I figured it would be better to post in here than D3 forums. So I finally made it to Inferno about a week ago. A1 was a pain until I actually got some decent gear and now I can somewhat handle it. I made it to A2 with decent gear and have tried every possible solution to try to get past everything. I am about halfway through A2 only because I ran past every trash mob in the game to get to the next checkpoint. I was extremely embarrassed when I joined a public game with 3 DHs and they told me to leave because I was a monk. Is the class already bad enough that we are looked at that way? I know there are tons tons tons of people saying hey, I got Belial down on inferno and this is how I did it......ok, yeah, after 100 attempts I could probably get him down as well....but how does having to skip every elite on the hardest mode make the game any fun? How does spending 5 million gold on the AH make the game worthy, because I have already spend 3.5 million after selling a legendary ring to get to where I am now. Why do I have to give up my dps in order to stack 600+ resist, armor, dex, vital (pretty much everything except intel) so get minimal results? I know it is inferno and it is made to be extremely hard.....but at the same time it just seems like no fun at all.......you struggle and run only to get to a boss that you can barely kill only to get drops that aren't even meant for you. Any decent opinions as to where they are actually headed with this class or if they are even paying attention? Did they not play a monk in inferno before release? I know how to play a monk and am actually very good at it. Although I am sure that it is a gear issue, is there a good spot to farm pre A2 that actually gives you semi decent gear to not get one shot in A2. Seems like everyone that has a monk is rerolling....just sucks that its the toon I started with :/
When they said months and months will be required for player to finish Inferno,this is what they meant.Don't look at Krip,Method,Kungen or other pro gamers who spent hours and hours theorycrafting before 15th of May,and spent nearly every day 16+ hours playing since then.You are supposed to be stuck,and to feel like its not possible.When Blizzard created Inferno,they said that they tested it until it was too hard for them to complete it,and then doubled the difficulty.Understand that Diablo is game of farm and grind,and not pure progression.I don't think Blizzard made it so that Monk can't finish Inferno,it maybe easier with other classes.
Diablo is not like other games,you cannot finish it in two weeks if you play normally.At least i didn't get that impression.
Games can be hard, yet still fun, challenging, and rewarding.
Having mobs straight-out one-shot players who aren't in full BiS gear that can be found in that Act or possibly a future Act is neither fun nor challenging, and definitely not rewarding. It's hard, and the cheap way out.
Games can be hard, yet still fun, challenging, and rewarding.
Having mobs straight-out one-shot players who aren't in full BiS gear that can be found in that Act or possibly a future Act is neither fun nor challenging, and definitely not rewarding. It's hard, and the cheap way out.
I've hit the Act 2 brick wall and I don't feel it's this way at all. I'm still having a ton of fun: sure, it's frustrating, but good frustrating. I know I can be a better player, I can get better gear. I know I can take steps to improve: I don't feel as though my progression is artifically blocked.
Just got to take the time to farm, hone your skills, and get better. it's hard: enjoy the challenge.
Games can be hard, yet still fun, challenging, and rewarding.
Having mobs straight-out one-shot players who aren't in full BiS gear that can be found in that Act or possibly a future Act is neither fun nor challenging, and definitely not rewarding. It's hard, and the cheap way out.
That's the problem, i'm runing act 2 with 5xnephalem and i've yet to find items of the same quality i'm using. So obviously i outgear this act, but it doesn't feel like it. Against 50% champion packs i'm runing around waiting for my immunities/heal/blind cds light up, and that's with 600 resistance/6K armor/41Khp/700 live per hit/2.2 attacks per sec/14.5Kdps against mobs debuffed with resolve+conc cripling wave. I don't think that it's possible to build more tanky monk, but that doesn't provide "tanky" feeling - it's nessesity to stay alive.
So i really don't think monks would be progressing properly without either being carried by ranged classes or by loot from AH farmed yet again by ranged classes. I don't know about act 3 just yet, but transition from inferno act 1 to act 2 is too harsh on monks.
Games can be hard, yet still fun, challenging, and rewarding.
Having mobs straight-out one-shot players who aren't in full BiS gear that can be found in that Act or possibly a future Act is neither fun nor challenging, and definitely not rewarding. It's hard, and the cheap way out.
I've hit the Act 2 brick wall and I don't feel it's this way at all. I'm still having a ton of fun: sure, it's frustrating, but good frustrating. I know I can be a better player, I can get better gear. I know I can take steps to improve: I don't feel as though my progression is artifically blocked.
Just got to take the time to farm, hone your skills, and get better. it's hard: enjoy the challenge.
My idea of a good frustrating is a game like Dark Souls: where your success is laid in your skill. Gear makes only the difference in how fast you kill something, but any death is purely the fault of the player.
A game like this, where you can get swarmed by enemies, or a common complaint of a Wizard friend in Act 4: getting charged by off-screen mobs and straight out one-shot by them, is not. There's nothing fun about randomly dying to something you could have never seen coming.
You just need better gear. I carry my friends (all ranged) through Inferno atm.
That's easy for you to say, but if the gear doesn't drop in the content we can clear, then what is the point? I am about to shelve this character for now and level a WD. I at least have fun playing that character. I feel like I'm banging my face on a brick wall every time I step into act 2 on my monk, or for the first time tonight, act 3.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Diablo is not like other games,you cannot finish it in two weeks if you play normally.At least i didn't get that impression.
Having mobs straight-out one-shot players who aren't in full BiS gear that can be found in that Act or possibly a future Act is neither fun nor challenging, and definitely not rewarding. It's hard, and the cheap way out.
I've hit the Act 2 brick wall and I don't feel it's this way at all. I'm still having a ton of fun: sure, it's frustrating, but good frustrating. I know I can be a better player, I can get better gear. I know I can take steps to improve: I don't feel as though my progression is artifically blocked.
Just got to take the time to farm, hone your skills, and get better. it's hard: enjoy the challenge.
That's the problem, i'm runing act 2 with 5xnephalem and i've yet to find items of the same quality i'm using. So obviously i outgear this act, but it doesn't feel like it. Against 50% champion packs i'm runing around waiting for my immunities/heal/blind cds light up, and that's with 600 resistance/6K armor/41Khp/700 live per hit/2.2 attacks per sec/14.5Kdps against mobs debuffed with resolve+conc cripling wave. I don't think that it's possible to build more tanky monk, but that doesn't provide "tanky" feeling - it's nessesity to stay alive.
So i really don't think monks would be progressing properly without either being carried by ranged classes or by loot from AH farmed yet again by ranged classes. I don't know about act 3 just yet, but transition from inferno act 1 to act 2 is too harsh on monks.
My idea of a good frustrating is a game like Dark Souls: where your success is laid in your skill. Gear makes only the difference in how fast you kill something, but any death is purely the fault of the player.
A game like this, where you can get swarmed by enemies, or a common complaint of a Wizard friend in Act 4: getting charged by off-screen mobs and straight out one-shot by them, is not. There's nothing fun about randomly dying to something you could have never seen coming.
That's easy for you to say, but if the gear doesn't drop in the content we can clear, then what is the point? I am about to shelve this character for now and level a WD. I at least have fun playing that character. I feel like I'm banging my face on a brick wall every time I step into act 2 on my monk, or for the first time tonight, act 3.