So with the upcoming patch nerfing mob damage and increasing repair costs I was looking at some skills and passives.
Sentry with either heal or dmg reduction rune + custom engineer + numbing trap + jagged spike caltrops. This setup gives you a 40% dmg reduction flat as long as the mob is slowed and you are inside the radius of your sentry. Jagged spikes will cause constant dmg+slow, sentry does dmg+dmg reduction. Combine this with a moderate survival gear set and you can probably somewhat tank mobs with some +hp on hit or if you are doing enough dmg with nether tent you can use life-steal for crit burst regen. Lets not also forget we too can use shields with 1h xbows (though the dmg hit is hard, so not many people probably look into this).
Any thoughts? Suggestions? "haha your a retard" is a viable answer as well!
EDIT: If anyone has a survival gear-set laying about and would be willing to test this as is, I would like to hear the results. 40% dmg reduction is rather nice and with the custom engineering passive it doubles duration of sentry+caltrops reducing the overall cost of them in any prolonged fight.
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Sentry with either heal or dmg reduction rune + custom engineer + numbing trap + jagged spike caltrops. This setup gives you a 40% dmg reduction flat as long as the mob is slowed and you are inside the radius of your sentry. Jagged spikes will cause constant dmg+slow, sentry does dmg+dmg reduction. Combine this with a moderate survival gear set and you can probably somewhat tank mobs with some +hp on hit or if you are doing enough dmg with nether tent you can use life-steal for crit burst regen. Lets not also forget we too can use shields with 1h xbows (though the dmg hit is hard, so not many people probably look into this).
Any thoughts? Suggestions? "haha your a retard" is a viable answer as well!
EDIT: If anyone has a survival gear-set laying about and would be willing to test this as is, I would like to hear the results. 40% dmg reduction is rather nice and with the custom engineering passive it doubles duration of sentry+caltrops reducing the overall cost of them in any prolonged fight.