I have to say, I've never played HC in D2, so, I don't have that background that many of you have.
Still, I dont understand why would I ever play HC, so far, its only about e-penis, forgive my manners.
There are no real benefits playing HC over normal, no better items, no new secret areas, no nothing. Only a banner that you can decorate, to me, there is no point in playing HC, at all.
I know, you may think: "then don't play it", but that's not the point, I see HC as a game mode that can offer something else, but it doesn't, AFAIK.
IMHO, it lacks of a motivation to be interested enough to say: "ok, I die once, and its over", it should be more like "ok, I dice once and its over, HOWEVER, I got these things that in normal mode I dont have".
I can't speak for everyone, but i can certainly give you my perspective on playing Hardcore. Let me preface by stating that I am a D2 player that had 4 characters over lvl 95, HC...(all died).
For a certain segment of the gaming population, which includes myself, once you play HC, you can never go back to normal.
It was mentioned by someone else. It is the "RUSH"....the adrenaline rush. You can't be tired. You can't be drunk. You can't be slow. You can't be stupid. You can't be underprepared. I would almost give you the comparison to my suzuki hayabusa gxsr 1300 motorcycle. You need to be on your game at all times. One mistake and this ride is over my friend.
Even if you do everthing right, you can still die. BUT, the thrill of knowing that every step you take needs to be spot on, gives meaning to the game you will never experience otherwise.
When you have 500 hours invested in a character, and top gear, and your fighting in the hardest parts of the game, you will know fear, comradarie and excitement. You will never find this in normal.
Additionally, the people you know in the game that do the same....have a bond with you. Playing HC deserves some level of respect, not for being cool, or having a big EPEEN, but for having perserverence, dedication, awareness, and love for the game.
To be able to lose a character you have dedicated that much time to, and pick yourself up and do it again, speaks volumes. Give it a try and you may understand. If not, no big deal, there is always softcore
With so many players dying in Hardcore it tends to cull out the weak or impatient. It makes top gear MUCH, MUCH harder to obtain.
One final piece of advice. If you do play hardcore, be sure to keep sets of back up gear in your shared stash or on mules. Also, take the game a little slower. Be overprepared, overleveled, or overgeared or all three. I also like to keep multiple characters going at the same time. So if i lose one, I still have a back up to farm new gear with etc...
Good luck my friend. The beta is awesome, and I just can't wait to play this game.
I have to say, I've never played HC in D2, so, I don't have that background that many of you have.
Still, I dont understand why would I ever play HC, so far, its only about e-penis, forgive my manners.
There are no real benefits playing HC over normal, no better items, no new secret areas, no nothing. Only a banner that you can decorate, to me, there is no point in playing HC, at all.
I know, you may think: "then don't play it", but that's not the point, I see HC as a game mode that can offer something else, but it doesn't, AFAIK.
IMHO, it lacks of a motivation to be interested enough to say: "ok, I die once, and its over", it should be more like "ok, I dice once and its over, HOWEVER, I got these things that in normal mode I dont have".
What do you think?, am I missing something?
Thanks!
Ah, some new blood! First let me say, this is a good question and it shouldn't be dismissed with a simple "Then don't play it".
What is the point of Hardcore? Well, much of this is my personal motivation for playing Hardcore so YMMV depending on what stimulates you in a game.
First off, it gives the game more of an edge. I envision playing a multiplayer game with friends and having a blast. Now, I re-envision playing a multiplayer game with the same friends but now with more determination and focus. After all, we cannot make a mistake or we die. The bar was raised to stay within that boundary of not making a fatal mistake. I feel this only serves to amplify the comradery and strengthen our playing abilities as individuals as well as a team leading us to further accomplishments and an overall higher level of satisfaction as a result. It immerses us much more heavily into the game world and the experience because there's something at risk of loss now. Our time invested (and should there ever be a HC-RMAH, real money for those that buy stuff there).
The second major ingredient for me is from my personal perspective of Hardcore. It REALLY IS a fantastic rush when you are on the precipice of that encounter you haven't yet beaten or even tried on Hardcore. You've been farming other levels, tuning your characters, helping your friends with those same things, and now you're there. The furthest you've been in Hardcore mode to date. And then you begin the encounter. You've stocked up all supplies, made sure every equipment slot is as tip-top shape as you can make it and you're taking the plunge to conquer this new (to you) challenge. You've researched all strategies as much as you can, tried to memorize the important points as well as you can, and here you are in the middle of this battle that, one wrong move, and it's all over. EVERYTHING will be gone if you fail. And you're watching the boss animations, GTFO of the way of incoming damage, being as careful as you can to take as little damage as possible, dealing with adds if there are any and getting in every jab and hook you can while keeping your neck. Then you pass the halfway point in the boss' health and you start to take a lot of damage. OMG IT LOOKS LIKE THIS COULD BE MY DEATH! BUT NO! I MANAGED TO ESCAPE THE AOE! BOOYA, GRAMMA, BOOYA! And you press on until OMG YOU GUYS WE JUST F***ING KILLED HIM OMG!!! YEAH MOTHA F***AS!!
THAT is what Hardcore is about. It's about getting your adrenaline pumping because you are on the edge of losing all of the time you invested in progressing your gear and your character on this one encounter. Hardcore is a THRILL to play. Once you go Hardcore in a hardcore way, you quickly realize there is no greater reward to rpg's and then you never go back to Softcore.
That's just my 2c. Most peoples' are similar in the thrill of the risk and accomplishing repeated victories over the hardest encounters and their first victories over new encounters, etc. It's those moments when great loss is right in your face and YOU BEAT THE SYSTEM. YOU WIN. With Softcore for me now, it's like "Oh, k, I can just keep dying and dying and dying and eventually faceroll the entire game. Yay. -.- *twirls finger in the air*" lol
Also, I've found that for those with advanced gaming skills usually run into other fellow gamers with similarly advanced gaming skills more often than on Carebear-mode. It's just really nice when all your friends are offline, that a lot of times you can join a public game on the moderate to higher levels of hardcore and chances are really good (obviously never guaranteed!) that those players are similarly skilled and focused on staying alive and "doing it right" which makes the game experience a whole lot smoother and more enjoyable overall.
So TL;DR - The rush. The thrill. The risk. The friends that help me get there and likewise the strangers in public games that I happen to further some progression with here or there which is even MORE MEANINGFUL because of the risk of permanent death. It's just damn fun. Stick me in Softcore and I get no rush, no thrill, and no risk of consequence for failure.
I have to say, I've never played HC in D2, so, I don't have that background that many of you have.
Still, I dont understand why would I ever play HC, so far, its only about e-penis, forgive my manners.
There are no real benefits playing HC over normal, no better items, no new secret areas, no nothing. Only a banner that you can decorate, to me, there is no point in playing HC, at all.
I know, you may think: "then don't play it", but that's not the point, I see HC as a game mode that can offer something else, but it doesn't, AFAIK.
IMHO, it lacks of a motivation to be interested enough to say: "ok, I die once, and its over", it should be more like "ok, I dice once and its over, HOWEVER, I got these things that in normal mode I dont have".
What do you think?, am I missing something?
Thanks!
Blizzard did state that certain items in inferno will be look more "flashy" on HC characters, to be totally honest i feel the way you do about softcore, after playing diablo 2 HC i could never go back to softcore, there was really no challenge, everything felt so pointless since there was no real consequences in anything i did, that adrenaline rush wasn't there because of it, hardcore is more strategic, cant run in guns blazing like you do in softcore, at least not in later difficulties, and after dying you get your self together and try to get furtherer then you did last time, quite satisfying.
Just be sure to save the advice i had at the end of my post. The part about back up sets of gear, preparation, and keeping multiple characters. I got all that from experience.
I hope to see you in game, and welcome to permanent death.
Ok guys, you convinced me, however, if I'm level 60 and I die, I'll remember each and everyone of you
You will get to level 60. And you will die. So, +1 to Equinox9's advice: Mule often, keep backup alts going and backup sets of gear in case you have to replace a dead character. It's not fun to think about, but once you get over the mortification of having your guts ripped out of you as your totally decked out level 60 just went down the drain right before your eyes, you'll be glad you prepared for the worst.
I agree with what everyone above said, though for me HC was always something to be done later into the gaming life of D2, it was something I came to after a couple of years playing softcore. I think I'll jump into D3 HC pretty quickly this time around, though to me I still want to spend some good time doing the softcore thing - maximizing DPS / MF, tweaking out several characters, etc., and then take on the challenge of HC and all that comes with it. I want to experience the game more for the newness / plot / etc. the first time or two around, then HC. Props to those doing HC as their (last lvl 10, obv) first real play-through, very exciting I'm sure.
Its good to have a backup softcore character, especially after loosing a high level character with a lot of valuable gear, its easy to throw some valuable stuff on another character right after and play out of anger and then doing a mistake which gets you killed again, which means more gear lost he he.
What i am trying to say is that taking a break after dying at high level is very important, its easy to make another mistake right away.
Its good to have a backup softcore character, especially after loosing a high level character with a lot of valuable gear, its easy to throw some valuable stuff on another character right after and play out of anger and then doing a mistake which gets you killed again, which means more gear lost he he.
What i am trying to say is that taking a break after dying at high level is very important, its easy to make another mistake right away.
+1
Frustration, Anger, Fatigue, Drunk, Having Sex - Definitely avoid playing at high level on HC under any of those circumstances...
No disrespect intended to softcore players. I really just enjoy hardcore more, and this thread is practically a screaming as an appeal to justify the existance of HC.
There are many reasons not to play HC or reasons that make it impractical. Bad internet connection, low end computer, a girlfriend that likes to sit in your lap or otherwise distract you, as well as other behavioral considerations.
I too experience major mood swings, and honestly i have lost several HC characters to that. You should have seen how pissed i was when my lvl 96 amazon was killed by a necromancer. He gathered up all of the cows with his minions and left them on top of the portal. I was killed before my screen loaded, and i had top of the line everything as far as computer/internet connection. He laughed when i died and said "umadbro?". I did get over it a few hours later but the fact is those situations are inevitable.
As ubernoob mentioned, you will die, you will lose high level characters, you will likely be hurt/angry. Its all part of the process, which is why i gave the advice above several times. Taking those preparations make the loss easier to take when it does inevitably occur. My sons and I all game in WoW, especially arena pvp and all 3 of us can rage when taunted in a stressful situation. So don't feel alone! I hope you enjoy your hardcore experience, just remember that the deaths are inevitable.
As other's have said it, once you try it, it is difficult to go back.
The majority of my friends will be softcore based, so I will be as well.
But I will still definitely have a hardcore character or two, mostly for banner accomplishments, and for the epeen and self acknowledgement of my level 60 who can splinter away at inferno mode.
I definitely agree though, keep multiple sets for your char, keep items that were upgraded in your stash for at least one-two upgrades back.
Well, it would show when your grouped with someone else, but your right Nioxic. You don't really have the ability to show off your gear, as there is no character icon representation in chat (major fail by blizzard). So a HC character could only show off their banner, and gear by grouping with other people and showing them in party at the main screen...for whatever thats worth.
My biggest complaints with D3 are:
1. Only 4 people in a group ....seriously?
2. No character avatars in chat....we had to take a step back from Diablo 2?
3. No PVP and no hostile...the promise of future arenas..bah
4. No rune drops
5. Can't pick your game or game parameters. Why can't we peruse a selection of games to join like before? Why so many steps backward on functionaltiy?
There are other complaints but I won't go into them all. The fact of the matter is I will put hundreds if not thousands of hours into the game, but I really don't understand why Blizzard is failing (in my opinion) on some of these items. Especially the chat avatars.
EDIT: I had a change of opinion on most of these items. I think Jay said Blizz is seriously taking the complaint about showing off your gear more easily in bnet chat a priority. There is a way, you can just right click anyones name in the channel and see their gear and everything about them. However, there is no automatic visual representation. Anyway. 4 person groups, now agree. No pvp, im ok till later. no rune drops- i like it better the way it is now. I would still like to be able to select a game from a list of titled games as an option to automatic queing by quest.
One more note: Blizzard has done a fantastic job. I am so completely thrilled with how i see the game turning out, i cant describe it. The level of thought, and detail they put into this thing is incredible, if not outrageous.
Thank you guys....i know its just a game, but its something I love.
2. No character avatars in chat....we had to take a step back from Diablo 2?
5. Can't pick your game or game parameters. Why can't we peruse a selection of games to join like before? Why so many steps backward on functionaltiy?
Agreed, these things do not make any sense. I think it has put up a wall in the online atmosphere. Sort of blindfolded players, if you will. Now if I'm talking with someone in a channel, I can't just say "ok join [gamename]/[password]". I have to invite them to my game. Otherwise, all public joins are now handled by the system.
And yes, an improvement on avatars would have been amazing! Instead, it has gone the opposite direction. *shrugs* K, that's dumb, but whatever. I guess as long as killing things and finding loot is still fun, then life goes on. But still, just sayin...
I have to say, I've never played HC in D2, so, I don't have that background that many of you have.
Still, I dont understand why would I ever play HC, so far, its only about e-penis, forgive my manners.
There are no real benefits playing HC over normal, no better items, no new secret areas, no nothing. Only a banner that you can decorate, to me, there is no point in playing HC, at all.
I know, you may think: "then don't play it", but that's not the point, I see HC as a game mode that can offer something else, but it doesn't, AFAIK.
IMHO, it lacks of a motivation to be interested enough to say: "ok, I die once, and its over", it should be more like "ok, I dice once and its over, HOWEVER, I got these things that in normal mode I dont have".
What do you think?, am I missing something?
Thanks!
Ah, some new blood! First let me say, this is a good question and it shouldn't be dismissed with a simple "Then don't play it".
What is the point of Hardcore? Well, much of this is my personal motivation for playing Hardcore so YMMV depending on what stimulates you in a game.
First off, it gives the game more of an edge. I envision playing a multiplayer game with friends and having a blast. Now, I re-envision playing a multiplayer game with the same friends but now with more determination and focus. After all, we cannot make a mistake or we die. The bar was raised to stay within that boundary of not making a fatal mistake. I feel this only serves to amplify the comradery and strengthen our playing abilities as individuals as well as a team leading us to further accomplishments and an overall higher level of satisfaction as a result. It immerses us much more heavily into the game world and the experience because there's something at risk of loss now. Our time invested (and should there ever be a HC-RMAH, real money for those that buy stuff there).
The second major ingredient for me is from my personal perspective of Hardcore. It REALLY IS a fantastic rush when you are on the precipice of that encounter you haven't yet beaten or even tried on Hardcore. You've been farming other levels, tuning your characters, helping your friends with those same things, and now you're there. The furthest you've been in Hardcore mode to date. And then you begin the encounter. You've stocked up all supplies, made sure every equipment slot is as tip-top shape as you can make it and you're taking the plunge to conquer this new (to you) challenge. You've researched all strategies as much as you can, tried to memorize the important points as well as you can, and here you are in the middle of this battle that, one wrong move, and it's all over. EVERYTHING will be gone if you fail. And you're watching the boss animations, GTFO of the way of incoming damage, being as careful as you can to take as little damage as possible, dealing with adds if there are any and getting in every jab and hook you can while keeping your neck. Then you pass the halfway point in the boss' health and you start to take a lot of damage. OMG IT LOOKS LIKE THIS COULD BE MY DEATH! BUT NO! I MANAGED TO ESCAPE THE AOE! BOOYA, GRAMMA, BOOYA! And you press on until OMG YOU GUYS WE JUST F***ING KILLED HIM OMG!!! YEAH MOTHA F***AS!!
THAT is what Hardcore is about. It's about getting your adrenaline pumping because you are on the edge of losing all of the time you invested in progressing your gear and your character on this one encounter. Hardcore is a THRILL to play. Once you go Hardcore in a hardcore way, you quickly realize there is no greater reward to rpg's and then you never go back to Softcore.
That's just my 2c. Most peoples' are similar in the thrill of the risk and accomplishing repeated victories over the hardest encounters and their first victories over new encounters, etc. It's those moments when great loss is right in your face and YOU BEAT THE SYSTEM. YOU WIN. With Softcore for me now, it's like "Oh, k, I can just keep dying and dying and dying and eventually faceroll the entire game. Yay. -.- *twirls finger in the air*" lol
Also, I've found that for those with advanced gaming skills usually run into other fellow gamers with similarly advanced gaming skills more often than on Carebear-mode. It's just really nice when all your friends are offline, that a lot of times you can join a public game on the moderate to higher levels of hardcore and chances are really good (obviously never guaranteed!) that those players are similarly skilled and focused on staying alive and "doing it right" which makes the game experience a whole lot smoother and more enjoyable overall.
So TL;DR - The rush. The thrill. The risk. The friends that help me get there and likewise the strangers in public games that I happen to further some progression with here or there which is even MORE MEANINGFUL because of the risk of permanent death. It's just damn fun. Stick me in Softcore and I get no rush, no thrill, and no risk of consequence for failure.
That about sums it up. HC dueling is another great feature, HC duels get the adrenaline off the charts compared to any other game I've played.
Initially Ill play both so I can get the full experience of all the nice gear. But after I've played softcore for a while, I'll end up on hc only.
It's not about e-peen, it's about how much fun it is!
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Imagine going into a casino with a handful of monopoly money. Obviously you have no fear of charging up to the big stakes tables and throwing down all in because if you lose who cares.
Now imagine the fear and anticipation if you go into the same casino with your life savings. How do you approach those same tables now?
Some people can't live or game with substantial risk, but many of us can't get the same rush without it.
Games like UO, (arguably old eq), Eve online, darkfall, and D2 HC, all follow severe death penalty rules.
They also happen to be all my old favourites.
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I have to say, I've never played HC in D2, so, I don't have that background that many of you have.
Still, I dont understand why would I ever play HC, so far, its only about e-penis, forgive my manners.
There are no real benefits playing HC over normal, no better items, no new secret areas, no nothing. Only a banner that you can decorate, to me, there is no point in playing HC, at all.
I know, you may think: "then don't play it", but that's not the point, I see HC as a game mode that can offer something else, but it doesn't, AFAIK.
IMHO, it lacks of a motivation to be interested enough to say: "ok, I die once, and its over", it should be more like "ok, I dice once and its over, HOWEVER, I got these things that in normal mode I dont have".
What do you think?, am I missing something?
Thanks!
I can't speak for everyone, but i can certainly give you my perspective on playing Hardcore. Let me preface by stating that I am a D2 player that had 4 characters over lvl 95, HC...(all died).
For a certain segment of the gaming population, which includes myself, once you play HC, you can never go back to normal.
It was mentioned by someone else. It is the "RUSH"....the adrenaline rush. You can't be tired. You can't be drunk. You can't be slow. You can't be stupid. You can't be underprepared. I would almost give you the comparison to my suzuki hayabusa gxsr 1300 motorcycle. You need to be on your game at all times. One mistake and this ride is over my friend.
Even if you do everthing right, you can still die. BUT, the thrill of knowing that every step you take needs to be spot on, gives meaning to the game you will never experience otherwise.
When you have 500 hours invested in a character, and top gear, and your fighting in the hardest parts of the game, you will know fear, comradarie and excitement. You will never find this in normal.
Additionally, the people you know in the game that do the same....have a bond with you. Playing HC deserves some level of respect, not for being cool, or having a big EPEEN, but for having perserverence, dedication, awareness, and love for the game.
To be able to lose a character you have dedicated that much time to, and pick yourself up and do it again, speaks volumes. Give it a try and you may understand. If not, no big deal, there is always softcore
With so many players dying in Hardcore it tends to cull out the weak or impatient. It makes top gear MUCH, MUCH harder to obtain.
One final piece of advice. If you do play hardcore, be sure to keep sets of back up gear in your shared stash or on mules. Also, take the game a little slower. Be overprepared, overleveled, or overgeared or all three. I also like to keep multiple characters going at the same time. So if i lose one, I still have a back up to farm new gear with etc...
Good luck my friend. The beta is awesome, and I just can't wait to play this game.
Signed,
BLACKSTAFF
What is the point of Hardcore? Well, much of this is my personal motivation for playing Hardcore so YMMV depending on what stimulates you in a game.
First off, it gives the game more of an edge. I envision playing a multiplayer game with friends and having a blast. Now, I re-envision playing a multiplayer game with the same friends but now with more determination and focus. After all, we cannot make a mistake or we die. The bar was raised to stay within that boundary of not making a fatal mistake. I feel this only serves to amplify the comradery and strengthen our playing abilities as individuals as well as a team leading us to further accomplishments and an overall higher level of satisfaction as a result. It immerses us much more heavily into the game world and the experience because there's something at risk of loss now. Our time invested (and should there ever be a HC-RMAH, real money for those that buy stuff there).
The second major ingredient for me is from my personal perspective of Hardcore. It REALLY IS a fantastic rush when you are on the precipice of that encounter you haven't yet beaten or even tried on Hardcore. You've been farming other levels, tuning your characters, helping your friends with those same things, and now you're there. The furthest you've been in Hardcore mode to date. And then you begin the encounter. You've stocked up all supplies, made sure every equipment slot is as tip-top shape as you can make it and you're taking the plunge to conquer this new (to you) challenge. You've researched all strategies as much as you can, tried to memorize the important points as well as you can, and here you are in the middle of this battle that, one wrong move, and it's all over. EVERYTHING will be gone if you fail. And you're watching the boss animations, GTFO of the way of incoming damage, being as careful as you can to take as little damage as possible, dealing with adds if there are any and getting in every jab and hook you can while keeping your neck. Then you pass the halfway point in the boss' health and you start to take a lot of damage. OMG IT LOOKS LIKE THIS COULD BE MY DEATH! BUT NO! I MANAGED TO ESCAPE THE AOE! BOOYA, GRAMMA, BOOYA! And you press on until OMG YOU GUYS WE JUST F***ING KILLED HIM OMG!!! YEAH MOTHA F***AS!!
THAT is what Hardcore is about. It's about getting your adrenaline pumping because you are on the edge of losing all of the time you invested in progressing your gear and your character on this one encounter. Hardcore is a THRILL to play. Once you go Hardcore in a hardcore way, you quickly realize there is no greater reward to rpg's and then you never go back to Softcore.
That's just my 2c. Most peoples' are similar in the thrill of the risk and accomplishing repeated victories over the hardest encounters and their first victories over new encounters, etc. It's those moments when great loss is right in your face and YOU BEAT THE SYSTEM. YOU WIN. With Softcore for me now, it's like "Oh, k, I can just keep dying and dying and dying and eventually faceroll the entire game. Yay. -.- *twirls finger in the air*" lol
Also, I've found that for those with advanced gaming skills usually run into other fellow gamers with similarly advanced gaming skills more often than on Carebear-mode. It's just really nice when all your friends are offline, that a lot of times you can join a public game on the moderate to higher levels of hardcore and chances are really good (obviously never guaranteed!) that those players are similarly skilled and focused on staying alive and "doing it right" which makes the game experience a whole lot smoother and more enjoyable overall.
So TL;DR - The rush. The thrill. The risk. The friends that help me get there and likewise the strangers in public games that I happen to further some progression with here or there which is even MORE MEANINGFUL because of the risk of permanent death. It's just damn fun. Stick me in Softcore and I get no rush, no thrill, and no risk of consequence for failure.
Signature by Aranoch
Just be sure to save the advice i had at the end of my post. The part about back up sets of gear, preparation, and keeping multiple characters. I got all that from experience.
I hope to see you in game, and welcome to permanent death.
Blackstaff
Signature by Aranoch
What i am trying to say is that taking a break after dying at high level is very important, its easy to make another mistake right away.
+1
Frustration, Anger, Fatigue, Drunk, Having Sex - Definitely avoid playing at high level on HC under any of those circumstances...
Signature by Aranoch
No disrespect intended to softcore players. I really just enjoy hardcore more, and this thread is practically a screaming as an appeal to justify the existance of HC.
There are many reasons not to play HC or reasons that make it impractical. Bad internet connection, low end computer, a girlfriend that likes to sit in your lap or otherwise distract you, as well as other behavioral considerations.
I too experience major mood swings, and honestly i have lost several HC characters to that. You should have seen how pissed i was when my lvl 96 amazon was killed by a necromancer. He gathered up all of the cows with his minions and left them on top of the portal. I was killed before my screen loaded, and i had top of the line everything as far as computer/internet connection. He laughed when i died and said "umadbro?". I did get over it a few hours later but the fact is those situations are inevitable.
As ubernoob mentioned, you will die, you will lose high level characters, you will likely be hurt/angry. Its all part of the process, which is why i gave the advice above several times. Taking those preparations make the loss easier to take when it does inevitably occur. My sons and I all game in WoW, especially arena pvp and all 3 of us can rage when taunted in a stressful situation. So don't feel alone! I hope you enjoy your hardcore experience, just remember that the deaths are inevitable.
BLACKSTAFF
The majority of my friends will be softcore based, so I will be as well.
But I will still definitely have a hardcore character or two, mostly for banner accomplishments, and for the epeen and self acknowledgement of my level 60 who can splinter away at inferno mode.
I definitely agree though, keep multiple sets for your char, keep items that were upgraded in your stash for at least one-two upgrades back.
My biggest complaints with D3 are:
1. Only 4 people in a group ....seriously?
2. No character avatars in chat....we had to take a step back from Diablo 2?
3. No PVP and no hostile...the promise of future arenas..bah
4. No rune drops
5. Can't pick your game or game parameters. Why can't we peruse a selection of games to join like before? Why so many steps backward on functionaltiy?
There are other complaints but I won't go into them all. The fact of the matter is I will put hundreds if not thousands of hours into the game, but I really don't understand why Blizzard is failing (in my opinion) on some of these items. Especially the chat avatars.
EDIT: I had a change of opinion on most of these items. I think Jay said Blizz is seriously taking the complaint about showing off your gear more easily in bnet chat a priority. There is a way, you can just right click anyones name in the channel and see their gear and everything about them. However, there is no automatic visual representation. Anyway. 4 person groups, now agree. No pvp, im ok till later. no rune drops- i like it better the way it is now. I would still like to be able to select a game from a list of titled games as an option to automatic queing by quest.
One more note: Blizzard has done a fantastic job. I am so completely thrilled with how i see the game turning out, i cant describe it. The level of thought, and detail they put into this thing is incredible, if not outrageous.
Thank you guys....i know its just a game, but its something I love.
Equinox/Blackstaff/Whitefire
And yes, an improvement on avatars would have been amazing! Instead, it has gone the opposite direction. *shrugs* K, that's dumb, but whatever. I guess as long as killing things and finding loot is still fun, then life goes on. But still, just sayin...
Signature by Aranoch
That about sums it up. HC dueling is another great feature, HC duels get the adrenaline off the charts compared to any other game I've played.
It's not about e-peen, it's about how much fun it is!
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
"What's the point of a game where you invest 22 hours into a character that you lose forever because of 1 mistake/lag/dog/baby/cat farted/etc"
It goes both ways
+1
It's just mo' bettah. Mo' funnah. It just... is.
Signature by Aranoch
Now imagine the fear and anticipation if you go into the same casino with your life savings. How do you approach those same tables now?
Some people can't live or game with substantial risk, but many of us can't get the same rush without it.
Games like UO, (arguably old eq), Eve online, darkfall, and D2 HC, all follow severe death penalty rules.
They also happen to be all my old favourites.