Just a thought I have been pondering over the last few days regarding crafted legendary and set items for when the itemization patch comes out. We were told that when itemization goes live, all legendary and set items will be able to roll at the monster level from which we obtain that item. In other words, a legendary such as Leoric's Signet which now only drops in normal at an item level of 17 would be able to drop in Inferno with an item level of 63, thus making the rolls on that item level 63 as well.
Here is my suggestion: Please allow all crafted legendary and set items to have this same possibility. As it is now, no one ever uses these items at end game, because they are simply too obsolete by that point. The plans are already so rare, it would be nice to see some attention paid to these items. Most of them are actually really cool, and it would be neat to be able to use them when we are level 60.
The best way I can think of to implement this would be to have the item roll its affixes at the level of the player who crafts it. So, let's say a player wants to craft the set pants Captain Crimson's Bowsprit. As it is now, this is a level 32 item. So, if a player crafts it at (or before) his own level of 32, it stays exactly the same as it is now. However, let's say this same player crafts Captain Crimson's Bowsprit when he is at level 45 - the pants would then roll with an item level of 45, thus increasing its affixes to an item level of 45. This notion would apply all the way to level 60, where the item then would be able to roll at an item level of 60 (or 63, which would be even better).
For instance, let's say my character, a level 60 Wizard, crafts Captain Crimson's Bowsprit. Instead of rolling with the properties it has now, which are set at level 32 and are:
Captain Crimson's Bowsprit
Legs
Set Pants
102 Armor
Attack Speed Increased by 4–5%
+4% Chance to Block
+3 Random Magic Properties
Crafting these at level 60 would then have the item roll with an item level of 63, therefore allowing it to look like this for example:
Captain Crimson's Bowsprit
Legs
Set Pants 430 Armor
Attack Speed Increased by 8–9% +9% Chance to Block
+3 Random Magic Properties
Bam.
Possible replacement for Inna's, anyone? Imagine if those 3 random rolls were All Resistance, 2 sockets, and main stat/vit. Oh boy.
To take this notion even further, obviously the set bonuses would also have to scale accordingly. For example, let us take the current set bonuses for Captain Crimson's Finery:
In conclusion, I think this would be a really substantial improvement to the crafting system, it would allow for more players to move away from the Auction House, it would give players like myself who love to craft an even greater incentive to do so, and it would open up far greater options for gear selection and customization. Imagine the possibilities if all of these low level craftables were given the chance to roll at an item level of 63 like the dropped legendaries and sets will soon be able to do. Just go ahead and look at those lower level recipies. It would be amazing. Go ahead, look at them. Like, right now. Why are you still here?
Blues, it would be great if you could pass this idea on to the developers. Thank you all for your time!
Is it possible to open a new sub-forum for all these wannabe-designers and their ideas, suggestions, thoughts, wishes etc.?
Agreed and +1'd. It's something the mods really need to consider. The number of "suggestions" that are on the forums lately is kinda... distracting.
@juskireign
Blizzard said they planned on letting Legendary/Set items roll based on the monster level in the future (perhaps another facet of the Itemization patch). As such, this is basically a moot point.
Is it possible to open a new sub-forum for all these wannabe-designers and their ideas, suggestions, thoughts, wishes etc.?
Agreed and +1'd. It's something the mods really need to consider. The number of "suggestions" that are on the forums lately is kinda... distracting.
@juskireign
Blizzard said they planned on letting Legendary/Set items roll based on the monster level in the future (perhaps another facet of the Itemization patch). As such, this is basically a moot point.
Yes, I know they've said this, which is why I started off my post with that very information. But they've said that about monster level, like you've pointed out. I'm talking about the craftable items, which obviously do not drop from monsters. Therefore, I'm suggesting that they roll at the player level who crafts them, similar to how the dropped legendaries/sets will roll at the monster level from which they were dropped.
Is it possible to open a new sub-forum for all these wannabe-designers and their ideas, suggestions, thoughts, wishes etc.?
+1, agree.
But please create a thread in the suggestions subforum and advertise it on general, as it's not fair to bring this up in one of the few "suggestions" threads that actually opens up for a bit of discussion rather than hitting with a wall of text/series of pictures. There are many suggestions' threads that get 20 +1's just for some Photoshop's of beta concepts that never made it to live for a reason.
@OP:
While I think it's a good idea, it's not that simple; all items would have to scale up for every level they could be crafted on. Like you said, pre-60 is almost non-existent, so instead of revamping all these items they might as well just create more, new crafting recipes (which they are doing afaik).
Yes, I know they've said this, which is why I started off my post with that very information. But they've said that about monster level, like you've pointed out. I'm talking about the craftable items, which obviously do not drop from monsters. Therefore, I'm suggesting that they roll at the player level who crafts them, similar to how the dropped legendaries/sets will roll at the monster level from which they were dropped.
You're right. I completely missed the word "crafted" which... lead to that ig'nant response.
You're on to something, but I'd suggest that the solution is simply not to have sub-max level Legendary/Set crafts. Why? Because in your solution you'd need variable mats - if you're sub-30 then you need normal mode mats, if you're 31-50 you need nightmare mats, if you're 51-59 you need hell mats, if you're 60 you need inferno mats. That's just ... BLEH.
I would suggest that all Set/Legendary craftables be designed for max level and then allowed to become obsolete with an expansion. Or maybe they don't even need to become obsolete, that's immaterial.
Most of us don't have Legendary/Set patterns because we're not running normal, nightmare, or hell mode to get them to drop. If you just design them for use by max level characters then you solve almost every problem that exists with such rare-drop crafting patterns.
Here is my suggestion: Please allow all crafted legendary and set items to have this same possibility. As it is now, no one ever uses these items at end game, because they are simply too obsolete by that point. The plans are already so rare, it would be nice to see some attention paid to these items. Most of them are actually really cool, and it would be neat to be able to use them when we are level 60.
The best way I can think of to implement this would be to have the item roll its affixes at the level of the player who crafts it. So, let's say a player wants to craft the set pants Captain Crimson's Bowsprit. As it is now, this is a level 32 item. So, if a player crafts it at (or before) his own level of 32, it stays exactly the same as it is now. However, let's say this same player crafts Captain Crimson's Bowsprit when he is at level 45 - the pants would then roll with an item level of 45, thus increasing its affixes to an item level of 45. This notion would apply all the way to level 60, where the item then would be able to roll at an item level of 60 (or 63, which would be even better).
For instance, let's say my character, a level 60 Wizard, crafts Captain Crimson's Bowsprit. Instead of rolling with the properties it has now, which are set at level 32 and are:
Captain Crimson's Bowsprit
Legs
Set Pants
102 Armor
Attack Speed Increased by 4–5%
+4% Chance to Block
+3 Random Magic Properties
Crafting these at level 60 would then have the item roll with an item level of 63, therefore allowing it to look like this for example:
Captain Crimson's Bowsprit
Legs
Set Pants
430 Armor
Attack Speed Increased by 8–9%
+9% Chance to Block
+3 Random Magic Properties
Bam.
Possible replacement for Inna's, anyone? Imagine if those 3 random rolls were All Resistance, 2 sockets, and main stat/vit. Oh boy.
To take this notion even further, obviously the set bonuses would also have to scale accordingly. For example, let us take the current set bonuses for Captain Crimson's Finery:
Captain Crimson's Finery
Captain Crimson's Bowsprit
Captain Crimson's Satin Sash
Captain Crimson's Whalers
(2) Set:
Regenerates 20 Life per Second
(3) Set:
+20 Resistance to All Elements
Now, let's assume a player has crafted these items when they all have an item level of 63. They might look something like this:
Captain Crimson's Finery
Captain Crimson's Bowsprit
Captain Crimson's Satin Sash
Captain Crimson's Whalers
(2) Set:
Regenerates 360 Life per Second
(3) Set:
+60 Resistance to All Elements
-----
In conclusion, I think this would be a really substantial improvement to the crafting system, it would allow for more players to move away from the Auction House, it would give players like myself who love to craft an even greater incentive to do so, and it would open up far greater options for gear selection and customization. Imagine the possibilities if all of these low level craftables were given the chance to roll at an item level of 63 like the dropped legendaries and sets will soon be able to do. Just go ahead and look at those lower level recipies. It would be amazing. Go ahead, look at them. Like, right now. Why are you still here?
Blues, it would be great if you could pass this idea on to the developers. Thank you all for your time!
Agreed and +1'd. It's something the mods really need to consider. The number of "suggestions" that are on the forums lately is kinda... distracting.
@juskireign
Blizzard said they planned on letting Legendary/Set items roll based on the monster level in the future (perhaps another facet of the Itemization patch). As such, this is basically a moot point.
Yes, I know they've said this, which is why I started off my post with that very information. But they've said that about monster level, like you've pointed out. I'm talking about the craftable items, which obviously do not drop from monsters. Therefore, I'm suggesting that they roll at the player level who crafts them, similar to how the dropped legendaries/sets will roll at the monster level from which they were dropped.
+1, agree.
But please create a thread in the suggestions subforum and advertise it on general, as it's not fair to bring this up in one of the few "suggestions" threads that actually opens up for a bit of discussion rather than hitting with a wall of text/series of pictures. There are many suggestions' threads that get 20 +1's just for some Photoshop's of beta concepts that never made it to live for a reason.
@OP:
While I think it's a good idea, it's not that simple; all items would have to scale up for every level they could be crafted on. Like you said, pre-60 is almost non-existent, so instead of revamping all these items they might as well just create more, new crafting recipes (which they are doing afaik).
You're right. I completely missed the word "crafted" which... lead to that ig'nant response.
You're on to something, but I'd suggest that the solution is simply not to have sub-max level Legendary/Set crafts. Why? Because in your solution you'd need variable mats - if you're sub-30 then you need normal mode mats, if you're 31-50 you need nightmare mats, if you're 51-59 you need hell mats, if you're 60 you need inferno mats. That's just ... BLEH.
I would suggest that all Set/Legendary craftables be designed for max level and then allowed to become obsolete with an expansion. Or maybe they don't even need to become obsolete, that's immaterial.
Most of us don't have Legendary/Set patterns because we're not running normal, nightmare, or hell mode to get them to drop. If you just design them for use by max level characters then you solve almost every problem that exists with such rare-drop crafting patterns.
430 Armor (+1 per paragon)
Attack speed increased by 8-9%
+9% chance to block
(hypothetical rolls)
- 50-100 primary stats/vitality (+0.5 per paragon)
- 10-80 resistance (+0.2 per paragon)
- 50-250 life regeneration (+1 per paragon)
Stuff like that. Makes leveling more meaningful if that's applied to most item rolls not called IAS, CC, CD.
Armory | YouTube | Twitter | Clan Site