One change I am considering is the rune for Hungering Arrow. Depending on how Shatter Shot works, I would switch to that if each of the split arrows has a chance to split as well.
Also, with the rune on Impale, once I get a high enough crit rate (well into endgame I assume) I would switch from Chemical Burn to Grievous Wounds.
Puncturing Arrow - I think this is a really weak choice. The arrows at 35% pierce is high enough. You're not really gaining anything by increasing the pierce frequency by a measly 15% IMO. Devouring Arrow (most common favorite) or Spray of Teeth (good for mass-mob farming IMO) will give you more significant DPS increase.
Impale/Chemical Burn - A total of 375% weapon damage is enticing isn't it! This seems like a devastating choice vs. single targets. Good pick!
Marked for Death/Contagion - This seems like it takes time to "grow" in a group of mobs and my imagination of it seems to me slow to grow. Perhaps a boss fight would give this a good use especially in a group and using Death Toll. I also see this as much more viable in PvP and not so much PvE. I think you would be better served going with Smoke Screen, Shadow Power, or Preparation.
Caltrops/Hooked Spines - Hooked Spines - Ew! 60% is plenty slow, now let's add more utility in the mix like Torturous Ground. I say this with the idea that Inferno is going to offer deminishing returns on CC's, so what good is slowing to 80% if it only lasts 1 second? At least with Torturous Ground, you're getting slow AND snare.
Vault/Tumble - I personally prefer Rattling Roll. I'm envisioning that getting surrounded with mobs is going to be a common issue for ranged, so stunning them as you finish gives you a second or two of no incoming dps so you can actually live long enough to cast another vault. What good is a reduced cost second Vault if the enemies are able to attack you and kill you after the first one?
Multishot/Full Broadside - Solid AoE dps choice.
Steady Aim - Good!
Archery - Good!
Cull the Weak - I'm on the fence about this vs. Sharpshooter. It seems like you're going to get the increased critical strike more often than having a slow enemy. This is probably one of those things that we're really not going to know which is going to prove more effective until we actually get to Inferno. At this early point though, my money is on Sharpshooter with regard to this build.
Excellent suggestions Uber, some good things for me to reconsider. My other thought for my Hatred generator was Bola Shot with Acid Strike instead of Hungering Arrow. I also didn't think of DR on CC's during Inferno. Thank you much for the input, was very helpful.
Meh, I think Hungering Arrow + Devouring Arrow or Spray of Teeth is going to run smoother. And considering your choice to go with Impale, Bola Shot seems like a redundant heavy hitter. The arrows I think will give you better throughput.
Meh, I think Hungering Arrow + Devouring Arrow or Spray of Teeth is going to run smoother. And considering your choice to go with Impale, Bola Shot seems like a redundant heavy hitter. The arrows I think will give you better throughput.
In any case, you're welcome, glad I could help!
Actually Puncturing Arrow and Shatter Shot are the two strong single target Hungering Arrow glyphs. Spray of Teeth requires your crit chance multiplied by the amount of enemies hit to be greater than 70% to catch up to those. Devouring Arrow is actually the weakest one overall.
This is no speculation but maths.
Write down teh maths plox.
*edit* Yeah, I'm really not buying that claim on Shatter UNLESS the 3 arrows are guided and can come back to the original target. I'm seriously doubting that because that would make it way OP over the other abilities and balance is what D3 is all about remember! At least with SoT, it damages ALL targets in the area which would include the original target. (On a side note, combine this with a cold enchanted weapon. CC with every damn crit! Nice!) But yeah, Shatter is out.
And I'm just not "feeling" it with Puncturing Arrow. I think 35% pierce + AoE on crit (SoT), or 35% pierce + 70% increased damage on pierce (DA) seems more favorable. Consider 6 attacks:
Stopping right there, it might seem like Devouring Arrow is more reliable than SoT - I can't argue with that. But I'm REALLY not seeing how DA is the weakest, and in fact it puts Puncturing Arrow to shame. Also not having a crit % right off, I didn't calculate SoT triggers in those 6 attacks either. (Technically it's 8 chances to trigger SoT, so even 25% crit should yield 2 triggers in this scenario!)
I side with SoT because, when triggered, it hits the original target which is the point of Single-target hatred gen. Combine it with cold-enchanted weapon and it's a nice built-in AoE CC. I find this vastly more useful than Puncturing Arrow. Perhaps slightly less DPS on the curve than DA, but I really can't see where you can go wrong with an exploding arrow like that especially if it can potentially pierce and explode a second time!
Now throw in Sharp Shooter and SoT starts to trigger A LOT more.
There is already a thread on the %wpn dmg of the hungering arrow.
Shatter shot seems to be the best, but if you can get your crit% high enough then spray of teeth can become the best, even in single target assuming the explosion dmg's the original target, which I would assume so. Though it would take like 70% crit for that to happen.
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One change I am considering is the rune for Hungering Arrow. Depending on how Shatter Shot works, I would switch to that if each of the split arrows has a chance to split as well.
Also, with the rune on Impale, once I get a high enough crit rate (well into endgame I assume) I would switch from Chemical Burn to Grievous Wounds.
Thanks in advance!
Impale/Chemical Burn - A total of 375% weapon damage is enticing isn't it! This seems like a devastating choice vs. single targets. Good pick!
Marked for Death/Contagion - This seems like it takes time to "grow" in a group of mobs and my imagination of it seems to me slow to grow. Perhaps a boss fight would give this a good use especially in a group and using Death Toll. I also see this as much more viable in PvP and not so much PvE. I think you would be better served going with Smoke Screen, Shadow Power, or Preparation.
Caltrops/Hooked Spines - Hooked Spines - Ew! 60% is plenty slow, now let's add more utility in the mix like Torturous Ground. I say this with the idea that Inferno is going to offer deminishing returns on CC's, so what good is slowing to 80% if it only lasts 1 second? At least with Torturous Ground, you're getting slow AND snare.
Vault/Tumble - I personally prefer Rattling Roll. I'm envisioning that getting surrounded with mobs is going to be a common issue for ranged, so stunning them as you finish gives you a second or two of no incoming dps so you can actually live long enough to cast another vault. What good is a reduced cost second Vault if the enemies are able to attack you and kill you after the first one?
Multishot/Full Broadside - Solid AoE dps choice.
Steady Aim - Good!
Archery - Good!
Cull the Weak - I'm on the fence about this vs. Sharpshooter. It seems like you're going to get the increased critical strike more often than having a slow enemy. This is probably one of those things that we're really not going to know which is going to prove more effective until we actually get to Inferno. At this early point though, my money is on Sharpshooter with regard to this build.
Hope this helps!
Signature by Aranoch
In any case, you're welcome, glad I could help!
Signature by Aranoch
Write down teh maths plox.
*edit* Yeah, I'm really not buying that claim on Shatter UNLESS the 3 arrows are guided and can come back to the original target. I'm seriously doubting that because that would make it way OP over the other abilities and balance is what D3 is all about remember! At least with SoT, it damages ALL targets in the area which would include the original target. (On a side note, combine this with a cold enchanted weapon. CC with every damn crit! Nice!) But yeah, Shatter is out.
And I'm just not "feeling" it with Puncturing Arrow. I think 35% pierce + AoE on crit (SoT), or 35% pierce + 70% increased damage on pierce (DA) seems more favorable. Consider 6 attacks:
% Weapon Damage in 6 attacks with Puncturing Arrow:
1 - 115%
2 - 115% + 115%
3 - 115%
4 - 115% + 115%
5 - 115%
6 - 115% + 115%
% Weapon Damage in 6 attacks with Devouring Arrow:
1 - 115%
2 - 115%
3 - 115% + 115% + 70%
4 - 115%
5 - 115%
6 - 115% + 115% + 70%
% Weapon Damage in 6 attacks with Spray of Teeth:
1 - 115%
2 - 115%
3 - 115% + 115%
4 - 115%
5 - 115%
6 - 115% + 115%
Stopping right there, it might seem like Devouring Arrow is more reliable than SoT - I can't argue with that. But I'm REALLY not seeing how DA is the weakest, and in fact it puts Puncturing Arrow to shame. Also not having a crit % right off, I didn't calculate SoT triggers in those 6 attacks either. (Technically it's 8 chances to trigger SoT, so even 25% crit should yield 2 triggers in this scenario!)
I side with SoT because, when triggered, it hits the original target which is the point of Single-target hatred gen. Combine it with cold-enchanted weapon and it's a nice built-in AoE CC. I find this vastly more useful than Puncturing Arrow. Perhaps slightly less DPS on the curve than DA, but I really can't see where you can go wrong with an exploding arrow like that especially if it can potentially pierce and explode a second time!
Now throw in Sharp Shooter and SoT starts to trigger A LOT more.
Signature by Aranoch
Shatter shot seems to be the best, but if you can get your crit% high enough then spray of teeth can become the best, even in single target assuming the explosion dmg's the original target, which I would assume so. Though it would take like 70% crit for that to happen.
Epicurus
http://us.battle.net/d3/en/calculator/demon-hunter#aZgdhl!dYb!ZZcbbZ
I want to add Rapid Fire instead of Impale depending the situation also