters who can then store the said item in their own stash tabs.
Basically bringing back the "mules" from D2 but a stash version of it.
i guess that the main problem with endless stash space is the size of the database. having to store the data in a slightly different form wont help that much.
I guess the best way is to delete items you dont need.
What they really need to do to sort most issues out is adding a crafting mats/gem storage. That is separate from the stash. And adding a personal stash for all your chars.
I have many alts. I mainly play my monk, my WD, my crusader and my DH.
In my storage i have one tab for crafting mats and gems and keystones.
One for legendary potions and legendary gems.
I have one for random gear i keep. And 2 for character gear im using.
Usualy my WD and my Monk gear. The classes i play the most.
When i am going to play my crusader or DH which also got 2-3 sets each. I need to log onto the monk. Take all the gear from the stash on the monk and log my crusader. Then take all the crusader gear into the storage before i can play.
This could be avoided if i could keep all my gear on each char in a characters personal stash.
Yeah I don't think the "saving the soul" idea would help anything, as Twoflower said.
The only piece of data you might save is the position in the stash that the item is located. But presumably in whatever new UI is displaying the item "souls", it would have a "position" in that as well, so that would even out anyway. But otherwise you're still storing all the other information about the item, so I don't believe there is a difference.
That is all assuming that the reasoning behind not giving more stash space is minimizing database storage, which I think is a reasonable assumption. I'm not sure what else the reason would be.
I mostly agree with the Grift keys idea, but they are a much smaller inventory space concern. They need to be revamped because doing trials over and over to determine that you are eligible for the same grift level over and over is really time consuming and not enjoyable at all. When you reach a certain trial rift wave you should be able to just choose how many trial keys you want converted to that grift level. Your solution would effectively mean you'd never have to do a regular nephalem rift again, which I'm not sure is something they want, but honestly your solution works too. There have been so many proposed solutions that would work, and it really annoys me that they did nothing to address it in the recent patch. If that alone was fixed I'd be much more excited to play S2.
I like Glowpipe's solution. Make crafting mats and keys a currency that shows on the display like gold instead of physical items in inventory. There, those no longer require item id's in a database. Because legendary gems have set attributes based on level, unlike gear, those could theoretically be treated the same.
While we're at it, why not treat legendary pots the same? Sure, you need to drop the item in-game. However, upon identifying it, it could go to your (belt) bar automatically with the highest stat you've found. For instance, if you find a +25,000 hp pot, the red pot is automatically updated to that. If you find a 38k pot, it just overwrites the value on the bar. If you find a 29k pot after that, it essentially ignores it because it isn't an upgrade. Yes, this would need to apply to all your characters just by finding one pot, but so what? We shuffle them as needed anyways. This is a QOL improvement for us and a database space saver for them, win-win. As to the different types of pots, like Kool-Aide etc, just make the pot icon a drop down between the types you've found.
Then, make 2 stashes for each character. One is for that character, one is shared. This potentially makes stash space 15 times bigger. However, doing this means each stash can be smaller. Two tabs might be all we ever need for each character. If you are only storing class specific items there, we need less. The shared one can possibly be condensed some to account for the mats and keys being a currency. The only things that would need to go in shared would be items that really cross over, which is mostly jewelry and weapons. Bracers for example. Int bracers with lightning may benefit my wizard, but would not benefit a WD who has no viable lightning builds, so they are more likely to go in my wizard's personal stash.
So yes, doing this definitely increases server space used, but not nearly as much as you might assume at first.
Edit: Also, this may have a large effect on the number of toons we create, further saving space. For instance, I have an Int, Str, and Dex mule for season and non-season. That's 6. Then, if I have one of each class for non-season, that's 6 more. Given how long the season was, I created 3 season toons. In fact, ns crusader was boring so I deleted him for a 4th season toon. I hit all 15 pretty easy. With improved stash and a more normal season length, I could not have mules at all, leaving me with only 6 ns and 2 or 3 season, so only 8-9 toons total.
id be ok with any of the suggestions thrown around here, but most simply id be ok with 1 tab per class (6) plus 1 tab for mats/miscellaneous (+7). 7 tabs total would be fine by me. on top of that, yes all the things that stack to only 100 should probably be 5000. and i swear they said they were working on making mats not take up space (like blood shards), and they promptly forgot to do that.
i guess that the main problem with endless stash space is the size of the database. having to store the data in a slightly different form wont help that much.
I guess the best way is to delete items you dont need.
Let's be honest. It's 2015, not 2000. This is really not an issue, especially for a game that does not have millions of active players like most free games do.
Well they could use the old AH interface, that had hundreds of millions of items displayed with no adverse server load at all. My system would be a more organized and simple way to save items then the clunky stash tabs. Stash tabs would still serve a purpose as a quick grab for items like if you switched between multiple builds for testing or alt sharing and mat storage/potions etc. 20+ seasons and their items down the road and new expansions is what we have to look forward to.
As for the grift idea and never but once having to do a regular rift idea. I will say that there should be a reason we want to do rifts or bounties, not a reason we have to. Better incentives for those systems would be a better choice than a road block to what you really want to do. Just my opinion of course.
Why not just use the mail system of organization as your stash. I hate organizing my stash space, many times I just right click to get stuff out of my inventory, I am flying through grifts and t6 so quickly I just have the 30 seconds while I am waiting for the rift to close to clean out my inventory.
I am loving having stuff in my mail organized so I can just scroll to the name of the item and pull it out. How sweet would that be to have all the time "I know I had a 8% vigilante belt in here some where" boom scroll to "V" there it is!
You guys fail to even thing in their perspective. All of you suggestions require at least 1 extra server per (US, EU, Asia). I would rather have acti blizz add more servers to split the cluster load that their current servers receive. This would effectively allow for higher density mobs without increasing the lag. There is a reason why we stopped seeing Decaying Crypt runs once 2.0 hit. also a reason why the Tesla Coil DH build got nerfed.
You want a solution. Start salvaging the crap you dont use at all. Unless your secondary gear has amazing natural rolls, it is pointless to horde gear. I have yet to create a mule for a reason. The only gear I actually horde are immunity ammies, CHC RORG, other rings, and some legacy gear from D3v.
If you havent touched any of a particular gear for over 1 month of play. Its time to trash it for a forgotten soul.
So you're saying that the old AH architecture for all those millions of items, gems, gold, mats, dyes, needed "at least 1 extra server"? Architecture that is already apart of D3 code and to my knowledge has never caused substandard server performance.
Also, your, "I don't have the same problem as you guys so it's not a problem at all" mentality about things is misplaced. That's awesome you don't have that problem but for those of us that do, it's nice to throw a few ideas around that might solve it.
In theory they could convert the old Auction House UI for my soul system or some other system.
This topic is a problem within the community and will not go away until Blizzard properly addresses it.
Maybe it's just wishful thinking but I swear my ideas have been implemented in some form (not an exact copy). Take a look at this thread and these, again I'm probably just crazy.
about game systems that seem to fall short of their potential. I offer a potential remedy to one of the current games biggest
gripes: Stash Space
Problem:
- Not enough available stash space to store all the items one wishes.
- Some completely fill up all their tabs with just their main character's items.
- Having an Alt is to some, completely out of the question because of space limits.
- Messy stacking of Greater Rift keys
- Core of this problem is various sets and legendaries which can at any point in the games life become highly viable (nerfs/buffs, future items, new builds, etc.)
Possible solution:
- The soul system; Take a legendary or set item and destroy it whilst keeping it's soul intact.
- These souls would stored in a book (database) that is separate from the stash, Say a new artisan or a current one.
- The destroyed item keeps all its stats that were on it when it was found/enchanted.
- Then to have that item restored to physical form you could pay a hefty fee of gold and one forgotten soul.
- Only three versions of a particular Item could be stored in the book.
- Soul system would require a hefty gold sum for first destroying the item and solidifying it to put in place a meaningful gold sink.
- Items can be destroyed and reinstated ad infinitum.
Continued:
- Same exact principle for Grift Keys except when you get a Key it's a blank, then whatever was your highest completed grift would be your maximum
you could imprint the key with. When you first get the key you will do a Trial to determine where you'll start.
- Grift keys are NOT destroyed upon use, instead you can reuse them as much as you want until you have surpassed that current level and unlocked/feel you need a higher key or that you want to get a lower key for alt gem leveling.
- Then you just get your current gem and rewrite it with level of your choosing up to your maximum completed grift.
Example:
Joe Lucky is doing a rift when another incredible Furnace drops for his witch doctor. "This is amazing!" he says, "I'm going to keep this one for my wizard".
Only problem is that Joe didn't bother to go through his stash post patch day and there is no room to store it for his wizard =(. Well there is now a simple solution to this woe. Joe takes his new Furnace, extracts its essence and now the furnace lives forever in soul form in the Book of War. "Now let me hop on my wizard and get this baddie!". "let me see... 2 million to Re-materialize this Furnace, nice! Now I have something to spend all these millions of gold on". Now the only thing left for Joe to do is go through his stash and do this with all the items he wishes to keep. Thus his stash dilemma is solved =).
Well guys there it is. Discuss any pro or cons constructively.
Have a good one.
You're a wizard Harry.....
I just thought that they should make a seperate account bound stash or have a NPC banker of sorts. The current stash should be character bound. This way you can use the account abound stash/NPC to store stackable items like gems, mats, etc and transfer stuff to other characters who can then store the said item in their own stash tabs.
Basically bringing back the "mules" from D2 but a stash version of it.
I guess the best way is to delete items you dont need.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I have many alts. I mainly play my monk, my WD, my crusader and my DH.
In my storage i have one tab for crafting mats and gems and keystones.
One for legendary potions and legendary gems.
I have one for random gear i keep. And 2 for character gear im using.
Usualy my WD and my Monk gear. The classes i play the most.
When i am going to play my crusader or DH which also got 2-3 sets each. I need to log onto the monk. Take all the gear from the stash on the monk and log my crusader. Then take all the crusader gear into the storage before i can play.
This could be avoided if i could keep all my gear on each char in a characters personal stash.
The only piece of data you might save is the position in the stash that the item is located. But presumably in whatever new UI is displaying the item "souls", it would have a "position" in that as well, so that would even out anyway. But otherwise you're still storing all the other information about the item, so I don't believe there is a difference.
That is all assuming that the reasoning behind not giving more stash space is minimizing database storage, which I think is a reasonable assumption. I'm not sure what else the reason would be.
I mostly agree with the Grift keys idea, but they are a much smaller inventory space concern. They need to be revamped because doing trials over and over to determine that you are eligible for the same grift level over and over is really time consuming and not enjoyable at all. When you reach a certain trial rift wave you should be able to just choose how many trial keys you want converted to that grift level. Your solution would effectively mean you'd never have to do a regular nephalem rift again, which I'm not sure is something they want, but honestly your solution works too. There have been so many proposed solutions that would work, and it really annoys me that they did nothing to address it in the recent patch. If that alone was fixed I'd be much more excited to play S2.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
While we're at it, why not treat legendary pots the same? Sure, you need to drop the item in-game. However, upon identifying it, it could go to your (belt) bar automatically with the highest stat you've found. For instance, if you find a +25,000 hp pot, the red pot is automatically updated to that. If you find a 38k pot, it just overwrites the value on the bar. If you find a 29k pot after that, it essentially ignores it because it isn't an upgrade. Yes, this would need to apply to all your characters just by finding one pot, but so what? We shuffle them as needed anyways. This is a QOL improvement for us and a database space saver for them, win-win. As to the different types of pots, like Kool-Aide etc, just make the pot icon a drop down between the types you've found.
Then, make 2 stashes for each character. One is for that character, one is shared. This potentially makes stash space 15 times bigger. However, doing this means each stash can be smaller. Two tabs might be all we ever need for each character. If you are only storing class specific items there, we need less. The shared one can possibly be condensed some to account for the mats and keys being a currency. The only things that would need to go in shared would be items that really cross over, which is mostly jewelry and weapons. Bracers for example. Int bracers with lightning may benefit my wizard, but would not benefit a WD who has no viable lightning builds, so they are more likely to go in my wizard's personal stash.
So yes, doing this definitely increases server space used, but not nearly as much as you might assume at first.
Edit: Also, this may have a large effect on the number of toons we create, further saving space. For instance, I have an Int, Str, and Dex mule for season and non-season. That's 6. Then, if I have one of each class for non-season, that's 6 more. Given how long the season was, I created 3 season toons. In fact, ns crusader was boring so I deleted him for a 4th season toon. I hit all 15 pretty easy. With improved stash and a more normal season length, I could not have mules at all, leaving me with only 6 ns and 2 or 3 season, so only 8-9 toons total.
As for the grift idea and never but once having to do a regular rift idea. I will say that there should be a reason we want to do rifts or bounties, not a reason we have to. Better incentives for those systems would be a better choice than a road block to what you really want to do. Just my opinion of course.
You're a wizard Harry.....
I am loving having stuff in my mail organized so I can just scroll to the name of the item and pull it out. How sweet would that be to have all the time "I know I had a 8% vigilante belt in here some where" boom scroll to "V" there it is!
You want a solution. Start salvaging the crap you dont use at all. Unless your secondary gear has amazing natural rolls, it is pointless to horde gear. I have yet to create a mule for a reason. The only gear I actually horde are immunity ammies, CHC RORG, other rings, and some legacy gear from D3v.
If you havent touched any of a particular gear for over 1 month of play. Its time to trash it for a forgotten soul.
THEY HATE US, CUZ THEY AIN'T US
Also, your, "I don't have the same problem as you guys so it's not a problem at all" mentality about things is misplaced. That's awesome you don't have that problem but for those of us that do, it's nice to throw a few ideas around that might solve it.
In theory they could convert the old Auction House UI for my soul system or some other system.
This topic is a problem within the community and will not go away until Blizzard properly addresses it.
You're a wizard Harry.....
Maybe it's just wishful thinking but I swear my ideas have been implemented in some form (not an exact copy). Take a look at this thread and these, again I'm probably just crazy.
Horadric Cache?- http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/77366-blood-bound-ideas-for-trading-in-ros
I did post these on the official forums.
I had other posts but cannot find them, maybe they were deleted when the site got overhauled?
You're a wizard Harry.....