Exploding Palm is a tricky topic. It depends on too many things to make an accurate prediction :/ It depens on the fact whethter you can get the bleed on the mob while its dying and on how fast you kill the mobs. It also depends on how many mobs you get into the AoE Range of the bomb. You need at least 3 attacks to apply the debuff and then 1sec (or one attack) to kill the mob. If we again assume 1.0 attacks/sec it would take 4 sec for the bomb to go off. With 4 Mobs (one debuffed and 3 hit by the bomb) you would get 12 Spirit. 12Spirit/4sec = 3Spirit/sec... then again that is a veeeeery ruth estimate <_<
With the new cyclone strike you can pull the enemies in and dot many . When the DoT goes off hitting a fair amount of enemies. However it is VERY situational. If your in a boss fight your spirit may suffer.
So... what do you guys think will be the best spirit generator for a single-generator build?
In my personal opinion I feel that way of the hundred fists would be the best generator for spirit and here is why . WotHF would give you verticality in your attacks ( you would be fine in boss and swarm situations). The 15% dose not sound like that much but with you pressing it so often in a single generator build.
The crit generators could be nice however that is assuming your A getting crit gear. B in early or mid game it could be a problem with the lack of crit.
Hmm well in a leveling enviroment (i.e. non-endgame) your crit could be rather low. Then again if you go for a crit build (what I dont really want to do... attack seems kinda more useful especially because I plan to use the "Seize the Initiative passive) it could be rather high xD. The thing is if you reach the endgame I guess your crit will be over 15% and thus the crit-gens will be better. Also WotHF adds no buff/debuff on its own :/ it just gives you 125%wpndmg... then again for a skill you will use very often a highdmg is good. Its kinda hard to decide on a single gen <_<
I'm still not sure what to take. Crippling Wave seems a good choice, you get 110%wpndmg, AE and 2 debuffs (movement/attackspeed). If you reach 15% crit you get the same spirit, if you have more than 15% crit you get more Spirit from the crit-gens...
On the topic of single gen vs. multiple gen. Well its quite obvious, with a single gen you can take an other spender. But if you go with 2 gens (attacks you will use very often if the spiritcosts stay the same <_<) gives you the ability to adapt to the situation (e.g. singletarget and AE gen).
With what you said about a leveling environment it seems like none crit extra spirit generators would be better. If you intend to take " seize the initiative " all the more reason to take the hardest hitting with a fair spirit plus . deadly reach dose have a chance to hit more then one enemy causing more of a crit chance thus possibly more spirit but that is a situational .
Way of the hundred fist seems to do single target for the first strike, a cone for the second and a AoE for the 3rd. The lack of a debuff like in crippling wave.
It dose come down to how things actually play out, it could turn out your getting hit hard in witch case crippling wave is worth its wight in gold.
Thats a good point! The question is, does every crit from the attack (for AoE-Generators) generate the 4 Spirit or is it just 4 Spirit per Skillactivation (with a crit). If every crit has the possibility to generate the 4 Spirit that would give them an even bigger lead over WotHF and the other Generators :/
If spirit on crit runes do add more spirit if it crits on more then 1 target that crippling wave may look that much better.
Us ? monk nerds? no cant be.
the build looks good. you have a very strong defence with lots of spirit regen . The only thing I see that could be worrisome is it may take some time to kill enemies. however with all the damage increases you could very well be fine .
So I guess Wave of Light and Tempest Rush arent that bad (and thats purely from an dmg/spirit standpoint and without taking runes into consideration)? If you want more dmg I guess switching Wave of Light for 7-Sided Strike is an option... well 7-Sided Strike has a 30sec CD... but I guess gathering 100 Spirit for Wave of Light takes at least 30sec as well^^ Also my hope is that the defensive passives allow me to focus on offensive gear...
On a side note, it looks like Cyclone Strike has a realy bad %dmg/spirit ratio Oo the "utility" is also... well questionable if you ask me, because pulling mobs to you could very well kill yourself in higher difficulties (then again its a nice way to set some nice AoE up e.g. with Exploding Palm).
And an other side note^^ why the heck has 7-Sided Strike a friggin 30sec CD?<_< My guess its to prevent you from being unattackable for too long (with 150 Spirit you could use the skill 3 times in a row). Then again it kinda makes it meh imho :/
PS: If 7-Sided Strike can hit the same enemy 7 times (or more with the rune) than 7-Sided Strike is the highest dmg%/spirit ability by far. With a lvl4 Indigo rune you get up to 25.3%dmg/spirit Oo The alabaster rune also seems intresting, if the 30%dmg explosion can hit the same target the strike hit that would raise the dmg in a singletarget case to 145%dmg making it an good choice(a little under the 150% of the crimson rune) but would make it extremly good in an AoE situation. The alabaster rune would also "spread" your Resolve... hmm not an bad option.
I always liked several sided strike. However with my build I don't have exactly a lot of spirit spenders. It just has a mantra and dashing strike. I was planning on using spirit generators for the damage. Ill admit I will be one of those monks stacking crit. I should just post my build http://us.battle.net/d3/en/calculator/monk#UiedXb!ZWg!ZYccYc
I plan to use to use dodge and dashing strike to hopefully keep me out of too much trouble. I was thinking about maybe replacing combination strike with resolve or one with everything. For the combo moves id use im happy using crippling wave as a start , way of teh hundred fist always as a second and as a finisher crippling wave or exploding palms.
So I guess Wave of Light and Tempest Rush arent that bad (and thats purely from an dmg/spirit standpoint and without taking runes into consideration)? If you want more dmg I guess switching Wave of Light for 7-Sided Strike is an option... well 7-Sided Strike has a 30sec CD... but I guess gathering 100 Spirit for Wave of Light takes at least 30sec as well^^ Also my hope is that the defensive passives allow me to focus on offensive gear...
On a side note, it looks like Cyclone Strike has a realy bad %dmg/spirit ratio Oo the "utility" is also... well questionable if you ask me, because pulling mobs to you could very well kill yourself in higher difficulties (then again its a nice way to set some nice AoE up e.g. with Exploding Palm).
And an other side note^^ why the heck has 7-Sided Strike a friggin 30sec CD?<_< My guess its to prevent you from being unattackable for too long (with 150 Spirit you could use the skill 3 times in a row). Then again it kinda makes it meh imho :/
PS: If 7-Sided Strike can hit the same enemy 7 times (or more with the rune) than 7-Sided Strike is the highest dmg%/spirit ability by far. With a lvl4 Indigo rune you get up to 25.3%dmg/spirit Oo The alabaster rune also seems intresting, if the 30%dmg explosion can hit the same target the strike hit that would raise the dmg in a singletarget case to 145%dmg making it an good choice(a little under the 150% of the crimson rune) but would make it extremly good in an AoE situation. The alabaster rune would also "spread" your Resolve... hmm not an bad option.
I always liked several sided strike. However with my build I don't have exactly a lot of spirit spenders. It just has a mantra and dashing strike. I was planning on using spirit generators for the damage. Ill admit I will be one of those monks stacking crit. I should just post my build http://us.battle.net/d3/en/calculator/monk#UiedXb!ZWg!ZYccYc
I plan to use to use dodge and dashing strike to hopefully keep me out of too much trouble. I was thinking about maybe replacing combination strike with resolve or one with everything. For the combo moves id use im happy using crippling wave as a start , way of teh hundred fist always as a second and as a finisher crippling wave or exploding palms.
so what are your thoughts, how bad is it ?
I think combination strike is essential on that build, because your main source of damage will be the generators.. otherwise you would just lack damage, and full defensive builds aren't good at diablo, not even for hardcore.
And an other side note^^ why the heck has 7-Sided Strike a friggin 30sec CD?
You answered your own question:
PS: If 7-Sided Strike can hit the same enemy 7 times (or more with the rune)[...]
With Exalted Soul you could just nuke bosses like there's no tomorrow
B2T:
I really like the ongoing discussion. The thing about the recent Mantra changes is that you can decide for yourself if you want to use a Mantra as a passive aura or an active spender. You can pump a lot of Spirit into refreshing the Mantra and thus getting the double bonus as often as possible. This makes 3-generator-builds a lot more viable and those builds in turn benefit from Combination Strike... damn, the Monk's skillset is so awesome
Not to be mean but there is a thread about the mantra change.
I always liked several sided strike. However with my build I don't have exactly a lot of spirit spenders. It just has a mantra and dashing strike. I was planning on using spirit generators for the damage. Ill admit I will be one of those monks stacking crit. I should just post my build http://us.battle.net...edXb!ZWg!ZYccYc
I plan to use to use dodge and dashing strike to hopefully keep me out of too much trouble. I was thinking about maybe replacing combination strike with resolve or one with everything. For the combo moves id use im happy using crippling wave as a start , way of teh hundred fist always as a second and as a finisher crippling wave or exploding palms.
so what are your thoughts, how bad is it ?
With 3 generators I would definitely keep Combination Strike, even more so if you plan to use them as your main source of dmg. I would maybe replace The Guardians Path if you want Resolve or One with Everything but that depends on whether you get more out of Resolve/One with Everything compared to the 10% Dodge...
If you go for a Dodgebuild why not go with Fists of Thunder with an alabaster rune? That would give you even more Dodge. Oh and if you choose to replace The Guardians Path with Resolve/One with Everything you would lose some Dodge so an other source of Dodge seems a good choice.
I would maybe change some runes for the skills. If you go for a critbuild maybe change the WotHF rune to obsidian? More attackspeed/movementspeed sounds pretty nice (if you have the crit to keep the buff running). Maybe an other rune for Exploding Palm? Depending on your killspeed the crimson rune seems useless but if you need more than the standard 3sec to kill the mob the crimson rune is good, for some awesome AoE the Indigo rune seems good... spreading the bleed (and the bomb) to 5 targets should make some nice AoE.
You bring up some strong points. Now I need to explane the means to my madness. With WotHF I know in a crit build the attack speed is really quite nice. it was a toss up between that and indigo and heres why. If you had any bit of " 2-5 damage on hit" indigo suddenly becomes terrifying. The reason I have crimson rune on exploding palms is that the extra length on the DoT adds a fair amount more verticality to the skill. its powerful in a boss fight because I could go in DoT him and get out before i get hit, then as Im going back in he still is taking damage from the DoT. In a swarm situation the longer DoT means when i put the DoT on the target its more likely to kill them then for it to fade. In higher difficulties that could be very useful.
If we knew the ratio for Precision -> crit and Defense -> dmgreduction for lvl 60 we could compare Sixth Sense with Seize the Initiative. The dmgreduction you get from Sixth Sense (or better from Dodge) is fairly predictable, and iirc Defense gives you %dmgreduction. With the two passives you could compare 100 Attack vs 100 Precision. 100 Attack give you 25 Defense and 100 Precision give you XY crit which gives you 0.5*XY Dodge. 100 Attack and 100 Precision should (?) have the same value on an Item (just look at the Enchants... every Enchant has the same amount of Precision/Defense etc.). Buuuuut because I dont know the ratios I cant compare the stats/passives :F (so it was all hot air xD).
All in due time. regardless I think iv got that last bit of polish to my build. how about you ? it would be nice to have the ratio numbers however we don't.
I would really like to have those ratios .
With my build tho I was wondering is changing crippling wave for fists of thunder worth it? on one side with the crimson rune with exploding palms I can afford to use a different last part of the combo ( switching between crippling wave and exploding palms) I also get the slowing enemy attack debuff( with obsidian rune it also gives -40% damage on there part). however if I take fists of thunder rather then crippling wave i do get
a bit faster attacks. an extra % in dodge.
It seems like crippling wave would be better. Dose anyone have a different opinion?
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With the new cyclone strike you can pull the enemies in and dot many . When the DoT goes off hitting a fair amount of enemies. However it is VERY situational. If your in a boss fight your spirit may suffer.
In my personal opinion I feel that way of the hundred fists would be the best generator for spirit and here is why . WotHF would give you verticality in your attacks ( you would be fine in boss and swarm situations). The 15% dose not sound like that much but with you pressing it so often in a single generator build.
The crit generators could be nice however that is assuming your A getting crit gear. B in early or mid game it could be a problem with the lack of crit.
I do like to talk monk builds.
Way of the hundred fist seems to do single target for the first strike, a cone for the second and a AoE for the 3rd. The lack of a debuff like in crippling wave.
It dose come down to how things actually play out, it could turn out your getting hit hard in witch case crippling wave is worth its wight in gold.
Us ? monk nerds? no cant be.
the build looks good. you have a very strong defence with lots of spirit regen . The only thing I see that could be worrisome is it may take some time to kill enemies. however with all the damage increases you could very well be fine .
http://us.battle.net/d3/en/calculator/monk#UiedXb!ZWg!ZYccYc
I plan to use to use dodge and dashing strike to hopefully keep me out of too much trouble. I was thinking about maybe replacing combination strike with resolve or one with everything. For the combo moves id use im happy using crippling wave as a start , way of teh hundred fist always as a second and as a finisher crippling wave or exploding palms.
so what are your thoughts, how bad is it ?
http://eu.battle.net...adXb!aWg!ZYacYc
thats what iv changed it to with your ideas. I may change WotHF rune for obsidian. With that rune I feel gear makes that one.
I would really like to have those ratios .
With my build tho I was wondering is changing crippling wave for fists of thunder worth it? on one side with the crimson rune with exploding palms I can afford to use a different last part of the combo ( switching between crippling wave and exploding palms) I also get the slowing enemy attack debuff( with obsidian rune it also gives -40% damage on there part). however if I take fists of thunder rather then crippling wave i do get
a bit faster attacks. an extra % in dodge.
It seems like crippling wave would be better. Dose anyone have a different opinion?